robio said:I think I'm ready to start playing another Dragon Quest game again. Does 6 have a release date yet?
Official pricing and release date have not been announced by the publisher.
aspro said:robio said:I think I'm ready to start playing another Dragon Quest game again. Does 6 have a release date yet?Official pricing and release date have not been announced by the publisher.
Well screw the publisher then!
it took 2 years from 5 to 6 in japan so it take that long over seas
i am still waiting for dw 1-3 on the VC
I believe it is going to be the same Nintendo Rep that ran the Best Buy event so it should be okay!
Just a note: It seems like a TON of Story Quests have been added to the DQVC lately, so you may want to check it out!
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It started out kinda rocky, as I arrived at 12:15PM and it was still being set up. Immediately, bad memories of the GameStop event flooded my mind. I was told it wasn't going to start until 1PM... despite what was advertised.
*Blood Pressure rising!*
I had to walk around the mall for 45 minutes or so, which I generally don't enjoy, but there are worse things I could do...
*This was the same mall where I discovered the Black Wii was coming out so...*
Anyway, 1PM rolls around and the event starts. Turns out, it is a Simon Malls run event, including many sponsors, not just Nintendo. Coke was there, some kind of Dermatological Product company, etc... and Nintendo. Apparently, it was a "Back to School in Style" promotional soiree.
General Marketing people were running the event. There were NO Nintendo Reps there AT ALL. This would not normally be sooo bad but...
...anyone remember when I was given Dragon Ball Z: Budokai by a marketing rep after a run, when I was leisurely resting in Washington Square park a year or two ago? She sat on my lap, gave me the game... blah, blah...
Guess who one of the Marketers was for Nintendo...?
...yay...
*Blood Pressure spiking!*
I really just wanted to get the Map and run... Instead I get: "Oh. My. God! You HAVE to let me take a picture with you!" "How have you been?!" "I TOTALLY don't come to malls normally!" " Do you have time to hang out and show me around?"
...what makes it worse: This woman had NOOOO idea what she was doing. Not only did she totally blow the anonymity I was trying to maintain, but guess who had to instruct her and a fair amount of people in the crowd how to set up for and get the map...?
Uh-Huh. Me.
It gets better.
I am canvassing for the Nintendo Agent in the game to get the map and, of course, I am picking up everyone but... BUT ALSO... people are picking up ME. Remember, I have TWO copies of the game. I Canvassed for one as "Phantom." I Canvassed for another as "Leo." I hear from a chubby guy standing with a bunch of people: "Dudes! I think Phantom Leo is here!"
*Yeah. I actually do have a bit of notoriety for more than a few reasons!*
Geek Squad is now on the patrol for me... Between Marketing chick hitting on me and the Nerd Herd hot on my trail, I just barely got out of there with my Super-Secret Identity intact!
All in all, it was TOTALLY worth it though: As I was canvassing, I was able to acquire the following maps:
Malroth (Lv.1) -- The Map the Event was Giving Away
...but also...
Copper Mine of Woe (Lv. 11)
Granite Lair of Bliss (Lv. 17)
Iron Mine of Bliss (Lv. 4)
Granite Cave of Dolour (Lv. 20)
Ruby World of Dread (Lv. 95)
...
...
...
...aaand...
Baramos (Lv. 1) -- THIS was the map given away at E3!!! Someone in the crowd had it and completed it!!! That ALONE totally made all the trouble worth it!
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So. The Dragon Quest IX Tag Events come to a close. I got what I was Questing for, plus some bonus booty (the map, not the Chick!)... and I only had to brave The Infernal Mall of Consumerism (Lv. 97) to do it!
...but the Events are over...
How do I get: Nimzo, The DragonLord, Psaro, Orgodemir, DhoulMagus and Lord Rhapthorne...???
phantom_leo said:Now --THAT-- was a SUCCESSFUL event ! ! !
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That's great! Sadly there's nothing like that around where I live.
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Now Playing: Golden Sun Dark Dawn, God of War Ghost of Sparta, and DKC Returns
you made out like a bandit with all of those maps
and nintendo has was for maps to get out for all they have said that people not going to the events will be able to get the maps later on it will be a download thingie
i do find it funny on how people there know you as phantom leo and hunt you down like a wounded animal
Discussions of faith always seem to make people uncomfortable, as
most participants in such discussions are involuntarily thrust into the
situation. “Hey, can I talk to you for a minute about Jesus?” Not all
of them are religious, like the always awkward “Why don’t you have any
faith in me?” Why do you think we see so few games willing to touch
such a topic unless it’s some JRPG with a world full of inhabitants who
worship the “world tree?”
