EA: In-Game Ads Not Big Money Makers
“We actually aren’t getting much from ad revenue at all."
industrygamers.com news
aspro
Naughty Dog Considering Move Support for UC3
But not being pressured by Sony.
industrygamers.com news
aspro
1up: Ip Man will make you want to learn Kung Fu
I cannot recommend this movie enough. If you like fast paced martial arts action with a good story, fire up your Netflix capable console
1up.com impressions
gamingeek
EA Boss: No Sympathy For Kotick
"...quality’s down, the gamer hates you, the investor’s not happy, and you’ve got nowhere to go and employees are leaving."
industrygamers.com news
aspro
MapleStory Crosses One Million Paying Customers
(In North America) Launched in 2003 in Korea.
industrygamers.com news
aspro
Japanese Analysts Discuss Japanese Handheld Market
Social gaming to go "full-tilt" in Japan.
1up.com editorial
aspro
Research: Action Games Improve Your Brain
Develops skills that are "very handy if you're driving in fog"
industrygamers.com news
aspro
Interview with Back To The Future Developers
"The way I see it, if you're going to turn a classic franchise into a game, you might as well do it with some style. "
bigdownload.com news
aspro
Mario Sports Mix Gets North America Date
This is the one with Square characters in it.
ripten.com news
aspro
PSP Phone to be called Xperia Play?
Looks like it's just another Xperia cell phone then
pocketnow.com news
gamingeek
Tomb Raider Trilogy bundle coming to PS3
Includes Legends, Anniversary, and Underworld.
1up.com news
ASK_Story
Nomura & Takahashi on Dissidia 012
The board-based system from the original Dissidia is still in Duodecim.
andriasang.com news
aspro
New Episode of "Warning a Huge Podcast"
JP Tweets and games. Indepth: Tales of Graces f, Danganronpa, Persona 3 Portable.
morningproject.com editorial impressions news
aspro
EA CEO: MS Not as Influential As Sony Globally
Also says Sony's big problem is including BluRay.
industrygamers.com news
aspro
MS Hires Founder of VoodooPC
"working on some really....really...really cool stuff come January 2011"
bigdownload.com news
aspro
Braid Dev Describes Differences Between XBL & PSN
"Live Arcade is part of a bureaucratic machine, which is part of a bigger bureaucratic machine and so on"
nowgamer.com news
aspro
EA Will Be Handling Publishing of Portal 2
Also, reconfirmation of April release.
1up.com news
aspro
El Shaddai Director Fleshes Out Gameplay
Plenty of new images on Japanese site.
1up.com media news
aspro
Full EDGE mag Epic Mickey review
Epic Mickey may not always be entirely satisfying to play, but it’s still enormously interesting to wander around with an eye open for the detailing.
next-gen.biz impressions
gamingeek
Monolith Advertises For Staff for "New Project"
Baiten Kaitos, Xenoblade, Super Taisen devs.
andriasang.com news
aspro
New Diablo 3 Screens
"...each character class will have its own offensive and defensive tactics"
bigdownload.com media
aspro
World at Conflict Developer Making Ass. Creed Game
Massive known mostly for RTS work.
bigdownload.com news
aspro
Four new Earth Defence Force games announced
In the Queens English - it's not defense
1up.com news
gamingeek
New AssBro DLC Linked to Community Kills
Once 25 Million kills occur, the DLC will be released.
1up.com news
aspro
Valve Talks About Importance of Accesibility
Addresses why they include options for the disabled in their games.
bigdownload.com editorial news
aspro
Awesome David Wise interview
plus he names his 3 favorite DKC songs
squareenixmusic.com editorial
Iga_Bobovic
US Appeals Court: WoW Bots Are Legal
However, WoW users still don't "own" their game.
mondaq.com news
aspro
Interview with PC Gaming Alliance President
What to expect from the PCGA this year.
bigdownload.com news
aspro
Rumor: Pokemon B&W Release Date, April 17
North American date leaked by GameStop.
ripten.com news
aspro
New Serious Sam HD Video/ Advert
Female Santa's appear to like Serious Sam.
bigdownload.com media
aspro
Display:
Order by:
Recently Spotted:
SupremeAC (1m)
Yeah. I do have a few platformers like Toki Tori (which is pretty good) and some platform puzzlers like Eets.
I have a lot of puzzle games.
I'm not looking for full console games like Fallout New Vegas, GTAIV, or Assassin's Creed to play off of Steam, but there are a few RTSs and strategy games like King's Bounty Armored Princess that I'm interested in.
Oh well.
------------------------------------------------------------------------------------------------------------------
Now Playing: Golden Sun Dark Dawn, God of War Ghost of Sparta, and DKC Returns
I got Darksiders on STEAM. The rest are on Amazon. They're doing a 75% off of ALL of their downloadable games!
I don't have a rig at all, it's all for future play. Will build one when Bulldozer specs are released.
One of the site's forefathers.
Happy Christmas friends. Hugs all around
___
Listen to Wu-Tang and watch Kung-Fu
I found this at Neogaf
Team Meat explains what went wrong with WiiWare's Super Meat Boy
If Super Meat Boy were to launch on WiiWare today, it would have no leaderboards, no Dark World levels and no support for downloadable additions. Boss fights and cutscenes would have no musical accompaniment, and only six music tracks (including just one for retro-themed levels) would be present. In the words of designer Edmund McMillen, it would be "a piece of shit version of Super Meat Boy."
