E3: Telltale's Tales of Monkey Island video
Episodic series for PC and WiiWare.
eurogamer.net
Iga_Bobovic
Halo: Reach Announced
Bungie's new game will take players through the fall of humanity's main colony.
ign.com
Iga_Bobovic
E3 2009: Halo 3 ODST Demoed
New information and gameplay elements revealed. The pistol is back!
ign.com
Iga_Bobovic
Swords and Soldiers Eurogamer review
"a riotous experience, bursting with visual character "
eurogamer.net
gamingeek
Sony exec plans to turn around its games division
through cost-cutting and expansion
gamesindustry.biz
gamingeek
E3 2009: I've Played Natal and it Works
Hands-on... or is it body-on...? Maybe body-off? Whatever, Burnout and Ricochet use it and it works.
ign.com
Iga_Bobovic
E3 2009: James Cameron Interview
The legendary director talks with IGN about Avatar.
ign.com
Iga_Bobovic
Fat Princess Coming to PSP
A version of the PSN multiplayer combat game coming to PSP.
ign.com
Iga_Bobovic
E3 2009: Gran Turismo PSP Announced
The legendary console racing franchise goes portable this October.
ign.com
Iga_Bobovic
Metal Gear Solid: Peace Walker Revealed For PSP
True Metal Gear Solid sequal coming to Sony's revitalized handeld.
ign.com
Iga_Bobovic
Knights in the Nightmare IGN Review
DS's deepest strategy game is also one of its most complete packages to date. 8.8
ign.com
Iga_Bobovic
E3 2009: New Super Mario Bros Wii Announced
Multiplayer competitive Mario coming to the Wii.
ign.com
Iga_Bobovic
E3 2009: Metroid: Other M Unveiled
The folks behind Ninja Gaiden give you the megaton you wanted.
ign.com
Iga_Bobovic
Metroid Other M 1up Interview
Takes place between Super and Fusion, will have Adam in it, action and exploration are in
1up.com
Iga_Bobovic
Retro Studios helped out with Red Steel 2
Interview with creative director here
nintendolife.com
gamingeek
E3: MS execs: Natal not derived from 3DV
Plus: Xbox 360 to go some until 2015.
eurogamer.net
Iga_Bobovic
Supreme Commander 2 IGN First Look
Command your robotic armies to glory once again.
ign.com
Iga_Bobovic
Halo 3: ODST Campaign First Look
An open world non-linear Halo. That can't be right, can it?
ign.com
Iga_Bobovic
Mass Effect 2 IGN Preview
Shepard isn't dead. That doesn't mean he'll stay that way.
ign.com
Iga_Bobovic
Bayonetta IGN Hands-On
Checking out Platinum Games' stylish, bizarre action title.
ign.com
Iga_Bobovic
Konami To Confirm Metal Gear Solid: Rising PS3 Tom
Press conference might deliver the news PS3 owners want.
ign.com
Iga_Bobovic
Ratchet and Clank Future IGN hands-on
Your favorite weapon-wielding fuzzball returns.
ign.com
Iga_Bobovic
God of War III IGN Hands-on
Kratos brings the battle straight to the gods, and it is good
ign.com
Iga_Bobovic
Gran Turismo PSP IGN Hands-on
Polyphony's portable racer returns to the limelight.
ign.com
Iga_Bobovic
Spirit Tracks' Trains Get Multiple Conductors
Miyamoto confirms in his roundtable discussion that Link's not adventuring alone.
ign.com
Iga_Bobovic
Professor Layton 2 IGN Hands-on
You can thank Lisa Kudrow for his return. Probably.
ign.com
Iga_Bobovic
Mario & Luigi: Bowser's Inside Story IGN Hands
The third Mario & Luigi RPG gives the awesome bad guy a starring role.
ign.com
Iga_Bobovic
The Legend of Zelda: Spirit Tracks IGN Hands-on
The game announced at GDC is fully playable at E3.
ign.com
Iga_Bobovic
Red Steel 2 Nintendolife preview
plenty of destructible elements and bullet tracers.
nintendolife.com
gamingeek
Munchables first review
"fun, content, originality, personality, and replay value."
blogspot.com
gamingeek
Zelda set for 2010 release
Uses motionplus, far into development
computerandvideogames.com
gamingeek
Dragon Age: Origins - Sex and the Single Gray
BioWare shows off the consequences of sleeping around.
ign.com
Iga_Bobovic
Metroid Other M Update
Interview: Director Yoshio Sakamoto says the game will be the ultimate Metroid experience. Also, Metroid Dread live
ign.com
Iga_Bobovic
E3 2009: What Happened to Link's Sword?
