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[kotaku.com] FF7 each entry will have the volume of content "Equal to a full-sized game" *cough* bullshit kotaku.com gamingeek
[gamekyo.com] Ni-Oh : quelques images de plus gamekyo.com gamingeek
[videogamer.com] The Division beta delayed to 2016 videogamer.com gamingeek
[videogamer.com] Epic's Paragon confirmed for PS4 videogamer.com gamingeek
[gonintendo.com] Minecraft: Wii U edition - screenshots gonintendo.com gamingeek
[gonintendo.com] MINECRAFT HEADS TO NINTENDO’S WII U CONSOLE I guess this is the big announcement? gonintendo.com news gamingeek
[gamesindustry.biz] Video Game Stocks Bounce Back in 2015 gamesindustry.biz gamingeek
[nintendolife.com] Nintendo Has lots Of Maintenance Planned For Today Related to todays big announcement? nintendolife.com news gamingeek
[nintendolife.com] XCX UK sales up 73% over Xenoblade Wii nintendolife.com gamingeek
[videogamer.com] FF7 Remake will be told across a multi-part series WTF? Episodic? videogamer.com gamingeek
[videogamer.com] Brutal Legend 2 more possible if Psychonauts 2 is a success, says Double Fine videogamer.com gamingeek
[gamekyo.com] Runic Games annonce Hob gamekyo.com gamingeek
[nintendoeverything.com] Monster Hunter X - Famitsu review details nintendoeverything.com gamingeek
[time.com] Learning about Nintendo president Kimishima - career, mobile plans, responsibility to gamers time.com gamingeek
[gonintendo.com] This week's European downloads - December 10 (FAST Racing, SteamWorld Heist and more) gonintendo.com gamingeek
[videogamer.com] Videogamer Fast Racing Neo review "It's good, honest, fast, arcade fun, priced perfectly to match its ambitions. I really rather like it." videogamer.com impressions news gamingeek
[eurogamer.net] Eurogamer Fast Racing Neo review "Fast Racing Neo offers an exhilarating impression of the game to which it pays such loving tribute.' eurogamer.net gamingeek
BEST BUY UPCOMING DEAL - BUY ONE, GET ONE 40% OFF ON NINTENDO PUBLISHED GAMES gamingeek
[nintendolife.com] Nintendolife FAST RACING NEO - REVIEW "The Wii U has been an excellent platform for download-only 'Indie' titles, but few have been able to stand toe-to-toe with Nintendo's first-party offerings. FAST Racing NEO is one of those few" nintendolife.com gamingeek
[destructoid.com] Fast Racing Neo (9.0) Review destructoid.com impressions phantom_leo
[gamasutra.com] How Nintendo fosters deep player engagement in - and around - Splatoon gamasutra.com gamingeek
[gamekyo.com] Uncharted 4 : new vidéo gamekyo.com gamingeek
[nintendoworldreport.com] Gone Home no longer coming to Wii U nintendoworldreport.com gamingeek
[wegotthiscovered.com] SteamWorld Heist (5/5) Review "SteamWorld Heist is the best Nintendo 3DS game released in 2015" -- THIS, I was not expecting! wegotthiscovered.com impressions phantom_leo
[destructoid.com] Destructoid's Nominees for Best Vita Game of 2015 For Steel, with Love! destructoid.com phantom_leo
[destructoid.com] The PS4's emulated PS2 games run worse in Europe destructoid.com news phantom_leo
[destructoid.com] Would you buy a PS2 Mega Man game on PS4? They are being considered... EXCEPT for the Collections. destructoid.com news phantom_leo
[kotaku.com] The State Of The Xbox One in 2015 kotaku.com editorial phantom_leo
[destructoid.com] SteamWorld Heist (8.5) Charming! Review destructoid.com impressions phantom_leo
[pcgamer.com] System Shock 3 Is More Than Likely A Reality....fuck yeah to classic revivals! pcgamer.com edgecrusher
[pcgamer.com] Final Fantasy 6 Coming To Steam Next Week With much improved graphics & trophies! pcgamer.com edgecrusher
[kotaku.com] Why A Street Fighter "Butt Slap" Was Removed Boo....bies! kotaku.com media phantom_leo
[ign.com]   Sony Now Comparing PS4 Sales to PS2 ign.com news phantom_leo
[ign.com] 29 Minutes of Odin Sphere Leifthrasir ​ Just. Watch! ign.com media phantom_leo
[neogaf.com] Nintendo Patent Handheld (or controller?) Featuring a free-form display neogaf.com gamingeek
[videogamer.com] Oculus Rift Reaction - The Shocking Truth Behind Virtual Reality (Inside Gaming With Brian Cranst) videogamer.com gamingeek
