Announcing Construct 2 Support for Wii U
Nintendo-authorised developers will be able to create and self-publish games on the Nintendo eShop using Construct 2, the leading HTML5 game creation tool.
scirra.com news
Nintyfan17
Nowgamer: Nintendo Isn't The Problem, You Are
"You’re the people that moan about every Mario or Zelda game being the same, before buying Assassin’s Creed and Call of Duty every year, because the main character can do an extra flip or somethin
nowgamer.com editorial
gamingeek
Tom Towers Reviews MGR: Revengeance (PC)
4/5 "...very special indeed..."
laserlemming.com impressions
aspro
Final Fantasy XIV dated for PlayStation 4
Yoshida wants The Last Remnant on PS4.
gematsu.com news
aspro
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*crickets*
If they are localizing it into Italian for the other consoles seems like they would release it for Wii U.
But who the hell knows the install base of the Wii U in Italy?
Yeah, very good point.
If I did not have to talk about games (either in writing or on the podcast), I'd probably spend all my time playing games like Rollercoaster Tycoon and Driver: San Francisco (unlocking everything).
The social aspect of it is what gets me playing games I ordinarily would not (like DmC or Revengeance -- or countless others last year).
Bioshock Infinite (shudders).
I have been playing the great Guacamelee which is one hell of a metroidvania. But its still missing something and I started to have a castlevania rememberance night and listened to some music and that was it. The music adds so much to those castlevania games, I cant even recall any tune from guacamelee. Also the setting is not as interesting, neither are the enemy types, or bosses.
Not sure I'll be able to hang with Revengeance. Same trouble I had with Bayonetta (though this game is way better).
Just another day in Tokyo:
We all knew this right?
That's vile and disgusting. I can no longer whack off to Wrecking Ball.
Why Aspro?
Well, you can always go whack off to "Baby."
Nintendo stock price is back to normal
Rayman Legends sales percentage breakdown
UK:
CVG: 'Wii U version sold nearly as much as all others combined', Note PC version of Splinter Cell Blacklist also sold 1% on PC
Am I the only ones seeing that the numbers combine to a figure of 105%?? This excludes digital sales though.
USA
PC - no specific figures
Wii U version sold nearly as much as all others combined, PC version similarly poorly
Sonic Racing Transformed sales breakdown, USA:
No PC figures
Whoever cobbled these together are marginally off. Inte resting nonetheless. PC skus seem to sell pretty badly in comparison.
At any rate it certainly makes me doubt we'll get Watch Dogs on Wii U. Though it also makes me wonder just what the fuck they did with Watch Dogs, and how much more work it's going to require. The idea that you can work on a version of a game for 3 years and they ditch it because of "additional tweaking" that takes an undeterminate amount of time??? Very scary as to what is going on with it.
Why you should buy a Vita in 2004 ...article ...
For a bunch of ports and old games? Seriously I love ports and old games as much as the next person but when that is the main reason to buy a machine you know you're clutching at straws. Pathetic. RIP Vita. You are now little more than a fancy version of those generic emulator handhelds
___
Listen to Wu-Tang and watch Kung-Fu
The Wii U is saved. And Iwata's job.
Remember when Metroid Prime was 60fps on the Gamecube? But now all these years later 60fps is still a rarity on consoles.
Where did you find this gif? My girlfriend will assume this position tonight.
*shudders* Sooooo creepy. Me no likey.
Strangely, I'm kind of fond of my Vita as well even though I bought it for about twice that amount. I never had one of those and always kind of wanted one.
The PSP is still the best in that department. Which reminds me I need to try to find another one or two early model PSPs in good condition on ebay sometime.
___
Listen to Wu-Tang and watch Kung-Fu
Nice editorial BTW:
http://www.gamesindustry.biz/articles/2014-01-24-what-nintendo-needs-isnt-smartphones-but-surprise
"Still, Nintendo blew it, and that means lots of people are making angry noises. Iwata must go, say some; Nintendo must exit hardware, say others; time for Mario on smartphones, say still others. The owners of all of those voices are going to be disappointed - not least, I believe, because very few of them actually understand Nintendo as a company or the Japanese corporate environment in which it operates. They don't understand that activist shareholders don't mean a tuppenny damn to a company whose shares are largely held by a combination of the founding family, the senior staff and (more significantly still) the complex web of interrelated share- and debt-holdings that connects Nintendo with Japanese banks and other corporations, none of whom have the slightest concern in being "activist" except in the most extreme of circumstances. An earnings miss? Pah! Japanese corporations routinely missed annual earnings every year for decades after the Asian Financial Crisis of the early 1990s, but shareholder pressure to change top management never materialised then, and it won't materialise now. Iwata is secure until he does something sufficiently wrong to have a taint of scandal around it, and that's deeply unlikely to happen."
"I've stated this before, but it bears repeating - Nintendo has incredibly, insanely deep pockets. The firm has set aside a vast war chest over the course of its successful years, and it can easily ride out even the complete failure of a console platform, supporting that platform sufficiently to satisfy consumers while quietly working on a replacement. That's what Satoru Iwata told me Nintendo would do if the Wii failed completely - they'd make something else and try that instead - and I see no reason why that logic would have changed. If anything, the firm's financial position is even stronger now than it was then."
Interesting:
Nick Ferguson
Senior Producer at Microsoft
"Oh, and: Great article, Rob. I pretty much agree with it 100%. I was the only person at EA Canada working on Nintendo DS games when the rest of the (100+ person) handheld team was focused on PSP development, so I remember EXACTLY what most industry people expected the result of DS vs PSP to be."
Wow, just goes to show you, even before launch companies make decisions (bets?) on where their support is going to be. Think about that for a second 1 vs 100 devs? I can imagine this is what happened with the Wii U at most places. Only this time, unlike the DS it didn't confound expectations. Most U ports were outsourced to C teams, only Criterion really got stuck in and Montpellier.