E3: Telltale's Tales of Monkey Island video
Episodic series for PC and WiiWare.
eurogamer.net
Iga_Bobovic
Halo: Reach Announced
Bungie's new game will take players through the fall of humanity's main colony.
ign.com
Iga_Bobovic
E3 2009: Halo 3 ODST Demoed
New information and gameplay elements revealed. The pistol is back!
ign.com
Iga_Bobovic
Swords and Soldiers Eurogamer review
"a riotous experience, bursting with visual character "
eurogamer.net
gamingeek
Sony exec plans to turn around its games division
through cost-cutting and expansion
gamesindustry.biz
gamingeek
E3 2009: I've Played Natal and it Works
Hands-on... or is it body-on...? Maybe body-off? Whatever, Burnout and Ricochet use it and it works.
ign.com
Iga_Bobovic
E3 2009: James Cameron Interview
The legendary director talks with IGN about Avatar.
ign.com
Iga_Bobovic
Fat Princess Coming to PSP
A version of the PSN multiplayer combat game coming to PSP.
ign.com
Iga_Bobovic
E3 2009: Gran Turismo PSP Announced
The legendary console racing franchise goes portable this October.
ign.com
Iga_Bobovic
Metal Gear Solid: Peace Walker Revealed For PSP
True Metal Gear Solid sequal coming to Sony's revitalized handeld.
ign.com
Iga_Bobovic
Knights in the Nightmare IGN Review
DS's deepest strategy game is also one of its most complete packages to date. 8.8
ign.com
Iga_Bobovic
E3 2009: New Super Mario Bros Wii Announced
Multiplayer competitive Mario coming to the Wii.
ign.com
Iga_Bobovic
E3 2009: Metroid: Other M Unveiled
The folks behind Ninja Gaiden give you the megaton you wanted.
ign.com
Iga_Bobovic
Metroid Other M 1up Interview
Takes place between Super and Fusion, will have Adam in it, action and exploration are in
1up.com
Iga_Bobovic
Retro Studios helped out with Red Steel 2
Interview with creative director here
nintendolife.com
gamingeek
E3: MS execs: Natal not derived from 3DV
Plus: Xbox 360 to go some until 2015.
eurogamer.net
Iga_Bobovic
Supreme Commander 2 IGN First Look
Command your robotic armies to glory once again.
ign.com
Iga_Bobovic
Halo 3: ODST Campaign First Look
An open world non-linear Halo. That can't be right, can it?
ign.com
Iga_Bobovic
Mass Effect 2 IGN Preview
Shepard isn't dead. That doesn't mean he'll stay that way.
ign.com
Iga_Bobovic
Bayonetta IGN Hands-On
Checking out Platinum Games' stylish, bizarre action title.
ign.com
Iga_Bobovic
Konami To Confirm Metal Gear Solid: Rising PS3 Tom
Press conference might deliver the news PS3 owners want.
ign.com
Iga_Bobovic
Ratchet and Clank Future IGN hands-on
Your favorite weapon-wielding fuzzball returns.
ign.com
Iga_Bobovic
God of War III IGN Hands-on
Kratos brings the battle straight to the gods, and it is good
ign.com
Iga_Bobovic
Gran Turismo PSP IGN Hands-on
Polyphony's portable racer returns to the limelight.
ign.com
Iga_Bobovic
Spirit Tracks' Trains Get Multiple Conductors
Miyamoto confirms in his roundtable discussion that Link's not adventuring alone.
ign.com
Iga_Bobovic
Professor Layton 2 IGN Hands-on
You can thank Lisa Kudrow for his return. Probably.
ign.com
Iga_Bobovic
Mario & Luigi: Bowser's Inside Story IGN Hands
The third Mario & Luigi RPG gives the awesome bad guy a starring role.
ign.com
Iga_Bobovic
The Legend of Zelda: Spirit Tracks IGN Hands-on
The game announced at GDC is fully playable at E3.
ign.com
Iga_Bobovic
Red Steel 2 Nintendolife preview
plenty of destructible elements and bullet tracers.
nintendolife.com
gamingeek
Munchables first review
"fun, content, originality, personality, and replay value."
blogspot.com
gamingeek
Zelda set for 2010 release
Uses motionplus, far into development
computerandvideogames.com
gamingeek
Dragon Age: Origins - Sex and the Single Gray
BioWare shows off the consequences of sleeping around.
ign.com
Iga_Bobovic
Metroid Other M Update
Interview: Director Yoshio Sakamoto says the game will be the ultimate Metroid experience. Also, Metroid Dread live
ign.com
Iga_Bobovic
E3 2009: What Happened to Link's Sword?