Amidst all of this, there’s Dragon Quest IX,
a game in which themes of faith -- religious and otherwise -- pervade
each hour spent playing. In fact, this strange DS role-playing game
even takes the theme of faith beyond what the developers intended. For
me, the game had a quite profound and unexpected effect.
Dragon Quest IX
restored my faith in traditional, Japanese-developed RPGs, and the
game’s focus on themes of the restoration of faith had a lot to do with
that. For the first entry in this two-part series, let’s take a
spoiler-free look at why Dragon Quest IX has the power to make you love JRPGs again.
For those readers who have not played Dragon Quest IX and
refuse rather vehemently to consider it due to its status as a JRPG,
this initial part of the discussion may seem written as a letter to you.
In a way, it is. I understand your position. I slogged through hour
after hour of White Knight Chronicles after agreeing to review it, and watching a recent live stream of the game nearly made me slam my pinky toe in a car door.
In fact, does this match up to your own reasons for giving up on
JRPGs? “If the combat system hasn’t already bored you into a coma, the
mission design surely will.” “None of the incredibly boring characters
makes the journey more bearable.” “It forgets the one thing that I love
so much about JRPGs: charm.”
These are all lines taken from my review of White Knight Chronicles, and they perfectly sum up why I’ve been disappointed in the vast majority of JRPGs in the last ten years. I ended up hating Final Fantasy XIII
long before its conclusion for the exact reasons above. Time and again,
I’ve entered into a JRPG experience only to give up after it failed to
capture my attention.
In the current environment of game
design, which sees Japanese developers seeming to lose faith in
themselves and suggesting that they need to be more like Western
developers, it’s easy to see why this is happening. These games are
trying to be something that they aren’t. It’s as if Japanese developers
want to appeal to an image of the Western gamer that is more twisted
and deformed than the figures in a Dali painting.
Because of this, that quality of charm that I mentioned before has
nearly disappeared from RPGs, Japanese or Western. Hell, did anyone
smile while they played Final Fantasy XIII? Aside from the
beautiful introductory cutscene and the incredible music, I found little
to smile about. Frocobo (the chocobo who lives in Sazh’s afro) was
cute, I guess.
Still, no one can call FFXIII a charming
game. Its story has little to no personality. While its characters
aren’t the worst of the recent JRPG releases, they’re not much fun to
spend time with, and their struggles and problems don’t feel
particularly human.
Then there’s the gameplay, which I
initially thought to be a nice way to streamline a game in a genre
where the gameplay feels unnecessarily overcomplicated. After about
fifteen hours, those thoughts were gone. Streamlining, in this case,
meant taking away everything that I enjoy about RPGs: interesting
progression, exploration, and the furtherance of an epic quest.
Again, none of these problems is specific to any one game. Instead,
they represent what appears to be a future design theory that is slowly
killing what used to be my favorite genre. In trying to evolve and meet
the demands of a changing industry, developers are leaving us with
products that aren’t nearly as enjoyable as the games they made fifteen
years ago.
Then there’s the Dragon Quest series, which has somehow continued to get better as the years go by. Dragon Quest VIII
was one of the most traditional RPGs released during the PS2’s life,
yet it was also one of the best. Somehow, without changing the formula
much at all, it managed to provide a much more enjoyable journey than
those games that tried to stir the pot.
Dragon Quest IX
is a similar story. Its turn-based combat doesn’t have any flashy
additions to the typical formula: choose your action from the menu and
wait as the fighting unfolds. On paper, its story sounds pretty basic:
someone wants to destroy the world, and you have to stop it. Aside from
the addition of multiplayer, the game sounds like it does nothing new
at all. And, really, it doesn’t.
Instead, it just does everything well,
which seems to be the major element missing in all of these
evolutionary JRPGs that can’t seem to get anything right. There’s no
value in doing something new if it isn’t any good. New does not
automatically equate to good, and old does not automatically equate to
bad. It’s the adherence to this philosophy that allowed Dragon Quest IX to restore my faith in the genre.
