phantom_leo said:Look at me stirrin' the pot!
Leo made a System Wars thread!?
I voted Starcraft!
J/K
Of course I voted Dragon Quest!
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Now Playing: Golden Sun Dark Dawn, God of War Ghost of Sparta, and DKC Returns
phantom_leo said:Look at me stirrin' the pot!
That's funny. Now when I see your posts somewhere other than here it's like seeing a friend at a public speaking event.
ASK_Story said:Leo made a System Wars thread!?
I voted Starcraft!
J/K
Of course I voted Dragon Quest!
I voted StarCraft. No joke.
In my last post, I told you about how my time playing Dragon Quest IX
quickly restored my faith in JRPGs. Never again did I think I would
lose myself so completely in a Japanese role-playing game, yet over 100
hours later, here I am, and I’m not planning to stop any time soon.
Hell, I never thought I’d play any game for 100 hours again.
But
while my own faith was being restored, I was caught up in a world
where angels roam the earth yet no one is aware of their presence, and
few are believers. My role as an angel complicated this: my
pink-haired, female Celestrian (the game’s own special brand of angel)
traveled the world alone, doing good deeds in silence and often not
receiving the credit.
However, like all things in a JRPG, this
situation was soon turned on its head. Suddenly, I found myself less
concerned with humanity’s faith in me and more concerned with my own
faith in humanity. Sh*t’s about to get hardcore analytical in here, so
if you’re allergic to spoilers, now’s the time to bookmark this and
flip on your DS.
Soon after your first escapades as a Celestrian doing good deeds in
the shadows, a mysterious event in the heavens sends you crashing down
to the earth, no longer donning that floating halo above your head.
You’re not quite a mortal but no longer an angel. The biggest change?
Now people can see you. And since there’s a massive statue with your
name on it in town, you’d expect that people would start praying at your
feet.
That doesn’t happen. Instead, people wear their lack
of faith on their sleeves, refusing to even entertain the thought of
your character and their town’s guardian being the very same. Mistrust
pervades your encounters, and some even accuse you of being an impostor
with ill intentions. For your first ever contact with humanity, it’s
underwhelming to say the least. Only one person seems to trust you at
all -- a girl named Erinn who will be invaluable throughout your time in
the game. She runs the inn in Angel Falls (haha get it?), and her
father was the world’s greatest “Inntertainer” before his passing.
At this point, you’re exposed to the narrative device that drives all of the storytelling in Dragon Quest IX:
ghosts who have failed to depart the world due to unfinished business.
Edwinn, Erinn’s father, remains to watch over his daughter, who runs
that quaint little inn in Angel Falls and is unaware that her father
gave up his illustrious title to care for his unhealthy daughter. Erinn
refuses to believe it, and it’s up to the player to prove it to her.
Soon, Erinn realizes the truth about her father and agrees to pick up
where he left off, traveling to the largest inn in the world to be a
great Inntertainer. This is the player’s first taste of helping someone
and being recognized for the deed, and it sets up the rest of the game
quite nicely. All of the characters involved have their own rich
personalities and clear motivations, which makes helping them as
rewarding as it is fun. Unlike many RPGs where helping people amounts to
“Here’s the wood you asked for,” each main story quest is a fully
developed short story, tying in beautifully to the overarching plot.
Strangely, that overarching plot isn’t revealed until much later,
though the game’s main themes become apparent before long. In each town
that you travel to, you come across someone who is knee-deep in one of
humanity’s serious flaws. Whether it’s greed, mortality itself,
opulence, or asocial personality, the people you interact with are all
deeply flawed people. It’s actually rather rare to find such flawed
characters in a JRPG, a genre which seems to pit a world of good against
an evil force that wants to destroy it.
What the player soon
finds out, however, is that all of these flaws are what make these
characters great, especially as your actions provide them with the
tools they need to overcome their struggles. For instance, one of the
greatest stories told by the game involves a very strange girl named
Marion, who is the maiden of a mansion in one of the world’s larger
towns. As soon as you enter the town, you hear tales of the incredible
generosity of Marion, who will give just about anything away in return
for friendship. Since you need a ship, it seems like sweet deal.
