GG Weekly Videogame News RSS Feed
[pcgamer.com] Unreal Tournament for Atari 2600 You can play it in your web browser Edit pcgamer.com news Ravenprose
[vg247.com] CD Projekt Red details specs of PC running  the Cyberpunk 2077 E3 demo build​ Edit vg247.com gamingeek
[vg247.com] I watched 30 minutes of BG&E 2  and I’m still not sure what it is Edit vg247.com impressions gamingeek
[nintendolife.com] Kill La Kill The Game Is In Development Ravenprose Edit nintendolife.com gamingeek
[gamesindustry.biz] E3 2018: Microsoft finally comes out of its "self-imposed damage control position"​ Edit gamesindustry.biz gamingeek
[gamasutra.com] ​How Avalanche and id are working together  to build a new Rage Edit gamasutra.com gamingeek
[videogamer.com] Telltale Games sued by former boss ​ Edit videogamer.com gamingeek
[videogamer.com] Reggie says Nintendo Switch Online is the successor to the Virtual Console​ Edit videogamer.com gamingeek
[vg247.com] Prominent hacker warns Switch hackers  that piracy will get you banned fast​ Edit vg247.com gamingeek
[eurogamer.net] Splatoon 2 Octo Expansion review  "- a brutal and brilliant single-player add-on ​" Edit eurogamer.net impressions gamingeek
[videogamer.com] Sea of Thieves actually sold a lot better  than Microsoft had forecast Edit videogamer.com gamingeek
[videogamer.com] Ex-Sony Online boss reveals why Sony is blocking  cross-platform play​ Edit videogamer.com gamingeek
[videogamer.com] Forza Horizon 4 introduces narrative-based missions  inspired by Crazy Taxi​ Edit videogamer.com gamingeek
[mcvuk.com] Panic Button wants publishers/developers to see Switch as an equal platform to Xbox One/PS4​ Edit mcvuk.com gamingeek
[dualshockers.com] Koei Tecmo aiming for 1080P/60fps for Warriors Orochi 4 on Switch​ Edit dualshockers.com gamingeek
[thestar.com] ​The Canadian audience is the very tip of the mountaintop when it comes to Zelda games. Edit thestar.com gamingeek
[gamingbolt.com] RE2 Remake Experimented With Old School Camera No Plan For Switch Version Edit gamingbolt.com gamingeek
[nintendolife.com] Nintendo Life reviews Mario Tennis Aces  " it’s a superb arcade sports game that’s generous with its suite of player options and only occasionally guilty of being a little cheap in its Adventure Mode. The presentation is spot on" Edit nintendolife.com impressions gamingeek
[nintendolife.com] Captain Toad Switch replaces the 3DWorld levels With Mario Odyssey levels Edit nintendolife.com gamingeek
[gamesindustry.biz] ​Why Unravel Two is not on Nintendo Switch "No, it's not EA pulling the brake," Gill interjects. "They really want to do games on Switch. Edit gamesindustry.biz gamingeek
[eurogamer.net] EG review Mario Tennis Aces "It's a good game, if never quite a great one, and one that's still capable of some real magic." Edit eurogamer.net impressions gamingeek
[mcvuk.com] Sony to launch PlayStation Hits range including Uncharted 4, Batman: Arkham Knight and Bloodborne Edit mcvuk.com gamingeek
[videogamer.com] Remedy wants to see a new Alan Wake  Edit videogamer.com gamingeek
Konami made Hyper Sports R a Switch-exclusive  due to the platform's sophisticated motion controls​ Edit polygon.com gamingeek
[theverge.com] Nintendo says Nintendo Labo will "sell for a long time," is off to a "strong start," and are aiming to reach an expanded audience​ Edit theverge.com gamingeek
Captain Toad: Treasure Tracker demo available  on 3DS and Switch eShops Edit japanesenintendo.com gamingeek
[eurogamer.net] Mario + Rabbids Donkey Kong Adventure DLC offers  quite a bit of content, Ubisoft plays coy about the future of the series Edit eurogamer.net gamingeek
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Thu, 21 Jun 2018 03:45:34

I liked Control, Spider-Man and Resident Evil 2, if I remember correctly. Even if I don't, I do remember those three, so they should probably be winners anyway.

The blood-dimmed tide is loosed, and everywhere  
The ceremony of innocence is drowned;
The best lack all conviction, while the worst  
Are full of passionate intensity.
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Thu, 21 Jun 2018 12:09:43

TOKYO—Japanese videogame publisher Capcom Co. may bring more high-end games to Nintendo Co.’s NTDOY 2.13% Switch in a cloud-based streaming service, one sign that videogames could follow a path already well established for movies and music.