There are a lot of specific things that the game does to achieve this,
and perhaps the most important simple thing is that elusive element:
charm. Our own Jim Sterling said in his review of the game
that it “exudes charm from every pore and reintroduces the concept of
giddy excitement in games with each new step taken.” Indeed, this is one
hell of a charming game, just as the series always has been. It isn’t
afraid to keep those elements that make it this way, including the
ridiculously named monsters like the “Meowgician” and the “Raving
lunatick.” Games nowadays are terrified of being silly. Dragon Quest IX is not.
The charm enters into the fantastic writing as well, with even the
most innocuous of characters adding to the world in some pretty
hilarious ways. For instance, all over the world players find churches
at which to “confess” and save their progress. Most priests are typical
priestly sorts, who save your progress in a very proper manner and
bless you before you’re sent on your merry way.
However, one
of these priests in a random town just happens to be a total bro.
Approach his altar and hear his holy words such as “Yo! Man, I am
choked up! My eyes are filled with water. The words of the Almighty
have spread far across the plains. Word! Perhaps you will open your ears
to His words too. For sure they will help you in the sweet times and
the wack.” Word, indeed.
It’s stupid, but it’s the most
charming kind of stupid. You can’t help but smile as you come across
this dude and hear his most righteous rap, and he’s just some
copy-paste priest character model hanging out in a cave! Things like
this make for a rich world that is far more fun to inhabit for the
often extended running time on an RPG.
And while the game
eventually tells the story of a group of adventurers saving the world,
its initial adventures are far more rich and original. You play as a
Celestrian—essentially a guardian angel—who can travel to the world
below and perform good deeds for people, though they cannot see or
interact with you at all. It’s actually a very startling beginning;
RPGs always put us right in the spotlight, but the first time you help
someone in DQIX, half of the people don’t even believe it.
As you travel and continue to help the world’s populace, you’ll come
across some pretty amazing situations involving incredibly rich and
original characters, and their stories are actually far more human and
emotional than you’ll find in the typical overwrought RPG story. You
won’t find every other character crying for stupid reasons in this game.
The emotion is left up to the situations themselves and the player’s
understanding of them.
The game is initially set up as a series of short stories that the
player participates in—you’re not actually aware of the overarching
“save the world” plot until late into the game. For instance, there’s a
quest near the middle of the game to assist a town that has been
ravaged by a terrible sickness. A man’s daughter has fallen ill, and
the man has locked himself away in order to find the cure. I won’t
spoil it here, but it doesn’t exactly turn out like most RPG quests do.
Other quests involve finding a man who has recreated an entire town in
stone and a woman whose unique powers allow her to control a monster
fish, compelling it to provide the townspeople with food.
The
point here is that you’ll actually get invested in each town and each
set of characters you come across. Even in this very traditional RPG,
quests are set up so that you don’t feel like you’re doing the same
useless tasks over and over again that have some loose, unstated
connection to “helping.” Your voiceless character and your three
voiceless companions enter into these stories and leave as quickly as
you came, but the effects are lasting not only for the town and its
inhabitants but also for you as a player.
What Dragon Quest IX
really proves to me is that a game can achieve a sense of JRPG whimsy
and tell rich stories at the same time without resorting to a bunch of
melodramatic blubbering. That sentence there really sums up why Dragon Quest IX
gives me hope that there are still people out there who love making
good JRPGs the right way, capturing everything that we loved about the
genre in the first place. It truly restored my faith.
It’s strangely coincidental that DQIX
achieved this, since it is a game in which the theme of restoring
faith is so prevalent from start to finish. I’m going to take a good
look into the story of DQIX and how this theme is used in the second part of this series, so stay tuned. In the meantime, go play Dragon Quest IX or, as bro priest would say, "go forth and have your faith restored in a totally radical way, homie."
sadly jrpgs are dieing in n/a really bad i don't know the reason maybe americans wan to support wrpgs better or maybe they are just getting shorter attention spans and inless hacking away with a sword or shooting with a gun non stop its called to boring and it seems to be slowy spreeding to japan they still love the games it seems like every big name jrpg over there sells at least a million copies
but dq9 is a brakethro and brilliant and a life saver for jrpg games even that its no real different from normal dq formula it did add stuff in it that this gen of game players like
Same stickers as last event.
At Gamestop they were giving out solid blue t-shirts with a white outlined slime on them.
At Best Buy they were giving out: