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[ign.com] Bricked PS3? GameStop Will Accept  No towell required. ign.com news aspro
Jason Rubin on Natal Naughty Dogg founder drinks the green Koolaid. gamedaily.com news aspro
THQ to EA, "You Suck" THQ calls out EA's MMA cred. watchkalibrun.com news aspro
Mass Effect 2 Gets Free DLC For new copies only. fudzilla.com news aspro
[ign.com] God of War III: IGN Hands-on  ign.com impressions Iga_Bobovic
[ign.com] Mega Man 10 IGN Review 8.5 ign.com impressions Iga_Bobovic
[officialnintendomagazine.co.uk] Sin and Punishment 2 - impressions officialnintendomagazine.co.uk impressions Iga_Bobovic
[eurogamer.net] Braid maker shows The Witness Blow reveals art, story snippets. eurogamer.net news Iga_Bobovic
[eurogamer.net] FFXIV testing to begin 11th March Also, three mini-expansions for FFXI.   eurogamer.net news Iga_Bobovic
[eurogamer.net] D&D Online revenues up 500 per cent Free-to-play response "phenomenal". eurogamer.net news Iga_Bobovic
[eurogamer.net] Dates announced for Tokyo Game Show This year's event set for September. eurogamer.net news Iga_Bobovic
[eurogamer.net] Sonic 4 details emerge via ESRB listing Rings! Robots! Bosses! Comic mischief!   eurogamer.net news Iga_Bobovic
[eurogamer.net] Blur beta starts next week Keys given away in website promotions. eurogamer.net news Iga_Bobovic
[eurogamer.net] Activision shuts down The Silver Lining King\'s Quest fan project terminated. eurogamer.net news Iga_Bobovic
[eurogamer.net] Games blasted for "satanic" themes Dragon Age! Nocturne! Guitar Hero? eurogamer.net news Iga_Bobovic
[eurogamer.net] UK charts: Heavy Rain is number one PS3 exclusive wins heart of nation. eurogamer.net news Iga_Bobovic
[eurogamer.net] Borderlands DLC to get disc release Update: first two packs only, next month. eurogamer.net news Iga_Bobovic
[eurogamer.net] No platform holder keynotes at GDC Event refocusing on devs not headlines. eurogamer.net news Iga_Bobovic
[eurogamer.net] Garriott has a "50:50 hit/miss ratio" Still "pleased" with Tabula Rasa, though. eurogamer.net news Iga_Bobovic
[eurogamer.net] Retrospective: Omikron: The Nomad Soul eurogamer.net editorial Iga_Bobovic
[eurogamer.net] Eurogamer Reviews Supreme Commander 2 8/10 eurogamer.net impressions Iga_Bobovic
[eurogamer.net] EG Reviews Borderlands: The Secret Armory  of General Knoxx 9/10 eurogamer.net impressions Iga_Bobovic
[eurogamer.net] Eurogamer Reviews FIFA 10: Ultimate Team 7/10 eurogamer.net impressions Iga_Bobovic
[gamefront.de] NEO GEO classics coming to PSN Yet only slims can run em? LOL gamefront.de news gamingeek
Sonic Adventure coming to XBLA oxm.co.uk news gamingeek
PS3 bug affecting developers Industry debug units have been thrown into a "rebooting cycle, due to an endlessly-looping error message." 1up.com news gamingeek
[edge-online.com] Japan: Lifetime Wii, PS3, 360 Sales Revealed Enterbrain says that Wii has cleared ten million sales in Japan in 170 weeks, more than doubling sales of its closest home console rival, PS3. edge-online.com news gamingeek
[yahoo.com] Rare NES game sells for $40,000!! The game is the now classic Stadium Events yahoo.com news robio
God of War director wants a franchise break thinks a break would be good for the franchise. 1up.com news gamingeek
[edge-online.com] Bug cripples PS3s worldwide A bug afflicting original 60GB PS3 models has reportedly rendered a number of titles unplayable on the system. edge-online.com news gamingeek
[gamefront.de] 11 Alan Wake pics in one go gamefront.de media gamingeek
[gamekyo.com] Monster Hunter 3 soundtrack samples gamekyo.com media gamingeek
[gamasutra.com] Opinion: What Is A Step Too Far? On Ubisoft's DRM gamasutra.com editorial gamingeek
[wordpress.com] Get Monster Hunter 3 demo mailed to you wordpress.com news gamingeek
[youtube.com] Western Monster Hunter 3 campaign Videos of beared blokes youtube.com media gamingeek
[capcom.com] Monster Hunter 3 demo manual In PDF form capcom.com media gamingeek
Super Mario Galaxy 2 wii footage From the aussies aussie-nintendo.com media gamingeek
Red Steel 2 producer talks in game girl ngamer.nl news gamingeek
[ign.com] IGN article on PS3. Party like its 1999. With Prince 1999 playing in the background, lol. IE only ign.com news Dvader
[neogaf.com] PS3 Apocalypse! Games being locked. Themes corrupted, trophies vanishing, games not working even OFFLINE. neogaf.com news Dvader
[kotaku.com] Activision reveals Call of Duty plans. Will branch out CoD franchise. No mention that they are assholes, sadly. kotaku.com news Dvader
Wii Classic Controller Pro Retails for $19 1up.com news gamingeek
[gamasutra.com] EA Still 'Great Believers' In Wii As Sports Active Earns $125 Million   gamasutra.com news gamingeek
[gonintendo.com] Activision: You'll be amazed at our Wii title gonintendo.com news gamingeek
Yakuza 4 Commercial JP andriasang.com media aspro
[officialnintendomagazine.co.uk] Metroid Other M trailer Not leaked footage, the real deal officialnintendomagazine.co.uk media gamingeek
[youtube.com] Fragile Launch trailer: game goes gold youtube.com media gamingeek
Wii Hits 10 Million Sold in JP Still trails PS2 as fastest selling. andriasang.com news aspro