[theverge.com] XB1 games in 2016 interview "ReCore, at its heart, harks back to a different era in gaming," Pacini says, "and trying to put a new spin on it, based on games that myself and Inafune-san have done in the past that aren’t..." theverge.com gamingeek
[gonintendo.com] Image & Form CEO pens open letter to community SteamWorld Heist gonintendo.com gamingeek
[gonintendo.com] This week's North American downloads - December 10 (SteamWorld Heist, FAST Racing and more) gonintendo.com gamingeek
[pcgamer.com] XCOM 2 is more of the same, just bigger and better Sounds awesome! pcgamer.com edgecrusher
[vg247.com] Star Wars 1313 + other shelved projects being "looked at" says LucasFilm boss vg247.com gamingeek
[nintendolife.com] Nintendo Tops Japan's Gaming Stock Market Cause of mobile + Splatoon nintendolife.com gamingeek
[nintendolife.com] Wii U Hardware Shows Impressive Growth - Japan Mario & Luigi: Paper Jam Makes Underwhelming Debut in Japan, Yet nintendolife.com gamingeek
[ign.com] Linkle was almost in Link's family fans responsible for Linkle's in-game appearance ign.com gamingeek
[gonintendo.com] GoNintendo FAST Racing Neo review "There's no excuse not to hop into this game and have one hell of a time with it" gonintendo.com impressions gamingeek
[gonintendo.com] Smash Bros. Wii U/3DS - Final Video Presentation airing Dec. 15th gonintendo.com gamingeek
[gonintendo.com] Microsoft happy to work with Nintendo on Minecraft Wii U Would like to see Nintendo content on Xbox - Let them have Chibi Robo gonintendo.com gamingeek
[gonintendo.com] 2015 NA sales of 3DS outpacing last year Nintendo says mobile/3DS can co-exist gonintendo.com gamingeek
[serenesforest.net] A look at the cancelled Fire Emblem 64 serenesforest.net gamingeek
[reddit.com] Minecraft: Wii U Edition supports voice chat, Wii U Pro Controller and USB keyboards reddit.com gamingeek
107 facts about Splatoon youtu.be gamingeek
[gameunder.net] Game Under Podcast Ep. 079 Phil Fogg Strikes back in this 30 minute show. gameunder.net editorial impressions media news aspro
[destructoid.com] Street Fighter V has a 'Hot Package' in Japan Are they referring to the box or Ryu? destructoid.com media phantom_leo
[siliconera.com] Beat 12 Eidolon In Final Fantasy Explorers 2 new to the series! siliconera.com news phantom_leo
[ign.com] Irrational Games Hiring for Story-Driven FPS A job description also asks for experience with semi-open or open-world games. ign.com phantom_leo
[destructoid.com] Hyrule Warriors Legends sure is shaping up It's far more than a basic port. destructoid.com impressions phantom_leo
[eurogamer.net] XCOM 2 is a faster, more urgent sequel And its because its PC exclusive, assholes! eurogamer.net edgecrusher
[videogamer.com] FFVII Remake development "further along"- Square "than perhaps many had realised" videogamer.com gamingeek
[www.ea.com] Announcing the EA Competitive Gaming Division Led by Peter Moore www.ea.com gamingeek
[venturebeat.com] North America - NPD for Nov. 2015: amiibo hits 11 million sold in U.S. (software, industry-wide sales, analysis) venturebeat.com gamingeek
[time.com] Nintendo's approach to mobile is about leveraging IP & platform's strengths time.com gamingeek
[time.com] Reggie - Club Nintendo had to close to make room for My Nintendo's new approach time.com gamingeek
[gamasutra.com] Renegade Kid unhappy with Xeodrifter sales testing mobile with latest game gamasutra.com gamingeek
[pcgamer.com] Why you should play PS2 classics on PC, not PS4 Because every game looks remastered pcgamer.com edgecrusher
[eurogamer.net] Digital Foundry vs Fast Racing Neo "Simply fantastic in motion" eurogamer.net gamingeek
[shoryuken.com] Bandai Namco Announces Tekken 7 Fated Retribution Starring Street Fighter’s Akuma! shoryuken.com news phantom_leo
[gonintendo.com] RARE REPLAY ON WII U? TELL RARE MICROSOFT SAYS gonintendo.com gamingeek
[destructoid.com] Check out space-survival game Tharsis Eat your fellow crew members! destructoid.com phantom_leo
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Thu, 10 Dec 2015 14:48:52