Shigeru Miyamoto says the next Wii Zelda will see an even older Link... and could he be minus a sword?
ign.com
Iga_Bobovic
Smash Bros Online Service Ending June 30th
the current service that accepts user-generated snapshots, stage designs, and replay data will no longer be available
kotaku.com
darthhomer
Games TM 84 Scores, etc.
Punch-Out, Sims 3, Infamous, Zeno Clash, Excitebots reviewed
neogaf.com
Iga_Bobovic
E3: Microsoft's John Schappert
On digital downloads, exclusives and Natal.
eurogamer.net
Iga_Bobovic
E3 2009: Global Agenda IGN Preview
IGN checks in with the alpha version of this action based MMO.
ign.com
Iga_Bobovic
E3 2009: Rise of Flight IGN Preview
NeoQB resurrects the First World War flight simulator.
ign.com
Iga_Bobovic
E3 2009: Parabellum IGN Hands-on
This free, online shooter is shaping up very nicely.
ign.com
Iga_Bobovic
E3 2009: Dark Void IGN Hands-on
Delve into Capcom's rocket-propelled thrill ride.
ign.com
Iga_Bobovic
E3 2009: IGN PC Wrap-up
Our final thoughts, and the 10 most significant PC games of the show.
ign.com
Iga_Bobovic
Sackboy of the Colossus
LittleBigPlanet is about to step into the shadowy world of Ico.
ign.com
Iga_Bobovic
E3 2009: Half-Minute Hero First Look
Holy crap; Greg just found his game of the show.
ign.com
Iga_Bobovic
E3 2009: IGN Hands-On Glory of Heracles
Kid Icarus might still be a no-show, but that's not stopping Nintendo from revisiting Greek mythology anyway.
ign.com
Iga_Bobovic
E3 2009: Scribblenauts IGN Hands-on
I became a believer the second I wrote "keyboard cat."
ign.com
Iga_Bobovic
E3 2009: Nintendo Sees No Reason for Wii HD
Iwata says no plans for high definition iteration of console.
ign.com
Iga_Bobovic
E3 2009: Flip's Twisted World Hands-On
Majesco hopes Flip will tide you over until Mario Galaxy 2.
ign.com
Iga_Bobovic
Dragon Age: Origins E3 09: Director Interview
Are there actually dragons in Dragon Age?
gametrailers.com
Iga_Bobovic
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*crickets*
So is the 360 MG a Raiden game. Maybe the PS3 one will be a BB game.
I bet Miyamoto will show up after all.
I posted some Red Steel news above. The game looks amazing!
I just watched the video walkthroughs, which are around 14 minutes long each(basically the same video; one with dev commentary, and the other without).
The dev commented that there are several bounding-box control settings. IGN expands upon that in their text hand-on preview:
"At any time before or in-game, you can semi-customize your controls between three different options: beginner (huge bounding box; drag the screen to turn); standard (the dead zone is a little tighter) and expert (feels exactly like Metroid Prime 3's advanced setup). On expert, the infrared pointer feels almost right in the same way that Retro's title does. Games like Medal of Honor Heroes 2 and more recently The Conduit harness more customizable control schemes, but don't worry because the developer admitted to me that it looked at High Voltage's shooter as the new control benchmark and as a result, Red Steel will boast a fully customizable scheme -- bounding box, turn sensitivity and all. These customization options were omitted from the E3 build to keep players from fiddling and instead stay them focused on shooting and slicing." --Matt C. IGN Wii.
I really like how you are constantly switching between your gun and sword during a fight: run toward a guy while shooting, quickly switch to your sword and slash him a few times, and then dash backward and shoot him in the head. Just awesome!
Shooting doors open! It's like Metroid Prime. Heck it bears more resemblance to Prime than RS!
Seriosuly though it really is looking great.
Yeah, I thought the same thing when I saw that.
agreed that it looks awesome. the colour pallete and style in that screenshot reminds me of another ubi game, the recent prince of persia which i always thought looked pretty amazing. if it plays anything like MP3 then it could be something really special. i also can't help but like how it's a single player game focused on just that
___
Listen to Wu-Tang and watch Kung-Fu
Yeah, it seems this can be the Wii's superhero game, like inFamous on the PS3 and Prototype on the rest. There is really a Zelda, Fable vibe coming out of it. The english voices suck though, please let there be Japanese voices too.
Wat??
Voice acting sucks ballz though. Does looks great, apart from some assy textures here and there. It has that swashbuckling vibe about it and the Han Solo type character. They need to just get the guy who does Indy voices for games to play him.
Red Steel 2 looks good, must go read/watch this stuff.
EA Sports active, 600'000 in two weeks?
The world is ending, THQ is right.
and it's all our very own steel's fault.
for shame
___
Listen to Wu-Tang and watch Kung-Fu
That fat, lying bastard.
"It's for my wife"
Lay off the pork pies fatty!