However, as soon as you meet her, it’s clear that something is not
quite right. She flips out on you claiming that you aren’t her friend
and refuses to see anyone else for the rest of the day, instead retiring
to her room. After finding Marion’s ghost and her gravestone, it’s
very clear that something is amiss. The living Marion is actually
Marionette, Marion’s doll, who Marion brought to life before she herself
passed on. A life-long illness had prevented her from experiencing
friendship in the real world, and the doll was the closest to a real
friend that she ever had. All she wanted was a few moments to experience
her best friend as a real girl.
While unconventional, a
pretty basic story of human friendship and the need for companionship
is told here, and we can all at least understand the situation
presented -- a person is physically prevented from experiencing real
companionship and instead opts to create it in a manner not unlike what
we all read about in the beloved Calvin and Hobbes comic series. We
can all imagine ourselves in such a situation even if it has likely
never happened to us.
Again, we get to see a little bit of the beauty of humanity in what is
an ultimately ugly situation, and that’s the common thread that ties
all of the story quests in DQIX together. These short little
stories are truly heartwarming, and as you continue to move toward the
game’s eventual conclusion (still unaware of who the “enemy” is) you see
more and more glimpses into humanity and people’s power to rise above
their flaws.
Then, once the game’s main antagonist appears
and the threat against the world is made clear, it all suddenly makes
sense. Corvus, a fellow Celestrian, has vowed to destroy humanity after
losing his faith in the world’s inhabitants, claiming that they are a
flawed creation undeserving of existence. Over time, you come to learn
that his rage can be traced back to one simple day. He had been
protecting his town from an evil army when defeat approached, so he
went to rest in a cave. Soon, the army found him just as his love,
Serena, gave him a potion that made him fall asleep. Thinking he was
betrayed by the human he loved most, his hatred was born and his
purpose made clear: destroy the humans that betrayed him.
Therefore, the question posed to the player becomes, “Is humanity worth saving?”
It is at this moment that the player realizes that each of the story’s
quests had been designed to instill in the player a love of the
world’s inhabitants. Though the player character is an outsider in this
world (just as the player himself must get to know a brand new world),
the heartfelt quests and rich characters give the player a reason to
oppose this evil force.
In essence, the game gives the player
faith in humanity before it presents you with a force that has no
faith whatsoever. Though your early encounters with humanity were less
than fulfilling, the deeper you get past the faithless, abrasive people
you first meet, the more you see that humanity is indeed worth saving.
While most RPGs expect you to care about saving the world and its
inhabitants without providing a compelling reason, Dragon Quest IX
spends the vast majority of its narrative nurturing a seed that it
plants in the player very early. You’re not fighting on behalf of a
princess, a king, or even a planet. You’re fighting for each of the
incredible people you met, and the humanity that they represent.
Eventually, after defeating Corvus, even his faith in humanity is
restored as he learns that Serena’s betrayal was simply a
misunderstanding, and she was only trying to protect him. Once again,
the real story here is that between Corvus and Serena, not between an
evil force and your party of adventurers. It’s a brilliant way to set up
the story, as it allows you to experience a completely rich set of
characters without being a voiced character yourself, and it is through
those characters that you, as a player, develop your own view on the
events of the story.
I’m confident in saying that Dragon Quest IX
has one of the richest stories I’ve ever experienced in a role-playing
game, and it’s all due to the way that the game employs the theme of
faith. There’s really no religious message to be found here. This is a
story all about faith in people and our belief that the people around
us are inherently good, even if our first encounters with them are very
unpleasant, and even if they are corrupted by the many forces at work
in the world.
How many of us can honestly say that we haven’t
lost some measure of faith in humanity? From idiotic YouTube comments
to an unbelievably bad response to a devastating oil spill, we have a
lot of reason to forget that underneath what is readily apparent upon
first glance, humanity is good.