[computerandvideogames.com] Activision: Warcraft Could Become Obsolete Firm realisitc about needing changes. computerandvideogames.com news aspro
[ign.com] Blur Multiplayer IGN Hands-on Bizarre Creation's arcade racer returns in spectacular fashion ign.com impressions Iga_Bobovic
[ign.com] Just Cause 2 "Fry Me to the Moon" Dev Playthrough ign.com media Iga_Bobovic
[ign.com] The Secret World Details Loads of info about Funcom's mysterious MMO. ign.com news Iga_Bobovic
[kotaku.com] RUMOR - Justice League Video Game screens unannounced game kotaku.com media news Iga_Bobovic
[gonintendo.com] Human Soft Announces 'HardGrip'  in Development for Wii With MotionPlus Support gonintendo.com news Iga_Bobovic
[eurogamer.net] Valve teases with mystery Portal patch Fans unravelling multi-layered puzzle. eurogamer.net news Iga_Bobovic
[eurogamer.net] EA Sports reveals "Ten Dollar"-like plans Moore keen to "monetise", "digitise". eurogamer.net news Iga_Bobovic
[eurogamer.net] Heavy Rain glitch strips Madison Video shows naked heroine.   eurogamer.net news Iga_Bobovic
[eurogamer.net] Activision holding back MW2 royalties? The rabbit hole goes deeper. Right into Kottick's arse   eurogamer.net news Iga_Bobovic
[eurogamer.net] Ubisoft: Splinter Cell, Creed "more often" Yves Guillemot is speeding things up. eurogamer.net news Iga_Bobovic
[eurogamer.net] Sony acquires Media Molecule LittleBigPlanet dev joins ranks. eurogamer.net news Iga_Bobovic
[eurogamer.net] Eurogamer Reviews echoshift eurogamer.net impressions Iga_Bobovic
[eurogamer.net] Eurogamer Reviews Battlefield: Bad Company 2 9/10 Ragnar happy eurogamer.net impressions Iga_Bobovic
[eurogamer.net] Eurogamer hands-on Blur eurogamer.net impressions Iga_Bobovic
[computerandvideogames.com] Castlevania Lords of Shadow shots in computerandvideogames.com media gamingeek
[computerandvideogames.com] Halo Reach "MP bomb" today computerandvideogames.com news gamingeek
[develop-online.net] Rare opens new studio 90 staff now in Birmingham develop-online.net news gamingeek
[edge-online.com] Dsi to get first 3D head tracking game IN CASE YOU MISSED THE VIDEO edge-online.com news gamingeek
[computerandvideogames.com] Splinter Cell franchise up for grabs After conviction its exclusivity is not a done deal computerandvideogames.com news gamingeek
[gametrailers.com] God of War III - UK Chains of Vengeance Trailer gametrailers.com media gamingeek
[eurogamer.net] Sony's Arc controller lag investigated eurogamer.net impressions gamingeek
[eurogamer.net] Infinity Ward studio heads sacked? Activision investigating "insubordination". eurogamer.net news gamingeek
[eurogamer.net] Sex scenes almost cut from GOWIII eurogamer.net news gamingeek
[gamekyo.com] Deus Ex 3 announced for 360/ps3 gamekyo.com news gamingeek
Pachter: No new consoles for 4 years Except Wii HD of course industrygamers.com news gamingeek
[gamasutra.com] Capcom clarify their stance on Western devs gamasutra.com news gamingeek
[computerandvideogames.com] Metroid: Other M - impressions CVG computerandvideogames.com impressions gamingeek
[gamasutra.com] Monster Hunter 3 to get massive marketing support "the likes of which I'm not sure anyone has seen on a Wii title from a third party" gamasutra.com news gamingeek
[gamekyo.com] More Monster Hunter 3 pics gamekyo.com media gamingeek
[gonintendo.com] Endless Ocean 2 screens This photographer is really good gonintendo.com media gamingeek
[gametrailers.com] Monster Hunter Tri - Demo Walkthrough Part I and 2 gametrailers.com media gamingeek
[gametrailers.com] WarioWare: D.I.Y. Showcase - Custom Showcase Walkthrough gametrailers.com media gamingeek
[youtube.com] Nintendo Week covers the Summit youtube.com media gamingeek
[gametrailers.com] Sin & Punishment: Star Successor - Upgrades and Changes Walkthrough Part 1 and 2 gametrailers.com media gamingeek
G4 Review Endless Ocean Blue World G4 sucks balls g4tv.com impressions gamingeek
[impress.co.jp] Zangeki no Reginleiv - more screens impress.co.jp media gamingeek
[pcworld.com] PS3 Zombies back To Life What's next from Sony? pcworld.com news aspro
[gonintendo.com] Metroid other M fact sheet gonintendo.com news Iga_Bobovic
[eurogamer.net] Atari unveils Test Drive Unlimited 2 No longer exclusive to Xbox 360. eurogamer.net news Iga_Bobovic
[eurogamer.net] Street Fighter IV now Game on Demand Download it directly for just under 20 quid. eurogamer.net news Iga_Bobovic
[eurogamer.net] MotoGP 09/10 demo tomorrow Valentino's day. eurogamer.net news Iga_Bobovic
[eurogamer.net] Sony, Konami file Arc trademarks PS3 wand reveal for GDC next week? eurogamer.net news Iga_Bobovic
[eurogamer.net] Tropico 3 expansion on the way Absolute Power, out in May.   eurogamer.net news Iga_Bobovic
[eurogamer.net] McGee pitching gory Red Riding Hood Looking for publisher at GDC. eurogamer.net news Iga_Bobovic
[eurogamer.net] Halo: Reach beta has jetpacks New video shows modes, gameplay. eurogamer.net news Iga_Bobovic
[eurogamer.net] Platinum's Vanquish for Japan this winter Bayonetta dev's next for PS3 and 360.   eurogamer.net news Iga_Bobovic
