NSMB Super Guide details
Pioneering game mode: Wii demo play gets a new name
kotaku.com impressions news
gamingeek
Rocket Knight adventure is back!
Made by Climax, coming to PSN/XBLA and Steam
1up.com news
gamingeek
LBP PSP coming to US next month
Sony UK targeting "similar time frame".
eurogamer.net news
Iga_Bobovic
NCsoft addresses Aion server issues
"The rhino is upon us," says top dog.
eurogamer.net news
Iga_Bobovic
PSPgo nudges hardware up 120 per cent
Performed to expectations, says Sony.
eurogamer.net news
Iga_Bobovic
Getaway, Eight Days were halfway there
And not canned. Sony living on a prayer?
eurogamer.net news
Iga_Bobovic
Nintendo clamps down on sales of R4
Encourages gamers to grass up sellers.
eurogamer.net news
Iga_Bobovic
Venezuela to outlaw violent video games
and thus all of the country's problems ended
google.com news
robio
Beyond Good and Evil retrospective
remain in the minds of those who remember their time at Jade’s side with pride, satisfaction and, perhaps, just the tiniest touch of boyish infatuation.
edge-online.com
gamingeek
Monster Hunter 3
Consideirng removing fee and adding wii speak for western release
kotaku.com.au news
Foolz
First look at guitar hero van halen
Literally. There's just a pic of the CD and box.
kotaku.com.au media
Foolz
Sony says it's best if they win the console wars
and that Nintendo doesn't take enough risks
gonintendo.com news
Ravenprose
Nintendo Minute: 10.06.09
only two first-party Wii games from now until the end of the year?
ign.com
gamingeek
Christmas Carol being developed by Charles Cecil
For Disney. Details inside
1up.com impressions news
gamingeek
Activision did not want modern warfare
They held Infinity ward back and kept them away from consoles
computerandvideogames.com news
gamingeek
Dead Space Extraction Game zone review
"It successfully takes every element that made the original work and presents it in a new and exciting way that perfectly realizes the strengths of its platform."
gamezone.com impressions
gamingeek
Call of Duty trademarked for film
Well, maybe we'll get another District 9 out of it I suppose.
gamespot.com news
Foolz
Tell Capcom how you want RE5 Alternative version
On-rails, on-rails, on-rails, on-rails
kotaku.com.au news
Foolz
Ausssie Game industry still growing
Yet still not producing anything even close to the quality of Freedom Force
kotaku.com.au editorial news
Foolz
New Super Mario Bros. Wii IGN Hands-on
Finally! A bit of playtime with the single player component! Check out some new tidbits in our write-up.
ign.com impressions
Iga_Bobovic
Sarah Palin signed 360 on eBay for $1.1 milllion
if this gets sold I'm killing myself - love Robio
nydailynews.com news
robio
Update your Twitter and Facebook on the 360
in case you're a tool and need to do so
pcworld.com news
robio
Atlus ready to make the jump to HD systems
Atlus is hiring - good sign for the PS3
escapistmagazine.com news
robio
Call of Duty MW REFLEX Wii interview
" this is a full, 100% complete version of Modern Warfare"
officialnintendomagazine.co.uk
gamingeek
Critical Reception: Atlus/From Software's Demon's
This week's edition of Critical Reception examines online reaction to the PlayStation 3-exclusive dungeon crawler Demon's Souls
gamasutra.com editorial
gamingeek
Visceral's Jack the Ripper game
Rumoured info: taking the viewpoint that Jack the Ripper was actually a good guy
destructoid.com editorial news
gamingeek
Nintendo canned Overkill developers game
But Headstrong are making another Wii game
tumblr.com news
gamingeek
Magna Carta 2 Hands On
Amazing RPG returns, hopefully w/ better voice acting.
gamespot.com news
aspro
Gay Tony achievements
No DVDA achievement? Lame, but i suppose it makes sense.
kotaku.com.au editorial news
Foolz
Biblical Striptease Game
Do you really need a description? The Virgin Mary looks even better in HD.
kotaku.com.au editorial news
Foolz
Valve to resubmit 2 Left 4 Dead Versions to the OF
Unconfirmed whether or not one of the versions will just be the original. But tha'ts unlikely given that they already tried that.