Some of us may have lost
faith in humanity. Some of us may have lost faith in a particular genre
of videogames. What is truly staggering about this humble little JRPG,
with its silly meowgicians and Bill-and-Ted priest, is that it
addresses both of these in kind, and the result is clear.
Humanity and the JRPG are worth loving and worth saving.
over 100 hours though, and no intention of wrapping it up (not to mention from someone notorious for making many a traded-in game in a gamestore feel unplayed, unappreciated and dejected and cry in a lonely corner) ... wow ... WOW! it must be a very special game
This was the second half of an editorial piece from Destructoid!
...but...
I --DO-- have two copies of this game, as it only allows for one save file per card.
I am playing two separate parties at the same time, just to see as much of the skills, vocations, etc as possible!
I have put about 30 hours into each one, and am no where NEAR tired of this game yet!
Main character there is an Armamentalist. Just made him a GigaSteel Sword, Arm Guards and Leg Guards. Have a Ranger in that party with a Crucirang (reminds me of CastleVania). A Priest with a Sandstorm Lance and a Female Mage with a Lightning Staff.
I have completed about 24 Quests with that party, but no Grottos yet. Equinox STILL keeps on KICKING MY ASS! NO. OTHER. BOSS. has killed me yet, except for him!!!
Just made a Life Ring, A Full Moon Ring amongst a few other Alchemy-only items. I can STILL find plenty of Lava Lumps, Iron Ore and Royal Soil in THAT game...
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...on my Second Save, I just ARRIVED in the Plains. Can't make GigaSteel armor or weapons due to the lack of the above materials in this game!
I have a Paladin at the lead of that party. A Martial Artist with the Drill Claws. I have a Warrior too and a Female Thief with the Falcon Earrings that let her strike twice in one blow... AWESOME!!
Having trouble finding Fresh Water in this save to complete the "Get Well Water" Quest, but the area I am approaching has the Tiki Guys I can steal it from, so that should be done soon. Never got the 'Precious' Slime quest in this save either. Completed the "Meowing Cat" Quest in Bloomingdale on both files recently too.
_______________________
I find you REALLY have to play attention to the dialogue in this game sometimes for the subtle hints it drops. Had I not talked to one of the Villagers to learn that the former Chieftain and his son were going to visit his Wife's grave (where you discover the son and his Monkey), I NEVER would have followed them there to get the Serenity Bracers! Those 30 Extra Magic Points CERTAINLY come in handy!
Have I mentioned lately I --STILL-- LOVE THIS GAME?!
The Dragon Quest saga began for me in earnest only with Dragon Quest VIII.
I had played previous games in the series, but not in any capacity
other than "OK let's do this oh WTF this is shit?" I never even got
around to finishing DQVIII despite the fact that I loved it like
my own magical Japanese/British love child. But the point is that I'm
hardly an expert on the entirety of this crazy Dragon Quest thing, and that's especially true of a little thing called the "puff-puff."
What
the hell is the puff-puff? I'm glad you asked. Just last week, I found
myself asking that same question -- around the same time I was writing
that two-part
thing. When all was said and done, the puff-puff just wasn't relevant
to what I was saying in those two pieces. So now it's time to answer
once and for all, "What is the puff-puff?"
It's a story that begins, as so many others do, with getting high. And it ends with boobs.
One of my favorite things about Dragon Quest IX is the DQVC
service, a specialized store offering new items and quests. A couple
of Fridays ago, I unlocked a quest called "Puff-Puff Performance." To
any true Dragon Quest fan, this would have immediately meant
something quite glorious, but as for me, I simply wandered over to the
quest giver expecting a fairly typical mission, perhaps one involving
dancing.
However, the quest giver asked me to find an herb
called "cheer-me-up." Hmm ... something called a "puff-puff" that
involved a magical herb? I thought I had an idea of what was going on
now. This silly little JRPG with an E10+ ESRB rating was going to get
me high as fuck. Ah, the perks of being an angel. Innocence? Ha!