[eurogamer.net] Warner extends LEGO rights to 2016 Looking to "further expand slate". eurogamer.net news Iga_Bobovic
[eurogamer.net] Activision: WOW could become "obsolete" Blizzard behemoth not untouchable. eurogamer.net news Iga_Bobovic
[eurogamer.net] New Halo: Reach multiplayer video Mouth watering look at Bungie's newest. eurogamer.net news Iga_Bobovic
[eurogamer.net] Ignition outs 'AAA' downloadable shooter Retail-like production for PC, PSN, XBLA. eurogamer.net news Iga_Bobovic
[eurogamer.net] RUSE beta on Steam next week Don't get caught in the bluff. eurogamer.net news Iga_Bobovic
[eurogamer.net] Eurogamer Reviews Fret Nice 4/10 eurogamer.net impressions Iga_Bobovic
[eurogamer.net] Eurogamer hands-on WarioWare DIY eurogamer.net impressions Iga_Bobovic
[gonintendo.com] Dive:  fact sheet, more screens gonintendo.com media news Ravenprose
Dive the Medes Islands secret pics A 2D Endless Ocean?! wiiloveit.com media gamingeek
[youtube.com] Zangeki No Reginleiv: New commercial youtube.com media gamingeek
[edge-online.com] Square Enix lay off veteren composers Sound team of ye olde Final Fantasies being dumped edge-online.com news gamingeek
[eurogamer.net] Eurogamer review RE5 Desperate Escape eurogamer.net impressions gamingeek
[gonintendo.com] Warner Bros.
interested in Space Invaders
movie gonintendo.com news Ravenprose
[gonintendo.com] GameStop: grab
your Monster Tri demo now
Capcom sent them a week early gonintendo.com news Ravenprose
Shinji Mikami Discusses Vanquish 1up.com news Ravenprose
Itagaki talks new studio 1up.com news gamingeek
Top Ten HDTVs for Standard definition pictures Bookmark this page for your next purchase hdtvorg.co.uk news gamingeek
[computerandvideogames.com] Halo Reach Multiplayer trailer out Jetpacks in force computerandvideogames.com media gamingeek
[gametrailers.com] Zombie Panic in Wonderland featurette video And debut trailer gametrailers.com media news gamingeek
[computerandvideogames.com] Test Drive Unlimited 2 screens computerandvideogames.com media gamingeek
[computerandvideogames.com] Activision didn't want Modern Warfare 2009 interview throws up interesting comments from West and Zampella computerandvideogames.com news gamingeek
[computerandvideogames.com] Crysis 2 CVG preview computerandvideogames.com impressions gamingeek
[gamasutra.com] Analysis: Infinity Ward's Double-Edged Sword? the contracts studios sometimes earn as "rewards" for developing hit franchises can be double-edged swords gamasutra.com news gamingeek
[eurogamer.net] Sony "surprise" sequel reveal this week eurogamer.net news gamingeek
Test Drive Unlimited 2 announced SteelAttack, you owe me oxm.co.uk news gamingeek
[gametrailers.com] Blur trailers and gameplay videos gametrailers.com media gamingeek
[gamefront.de] Majin and the Forsaken Kingdom pics Bandai-Namco's new 360/PS3 summer release gamefront.de media gamingeek
Mikami's Vanquish scans and info 2 imagebam.com media gamingeek
Mikami's Vanquish scans and info 1 Possibly the worst quality scans, ever imagebam.com media gamingeek
Fragile interview Challenges and pleasures of working on wii examiner.com editorial gamingeek
Endless Ocean 2 Escapist review the game has enough fun things to do underwater to keep you busy for more hours than your average AAA game. escapistmagazine.com impressions gamingeek
[gamekyo.com] Trackmania screens gamekyo.com media gamingeek
[gametrailers.com] Tatsunoko vs. Capcom - Capcom Heroes Trailer gametrailers.com media gamingeek
[gametrailers.com] Ghost Trick - Japanese Extended Debut Trailer And other gameplay videos gametrailers.com media gamingeek
[venturebeat.com] Cammie Dunaway interview She snowboards in and trashes the competition venturebeat.com news gamingeek
[siliconera.com] Trauma Team impressions siliconera.com impressions gamingeek
[ign.com] Wii Goes Hardcore From Red Steel 2 and Monster Hunter Tri to Mario and Metroid, Nintendo's little white box suddenly has an amazing first-half lineup. ign.com editorial gamingeek
THQ Shuts Down De Blob Mobile Studio Finnish studio is finished. gamesondeck.com news aspro
[gamespot.com] NPD: Online Gaming up 10% This Year gamespot.com news aspro
Level 3 - Episode 165 Band Hero, Dead Space Extraction, Stargate Resistance and more! blip.tv media darthhomer
JP Sales Figures UPDATED andriasang.com news aspro
[joystiq.com] Activision respond to lawsuit Poor Activision are dissappointed joystiq.com news gamingeek
[computerandvideogames.com] Killzone 3 to be 3D and to use Arc FPS to spearhead IR type control on Sony's system? computerandvideogames.com news gamingeek
[computerandvideogames.com] Sony working on Playstation phone? And iPad equivalent? Looking to apple for copycat products? computerandvideogames.com news gamingeek
[youtube.com] Dive the Medes Island Secrets trailer The place behind the game youtube.com media gamingeek
[gonintendo.com] Black Wii getting stealth launch in North America? RUMOR gonintendo.com news Ravenprose
Red Steel 2 screens and interview From Wii Italia - yet its in English wiitalia.it media gamingeek
[gamasutra.com] Take-Two: BioShock Hit 4M Units BioShock 2 Drove Sales gamasutra.com news gamingeek
1up Vanquish report PS3 is lead sku, both developed in house 1up.com news gamingeek