gamespot.com news
Foolz
David Bowie To Be Featured in LEGO Rock Band
Hopefully this does not become another Cobain fiasco
ign.com news
Ellyoda
Lawsuit Filed Over PS3 Firmware 3.0 Problems
PlayStation 3: Latest update damaged consoles, Blu-ray drives, lawsuit claims.
ign.com news
Ellyoda
PopCap Games Secures $22.5 Million Investment
Investment led by Meritech, includes angel investors Larry Bowman and John McCaw.
ign.com news
Ellyoda
Monolith Does Super Robo
Xenosaga and Disaster developer working with Namco Bandai on next Super Robot Taisen.
ign.com news
Ellyoda
Activision Unveils Full DJ Hero Set List
Vanilla Ice vs. MC Hammer? This is truly epic.
ign.com news
Ellyoda
Metal Slug Returns on PSP
New entry promises PSP-level visuals and ad-hoc play.
ign.com media news
Ellyoda
Retro Studios didn't accept Hyper Mode
It took Tanabe a year to convince them
officialnintendomagazine.co.uk news
gamingeek
Capcom Resident Evil T-Shirts up for sale
Ever wanted to pretend you were in the R.P.D?
capcom-unity.com news
gamingeek
Two pound dumbbells for your wii-remote
Now people might have a point when they say waggle is tiring
kotaku.com.au news
Foolz
U2 Reconsiders Rock Band project
The day we have a 40 minute discussion on it on the podcast is the day I leave. Foolz
gamespot.com news
Foolz
Left 4 Dead 2 classified in Australia
Sans decapitations and dismemberments, as opposed to its original form where you could sans body parts
gamespot.com news
Foolz
The Press Room Episode #31
Podcast of the Podcast: The Podcastening
thevgpress.com editorial impressions media news
Ellyoda
Oddworld "Oddbox" revealed, Digital Distro info
Strangers Wrath & Munch's Oddyssey coming to PC. FINALLY.
bitmob.com news
darthhomer
18 pics of Final Fantasy XIV
Mostly cutscenes but a couple of gameplay pics
gfdata.de media
gamingeek
COP The recruit NL impressions
"thoroughly impressed at what the developers had managed to squeeze out of the DS"
nintendolife.com impressions
gamingeek
Tales of Graces downloadable content confirmed
Also has DSiWare minigame
andriasang.com impressions
gamingeek
LostWinds: Winter of the Melodias [UK] review
IGN 9.1 "one of the best Wii games full stop."
ign.com impressions
gamingeek
Rabbids Go Home IGN preview
"Rabbids Go Home could be a very rewarding adventure for Wii owners when it hits store shelves next month. "
ign.com impressions
gamingeek
Japanese hardware sales - Sept. 28th
Wii price cut sees it level pegging with PS3 slim
gonintendo.com
gamingeek
Wii version of NBA2k10 is same as PS3/360 minus co
sure, but will it be post-patch?
gonintendo.com editorial news
Foolz
Eminen/Jay-Z DJ Hero tracks revealed
Rain Man is strangely absent
gonintendo.com impressions news
Foolz
Star Wars Clone Wars: Republic Heroes GS Review
4.5 "great VA, great production values" (that parts a joke btw. It sucks all around.)
gamespot.com impressions
Foolz
Star Wars the Clone Wars: Republic Heroes
Take a look at the voiceovers and production values
gametrailers.com media
Foolz
Brutal Legend vs The Competition Doc
Never-before-seen footage of a secret strategy meeting with Jack Black and Tim Schafer
gametrailers.com media
Foolz
Resident Evil: Darkside Chronicles
Boss battles and other gameplay
gametrailers.com impressions media
Foolz
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*crickets*
World's Best Companies 2009
The 40 names making the list, compiled by A.T. Kearney for BusinessWeek, are thriving in the recession and preparing for beyond
Any athlete will tell you that the time to train is in dismal weather, not on perfect, sun-drenched days. If you want to excel at the best of times, it seems, you need to be prepared for the worst.
Companies are little different. So as the economic outlook brightens, those that have worked hard to survive the tough times of the past year are best prepared to seize new opportunities. It is these enterprises that have risen to the top of the World's Best Companies/Global Top 40 list, compiled for BusinessWeek by management consulting firm A.T. Kearney.
What are some traits of the World's Best Companies? A commitment to innovation, diversified portfolios, aggressive expansion, strong leadership, and a clear vision for the future. "In an environment of continuous disruptive change, companies that have rigorous strategic planning initiatives that allow them to see over the horizon…are far more likely to win than those that make it up as they go along," says Paul Laudicina, chairman of A.T. Kearney.