Shigeru Miyamoto says the next Wii Zelda will see an even older Link... and could he be minus a sword?
ign.com
Iga_Bobovic
Smash Bros Online Service Ending June 30th
the current service that accepts user-generated snapshots, stage designs, and replay data will no longer be available
kotaku.com
darthhomer
Games TM 84 Scores, etc.
Punch-Out, Sims 3, Infamous, Zeno Clash, Excitebots reviewed
neogaf.com
Iga_Bobovic
E3: Microsoft's John Schappert
On digital downloads, exclusives and Natal.
eurogamer.net
Iga_Bobovic
E3 2009: Global Agenda IGN Preview
IGN checks in with the alpha version of this action based MMO.
ign.com
Iga_Bobovic
E3 2009: Rise of Flight IGN Preview
NeoQB resurrects the First World War flight simulator.
ign.com
Iga_Bobovic
E3 2009: Parabellum IGN Hands-on
This free, online shooter is shaping up very nicely.
ign.com
Iga_Bobovic
E3 2009: Dark Void IGN Hands-on
Delve into Capcom's rocket-propelled thrill ride.
ign.com
Iga_Bobovic
E3 2009: IGN PC Wrap-up
Our final thoughts, and the 10 most significant PC games of the show.
ign.com
Iga_Bobovic
Sackboy of the Colossus
LittleBigPlanet is about to step into the shadowy world of Ico.
ign.com
Iga_Bobovic
E3 2009: Half-Minute Hero First Look
Holy crap; Greg just found his game of the show.
ign.com
Iga_Bobovic
E3 2009: IGN Hands-On Glory of Heracles
Kid Icarus might still be a no-show, but that's not stopping Nintendo from revisiting Greek mythology anyway.
ign.com
Iga_Bobovic
E3 2009: Scribblenauts IGN Hands-on
I became a believer the second I wrote "keyboard cat."
ign.com
Iga_Bobovic
E3 2009: Nintendo Sees No Reason for Wii HD
Iwata says no plans for high definition iteration of console.
ign.com
Iga_Bobovic
E3 2009: Flip's Twisted World Hands-On
Majesco hopes Flip will tide you over until Mario Galaxy 2.
ign.com
Iga_Bobovic
Dragon Age: Origins E3 09: Director Interview
Are there actually dragons in Dragon Age?
gametrailers.com
Iga_Bobovic
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YES
E3: Wii Zelda next year
Miyamoto confirms new Zelda is almost ready
Legendary Nintendo designer Shigeru Miyamoto has told a round table event at E3 that a new Zelda game will be revealed soon and hopefully released in 2010.
The invite-only event, which CVG attended, saw Miyamoto tell the gathering press that a new Zelda is "quite far into development". He also confirmed it would use Wii MotionPlus and artwork from the game was even on display.
"We really wanted to announce a Zelda game for Wii here at this year's E3," said Miyamoto. "But we've already shown you a Zelda on Wii, and rather than try to think of something to bring here to show you we really wanted to focus on actual game development."
There was a 'no photograghy' rule at the behind-closed-doors event so don't expect to see pics any time soon. You'll have to do with this discription instead.
The artwork featured Link with a new character who was a smaller, white-coloured character that looked a bit like a Zora from previous Zelda titles, says Official Nintendo Magazine. "It really does - I hope - prove to you that we are quite far into development of the title," he said.
"We hope to bring it to you next year. It may take a little longer," he added. Next year IT IS then. We'll hold you to that Miyamoto.
The guy who gave it to me said there was actually a trailer there, but yeah I couldn't see it either.
Fuck, doing the updates now. I just read that Nintendo and Monolith (now owned by them) are making Monado?
Okay finished updates, there are more but I'm so tired.
So FF 14 is a MMORPG PC/PS3 title? Uh.
Look at this from New Super mario bros:
Looks like the Monolith thing is just a rumour/guess.
From IGNs description it has Korean subs? So its a Korean game?
The overworld is impressive, like IGN says, the details are there and the environment is huge. The graphics otherwise aren't technically amazing or anything but I love the style, its very reminiscent of late PS2 era FF games.
WTF is this?!
Monado:
"For everyone that doesn't know what this is: It's a first party, Nintendo developed RPG, made with the help of the legendary Yasumi Matsuno, creator of Vagrant Story, Final Fantasy Tactics, Final Fantasy XII and Tactics Ogre."