[ign.com] Red Steel 2 Studio Interview ign.com editorial gamingeek
[computerandvideogames.com] Sony announcement at 8pm GMT A little under 3 hrs for a new game computerandvideogames.com news gamingeek
[computerandvideogames.com] Sony should sue Microsoft Says David Jaffe computerandvideogames.com news gamingeek
[computerandvideogames.com] Red Steel 2 trailer shows weapons computerandvideogames.com media gamingeek
LARA CROFT AND THE GUARDIAN OF LIGHT New game is a digital download only eidosgames.com news gamingeek
[computerandvideogames.com] GTA IV sells 15 million Deservedly so? computerandvideogames.com news gamingeek
[computerandvideogames.com] Ubisoft PC DRM cracked on day 1 Ahahahahahaa computerandvideogames.com news gamingeek
[gamasutra.com] EA lays off Boom Blox devs 14 man team were working on a Natal game! gamasutra.com news gamingeek
[eurogamer.net] Vanquish Eurogamer preview And if you think any such similarity to Babylon 5 is coincidental, consider the blonde woman who pops up in the cut-scene eurogamer.net impressions gamingeek
[gamefront.de] Vanquish pics A little bit Halo, a little bit Lost Planet gamefront.de media gamingeek
[computerandvideogames.com] NBA Jam preview computerandvideogames.com impressions gamingeek
[gonintendo.com] Red Steel 2 goes GOLD You even get a gold motionplus! .... not gonintendo.com news gamingeek
[youtube.com] DSi's 3D Head Tracking game footage 3 minutes of video youtube.com media gamingeek
Take2 Will Release NHL2K11 As a Wii exclusive! What the puck? networkworld.com news aspro
[businessweek.com] Bioshock2 Helps Take-Two Profits Smaller quarterly losses rises stock. businessweek.com news aspro
[videogamer.com] Metro 2033 Will Come With Free Red Faction PC Format only. videogamer.com news aspro
Japanese Weekly Sales Figures New game on top. andriasang.com news aspro
[gonintendo.com] Ex-Infinity Ward members File Lawsuit Against Activision gonintendo.com news Ravenprose
[destructoid.com] Popular SRPG Series to Get a New Game Next Week Why Oh Why Do They Do This To Me?! destructoid.com news phantom_leo
[aintitcool.com] Space Invaders movie in the works? Why? aintitcool.com news Dvader
Portal gets a new ending Part of the ARG. xfire.com news Dvader
[gamasutra.com] Bad Company 2 Tops Multiplat Charts gamasutra.com news aspro
[joystiq.com] Marvel V Capcom 2 Tops PSN Charts in Feb. So, maybe 15 downloads? joystiq.com news aspro
GTA 5 Announced Before E3 Speculation. industrygamers.com news aspro
[playstation.com] New NASCAR err I mean GT5 trailer. NASCAR loves Gran Turismo. Still no damage shown. playstation.com media Dvader
Itagaki's New Game Won't Be Wii HD systems only. andriasang.com news aspro
1up Final Fantasy XIII review A- 1up.com impressions gamingeek
[edge-online.com] EDGE reviews Final Fantasy XIII 5 out of 10!! :P edge-online.com impressions gamingeek
[gamasutra.com] Portal 2 announced for 2010 gamasutra.com news gamingeek
Metroid Other M bitmob interview bitmob.com editorial gamingeek
[eurogamer.net] Mega Man 10 on WiiWare today Plus: Football! Bit.Trip! Dark Void! eurogamer.net news Iga_Bobovic
[eurogamer.net] PC Prince of Persia will be late Arrives a month after others.   eurogamer.net news Iga_Bobovic
[eurogamer.net] Mikami explains setting for Vanquish "America's a carnivore, Japan's vegetarian." eurogamer.net news Iga_Bobovic
[eurogamer.net] Sony developing iPad competitor - report Combines PSP, netbook, eReader. eurogamer.net news Iga_Bobovic
[eurogamer.net] Fist of the North Star for Europe Dynasty Warriors spin-off this summer. eurogamer.net news Iga_Bobovic
[eurogamer.net] Apple dates the iPad US on 3rd April, "late April" elsewhere. eurogamer.net news Iga_Bobovic
[eurogamer.net] Portal 2 due out this Christmas On PC and Xbox 360. eurogamer.net news Iga_Bobovic
[eurogamer.net] Eurogamer Previews Two Worlds II eurogamer.net impressions Iga_Bobovic
[eurogamer.net] Eurogamer hands-on Joe Danger eurogamer.net news Iga_Bobovic
[slashdot.org] Venezuela bans most videogames slashdot.org news Yodariquo
Ubisoft's new DRM cracked in one day Was it worth it, Ubisoft? infoaddict.com news Yodariquo
NVIDIA 196.75 kills video cards Driver update causing overheating deaths of cards incgamers.com news Yodariquo
[eurogamer.net] Molyneux: Countless Natal improvements Lag still a problem? eurogamer.net news gamingeek
[eurogamer.net] West and Zampella Activision suit Details inquisition in a windowless room eurogamer.net news gamingeek
[eurogamer.net] Capcom: Monster Hunter isn't Hardcore "Tsujimoto thinks that the co-op nature of the beast, is the key to enjoying the game properly as a noob." eurogamer.net editorial gamingeek
[eurogamer.net] Sony Patents Degradable demos Booooooooooooooooo! eurogamer.net news gamingeek
[computerandvideogames.com] Alan Wake ending is a cliffhanger The game is only the first episode computerandvideogames.com news gamingeek
[thevgpress.com] VGP Press Room Podcast #50 Features special guest Iga Bobovich! thevgpress.com news aspro
[computerandvideogames.com] Crysis 2: First official screens computerandvideogames.com media gamingeek
No Wii Price cut for 2010 1up.com news gamingeek