The reality was quite a bit less innocent than this.
So
I set out to find a cheer-me-up. Fairly straightforward. Go out,
steal the cheer-me-up from a big-ass troll, and return to quest giver
Tuya. That's when the true fun begins. The music cuts out and the
screen goes dark as Tuya makes your character close his or her eyes,
and the ritual begins. You see only the text come on screen, telling
you of the magic you are about to experience.
This
is where things start to get really weird. Tuya begins talking some
really random nonsense, like "Come to me! Good! Now stay!" Uhh, yeah
lady, I'm just sitting here with my eyes closed. Then the "puff puff
puff puff puff" begins, and a strangely bouncy sound effect plays
through the speakers. Is that supposed to represent taking a hit from a
pipe?
The sudden "baa" pretty much shatters that idea.
Yeah,
with the screen still blank, a voice begins to bleat. It's not Tuya
-- she commands the bleating to cease. Is it me? Has my character
become so mind-alteringly high that she believes herself to be a sheep?
Soon, more puff puff, more bleating, and Tuya offers the cheer-me-up
to the baaing voice. OK, so apparently I'm not high. Shit is fucked
up.
The bleating reaches its climax, and the screen lights up.
Mia, my character, is surrounded on each side by two little lambs who
appear to be rubbing their asses upon her face as hearts emit like
love fumes from the top of her head.
A couple of stoned lambs are humping me with their butts.
They
bestow upon me the honor of the puff-puff once more before fleeing
the scene like a couple of freelance hookers at a drug bust, and the
"puff-puff experience" ends. I am given a piece of lambswool as a
memento by which to remember the experience/ordeal. But, trust me, no
memento is necessary. I have nightmares of being suffocated by lamb
asses the next night.
The following day, I do a little research. Apparently, this is not the first puff-puff performance in the Dragon Quest
series. Soon, I'm knee-deep in a history of puff-puffs, and I'm
surprised to learn that the missing link in my comprehension was
breasts.
In the Japanese version of the first game, Dragon Quest (which became Dragon Warrior in the States), a woman offers a "puff-puff" to the hero. Strangely, it's hard to find a ton of information about this, but Gamasutra has us covered.
According to that article, the idea of puff-puff comes from a
Japanese onomatopoeia, "pafu-pafu." The sound it's supposed to
represent? That of rubbing one's breasts in another person's face.
Oddly, I kind of think that onomatopoeia works!
Other
sources suggest that the person receiving the "pafu-pafu" is supposed
to make the sound vocally while his face is the meat in a breast
sandwich. Whatever the true meaning is, this could never fly in
America, so Dragon Warrior substituted a girl selling tomatoes
for the girl offering the puff-puff. It's amazing that this tale doesn't
end here. But against all odds, this silly replacement for the true
"pafu-pafu" spawned a long-running series of jokes.
Throughout the Dragon Quest series (and Akira Toriyama's other major series, Dragon Ball), there have been a variety of strange references to this bizarre fetish, though its inclusion in Dragon Quest VIII
is perhaps the greatest of all. It's hidden pretty well in the game,
but if you do manage to find it, you're in for a real treat -- one
that's considerably more direct in its relation to the real "puff-puff."
As the video above shows, the protagonist is placed in a chair
with the promise that it "feels sooooo good." He is then instructed to
"let it all 'ang out" (whatever "it" may be) as he is blindfolded.
Naturally, he will have twice as much fun with his eyes closed. Sure.
As in DQIX,
the screen goes dark and you're treated to the sound of bouncing and
the question "Ave you ever felt a pair as warm and soft as mine?" Oh,
yeah, there that is. That's definitely probably a reference to her
breasts.
Of course, no real breasts can be involved in this
ritual, so it is revealed that the woman has been rubbing two bouncy
slimes on either side of the character's head. Still, it's a hell of a
lot more obvious in this entry of the series what the puff-puff is
meant to symbolize. And it's just brilliant.