Um... actually, if you kill a Rotfiend in Witcher 3, it'll explode, doing damage to all the enemies (and friends) around it too!  Nyaa

AND... if there's a group of rotfiends around, if THEY get damaged enough in the explosion of one, they will all detonate, as well, potentially setting off chain reactions...!  Nyaa

Just sayin'!  WinkWink



Edited: Thu, 10 Dec 2015 15:04:24
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Thu, 10 Dec 2015 14:55:39
+1
phantom_leo said:

Here's something Bugsie and maybe Robio will find interesting:

Traditional Picross games typically limit the grid size to 15x15...

Here's one from Pokemon Picross:

Some of these puzzles are TOUGH ! ! !  GASP

I remember Picross DS and the Hudson Picross game I had on the DS had tons of 20x25 grids.  I think they just didn't have them in the Picross e games.

___

Listen to Wu-Tang and watch Kung-Fu

The VG Press

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Thu, 10 Dec 2015 15:03:20

Did they really?! I have no recollection of that for some strange reason, and I played Picross DS to death...!!

Must be some kind of mental block or something!  GASP

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Thu, 10 Dec 2015 15:18:41

Yep. I'm getting more and more troubled by these NX rumours. Cloud-based? I better not see anyone praising this after the beating Microsoft took. I'm getting worried that we're seeing the end of the traditional home console and more of a digital only games as a service type set top boxes were the real guts of the system will be in the servers.

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Thu, 10 Dec 2015 15:56:06
Archangel3371 said:

Yep. I'm getting more and more troubled by these NX rumours. Cloud-based? I better not see anyone praising this after the beating Microsoft took. I'm getting worried that we're seeing the end of the traditional home console and more of a digital only games as a service type set top boxes were the real guts of the system will be in the servers.

Especially when you start seeing guys from Microsoft or whoever saying yes we loved making Minecraft for Wii U and I hope Nintendo makes some stuff for us. Comments like that would suggest hardware makers no longer concerned with hardware, but only the games they have on their services. Because nobody would be sharing 1st party games if they were relying on hardware sales.

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Thu, 10 Dec 2015 16:36:33
Archangel3371 said:

Yep. I'm getting more and more troubled by these NX rumours. Cloud-based? I better not see anyone praising this after the beating Microsoft took. I'm getting worried that we're seeing the end of the traditional home console and more of a digital only games as a service type set top boxes were the real guts of the system will be in the servers.

I don't believe any of this cloud bullshit.  MS might try to pull that of, but not Nintendo.  Nintendo doesn't have the knowhow, nor the mentality or even the servers to pull off something like that.  I'm still sticking with the idea of having a console where the gamepad is an actual standalone handheld.  Everything I've read so far can be made to fit within that hypothesis.

edgecrusher said:

Especially when you start seeing guys from Microsoft or whoever saying yes we loved making Minecraft for Wii U and I hope Nintendo makes some stuff for us. Comments like that would suggest hardware makers no longer concerned with hardware, but only the games they have on their services. Because nobody would be sharing 1st party games if they were relying on hardware sales.

The article (if you can call it that, more 'impresisons on tweets') which you're refering to also clearly stated that Nintendo on MS hardware was still very much a pipe dream.  It was just wishfull thinking on MS's part.

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Thu, 10 Dec 2015 17:08:22

Downloading SteamWorld Heist ----AND---- Terraria for the 3DS right now!!

...and I thought I was done buying games this year!!  Grinning

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Thu, 10 Dec 2015 17:50:52
SupremeAC said:

The article (if you can call it that, more 'impresisons on tweets') which you're refering to also clearly stated that Nintendo on MS hardware was still very much a pipe dream.  It was just wishfull thinking on MS's part.