When McMillen and programmer Tommy Refenes, who together form Team Meat, tested a version of their loopy platformer that could fit under the (previously disputed) 40MB file-size limit imposed by Nintendo's WiiWare service, they weren't satisfied with the compromises and decided to cancel it. "There is no way to avoid the fact that if we released a 40MB version of Super Meat Boy it would be a shit version of the game," McMillen told Joystiq. "It's a lose lose situation, but the fact of the matter is if we release a shitty game, we will have to live with that for the rest of our careers and have to cop to the fact that it is a shitty game."
Having grown in size and ambition since it was announced for WiiWare in early 2009, the Super Meat Boy of today would have to shed several features -- picked up on the way to Xbox Live Arcade, PC and Mac -- before it could circle back to Wii. Team Meat wasn't going to budge and, contrary to their early assumption, neither was Nintendo.
"We knew of the limits early on but overestimated our ability to get Nintendo to raise the file size," McMillen said. "It's lame that there is a 40MB cap on WiiWare games ... but it was our fault for blindly assuming this cap wasn't set in stone, and we are sorry for that." McMillen added that the team's finances would take a hit after the file-size showdown, but it wouldn't wither their support of Nintendo platforms in the future.
Team Meat has sought some breathing room on a Wii retail disc, but at least three publishers find third-party success stories a bit too rare. "We assumed our options would be good, and they might get better now that we have won some awards," McMillen said. "Right now we have talked to three larger publishers who have passed on the title because they believe Wii retail is a bad idea profit wise. Most places we have talked to believe that only Nintendo brand games sell well on their system and don't even understand why we want to release Wii retail." McMillen and Refenes will still stalk some smaller publishers, but have expressed concern over the attitudes they've encountered thus far.
There'll be plenty of attitude coming at them from disappointed day-one fans, but McMillen believes they'll understand or play the game on a different platform. And take this advice about assumptions: "Don't let this or the fact that SMB isnt releasing on PS3 or Wiiware fool you into thinking we don't [love] Sony or Nintendo, we love them all," he said. "If we had the ability the game would be released on ALL systems, but it just doesn't seem like that was in the cards this time."
When asked if Super Meat Boy's problematic squishing crisis could have been foreseen back in 2009, Edmund gave us this answer: "Probably, honestly we got so lost in making a cool game we totally forgot about how strict the limitations for the Wii were, we just wanted to make something huge and the game got a little out of control." It's that out-of-control nature -- regardless of WiiWare's limitations -- that has made Super Meat Boy a favorite among critics in 2010.
Also about Nintendo approaching Team Meat to make Super Meat Boy
That just sounds like their development priorities on Wii were weird. Midify every track it's possible to (everything without vocals) and it will obviously fit more content. Cave Story's music is brilliant with fitting mood for every scene, not to mention it has two soundtracks (and double the graphics), and they can only fit 6 tracks? Missing levels? So? Feel free to remove every level that isn't in the main story as long as they include support for custom content which was one of the very first things pimped, and is in the flash prequel, so that they can then release anything missing through that, much as if they were user generated levels, without any limit. They don't wanna? Fine, but all this "we did everything we could and it's all others' fault" is getting silly. Just shut up about it already. Also, gotta love how all publishers apparently went "Wii games don't sell" rather than "your little flash game would die a horrible death in anything retail" like all 600 million software sales are Nintendo titles while the other platforms constantly get indie 2D games published in retail. Not. Especially when Wii is a platform that constantly gets releases of crappy little games nobody knows by crappy little publishers nobody knows. Some people at least would know of this release. As for big publishers, they all release games on Wii, just mostly crappy games. It's not like they'd have to fund SMB with an AAA budget, it's all done, like Geometry Wars: Galaxies was for Sierra.
The optimist proclaims we live in the best of all possible worlds
while the pessimist fears this is true.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Merry Christmas friends!! I'll definitely be here for a little bit on Chrisstmas day.
Happy Christmas motherfuckers! <3
He's what I want to be when I grow up.
Well Santa has officially arrived here for Baby J. I can only imagine how difficult this will be when he gets older. As a small present to my mother, I brought her Wii to my house and downloaded SMB and Pac Man for her. Two games that she used to play with me when I was younger.
A few more hours to go here. I need to shower and shave, but I'm procrastinating because I have a cold.
merry christmas to all even to those i may not fully get along with christmas is more then rivalries with videogames.
team meats reason seems more like a excuse of" we tried and when we went over bored instead of changing are creative idea's we said or well at least we tried and screw you"
Merry Christmas, guys!
------------------------------------------------------------------------------------------------------------------
Now Playing: Golden Sun Dark Dawn, God of War Ghost of Sparta, and DKC Returns
You too,
Tiny TimAsk!I know it's an insult but it's still funny!
------------------------------------------------------------------------------------------------------------------
Now Playing: Golden Sun Dark Dawn, God of War Ghost of Sparta, and DKC Returns
Merry Christmas guys!!!
who have you not been fully getting along with? has steel been touching you?
Καλά Χριστούγεννα και Χρόνια Πολλά
... it's all greek to me
___
Listen to Wu-Tang and watch Kung-Fu
*Hugs* Thank you.
But now I feel bad I cant return the favor, one day you will have an unexpected gift.