The game does
include yet another instance of the puff-puff. Jessica, the party
member best known for her gigantic mammary glands, learns the ability
to perform a puff-puff in the hopes of "putting a huge grin" on the
face of your enemy, making him so enthralled that he misses a turn.
The
best part, however, occurs when an enemy attempts a puff-puff upon
Jessica. If it fails, the game displays the message "But Jessica laughs
triumphantly having won the battles of the bulges." I really wish
there's something witty I could say here to make the effect greater,
but there really isn't. This level of writing in a game really speaks
for itself.
As a bonus, 3D Dot Game Heroes made a reference to the puff-puff. You can see that here. Sort of vanilla, at least when it comes to the full glory of the puff-puff, but at least it's there.
So there's your exhaustive investigation into the puff-puff. If my other two posts hadn't convinced you that Dragon Quest IX is something that you need to have, hopefully this will. Everyone needs a good puff-puff once in a while.
Ashlynn from Dragon Quest VI is staying at the Quester's Rest this week!
Since the game she came from hasn't really been released out of Japan yet (DQVI: Realms of Reverie), her appearance isn't quite as exciting as the other guests... but... she gives you a Dress... Yay...!?
I know you've both pretty much had enough with DQIX for a while...
You both do know that practically every week, with the DQVC channel updates in the game, they've been releasing more and more "Story" Quests to play AFTER you've beaten the game, right?
Just sayin' if you want more DQ, Robio, there's more just sitting there, waiting for you to play!
Either "puff puff" is a Japanese thing, or just a Toriyama thing, because I swear I just read the same thing in the Dragon Ball manga.
But yeah, been playing around with it for a bit. Really enjoying it so far.
Latest guest at the Quester's Rest is Kiryl from Dragon Warrior IV.
Speaking to him nets you his Priestly Robes!
...New Quests have been added as well! The theme of this week's DQVC is Rings (Accessories!) ...Just to let you all know!
Awesome! 1Up just did a Best of 2010 (So Far)... and guess what game was on EVERYONE'S list?
Dragon Quest IX
Justin Haywald, Reviews Editor
It hasn't been out long, and even with my busy schedule, I've already sunk 100 hours into Dragon Quest IX. If any game would be my game of the year, it'd be that one. But then, everyone is calling DQIX their game of the year, and I'd to at least give honorable mention to some of the other titles this year that have sucked up so much of my time.
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Dragon Quest IX
Jeremy Parish, Executive Editor
I've had some good times with 2010's progressive, big-budget console RPGs -- think Mass Effect 2, and even Final Fantasy XIII -- but nothing has sucked me in quite the same way that Dragon Quest IX has. Yeah, it's a pretty old-fashioned game in a lot of ways, a turn-based RPG whose story sometimes struggles to rise above "perfunctory." But as with so many entries in the series, its surface belies its true appeal: Addictive, highly polished, subtly inventive role-playing design. A cooperative, multiplayer, turn-based is such an obvious idea that no one has ever bothered to do it until now. And the online download features, plus the "tag mode" add a compelling reason to keep returning to the game every day.
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Dragon Quest IX
Alice Liang, Assoc. Managing Editor
My favorte game of the year so far has got to be far and away Dragon Quest IX. This is my very first experience with the Dragon Quest series, and after more than 70 hours into the game (and counting!), I can understand some of the fervent adoration out there from fans. I enjoyed creating my own party of four -- being able to customize everything from their size to their hair to their facial expressions -- and the flexible multi-vocation leveling, weapons, and skills systems are fantastically rewarding. On top of that, the game has a charming little story, a crapload of sidequests and downloadable grottos to explore post-game. This has been one of the most all-around appealing games I've had the pleasure of grinding in.
phantom_leo said:Awesome! 1Up just did a Best of 2010 (So Far)... and guess what game was on EVERYONE'S list?
Halo Reach?