[edge-online.com] Japan hardware sales PS3 drops back post RE5 gold edition release edge-online.com news gamingeek
Vanquish video preview 1up.com impressions media gamingeek
[computerandvideogames.com] CVG review Final Fantasy XIII 9.2 - A deep and enchanting tube that's fast and easy to grasp yet suitably complex. computerandvideogames.com impressions gamingeek
[computerandvideogames.com] Infinity Ward founders planned defection to EA? computerandvideogames.com news gamingeek
[computerandvideogames.com] CVG Alan Wake interview computerandvideogames.com editorial gamingeek
[eurogamer.net] Eurogamer review Final Fantasy XIII 8/10 a tube with merit eurogamer.net impressions gamingeek
[eurogamer.net] No multiplayer modes for Vanquish eurogamer.net news gamingeek
[gamekyo.com] Final Fantasy 13 Gamekyo review 7/10 but like the best tube ever gamekyo.com impressions gamingeek
[gamekyo.com] SOCOM 4: Premier trailer gamekyo.com media gamingeek
[gamekyo.com] Mafia 2 media gamekyo.com media gamingeek
More Tournaments of Legends pics How far toned down is this High Voltage brawler? wiiz.fr media gamingeek
[gametrailers.com] Red Steel 2 video preview Gametrailers gametrailers.com impressions media gamingeek
[nintendoworldreport.com] Ubisoft considered re-titling Red Steel 2 Interview here nintendoworldreport.com editorial gamingeek
[siliconera.com] Dsi 3D Head Tracking game impressions siliconera.com impressions gamingeek
[gametrailers.com] Infinite Space - Concept Doc gametrailers.com media gamingeek
[gametrailers.com] Infinite Space - Battle Walkthrough gametrailers.com media gamingeek
[ign.com] Ubisoft Announces Shaun White Skateboarding GOTY ign.com news gamingeek
[gamespot.com] Red Steel 2 videos gamespot.com media gamingeek
[gamespot.com] Red Steel 2 Updated Hands-On Gamespot gamespot.com impressions gamingeek
New Super Robot Taisen Leaked! - DS Remake of SNES classic! andriasang.com news aspro
[engadget.com] Microsoft demos 1 game on 3 platforms Cross-platform features included engadget.com impressions media news Yodariquo
Sonic 4 Interview In Latest Nintendo Power & Game Informer sonicstadium.org media news Ravenprose
[neogaf.com] Black creator's new shooter, Bodycount revealed OXM (UK) has the scoop neogaf.com news Iga_Bobovic
[neogaf.com] CING files for bankruptcy the developer of Another Code, Hotel Dusk, Little King's Story neogaf.com news Iga_Bobovic
Telegraph reviews Silent Hill Shattered Memories "it’s one of the most innovative and enjoyable survival horrors for many a year. " telegraph.co.uk impressions gamingeek
[gonintendo.com] NP details and review scores gonintendo.com impressions Iga_Bobovic
[gonintendo.com] Fragile Dreams - Nintendo Power review details gonintendo.com impressions Iga_Bobovic
[gonintendo.com] Super Smash Bros. Brawl hacks continue on playable Dialga and Knuckle Joe gonintendo.com news Iga_Bobovic
Super Mario: Wacky Worlds The unreleased sequel to SMW! 1up.com news phantom_leo
Game Release: Simulates BBS Community of '88 Free. scoutshonour.com editorial aspro
360 Is Now Officially Gay Get used to it. examiner.com news aspro
Patent Office Reveals New DS Cart Very detailed images for a patent. vgchartz.com media news aspro
[tinycartridge.com] Scribblenauts 2 revealed on NP latest cover But but 3rd parties do not sell on Nintendo platforms tinycartridge.com news Iga_Bobovic
[ign.com] StarCraft II: Protoss IGN Impressions Our beta coverage of Blizzard's big RTS continues. ign.com impressions Iga_Bobovic
[ign.com] IGN Video Review: Supreme Commander 2 Leaner and more user friendly, but is it better? ign.com impressions Iga_Bobovic
[ign.com] Mytheon IGN Hands On Petroglyph explores the power of myth in its new free-to-play MMO. ign.com impressions Iga_Bobovic
[ign.com] Civilization V IGN Preview IGN talks with lead designer Jon Shafer and producer Dennis Shirk about the new game. ign.com impressions Iga_Bobovic
[ign.com] Splinter Cell Conviction: Multiplayer Trailer   This new video shows the co-op story as well as the new modes.   ign.com media Iga_Bobovic
[ign.com] ModNation Racers Deep Dive Let your creative juices flow. ign.com news Iga_Bobovic
[ign.com] Blade Kitten IGN First Look Krome's new cat girl is going to kick the galaxy's ass. ign.com news Iga_Bobovic
[ign.com] Arc Rise Fantasia Update IGNs impressions of the first hour of this upcoming JRPG. ign.com impressions Iga_Bobovic
[gonintendo.com] Itagaki wants to expand the game-playing audience gonintendo.com news Ravenprose
[gametrailers.com] Resident Evil 5: Desperate Escape review Gametrailers gametrailers.com impressions media gamingeek
[gametrailers.com] Gametrailers review FFXIII Is it a failed experiment? gametrailers.com impressions media gamingeek
[gamefront.de] Lara Croft Guardian of Light pics gamefront.de media gamingeek
Metroid Other M video preview g4tv.com impressions media gamingeek
[neogaf.com] Matsuno not involved in the Last Story neogaf.com news gamingeek
[kotaku.com] What about Mexico? Do Mexican men even like jiggly Boobs? kotaku.com impressions phantom_leo
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Country: GR
Comments: 2480
News Posts: 14
Joined: 2010-02-19
 