Right but as is the case with anything in life that someone is trying to force upon the public, it starts as a small ripple, baby steps, then suddenly before you know it somebody is balls deep in your hedgerow and you're left thinking WTF JUST HAPPENED?

         1200923.png?77682175

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Thu, 10 Dec 2015 17:51:42
phantom_leo said:

Downloading SteamWorld Heist ----AND---- Terraria for the 3DS right now!!

...and I thought I was done buying games this year!!  Grinning

I keep getting you and Steelattack mixed up with the Witcher avatars.

         1200923.png?77682175

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Thu, 10 Dec 2015 18:04:19
edgecrusher said:

Right but as is the case with anything in life that someone is trying to force upon the public, it starts as a small ripple, baby steps, then suddenly before you know it somebody is balls deep in your hedgerow and you're left thinking WTF JUST HAPPENED?

Microsoft just tried to do it too quickly.

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Thu, 10 Dec 2015 18:12:15

Xcom 2 is looking bad fucking ass. I am so pumped for this...LOVED Enemy Unknown.

XCOM2 Tactical Target-Viper HUD

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Thu, 10 Dec 2015 18:44:13
edgecrusher said:

Right but as is the case with anything in life that someone is trying to force upon the public, it starts as a small ripple, baby steps, then suddenly before you know it somebody is balls deep in your hedgerow and you're left thinking WTF JUST HAPPENED?

Yeah I don't think Nintendo games are going to start popping up on XB1 because of Minecraft. If NX bombs however...

But Nintendo games will be coming to Windows Phone, we hope. Android/iOS fuckers always get priority.

Archangel3371 said:

Yep. I'm getting more and more troubled by these NX rumours. Cloud-based? I better not see anyone praising this after the beating Microsoft took. I'm getting worried that we're seeing the end of the traditional home console and more of a digital only games as a service type set top boxes were the real guts of the system will be in the servers.

It's just MCV playing catch up to stuff we knew days ago. Same patent.

The focus of it is a supplemental device with processors and hardware in it, that connects physically to a console that can aid the main unit in executing software locally. And that you could potentially daisy chain multiple supplemental units together for better effect.

So either NX is going to be able to tap into the next handhelds physical hardware to boost the availible power for NX, or there is going to be a separate box you can buy that boosts the specs of the NX when attached.

I'm guessing that NX is an all in one unit with a mobile unit that detaches to play, either Wii U Pad style in the living room, or 3DS style on the bus. But when plugged into the main unit it lets the NX use the additional GPU, RAM and CPU processors of the mobile unit.

The Cloud stuff is about letting other people use your supplemental device for processing but then paying you back for that time borrowed. Also instead of Nintendo running costly servers it lets the cost be deferred to the consumer. As GAF pointed out it would only take 10 million or so of these mini servers for it to match the capacity of what some other companies are doing. And another advantage is that you would be able to tap into local units not  servers on the other side of the world.

As for MS, the only game they have showed that the cloud helps with is Crackdown. Every other game runs better on PS4 at a higher resolution or better framerate or with better effects. If MS had more than just Crackdown and the little it did in Titanfall then people would take it more seriously.

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Thu, 10 Dec 2015 19:00:25

I'm still going to worry until the official unveiling.

It's all over, gaming is DEAD!!! crying

cheeky

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Thu, 10 Dec 2015 19:06:17
+1

BOOM

Nintendo Patent Application - Handheld (or controller?) featuring a free-form display

As you guys will probably remember, there were rumors/reports that Nintendo would use Sharp's free-form display technology in some way, for one of their future projects.


Well today a patent application surfaced that demonstrates just that, for a handheld device (that looks like a controller), which features an elliptical touch-screen that covers the device's whole top surface area.


Like in the past, Nintendo's name is nowhere to be found in the application (e.g assignee or applicant), however it's clear it's by them as all (5) engineers/inventors listed are Nintendo employees.

DISCLAIMER

As always with patents, the specific design/setup won't necessarily make it to a -potential- final product so don't get caught-up with details such as shape/form of shown device and/or physical button number/placement - the whole point of this seems to be the free-form display.


Title: Game Apparatus and Information Processing Apparatus
Publication Date: 12/10/2015
Filing Date: 06/09/2015

Abstract

A non-limiting example information processing apparatus comprises a housing, and a first portion of the housing is formed in an elliptical form when viewing from the front. A display panel and a touch panel constitute one main surface of the first portion. Holes are formed in left and right end portions of the display panel and the touch panel, and two operation sticks are provided through the two holes. When viewing the first portion from the front, an area except key tops of the operation sticks becomes a display area.