Many companies already stream data to customers at home from remote servers, with Netflix Inc.’s video service and Spotify Technology SA’s music app among the best-known examples. But the videogame industry hasn’t fully embraced the idea of “cloud” services—delivering programs over an internet connection—because the remote server has to respond immediately to unpredictable game play rather than just transmit a prerecorded song or movie.

Capcom, based in Osaka, released a cloud version of its “Resident Evil 7” for the Switch game machine in Japan last month, charging about $18 for 180 days of access compared with as much as $50 for those who download the game for other devices.

Now the maker of Mega Man, Street Fighter and Monster Hunter franchises is looking at other titles to include in its cloud service, people with direct knowledge of the matter at Capcom said. It isn’t clear which titles will be released or when.

A Capcom spokeswoman said the company would decide whether to expand its cloud offerings after assessing the performance of the “Resident Evil 7” Switch version.

Capcom is in a small group of early birds including Sony Corp. and Square Enix Holdings Co. that have begun to invest in cloud game services. Sony offers PlayStation Now, a cloud-based game-streaming program available in the U.S., Japan and parts of Europe, while Square Enix has released several titles available through the cloud in Japan, including “Dragon Quest X” for Nintendo’s 3DS hand-held device.

Game makers like the idea of cloud games because they can extend the life of a previously released title or, in the case of services such as PlayStation Now, provide regular revenue through monthly fees.

Companies are still trying to sort out the business model for a game service, including how profit would be shared among software makers, hardware makers and the telecommunications companies that connect the remote server to the consumer.

Another challenge is getting the technology right. Some players of the cloud version of Capcom’s “Resident Evil 7” have said the gameplay quality is jerky.

Engineers say the issue generally lies in inadequate internet connections on the consumers’ side, especially if they are sharing a connection with neighbors in an apartment complex. The industry is betting that next-generation wireless technology, often referred to as fifth-generation or 5G, will address the problem with faster and more-reliable internet access.

Making a cloud version of already-completed games doesn’t require much investment, say people in the industry. Capcom has already released “Resident Evil 7” as downloaded or packaged software for the PlayStation 4, Microsoft Corp.’s Xbox One and personal computers.

The Switch is less powerful than the other game machines. By keeping the bulk of the software in the cloud, Capcom relies less on the Switch’s computing power and saves money in adapting the game. Users need to download only a small “client” program to play.

Analysts said game makers are likely to release their major titles first as packaged or downloaded software for purchase at a higher price, and then make them available over the cloud later. Software publishers hunting for larger audiences can use this “post-launch monetization” to reduce reliance on initial sales, said Piers Harding-Rolls, an analyst at research firm IHS Markit .

If Capcom’s effort is successful, more companies known for high-end games would likely look at cloud versions for the Nintendo Switch, which has small built-in storage.

Still, it isn’t clear how much support the idea would gain from Nintendo because the Kyoto-based company tends to take a conservative approach to any technology that isn’t ready for the mass market, including virtual reality. Also, cloud gaming goes against the Switch’s key concept of “play anytime, anywhere, with anyone” because it requires the device to be connected continuously to the internet. Nintendo declined to comment.

So now we know why RE7 is cloud only on Switch. Less effort, less money.

Edited: Thu, 21 Jun 2018 12:21:52

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Thu, 21 Jun 2018 15:26:49


View on YouTube



Anyone see this yet? it's a trailer for Minecraft on Nintendo, that features cross play with the Xbox. A Nintendo commercial with the Xbox controller, name, and logo. This blows my mind in a very good way. even with the cross play feature becoming more and more common, I never really thought I would see it promoted like this.
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Thu, 21 Jun 2018 15:29:40
+1
Nintendo knows you want Mother 3 localized

Oh yes, I remember when Emily Rogers "leaked" that Mother 3 would be announced for the Wii U at E3 2 years ago. I called her a lying whore then and I stand by it.
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Thu, 21 Jun 2018 22:10:41

I'm still not excited for Minecraft.

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Thu, 21 Jun 2018 23:49:00
edgecrusher said:

I'm still not excited for Minecraft.



Its not so much Minecraft that I'm excited about, rather that cross plays being promoted as such a big deal. Just makes me wonder if this is how it will be going forward, or if we might actually see a little more cooperation between Nintendo and Microsoft. At this stage of the game, the two really don't compete too closely, so I could see something being done between the two of them
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