Deathspank from ex Lucasarts dev
Monkey Island creator Ron Gilbert reveals his first core game in over 15 years
1up.com
gamingeek
Japanese Nintendo Channel videos
Including the Endless Ocean "experience" video
gamersdag.nl
gamingeek
RE Darkside Chronicles Papercraft
Words cannot even begin to describe...
capcom-europe.com
gamingeek
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wow, just saw vader and archangel won contra rebirth as a gift from spirit_of_87 for ranking in his super C high-score contest in anticipation of rebirth. 2 out of the 3 prizes! they have done the vgpress proud!
___
Listen to Wu-Tang and watch Kung-Fu
Isnt it supposed to be a remake of the original.
Didn't know that. But it looks like a remake of Contra III Alien Wars for the SNES.
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Now Playing: Golden Sun Dark Dawn, God of War Ghost of Sparta, and DKC Returns
There goes my bracket.
We are hobos, we have to win free games to survive.
I visited The Backloggery after readig Yoda's Topic and I've started cataloging games I've beaten...!
NOOOO...!
I DON'T WANNA. I DON'T WANNA. I DON'T WANNA!
OKay I downloaded and played Contra Rebirth up to the beggining of stage 3.
No complaints yet
Well no big ones.
I'm loving this, its like the SNES is still alive and more powerful than ever. It has no slowdown and tons of on screen stuff like the Neo Geo would.
Its not a remake of any Contra I've played, so not Hard corps, alien wars or Gryzor.
It's two player, you can adjust the lives and difficulty, it has SNES like static cutscenes and cheesy arcade voiceover samples
But you cannot shoot whilst running, which is strange to me being so used to Alien Wars on the SNES. And there is no nuke type special weapon to wipe out the screen.
Also, and this is a good point, if you die you keep the weapon you were holding so no more worrying about losing that weapon you like.
I had some problems with the stage 2 boss, turns out you have to hang tight on his ass and run under him with crackerjack timing. Also use a more powerful weapon on him rather than spread or homing shot.
Contra rebirth review
Still separating the men from the boys.
The Contra series has always been one of gaming's greats: incredibly simple yet fun gameplay, top-notch design, and of course, what the games are most known for, a hard-as-nails difficulty level. After multiple failed attempts to create a good 3D Contra game, the DS recently got a brilliant new 2D entry that, surprisingly, wasn't developed by series creator Konami. They've now taken matters back into their own hands, but has Konami learned anything from WayForward's entry?
In Contra ReBirth, you once again take control of the original game's hero, Bill Rizer. His partner, Lance Bean, has gone missing and it's up to him and a new character (who is apparently a samurai, although he looks almost identical to Bill and uses the same guns) named Genbei Yagyu. Although the story is completely unimportant and not very interesting to boot, it is told using anime-style images between each level that are pretty nice to look at.
After the short, skippable intro, you're immediately thrust into the action. With a remix of the first level theme from the original game blasting in the background, enemies will immediately come running at you, but as in all the previous games they're pretty weak — it's the bullets that some of the other types of enemies shoot you'll have to worry about dodging. As in all previous games, you'll die with a single hit from anything, so it's absolutely necessary that you dodge or kill everything you see.
Your character will start with a machine gun, but rather quickly pods will float onto the screen which drop stronger weapons when shot - You have the choice of a shotgun, laser or homing missiles, which each has its own advantages and disadvantages. For example, the shotgun spreads out so you can hit a lot of enemies at once, but the laser shot doesn't disappear on contact — it'll go right through everything.
When you die, you'll lose the weapon you're holding, so that gives you even more reason to avoid getting hit. Unless, of course, you're playing on easy mode — then you'll keep your weapon no matter what! You can hold one weapon in reserve at any time, so on the higher difficulty levels, a useful tactic can be to switch to your weaker one right before you think you're going to die in order to keep the stronger one.
Some conveniences from Contra III, the game ReBirth seems most inspired by, have been omitted; there are no more smart bombs that eliminate all on-screen enemies, and it's no longer possible to hold both your weapons at the same time for double firepower. You'll just have to deal with the enemies one gun at a time!
Much like Gradius ReBirth, the game is surprisingly short. There's only five stages, but on the plus side, all of them are action-packed. Previous games sometimes broke up the action by including levels with completely different gameplay (such as the second and third game's overhead stages), which for the most part were fairly easy to beat, but none of those appear here. At the end of each stage you'll usually fight a mini-boss and stage boss in quick succession, usually together with something unexpected happening; how awesome is it to fight a giant worm in the middle of space while standing on moving debris from a spaceship that just blew up?
Thankfully, there's a bit of replay value. Beating the game on Easy and Normal will unlock two extra characters to play as (neither of them Lance Bean, strangely enough), while beating Hard actually unlocks an even more difficult Nightmare setting, in which every enemy you kill will leave behind a blue ring that instantly flies in your direction!
The levels all obviously include little nods to the previous games in the series; level two is almost a direct copy of the first stage from Contra III, while other sections of the game are bound to give you flashbacks of very similar locations from the other games. Naturally, a few of the series' final bosses also return to make your life miserable in the final stage.
Of course, Contra wouldn't be Contra without a 2-player mode. ReBirth is no exception, and it's just as chaotic as always — it can't get much more awesome than running around as two manly guys with giant guns mowing down seemingly endless amounts of aliens and robots.
Konami has once again opted for a very retro look for the game, which has worked out very nicely. There's a clear resemblance to Contra III in terms of graphics, but everything looks nice and smooth instead of pixelated, and the characters all have many more frames of animation. The music consists of remixes of old Contra tunes along with a few new songs, suiting the action perfectly.
Conclusion
Gradius ReBirth was a bit too short and easy compared to previous Gradius games (especially because previous games in the series already were pretty short), but with Contra ReBirth, Konami has struck the balance just right: there's only five levels, but they're all decently sized and quite challening to get through. Once you think you've perfected your skills, you can try and see if you can make it through Nightmare mode, and of course, 2-player mode is always fun. For just 1000 Wii Points this is really a great deal and proof that Konami still has what it takes to make a good Contra game of their own.
8/10
Fucking pussy!
Playing on easy, are we not?!
Now if only Nemo would join, then we will have domination.
You were not inspiried when I cataloged every game I have ever beaten.
I didn't want to do it then as much as I don't want to do it now, but I visited the site and have been adding games since like 1AM last night...
*help!
Haven't gotten to Genesis, PSone, NES, GameBoy/Advance...
*help!