FIG 1

With reference to FIG. 1, a non-limiting example information processing apparatus 10 includes a housing 12, and a display panel 14 constitutes one main surface (front surface) of the housing 12. As the display panel 14, an LCD, EL, etc. can be used, for example. Furthermore, as the display panel 14, it is possible to use a display panel allowing stereoscopic view with naked eyes. In such a case, an LCD of a parallax barrier system or an LCD of a lenticular system using a sheet with unevenness (lenticular lens) is used, for example.


Furthermore, since the display panel 14 is made into an oblong form as mentioned above, it is possible to make an aspect ratio thereof comparable to a ratio (16:9) of a wide screen.


Although not shown in FIG. 1(A) and FIG. 1(B), a touch panel 16 is provided on the front surface of the display panel 14, and the touch panel 16 is set the same form (size) as the display panel 14 in this embodiment. That is, the touch panel 16 is also an oblong form, and an elliptical form that a part of a long side of a lower end is made into a form of a straight line. Therefore, it is possible to perform a touch input in almost a whole of a display area of the display panel 14. However, the touch panel 16 may be an elliptical form as similar to the form of the front surface of the first portion 12a. Furthermore, as the touch panel 16, a touch panel of an electrostatic capacitance system or a resistance film system can be used.


Furthermore, the information processing apparatus 10 comprises a first operation stick 18a, a second operation stick 18b, a first operation button 20a and a second operation button 20b. The first operation stick 18a is provided in a position operable by the thumb of the left hand when the player holds the information processing apparatus 10 with one hand or both hands, and similarly, the second operation stick 18b is provided in a position operable by the thumb of the right hand. Furthermore, the first operation button 20a is provided in a position operable by the index finger of the left hand when the player holds the information processing apparatus 10 with both hands, and similarly, the second operation button 20b is provided in a position operable by the index finger of the right hand. In this embodiment, the first operation button 20a and the second operation button 20b are provided on a side surface of the first portion 12a. More specifically, the first operation button 20a is provided in a left end portion of an upper surface of the housing 12, and the second operation button 20b is provided in a right end portion of the upper surface of the housing 12.


Furthermore, a card slot 40 is provided in a center portion of the upper surface of the housing 12. The card slot 40 can be attached with various kinds of card storage media such as a game cartridge, an SD card, a SIM (Subscriber Identity Module) card, etc. Therefore, the information processing apparatus 10 reads (acquires) a program and data from the card storage medium that is attached to the card slot 40, or writes a program and data into a card storage medium. It should be noted that the program is a program for an application such as a game, and the data is data used for processing of the application. Furthermore, in some cases, a personal authentication may be performed.


In addition, although omitted in FIG. 1(A) and FIG. 1(B), the information processing apparatus 10 comprises a speaker 64 (see FIG. 19), and the speaker 64 is provided inside the housing 12, for example. However, a hole for outputting a sound from the speaker 64 to outside the housing 12 is provided in a portion other than the display area of the display panel 14, i.e., a side surface or the rear surface of the housing 12.



FIG. 9

FIG. 9(A) and FIG. 9(B) show an example of a case where a virtual game space (game screen 100) is displayed on the display panel 14 of the information processing apparatus 10 and the player plays a game. The game screen 100 is an image that the virtual game space in which a predetermined object is provided is imaged by a virtual camera. Specifically, a predetermined character or predetermined object such as a background, a person etc. is provided (rendered) in a three-dimensional space such as the virtual game space, and a two-dimensional image that is viewed from the virtual camera (viewpoint) is generated. That is, an image of the three-dimensional space viewed from the viewpoint is projected on a two-dimensional virtual screen by viewpoint conversion processing such as perspective projection transformation, and a projected two-dimensional image is displayed as the game screen 100.



FIG. 10

FIG. 10 shows a further example of the game screen 100. In the game screen 100 shown in FIG. 10, a button image 110 is displayed near the second operation stick 18b. If the button image 110 is touched, for example, according to this, an instruction that is set to the button image 110 is input. Therefore, by assigning to the button image 110 an instruction different from an instruction that is input when depressing the second operation stick 18b, it is possible to input more variegated instructions. Furthermore, if the button image 110 is displayed supplementally (or additionally or supportively) to the second operation stick 18b in a range near the second operation stick 18b and the thumb on the right hand of the player reaches, it is possible to use the second operation stick 18b and the button image 110 as such a push button of the common game controller.