To create the list, A.T. Kearney examined the 2,500 largest publicly listed companies in the world. Kearney's team singled out those with a minimum of $10 billion in sales in 2008, at least 25% of which came from outside the company's home region. It then ranked the companies on their sales growth and value creation—the rise of market capitalization after subtracting any increase in capital—over the past five years. This year, the list expanded to 40 companies from the 25 Kearney ranked in the past.
Thriving Industries
The top 40 come from 18 countries and industries ranging from chemicals and contracting to software and shipbuilding. But three groups stand out. There are six technology and telecommunications enterprises that have tapped into continuing demand for mobile-phone service and new digital hardware and services. The eight heavy-industry and engineering outfits performed well as infrastructure spending started to bounce back. Finally, companies in sectors tied to the commodities boom of recent years have in many cases continued to prosper, though their ranks have been thinned considerably.
Japanese electronics maker Nintendo (7974.T) claims the No. 1 spot this year. Its sales have risen 36% annually over the past five years, while its value growth averaged 38%. Despite the hard times of the past year, Nintendo's continued emphasis on innovation has helped the company develop must-haves such as the DS handheld game machine and the Wii console, which outsold rival offerings from Sony (SNE) and Microsoft (MSFT). Nintendo's strategy is emblematic of the tech companies on the list. Like Nintendo, American technology giants Google (GOOG) (No. 2), Apple (AAPL) (No. 3), and Amazon.com (AMZN) (No. 17) have continued to invest heavily in innovation, commanding large market share with new products even as consumer spending and confidence have declined sharply.
What they are doing is incredible. When you look at the earnings of companies Nintendo is so far and ahead of everyone else its as if they know some secret that other companies do not. Will it last, who knows, they fell before after being on top so it could happen again. Their gamble paid off, congrats to them.
That looks awesome.
About the Epic Mickey platform choice
Apparently the gameplay is to paint and delete parts of the levels. So in this case it makes sense to put it on the Wii. So saying you want it on the 360/PS3 is like saying you want Zack and Wiki, Bloomblox, Trauma Center on the 360/PS3.
The Wii has also shown that cartoony platformers sell well on the system. De Blob which is a new IP has sold very well on the Wii. Mickey is not a new mascot, but a well known character. Plus there should be some cross-over appeal to the 8 million people that brought Galaxy. The chances are that if you like Mario you would like Mickey.
The only thing that does not make any sense is that GI got the exclusive and not Nintendo Power.
Not Bad.
Re: MS bringing out a N-wireless adaptor for $100. How can they have their heads that far up their asses? How can a company with the leading online stategy continue to charge a benji for a wi-fi adaptor?
____
As for Acivision and band Hero, "Band Hero differentiates itself via a focus on pop and mainstream music, featuring a mix of timeless favorites and recent hits, plus licensed artist avatars and a nod to our current celebrity-crazed culture."
Well, I can't say I'm dissapointed with them, this is exactly what I expected. So look forward to singing along to such classics as this with the next Band Hero:
Nic Nack Paddy Whack For the Win.
___
THIS IS (or at least has the small potentional to be) BIG FUCKING NEWS.
http://www.kotaku.com.au/2009/10/ftc-ruling-might-affect-video-game-reviews/
A unanimous ruling by the Federal Trade Commission today would update truth-in-advertising language to require the disclosure of “material connections”—hint, hint “cash or an in-kind payment to review a product”—by the recipient of such considerations.
I sort of agree with Pachter (shameful I know!)
Well, firstly we didn't know, still dont know for 100% that it uses these paintbrush controls, yeah mickey has a paintbrush in his hand I know. But Okami was on PS2 and used analogue sticks. Plus now the other systems have motion control devices which can do similar things. And the attractiveness of putting a game out on 3 platforms vs 1 (Wii) makes it a lucrative choice for a big franchise material.
The only thing I can think of is that this game has been in the works for years when Wii was at its height of popularity and is hitting by say summer next year.
Please don't speak of Okami. A game that had so awesome paintbrush controls you had to pause the motherfucking game to use it. Don't compare it to Okami, compare it to Galaxy, compare it to LostWinds, compare it to Max and the Magic Marker, compare it to Icarian. See those games would idiotic and perhaps impossible on a dual analog.