Fri, 05 Mar 2010 13:06:14

gamingeek said:
Thats a problem with demos isn't it? If the game isn't properly introduced, or representative of gameplay, or if its a game that takes time to appreciate, learn or get into?

Sure? What does that have to do with calling something he doesn't like "poor" as opposed to "I don't like it" ? By calling it poor he's indirectly insulting all those who like it. By saying he doesn't like it, nobody's offended :-)

And personally I think the demo is fine. It's almost the same thing like the Monster Hunter Freedom Unite demo which hooked me on that game on PSP. There's no way to do a demo of the full Monster Hunter experience unless you want the demo to be 5 hours of tutorials to teach you each and every single thing you can do. The full game has lots of tutorials about what does what, but it can't teach you how to fight well any better than people here tried to explain the fighting mechanics to him. It will give the same sort of basic tips I'm sure.

The demo is extremely simple by comparison to the full game: you don't need to craft your potions, you don't need to craft your weapons, it has better weapons than the starter weapons, you don't need to make your flash bombs, you don't need to make your traps and barrel bombs, it's all provided to you, with loads of potions on top, and telling you hey, go kill that big ass dinosaur. It couldn't be any simpler.

I don't think he'll like the full game and he shouldn't get the full game since he can't get the hang of the demo, and I'm not trying to convince him to like the game, I only tried to help with the trouble he was having with the tips and explanations I gave and that example video I found on how to fight well. But that doesn't make the game poor.

Edited: Fri, 05 Mar 2010 13:13:32
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Fri, 05 Mar 2010 13:14:29

edgecrusher said:


Gaminggeek: You're not getting Monster Hunter? I was hoping you were and we could hook up for some online action finally, as this seemed like one game that could finally unite us online!.

Final Fantasy 13 reviews: Sounding good, but WTF is a tube?!

Vanquish having no multi-player: THANK YOU!! Finally someone making a single-player focused shooter, and one that has actual originality to it! THANK YOU MIKAMI!!!!

Red Steel 2: Looking really good.

Crysis 2 screens: Looks fucking amazing. I'm sure the game really does look that good, as Crysis is still the best looking game!! This is going to blow every shooter away if it plays like the first game. Its gonna make Resistance, Killzone, and Call of Duty look like a joke. Only one I can see matching it is Halo Reach if it plays as good as it looks to.

 I'm lukewarm on Monster Hunter Tri. I was interested for a long time but now its a maybe. I'm all hyped out.

FFXIII tube jokes relate to Vader saying that someone said it was like playing a game in a tube, noting its linearity. 

I like that Vanquish is single player, imagine multiplayer with all that boosting about. 

I'm using opera turbo so I see compressed Crysis 2 pics. Sad

Agnates said:

gamingeek said:
Thats a problem with demos isn't it? If the game isn't properly introduced, or representative of gameplay, or if its a game that takes time to appreciate, learn or get into?

Sure? What does that have to do with calling something he doesn't like "poor" as opposed to "I don't like it" ? By calling it poor he's indirectly insulting all those who like it. By saying he doesn't like it, nobody's offended :-)

And personally I think the demo is fine. It's almost the same thing like the Monster Hunter Freedom Unite demo which hooked me on that game on PSP. There's no way to do a demo of the full Monster Hunter experience unless you want the demo to be 5 hours of tutorials to teach you each and every single thing you can do. The full game has lots of tutorials about what does what, but it can't teach you how to fight well any better than people here tried to explain the fighting mechanics to him. It will give the same sort of basic tips.

I don't think he'll like the full game and he shouldn't get the full game since the demo is extremely simple by comparison: you don't need to craft your potions, you don't need to craft your weapons, it has better weapons than the starter weapons, you don't need to make your flash bombs, you don't need to make your traps and barrel bombs, it's all provided to you, with loads of potions on top, and telling you hey, go kill that big ass dinosaur. It couldn't be any simpler.

So the controls don't click with him or what he wants, fine, but there's no reason to call it poor because it's not the game he wants. It's like playing Demon's Souls and saying "oh, but my character isn't as fast and agile and awesome as Dante in Devil May Cry,  or like Ninja Gaiden so this game is poor" or something.

 I dunno, it reminds me of the metroid prime series, some people hated the controls, others loved them. Things are subjective. I dont think anyone should take something like that as an indirect insult Happy

I think many games that others find great to be average or sucky and others find games I like to be average or sucky. Its just the nature of taste. 

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Fri, 05 Mar 2010 13:21:22


Some people used to have major problems with Tomb Raider's controls, but to me it kind of added to the style of the game and made those death defying jumps really seem like they were hard to pull off.

Sometimes quirky controls can be good IMO.

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Fri, 05 Mar 2010 13:23:48

What happened to Punk Rebel? I miss the old chap.

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Fri, 05 Mar 2010 13:50:35

edgecrusher said:

What happened to Punk Rebel? I miss the old chap.

 He likes intense debating/arguing too much, so I I'm sure he's on GAF somewhere as Flying Phoenix. I miss him too.  

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Fri, 05 Mar 2010 14:02:13

Infinity ward/activision

The lawsuit filed by Jason West and Vince Zampella against Activision referred to the publisher's "astonishing arrogance and unbridled greed", and claimed that the investigation leading to the duo's dismissal was more of an "inquisition".

The full 16-page filing popped up overnight on IGN and made interesting reading. "This lawsuit is solely and regrettably the result of the astonishing arrogance and unbridled greed of defendant Activision," it began.

