Reggie talks Wii U holiday sales, marketing
Supporting smartphone/tablet with 'little experiences'
king5.com
gamingeek
Holidays key test for Nintendo as Wii U struggles
- Nintendo has 460 billion yen in cash ($4.4 billion) and is prepared to survive "a bad sales year or two"
komonews.com
gamingeek
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travo (3m)
Maybe instead of making NES Remix II why not just have an add-on that adds more games. I hope they eventually get all of the games Nintendo made for the NES on it and than add some 3rd parties.
SUPER MARIO MAKER LEVELS:
I look forward to the Remix levels for Chubby Cherub in the DLC packs then.
I did say "after the first one". They're not all excellent, even you can admit that
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Listen to Wu-Tang and watch Kung-Fu
Oh man, I made a Matar Paneer curry (garden peas and Indian soft cheese). Fuck me this shit is good. Best food induced high I've ever had. Shit ought to be illegal. So so good.
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Listen to Wu-Tang and watch Kung-Fu
I have a Lumia 520, and while I'm generally content with it, and like the OS a lot, be aware that it's still Windows. Weird stuff happens at random. My alarm clock won't go off on some days. Then I won't hear the ringtone untill I shut down the phone and restart it again. I'm sure there were some more things, but I forgot.
Huh? 2 is better than 1, vita is brilliant. I didnt play the PSP one though.
I will have to agree with this. The first LBP was absolutely magical. The sequels were much less so.
Less magical sure but LBP2 was better than LBP1 in nealy every single way.
Nope.
LBP's lack of a story was highly superior to LBP 2's piece of crap story. And in story mode, I'll argue tooth and nail that the original's level design was superior to the sequel. The only thing 2 had in its favor was the user created content. And I never gave a crap about that stuff anyway.
I find them all Meh-morable.
Compelling level design? Little Big Planet?
Yes, the last few levels in Little Big Planet 1 were well designed. Every other level in both games? Mediocre to complete shit. (But immensely enjoyable in co-op.)
Little Big Planet 2's entire single player campaign was a tutorial (and wasn't even fun in co-op)...
Agreed that it was mostly a tutorial, it was still extremely well designed and made use of every single new power up and items in interesting ways. To introduce like 30 different gameplay mechanics and make each one stand out for at least a level is not easy.
Agreed the first games campaign was better but seriously what you are saying is that you liked 1% of the game and didn't care about the 99% of what the real game is about. Why even bother to play LBP then?
in my pants!
Christmas break is so close! Only one more work day to go!
Are you drunk?
It's also not a very good idea. An extremely well designed tutorial introducing 30 different mechanics is still just a tutorial filled with unutilised concepts.
The user created levels (in terms of gameplay; many of them looked amzing) were even worse than most of the campaign levels. Meh.