Don't put Natal in the same category as Wiimote and the Wand. They are totally different.
GG, the Balance Board has sold almost PS3 numbers, but yet there are few games using it and even less using it exclusively. How many games besides Guitar Hero and Rock Band uses plastic instruments? What makes you think Natal and the Wand will have the same success? I bet they won't even have a fraction of the success of Wii Fit. So in this case it is not attractive to put a game the HD consoles.
And the 360 has bad reputation when it comes to cartoony games. Banjo and Viva Pinata did not sell well at all. Let's not forget that the prejudice the Wii has works both ways. In this case it works for the Wii instead of against it.
And yes I know that the paintbrush controls is not 100% confirmed. But that's why I said apparently.
Did some updates.
Sony and MS want to push their new devices in a big way and publishers want to put content out there on those platforms. It's also easier to port a Wii graphics level game to a next gen console than vice versa. Red Steel 2 was made as a motionplus exclusive before Wii Sports resort launched, same for the sports games. There was no guarantee of success and in the case of the sports games they had alternative control methods, so any version of Mickey on other consoles could do the same.
You're presuming that the IR control will be as smooth and effortless as Max and the magic marker. I'm assuming that in a 3-D where its not as easy to be so free and easy with IR painting, Okami style painting is the more likely outcome.
Ahh, no. You don't expect Microsoft and Sony to say: "Well we are just doing this to get our feet wet and get ready for next gen."? Of course they are saying that, but let's see what we have now.
Natal: The Price?
Release date?
Games?
Oh and let's not talk about Sony, they are making shit up as they go along. Well we have an eyetoy camera, oh let's make a wand. Oh we need to control the character somehow.
*looks at Neogaf
Brilliant we will use the Dualshock.
And about publishers they always support anyone. Was Kojima supposed to make Project S with Suda? What happened to that?
All signs point to controllers flopping. I think they are making them to test out motion control, so they are not left behind the next generation.
True, when talking about 3D graphics. 2d you have to redraw.
Ahh, yeah but the difference is that you can add a motionplus for €10 extra. A huge difference to the other devices.
But why are we talking about WM+? The wiimote is sufficient for painting stuff, like all the games I mentioned before have shown. And guess which controller is included with every single Wii?
Okami was 3D, but the painting sure as hell was not. Remember in Galaxy, some starbits were in pretty complex patterns (mushrooms, spirals, stars)? Or remember the snow level where you have to wipe the snow while walking through it? You could easily do the same control with painting. I see no problems using IR painting controls in 3D, sure it is more complex for the computer, because if you go up, does it interpret it as going forward into the horizon or straight up? But is should be doable.
Project S was just a radio play, SUDA said that in a recent interview.
I dont think that either company is getting feet wet for the next generation as each have stated that they want their consoles to last another 5 years or so. MS said that Natal IS the new console and Sony want to bleed PS3 for all its worth considering their investment and lower early sales and now rising higher ones.
Motionplus exclusive games, yeah some bundles are cheaper but the invidual unit is £15 which isn't cheap.
You're kinda of saying that because Natal and the newly code named Sphere controllers have no install base, they are instant failure. It takes time to build an install base and if no one every tries to make games for the devices they are certain to fail.
The best you can do is have games which can utilise new devices, but do not require them. Like GTA DS can be done on PSP or Silent Hill Shattered Memories on PSP.
Sure, but that means dumbing games down. No way that an analog stick is as fast or accurate as IR.
So this brings us back full circle, if you want to make a game that is about painting it makes sense to put it on the Wii. The 360 has a bad reputation with respect to "kiddy" games. And Natal, well Natal is marketed as a no controller solution, so unless Mickey is a Kirby clone it will not work on Natal.
And you honestly don't expect them to support the 360/PS3 motion controllers when they have zero I repeat zero install base as of now? They won't take the risk. How do I know that? The best way to predict future movement is to look at the past. Developers have not supported the balance board, heck some western developers are not supporting the Wii at all.
Sure you could make a multi-platform with motion control only as an option, but you will have to change the game significantly for that. Heck why not make a PS2, PSP version too? That would make more sense that a 360/PS3 version.
So in short if you really want to make a game where painting quickly and accurately (yeah I know an assumption) is important it makes sense to put it on the Wii. And if, because of the accurate painting, it is impossible to do with dual analog, it makes sense to make it a Wii exclusive.