OMG
Ubi is planning an eight-to-twelve-hour game with Red Steel 2 and the title has shot up like a bullet to the top tier of my most wanted list. The developer seems to have taken note of all the complaints surrounding the first game, started fresh with a stunning new engine and incorporated MotionPlus support for truly engaging sword combat. Asked why readers like you should be so excited, Vandenberghe's honest enthusiasm was hard to miss. "This is the game that will finally give you first-person sword-fighting the way you wanted it, man," he said. "And I'm absolutely delighted to be able to say that and feel like it's not bullsh%@! If you like swords, this is the game for you."
HOLY SHIT, I'm literally just watching the bit where he's dragged along the desert and into the city. All of that is realtime according to the commentary?
EDIT:
Oh you could see the fade out, uses assets probably.
Wow, check out the new stuff in the thread:
http://thevgpress.com/forumtopics/red-steel-2-revealed-a-futuristic-western-ign-blowout--page-6_160_6.html
No More Heroes 2
IGN: We love the No More Heroes 2: Desperate Struggle trailer. Tell us about the storyline in the game this time around.
Suda 51: Thank you. NMH2 picks up three years after the events of the original game. Travis lives in his same motel room, but Santa Destroy has changed and the city has been overtaken by an industrial conglomerate. Travis finds out about a terrible tragedy that shakes him up. His thirst for revenge pushes him to once again fight his way to the top of the UAA (United Assassins Association) rankings.
IGN: How has combat changed and improved for this sequel?
Suda 51: The sword system will remain consistent with that of NMH1, with improved accuracy. Travis can fight with a beam katana in each hand in NMH2. Having 2 katanas will certainly make him more dangerous and have an impact on the gameplay.
IGN: Are you using Wii MotionPlus at all for swordplay?
Suda 51: We'd surely like to.
IGN: Travis can dual-wield weapons now. How does that work?
Suda 51: That is correct. It is too early to discuss how exactly it will work at this time. It is safe to say that having two swords makes Travis much more of a deadly fighter.
IGN: In the first game, Travis had a bunch of wrestling moves. That's obviously something you love. How have you expanded the melee combat system for Desperate Struggle?
Suda 51: Expect some really cool new wrestling moves in NMH2. You will hear more about this later on.
IGN: How has the open world changed or been enhanced over the first game?
Suda 51: Rest assured that the city of Santa Destroy has been much improved and will offer you many more interesting opportunities. Sorry but I can't discuss the details yet, you will find out more about this soon.
IGN: What would you say is the biggest difference between Desperate Struggle and the first game?
Suda 51: The story will be much more deeper and the overall volume of the game is bigger. Everything that you liked in the first one is back and even better. There are also many cool new additions to the game that you will learn more about in the near future.
IGN: How have you enhanced the graphics over the first title?
Suda 51: We certainly think the graphics are better, you can be the judge.
IGN: Desperate Struggle seems like a bigger game than the first. How many assassins do you have to kill this time around?
Suda 51: NMH2 is definitely on a far bigger scale than the first. It's too soon to say too much, but expect a lot more boss battles this time.
IGN: Will the game be as violent as the first, or more violent?
Suda 51: As with the first game, it will be a mature game in the US.
IGN: Any final words for those eagerly anticipating the game?
Suda 51: Travis strikes back! Look forward to some old favorites returning along with some other really cool surprises!
Wii gets its own Project Natal? Co-developed by Nintendo?
Ubisoft Reveals Camera-Assisted 'Your Shape' for Wii
New fitness game bringing new camera peripheral to Nintendo's console.
By Kris Pigna, 06/01/2009
If you recently scanned your living room and concluding it needs one more Wii peripheral, here it is: During their E3 press conference, Ubisoft announced Your Shape, a new fitness game for the Wii. But more interesting than the game itself is how you "play" it -- with a new Wii camera peripheral that reads your body positioning.
Evidently Ubisoft worked closely with Nintendo to develop the camera, which reads your body shape, and tracks whether you're performing exercises properly. It seems very similar to a PlayStation Eye game, and even sort of reminiscent to Microsoft's big Project Natal reveal earlier today. But this camera raises a lot of interesting questions that weren't answered: It's not clear whether this camera is officially branded and made by Nintendo, or whether it's specifically a Ubisoft-made device. It's also unclear how other games may potentially use the device in the future, or if it'll even be sold separately from Your Shape, but it seems to open up a lot of new possibilities on the Wii. Hopefully we'll hear more about it later on in the week.
New Super Mario Bros Wii?
I'm not a fan of these camera perpherials; I am certain the governments are using them to spy on us. I put duct tape over my built-in laptop camera. Cameras are evil.
Like in Fringe.
Or 24.
Don't know. Never watched either of those shows, lol.