Platinum Games wants you to be able to trust in
their quality. But not their PAL conversion
ps3center.net
Iga_Bobovic
The Five: Punch-Out!!
Will the first new Punch-Out!! in 15 years be a K.O., or a LAME-O?
crispygamer.com
Iga_Bobovic
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*crickets*
No kidding, if it weren't for the daytime drink, he looks like an out of work Marlboro man.![Nyaa](/tiny_mce/plugins/emotions/img/smiley-tongue-out.gif)
What's worse is that with FF4 they seem to be blocking anyone else releasing it too. I know for a fact tehre are companies like XSEED or Rising Star who want to publish this game.
Did you see the high quality Graces trailer? I think it looks good after the shoddy looking Symphonia 2. I like the outfit too.
Yeah that is Another Code R for Wii, out in Japan. Can't wait for this one. Hope it's not too short though.
Wow, uber rant. After last years E3, they better come to the table with some decent hardcore games or all hope is lost. They had a good excuse last year timing wise, but now they don't. Well, at least 3rd party suport has picked up. I'm quite hopeful about a few games in the works and still buzzing about released and soon to be released games.
Oh for godsake.
It's almost worse for europe in that there was a magazine ad that said it would be coming to europe in the summer and then Nintendo Iberica said that it was a mistake.
Well, at least we got Disaster.
IGN-Dead Space Extraction first look
Video interview at the link too with footage![Happy](/tiny_mce/plugins/emotions/img/smiley-smile.gif)
Skim through time!
I've walked away from this short demonstration incredibly impressed with what the team has done on the Nintendo console. The game looks stunning.
Five minutes isn't a whole lot to go on, but honestly, that five minutes was enough to show just how awesome the final product could become.
Just like in the original Dead Space, you'll stumble upon video logs that hover in front of your face like a hologram, but you'll also find written journals that document what went wrong on the station.
To fire off the alternate function of a selected weapon, you twist the remote 90 degrees. Every weapon has its own secondary shot, and in many cases you'll want to switch back and forth to take out the enemies with a bit more strategy than mindlessly lighting them up.
In the demo there were opportunities to go different routes – at specific points in the action a glowing line on the ground would branch off into two directions. There are also several puzzle elements that will stop your progress – in the demo, the player needed to complete a circuit board connection by dragging the on-screen reticule along an electronic path in a quick motion, without touching the red surface.
The "Glow Worm" is an accessory that's essentially a tube of phosphorescent chemical that will illuminate the area in a shade of green. The effect is temporary, so you'll have to keep shaking the tube by – how else – shaking the Wii remote to keep everything lit up. Keep in mind that while you're shaking the remote, you can't shoot your gun.
Telekinesis will also come into play in Dead Space Extraction: you'll have the ability to pick up and throw objects with real world physics – during the demo the developer showed off a very "Elebits" like motion of aiming at a crate, picking it up with the power of telekinesis, and giving it a throw with a hearty lob on the Wii remote and having it bounce around with realtime physics. And even though the demo didn't feature any sort of "Zero G" effects, the developer assured us to expect it.
Though the game is entirely on rails it's absolutely clear that it's all happening in a realtime engine.
To think this is all prerendered is understandable: the game looks absolutely fantastic on Wii. The environmental visuals feature excellent detail in texture work, and the engine allows for incredibly slick lighting effects. The team stressed many times during the demo that, while Dead Space Extraction is an on-rails shooter, the visuals are being generated by the Wii hardware in realtime.
There will be plenty more to unveil on this incredibly promising Wii-exclusive shooter in the coming months.
Every site needs some redundancy![Nyaa](/tiny_mce/plugins/emotions/img/smiley-tongue-out.gif)
I just watched the extraction video. Visually this looks great.
good choice, honey badger is well badass. i think gg could do the sig-avatar for you in return for sex.
do you have a decent fedor mii you could send me?
___
Listen to Wu-Tang and watch Kung-Fu
Sadly pants are required for all Mii's. I'm not sure there's anyway to do a truly accurate Mii for him because of that.