In addition, a position that displays the button image 110 may be set arbitrarily by the player. For example, if the button image 110 is displayed in a range near the first operation stick 18a and the left thumb reaches, it is also possible to make it button arrangement that is easy to operate for the player of a left-handed player who operates a push button with the left thumb. Furthermore, the button image 110 may be displayed outside the first operation stick 18a or the second operation stick 18b, whereby the center part of the game screen 100 can be made conspicuous.


Furthermore, the button image 110 should just be displayed at a proper timing such as a case of being required for operation of a game, and does not need to be displayed always.



FIG. 11

FIG. 11(A) and FIG. 11(B) show a further example of the game screen 100. An enemy character 106 is displayed in a screen center of the game screen 100 shown in FIG. 11(A), and the player character 102 turns to the enemy character 106. Furthermore, near each of the first operation stick 18a and the second operation stick 18b, a plurality of item images 120 are displayed. Although illustration is omitted, a background image is also displayed in the game screen 100 shown in FIG. 11(A) (FIG. 11(B) is the same).


On the game screen 100 shown in FIG. 11(A), by touching the item image 120, an item can be used. Since the item image 120 is thus displayed near the first operation stick 18a and the second operation stick 18b, it is possible to use an item by selecting a desired item by a touch input and depressing the first operation stick 18a or the second operation stick 18b near the item, for example. This is an example and should not be limited. When instructing the use of an item, the first operation stick 18a or the second operation stick 18b should just be pushed.


In addition, the item image 120 is displayed about the item that the player character 102 owns. Furthermore, the item image 120 should just be displayed according to a predetermined timing (event) such as a case where there is a displaying instruction by the player or a case of battling against the enemy character 106, and does not need to be displayed always.


In the game screen 100 shown in FIG. 11(A), for example, if the item image 120 that an image of a gun is drawn is selected (touched), it is determined that the player character 102 uses a gun object 108. Then, the game screen 100 as shown in FIG. 11(B) becomes to be displayed on the display panel 14. The game screen 100 shown in FIG. 11(B) is drawn with a first-person viewpoint of the player character 102, and a part of hand of the player character 102 is displayed. Furthermore, since having determined the use of the gun object 108 as mentioned above, the gun object 108 is grasped by the hand of the player character 102. A point that the enemy character 106 is displayed in the screen center is the same as the game screen 100 of FIG. 11(A). Furthermore, since the item to be used is selected, the item image 120 is non-displayed in the game screen 100 shown in FIG. 11(B).


As shown also in FIG. 11(B), the part of the hand of the player character 102 and the gun object 108 are displayed near the second operation stick 18b. For example, an operation that makes the gun object 108 move or shoot a bullet is performed by the second operation stick 18b. Therefore, since the gun object 108 is displayed near the thumb of the player, a feeling that the player is directly operating the gun object 108 is obtained.


That is, since the game screen 100 drawn from the first-person viewpoint is displayed on the display panel 14 having a form similar to a form of the visual filed of the human being, the player can obtain a feeling of immersion into the virtual game space. Furthermore, since the gun object 108 is displayed near the thumb of the player, it is thought that a higher feeling of immersion can be obtained.



FIGS. 12 & 13

FIG. 12 shows a further example of the game screen 100. In the game screen 100 shown in FIG. 12, an enemy character 106 is displayed in the screen center and a background image 104 in a manner that a spark is scattered in part and is full of smoke is displayed. Furthermore, an object (flame object) 130 that imitates flames is displayed around the first operation stick 18a and the second operation stick 18b. For example, it is shown a situation that by operating at least one of the first operation stick 18a and the second operation stick 18b by the player, the player character is caused to emit the flame to attack the enemy character 106 with the spark and smoke generated by the flame. Thus, by displaying an image effect corresponding to a physical operation of the player around the operation stick (18a, 18b), it is possible to display the game screen 100 with ambience. Therefore, it is possible to more raise a feeling of immersion.