After taking credit for "lining Activision's pockets with billions of dollars in revenue", West and Zampella's suit said that the fact they were having to sue for their pay was "not surprising, given that Activision is run by a CEO who has been publicly quoted as believing that the best way to run a videogame studio is to engender a culture of 'skepticism, pessimism, and fear,' and who prefers to pay his lawyers instead of his employees".

It then catalogued events leading up to the two executives' dismissal from their perspective. It sounds like things started to turn sour after the release of Call of Duty 4: Modern Warfare in 2007.

"West and Zampella were not as eager as Activision to jump into the development of Modern Warfare 2. Despite assurances by Activision that West and Zampella would have complete freedom to run Infinity Ward as an independent studio, Activision had begun to intrude upon Infinity Ward's ability to create quality games.

"For example, Activision forced Infinity Ward's employees to continue producing the games at a breakneck pace under aggressive schedules, and West and Zampella were concerned that Activision was emphasising quantity over quality.

"Given Activision's insistence that Infinity Ward continue to focus on sequels to Call of Duty games instead of new intellectual property, West and Zampella were also concerned that Activision's demands risked 'burning out' the Infinity Ward employees' creativity. Nurturing a creative environment had been one of the cornerstones of Infinity Ward's success.

"West and Zampella were not eager to extend their employment; especially as they watched their games receive countless awards and make Activision billions of dollars, while many Infinity Ward employees were not being provided a fair share."

The lawsuit then referred to a Memorandum of Understanding signed by Activision Publishing boss Mike Griffith at the end of March 2008, which would give West and Zampella "creative authority over the development of any games under the Modern Warfare brand (or any Call of Duty game set in the post-Vietnam era, the near future or distant future) including complete control over the Infinity Ward studio".

"The MOU explicitly provides that no such game can be commercially released without the written consent of West and Zampella."

After the release of Modern Warfare 2, West and Zampella asserted that Activision set up an investigation to "manufacture a basis to fire West and Zampella" and avoid having to pay them millions in royalties. (Bloomberg reported that the duo are seeking $36 million.)

When they inquired about the investigation, the lawsuit alleged that they were told in "Orwellian fashion that West and Zampella 'already have a clear understanding of what they have or have not done'". Apparently any lack of co-operation would have been deemed "insubordination" and sufficient for dismissal anyway.

During the investigation, West and Zampella "were interrogated for over six hours in a windowless conference room", while investigators also "brought other Infinity Ward employees to tears in their questioning", the lawsuit alleged.

Once it was all over, apparently "Activision offered West and Zampella less than six hours to respond" to the investigation's findings. "It was also futile because Activision had already made up its mind. In fact, Activision had already included in its SEC Form 10-K Annual Report a disclosure to that effect."

Earlier today it was reported that Activision's response to the lawsuit included allegations that West and Zampella were in contact with rival Electronic Arts. Activision has described the lawsuit as "meritless".

 

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Fri, 05 Mar 2010 14:41:59

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Fri, 05 Mar 2010 16:35:26

Agnates said:
The controls are great, you don't have to like them, but to call them poor because you don't like them or because you can't or don't want to get the hang of it is silly. I don't (usually) play poor games :-)


Agnates said:

gamingeek said:
Thats a problem with demos isn't it? If the game isn't properly introduced, or representative of gameplay, or if its a game that takes time to appreciate, learn or get into?

Sure? What does that have to do with calling something he doesn't like "poor" as opposed to "I don't like it" ? By calling it poor he's indirectly insulting all those who like it. By saying he doesn't like it, nobody's offended :-)

And personally I think the demo is fine. It's almost the same thing like the Monster Hunter Freedom Unite demo which hooked me on that game on PSP. There's no way to do a demo of the full Monster Hunter experience unless you want the demo to be 5 hours of tutorials to teach you each and every single thing you can do. The full game has lots of tutorials about what does what, but it can't teach you how to fight well any better than people here tried to explain the fighting mechanics to him. It will give the same sort of basic tips I'm sure.

The demo is extremely simple by comparison to the full game: you don't need to craft your potions, you don't need to craft your weapons, it has better weapons than the starter weapons, you don't need to make your flash bombs, you don't need to make your traps and barrel bombs, it's all provided to you, with loads of potions on top, and telling you hey, go kill that big ass dinosaur. It couldn't be any simpler.

I don't think he'll like the full game and he shouldn't get the full game since he can't get the hang of the demo, and I'm not trying to convince him to like the game, I only tried to help with the trouble he was having with the tips and explanations I gave and that example video I found on how to fight well. But that doesn't make the game poor.

I'm sorry that I offended you. It was never my intention to insult anyone. I was only trying to share my opinion of the demo, which I was excited to play yesterday. I guess that excitement led me to be too harsh in my criticism. When I said the controls were "poor," in my mind that means the same thing as, "I don't like the controls." I should have been more careful in the wording. This is why I don't review games. Don't worry, I won't write any more about the game. You guys have fun with it.


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Fri, 05 Mar 2010 16:51:03

Ravenprose said:
This is why I don't review games. Don't worry, I won't write any more about the game. You guys have fun with it. 


 I want to hear more from you, good or bad. 

Otherwise its like me only reading the good reviews for a game and ignoring the bad. Happy

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Fri, 05 Mar 2010 17:03:41
Controls are part of the UI design.  To me, for the most part, if some people find them poor, then the controls are simply poor.  Interfaces are supposed to be intuitive as much as possible, and avoid making the user think or worry about the interface itself.  If players are getting confused or frustrated, something's wrong, even if it's perfectly usable with practice.

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Fri, 05 Mar 2010 17:21:28

Yodariquo said:
Controls are part of the UI design.  To me, for the most part, if some people find them poor, then the controls are simply poor.