I dont like the phrase dumbing down. Games can be done on most platforms with tweaking here and there. You see how I argue for versions of multiplatform titles on Wii like RE5? Well I will do the same for games that can be done on HD systems too.
The painting idea most probably came about because of the platform choice, not neccesarily because they wanted to make a painting game. If they had chosen to make it a multiplatform game from the off then its likely that it would be a more straightforward platformer. I don't think this games kiddy nature would matter much to 360 owners. For a start its Micky Mouse, who is a decades old, well know character, secondly the concept is dark epic mickey, from the artwork you can see that this is no ordinary cheery platformer.
Natal may be marketed as controller free but they've already said that games can work with a controller and Natal. If its a painting game and the painting isn't neccesarily needed to be fluid and fast and simultaneous with other controls you could just use a 360 pad, then take your right hand off the controller and paint with your hand when needed.
I do expect developers to support motion on those systems with ZERO install base because if every developer took that attitude you would have no games whatsoever that support it. The balance board is a very different input device, you can lean with it. So its supporting every snowboard and skateboard game from now till the end of the machines life guaranteed. What else do you suppose developers would integrate it for? Even the new super monkey ball will have tilt controls with the remote, like we ski had normal controller controls too.
I agree that if the developers are lazy it would make more sense to put it out on PSP and PS2, but I try and remain optimistic. I hope that this game will have sumptous presentation and if its heavily stylised then there isn't much reason why it couldn't theoretically be rezzed up for other platforms.
So in short if they want to make a dark micky mouse game where painting is a mechanic, yet not demanding and simultaneous, they can do a version on whatever platform they should choose to.
i agree i was looking forward to seeing more new projects as well. having said that though i still think the wiiware platform still looks very fresh and exciting and i see myself buying the majority of those games.
and cave story's absence is suspicious
___
Listen to Wu-Tang and watch Kung-Fu
Actually it was there. I didn't realize it (because I didn't read the very first line), but this article was from a show last month. Cave Story was there along with 3 dozen other games, along with an equal number of DSiWare games. For some reason Eurogamer only mentioned a fraction of them in their write-up. The full list of games shown off at this show is here.
My guess is Cavestory has been covered on a pretty frequent basis this year, so they tried to focus on other games that have only received sporadic coverage or ones that have only recently had big updates.
Yeah and you were wrong then and you are wrong now. Well at least you are consistent.
Actually according to gaf Warren Spector is a big Wii fan and he wanted to do something with gaming design wise. So it could have been a painting game and then they got Mickey's license.
Yeah, but the Wiimote can mimic some of the Balance Board's functions. There's however a big difference between Dualshock and Peniswand in functionality. And we need a Silver Surfer game.
To make the game possible for all consoles the levels would had to made with dumbed down mechanic in mind. This means if you want to have a simultaneous Wii/360/PS3 release all versions would have to be designed for the lowest denominator. In other words the graphics would be horrible compared to other 360/PS3 games and the controls and level design would not make full use of the Wii. A better option is to make two separate games, where the 360/PS3 version would be a more traditional platformer.
Also the painting controls could be the games unique selling point, look at Max and the Magic Marker. The fact that you can do these things simultaneously is one of the features of the game. With this feature it stands outside of the crowd. Making a more traditional platformer would mean that you can reach a larger user base, but the danger is that you lose your unique selling point and get lost in the crowd.
So in short the Wii and the HD consoles are different beast that require different kind of software. Look at Square, Wii get's Crystal Bearers and PS3/360 get's FFXIII. The HD consoles get Soul Calibur 4 super busty edition and the Wii gets Bushido Blade motionplus edition (okay I made this one up, Square make it now)
good call. i forgot that was a list of eurogamer highlights
___
Listen to Wu-Tang and watch Kung-Fu
For the record, Bushido Blade M+ would be the greatest game ever.
"You can't really compare the number of stages as they're all different sizes, but in terms of playtime it's easily twice the size [of the original]." - Hitoshi Yamagami, project director at Nintendo
So it's going to be two hours long now?
Wow! A Boy and His
SploogeBlob took me a little bit by surprise!(1) I had no idea it was coming so soon (10/14)!
(2) I thought originally it was announced for WiiWare. I just saw it on GameStop.Com.
Looks nice! Anyone interested?