FIG. 13 shows a further example of the game screen 100. In the game screen 100 shown in FIG. 13, a player character 102 and a background image 104 are displayed as shown in FIG. 9(A) and FIG. 9(B). Furthermore, in the game screen 100 shown in FIG. 13, an index image 140 indicative of a help mode is displayed in an upper end portion in the screen center and a character string of “help mode” is displayed below the same. Furthermore, a guide image 142 is displayed near the first operation stick 18a. Here, the guide image 142 is displayed in the game screen 100 in contact with the first operation stick 18a or its key top in appearance. Similarly, a guide image 144 is displayed near the second operation stick 18b. Similarly, a moving image 146 is displayed near the first operation button 20a. The guide images 142, 144 and 146 are images for explaining an operation content (the content of instructions) of corresponding touch panel 16, operation stick (18a, 18b) and operation button (20a, 20b). In addition, the guide images 142 and 144 explain not only the operation content but an operation method. Therefore, it can be understood that if tilting the first operation stick 18a in a direction that the guide image 142 is extended, it is possible to move the player character 102 in the virtual space in the direction that the guide image 142 is extended in the screen, for example. It can be understood that if depressing the second operation stick 18b, it is possible to make the player character 102 jump. Then, it can be understood that if pushing the first operation button 20a, it is possible to make the player character 102 squat.



FIGS. 14 & 15

FIG. 14 shows a further example of the game screen 100. In the game screen 100 shown in FIG. 14, a player character 102 in a manner of throwing an object (ball object) 110 that imitates a ball is displayed. Furthermore, near the first operation stick 18a, an arrow mark (guide image) 150 that points a predetermined direction (here, left slant upper) is displayed, and a guide image 152 that is for indicating that the first operation stick 18a is tilted in a direction that the arrow mark points and imitates the key top portion 1800 of the first operation stick 18a is displayed while being blinked, for example. In FIG. 14, a dotted line shows that the guide image 152 is blinking. However, it is not necessary to make blink. Furthermore, near the guide image 150, a character string of “tilt” is displayed. Furthermore, the guide image 154 that shows that the second operation stick 18b is to be pushed is displayed around the second operation stick 18b, and a character string of “push” is displayed near this guide image 154.

FIG. 15 shows an example of a character input screen 200. A display area 202 that displays an input character in the screen center is formed in the character input screen 200 shown in FIG. 15. Guide images 204 for inputting a consonant (Japanese “a”-“wa” columns) are displayed around the first operation stick 18a. Furthermore, guide images 206 for inputting a vowel (rows of syllables on the Japanese syllabary table that ends with the vowel sound “a”-“o”) and punctuation are displayed around the second operation stick 18b.



FIG. 19

FIG. 19 is a block diagram showing non-limiting example electric structure of the information processing apparatus.

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Thu, 10 Dec 2015 19:11:22

So your mobile unit plugs into a cradle to make it like a normal controller?

Is the eliptical shape a coincidence or is that the perfect shape so it could slot into a VR headset cradle too? Did I just blow your mind?

Also the patent says it's stereoscopic (3D?)

Also it looks like Nintendo aren't abandoning the Wii U concept of second screens that are touchscreens too.

Edited: Thu, 10 Dec 2015 19:14:58

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Thu, 10 Dec 2015 20:46:29
Ummmm that's a cell phone... Without the phone.

I don't want my buttons on my screen.
Edited: Thu, 10 Dec 2015 20:47:45
660896.png
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Thu, 10 Dec 2015 20:48:00
One week!
660896.png
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Thu, 10 Dec 2015 22:13:38

It's sad that I have to plan a babysitter, leaving work early, etc for...Star Wars!

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Country: BE
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Thu, 10 Dec 2015 23:11:15
gamingeek said:

So your mobile unit plugs into a cradle to make it like a normal controller?

Is the eliptical shape a coincidence or is that the perfect shape so it could slot into a VR headset cradle too? Did I just blow your mind?

Also the patent says it's stereoscopic (3D?)

Also it looks like Nintendo aren't abandoning the Wii U concept of second screens that are touchscreens too.

both images portray the same thing GG. Only difference is that in the second, the hands are transparent. You can see bits of the prongs in the first image...

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Thu, 10 Dec 2015 23:27:23
travo said:

It's sad that I have to plan a babysitter, leaving work early, etc for...Star Wars!

You could just do wht I'm doing and wait for it to come out on video.

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