So what if you find them great yourself? You'll still think they're poor because someone else thought they're poor? Not everyone has the same taste in games and not everyone has the same expectations from his character's move set. Any game with depth needs practice, the basic controls of MH3 have already been explained in previous comments and aren't any harder than in any action game that has you doing more than shooting bad guys.

The difference is in how they're used and how you interact with the monsters (for example, in other games you can use healing items mid-battle no problem, here for the added "realistic" twist, adding to the strategy of the fight, you have to unsheath your weapon first -- this is done to balance the game and not allow you to spam potions mid-battle as it's not a Diablo-like). It's designed expertly to say the least.

It takes practice because the fighting system, while it doesn't have a very large amount of moves like a beat 'em up, still has a similar type of depth to it in the way your evasions and attacks connect and interact with the monsters, and vice versa. Nobody's the best in SF4 when he starts out, and nobody's the best in MH3 when he starts out. All games with depth have a learning curve and any game that isn't simply derivative (ie, all FPS have the same controls more or less) will need some getting used to its own style and quirks.

Monster Hunter has a fairly unique style, so it's almost like playing a game of a genre you never experienced before, just because it's in third person doesn't mean it's Zelda or Prince of Persia. If that's what you want, MH isn't it.

Edited: Fri, 05 Mar 2010 17:47:10
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Fri, 05 Mar 2010 17:32:05

Yodariquo said:
Controls are part of the UI design.  To me, for the most part, if some people find them poor, then the controls are simply poor.  Interfaces are supposed to be intuitive as much as possible, and avoid making the user think or worry about the interface itself.  If players are getting confused or frustrated, something's wrong, even if it's perfectly usable with practice.

Using that logic, every game since...

...has had poor controls!

Nyaa

Edited: Fri, 05 Mar 2010 17:33:15
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Fri, 05 Mar 2010 17:40:25

guys can we not get too PC or have to be too careful with our wordings?

can we just state opinions without too many disclaimers?

for example i want to still be able to say stuff like:

yoda is always right.  and sonic is always shite Nyaa

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Fri, 05 Mar 2010 17:54:38

*This opinion does not necessarily reflect the opinions of all members of The VG Press. As such, this opinion is solely the opinion of the member whose avatar is located to the left of this statement. If said avatar is offensive or you disagree with the opinion stated within, please direct your comment or complaint to human ban-hammer: Dr. Steelio Banneurass who will follow up your comment or complaint with a swift blow to your head with a humongous man-wang. All others not fearing the human ban-hammer may freely state whatever opinion he or she wishes to state.*

Of course we can Bugsie!


Edited: Fri, 05 Mar 2010 17:56:04
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Fri, 05 Mar 2010 17:55:58
Agnates said:
Yodariquo said:
Controls are part of the UI design.  To me, for the most part, if some people find them poor, then the controls are simply poor.

 So what if you find them great yourself? You'll still think they're poor because someone else thought they're poor?  

That would depend both on what you mean by "great yourself" as well as why.  If I feel very comfortable with controls, I may or may not think they are in fact great.  The best example I have is an abstract one, which is emacs.  I have gotten fairly comfortable with emacs, but does a terrible job of communicating the controls, as it's a remnant (though still very useful part) of the past.

The point is that the learning curve should be in the technique, not the input.  I have no opinion on Monster Hunter 3 itself, because I haven't played it, but I'm a proponent of being as objective as possible in evaluation, instead of saying everything is subjective and ending it there.

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Fri, 05 Mar 2010 18:41:11
Comment from Slashdot on the Ubisoft DRM cracking story
Engineering hours building unbreakable DRM: $1.6M
Marketing devoted to managing customer hostility to new DRM: $800K
Lost sales due to customers boycotting your product: $2M
Having some wiseass kid from Sweden break your DRM on the first day: Priceless

LOL

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Fri, 05 Mar 2010 19:18:28

Yodariquo said:
Comment from Slashdot on the Ubisoft DRM cracking story
Engineering hours building unbreakable DRM: $1.6M

Marketing devoted to managing customer hostility to new DRM: $800K

Lost sales due to customers boycotting your product: $2M

Having some wiseass kid from Sweden break your DRM on the first day: Priceless

LOL

 

What a terrible and annoying waste of time and resources this seems to have turned out for Ubisoft.

On a related note this "degradeable" demo thing from Sony sounds like an incredibly dumb idea. From the sound of it it seems you get the full game but it just degrades over time unless you purchase it. Now unless I'm missing something couldn't this just end up getting cracked so the game won't "degrade" at all?

1176413.png

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Fri, 05 Mar 2010 19:43:00

bugsonglass said:

guys can we not get too PC or have to be too careful with our wordings?

can we just state opinions without too many disclaimers?

for example i want to still be able to say stuff like:

yoda is always right.  and sonic is always shite Nyaa

And Iga is your God and saviour

Don't worry true believer, Iga is here to guard against political correctness by being a cosmic arse. 

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Fri, 05 Mar 2010 19:58:01

Yodariquo said:
Controls are part of the UI design.  To me, for the most part, if some people find them poor, then the controls are simply poor.  Interfaces are supposed to be intuitive as much as possible, and avoid making the user think or worry about the interface itself.  If players are getting confused or frustrated, something's wrong, even if it's perfectly usable with practice.

I know what you mean. But in a game like Tomb Raider, if the controls are made too easy to grasp it kind of takes away from the difficulty and belief that climbing up ancient structures would be tough to do.

You want them streamlined to an extent, but not to the point where the game plays itself. I think they did a good job with the newer TR games reaching that balance.

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Fri, 05 Mar 2010 20:21:33

Just coming in on the tail end of this (oh and 50th Podcast is up if you missed that), I rarely have a problem with controls.

I can't think of a single game off the top of my head where I had a problem with controls (at least since the 32 bit era).

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