Ass-side Chronicles IGN preview
I called it, the shakey cam Cloverfiled style is crap and will put off your aim and possibly blind you too.
It's still very early for both of these games, and I'll give Darkside Chronicles the benefit of the doubt, but after playing the latest Resident Evil light gun game on Wii I've got to say I'm simply not impressed. While other titles are bringing hilarious scripts and over the top violence (Overkill) teamed with limb dismemberment and a deeper, darker story (Dead Space), Darkside Chronicles still feels like a laggy, jittery, "not quite there" light gun offering similar to Umbrella Chronicles, but oddly… a little worse?
This can't be. It's E3 build issues. We've seen this before.
Right?
Unfortunately there's a downside to this hands-on, and it comes when you actually boil down the game's engine and take a realistic look at the gampeplay. I love Resident Evil, but it's obvious that this game is being developed by a smaller team, or one without a proper budget, or is just being rushed out the door. The game's scripted camera has a serious case of the shaky cam – way, way more than the first RE shooter – and the framerate was poor enough where random booth-goers were mentioning it out loud as they walked by. Harsh. As a result, the aiming reticule is just as choppy (if not a bit more) than the first game, so any and all precision found in titles like Extraction, House of the Dead, Ghost Squad, the Nintendo offerings in Link's Crossbow Training and Wii Play, and nearly every other shooter I can think of isn't found. It's simply not running at an optimal framerate, and the already-stiff cursor is suffering because of it.
___
Listen to Wu-Tang and watch Kung-Fu
Dear retarded journalists,
Where are the FFCC: the Crystal Bearers hands-on?
God it's freaking information overload this morning. . . help.
Pile in everyone!
It's pretty funny how Nintendo turned that whole conference around in the last 10 minutes. They had lulled everyone in boredom with Wii Fit Plus, more about Wii Sports Resort, and Iwata talking about the Wii Vitality. . . and then BIGBADABOOM! That was so part of the plan. They wanted everyone to be near bored to tears so that the big announcements seemed even bigger.
I said that all Higgins talked about was balls and her response was:
"????????"
I hate they way they drop this bomb and then walk off like nothing happened and tell us nothing about it.
Any monkey could see that the camera was going to ruin a game based on accuracy. Its jittery and ghosting too.
Lionhead man not worried about players having "unhealthy" bonds with virtual boy
68 CommentsPeter Molyneux has discussed the "very, very careful" precautions Lionhead has taken to make sure that players don't have "inappropriate" relationships with its new virtual boy, Milo.
As revealed in the Microsoft E3 press conference, Milo uses the new Project Natal tech to recognise players and even hold a conversation.
"The reason we chose to [create Milo] is because it's amazing when you play the game and it'll remind you of your childhood," Molyneux told us. "It's almost impossible to form an inappropriate relationship... it's just not something that's possible to do within the game.
"I don't think people will do that. I think people will find it amazing and charming," he said.
Elaborating, Molyneux added: "What I don't want to happen is like sometimes in The Sims you can trap someone in a room and they can die. That sort of stuff is just not really where we want to go.
"I know our temptation is to go to the darker side but what we found with Fable is that very, very few people actually did it," he said.
Molyneux hopes to launch Milo - full title 'Milo and Kate' - alongside Natal next year.
Well, there go half the sales
Famitsu scores
Infinite Space (jap. 'Mugen Kouro') (NDS, Sega): 9 / 9 / 8 / 8 - (34/40)
Majo ni Naru (NDS, Tryfirst): 6 / 6 / 7 / 6 - (25/40)
Onore no Shinzuru Michi o Yuke (PSP, From Software): 9 / 8 / 8 / 9 - (34/40)
Yup, Onore no what-the-hell-is-this-game scored as well as Infinite space.
TONY HAWK DISSES NATAL
Tony Hawk doesn't think too much of the new Xbox 360 motion-sensing camera and will happily stick to his plastic skateboard thank you very much.
"We actually tried to get [Tony Hawk: Ride] running with a camera, but it wasn't accurate enough," Hawk told MTV Multiplayer. "Plus you can't really do ollies, grabs and flips when you're just standing on nothing."
Hawk's board peripheral has in-built accelerometers as well as sensors that judge hand and foot movement off of the deck. Players aren't required to match moves exactly, but tricks like manuals (wheelies) and 180 spins can be fully recreated in living rooms.