Believe it or not, but the only thing I have of Fedor is a few gifs that show him punching Sylvia in slo mo. You could clearly see some nice techniques there. All the other stuff is not mine and was stolen from the "Fedor picture thread" at Sherdog.
EA are learning with this and Bash party how to make Wii boxart
Meanwhile Aussies get this below:
GAF info about Rabbids go home:
Some more infos from N-Zone (German magazine) and mostly backed by my own research:
- Ubisoft Montpellier is developing the game.
- The BG&E team seems to be working on the title.
- Development started about three years ago.
- It's based on the LyN engine, the technology behind BG&E2.
- The game is considered to be AAA.
And some stuff I've heard from someone who usually knows what he's talking about:
- Ancel himself is the development lead.
- BG&E2 remains in pre-production/ was put on hold until RGH is done.
- Ubisoft sees lots of potential in this game, considers it highly important.
- The game is really unconventional and strange.
Red Steel 2?
ONM hyping exclusive for next issueNeil [Long, Editor] is currently in another country looking at our exclusive game for issue 43… what could it be? It’s not Ninjabread Man 2 by the way - official ONM Twitter
As some of you might know we have a Podcast this weekend.
So if you want in, be sure to tell ASAP. It seems that I will be hosting and we have cut Australia off. Hopefully we will have better sound quality. Do not forget to download your own recording program, we will be all recording seperatly.
Now Punk get your ass in the Pressroom thread and give the times you are available and your timezone. Bugsy, do you want in? You have played lots of games recently and you are the only one with a PSP! How about you Leo!
People I want confirmation and times. I will work on the Podcast plan tomorrow. I will change the plan according to the people we have. For example if Punk is in we might talk about Muramasa.
So move your arses to the Pressroom thread NOW!
So one of you could essentially do a running comedy commentary or make fart noises as a seperate soundtrack and feed it back into the podcast proper.
http://www.nintendopower.com/
Oh shoot, done by the BGE team, in production for 3 years already, out end of 2009. BGE2 postponed till this is done and is in pre-production.
Developed by Ubisoft Montpellier, the team behind Beyond Good & Evil, Peter Jackson's King Kong: The Official Game of the Movie and the original Rayman Raving Rabbids, the game will benefit from a new engine designed specifically for the Wii, offering the Rabbids a hilarious adventure in a brand new universe.
The Rabbids are already beloved the world over, selling 6.5 million copies of their raving adventures and starring in their own series of videos that have kept web surfers laughing for years. Moving up to top billing with their own brand of games was a logical next step and fans will now be able to enjoy the fun in this humorous adventure game where the Rabbids unleash their insanity onto the human world as they attempt to return to their Rabbid home.
Rabbids Go Home is currently scheduled for Holiday 2009.
Telltale CEO: "This is a major step forward for episodic gaming."
SAN RAFAEL, April 9, 2009 – Telltale has announced that WiiWare™ sales of Strong Bad's Cool Game for Attractive People, the first monthly episodic series on a console, have more than doubled since Nintendo's new storage solution was unveiled at the Game Developer's Conference in March. The Strong Bad series began releasing episodically on WiiWare in August 2008.
i play nothing compared to the rest of the guys on here. in recent weeks i did just a couple of run throughs of HOTD, finished gta ds and now sort of piss about on it just having fun, did a handful of levels of madworld and have been meaning to sit down and play through it properly and the rest of the time i've been trying to pay my mortgages and do the landscaping on animal crossing.
i have a psp? oh yes you're right ... i haven't played anything on it since forever. if there is something you guys want me to try and give impressions or talk about i'd be glad to do so. maybe resistance is worth it? ASK_story seems to be playing his psp way more.
also haven't been keeping up with the updates as well as i should so probably would be able to make conversation about current developments so much..
maybe i should try to do next week when i will have hopefully played madworld all the way through as that is a game i feel very passionately about at present and would love to talk about. i also want to get into super mario RPG which i recently got on VC and it may be good to talk about (unless every one played it years ago)
___
Listen to Wu-Tang and watch Kung-Fu
Damn the site is wiggy ATM. I will have to continue some updates here:
Big-huge games cancelled projects, one Oblivion like thing and a Wii game called God game art.
Wii is getting a new horror game by the Grudge director: