Shane Kim: MGS shows level playing field
Costs so high, games are multiplatform
gamasutra.com
gamingeek
Gamebrit review Boom Blox Bash Party
'Buy Boom Blox, and let yourself have a lot of fun.'
gamebrit.com
gamingeek
Mario vs. Donkey Kong: Minis March Again Review
The feud continues in this great little expansion pack. 8.6
ign.com
Iga_Bobovic
Let's Catch IGN Review
A heartwarming first project from Prope, but perhaps a bit too simple to seriously consider for purchase. 6.5
ign.com
Iga_Bobovic
EDGE online article: Generation when?
Where are the next round of consoles?
edge-online.com
gamingeek
Tiger Woods 10 Wii Crispygamer review
Improved far more than the other versions
crispygamer.com
gamingeek
Crispygamer reviews Staff of Kings
"Memorable moments, surprises & tons of unlockables"
crispygamer.com
gamingeek
Bionic Commando Rearmed Patch Incoming
Adds Trophies and Gameplay Tweaks
capcom-unity.com
darthhomer
Take Two targeting for 5 million BioShock 2 sales.
That's a lot of sales, Rosie.
edge-online.com
SteelAttack
More of LucasArts classics could be on their way.
More liek LucasFarts, amirite? Put down that shovel, GG. I was only joking. No! NO!
gamespy.com
SteelAttack
Wii being used to help doctors.
No, this has nothing to do with Trauma Series.
gamespy.com
SteelAttack
Infinity Ward rejects MMO styled system for MW.
Can they handle Activision pressure?
gamespy.com
SteelAttack
Shigeru Miyamoto E3 2009 Interview
Miyamoto enjoys working on two Mario games at once, as it allows him to share ideas between the two...and Nintendo loves making games for traditional gamers
g4tv.com
Iga_Bobovic
World of Goo launches Great Indie Games
Retail version of World of Goo and other indie games
eurogamer.net
Iga_Bobovic
Runes of Magic's Introducing Elves
Free MMO plans to add elves, new classes this September
ign.com
Iga_Bobovic
iRacing IGN Hands-on
The brains behind Papyrus return with an incredibly realistic racing sim.
ign.com
Iga_Bobovic
NHL 10 IGN Hands-on
he pressure is mounting for the successor to last year's best sports game.
ign.com
Iga_Bobovic
Elite Forces: Unit 77 IGN Review
This action game is a shelf filler, nothing more.
ign.com
Iga_Bobovic
Monkey Island Interview
LucasArts relaunches a beloved franchise – but what's next?
ign.com
Iga_Bobovic
Sports Stars line up to praise Wii Sports
Basketbal player Danilo Gallinari and more
computerandvideogames.com
gamingeek
Little Kings Story video interview
The Producer plays with a toy firetruck
truegameheadz.com
gamingeek
Activision may have to stop Sony Support
". If we are being realistic, we might have to stop supporting Sony"
computerandvideogames.com
gamingeek
Virtua Tennis 09 review
8.8 "the best thing so far, by a long shot."
computerandvideogames.com
gamingeek
Jeff G and Ryan D check out Motionplus
Video - Will Jeff stand up this time?
giantbomb.com
gamingeek
Let's Tap TVG review
"Let's Tap is a compendium of pure mini-game joy."
totalvideogames.com
gamingeek
Eurogamer review Virtua Tennis 09 Wii
The best version & better than Grand Slam tennis
eurogamer.net
gamingeek
A Boy and His Blob - dev walkthrough part 4
gearworks (Cube controller support might happen)
destructoid.com
Iga_Bobovic
Eurogamer article Social Animals
Social networking promises huge changes to how we play games
eurogamer.net
Iga_Bobovic
Fallout 3: Point Lookout Screens
The expansion comes next week. Have a look at it now.
ign.com
Iga_Bobovic
Mysterious BioShock 2 Materials Surface
There's no absence of crayons in Rapture.
ign.com
Iga_Bobovic
BlazBlue Fighter Spotlight
Showcasing the new faces in ARC System Works' latest.
ign.com
Iga_Bobovic
Jake Hunter IGN Review
Private eyes are watching you. (They see your every move.)
ign.com
Iga_Bobovic
Mad Dog McCree IGN Review
Exactly like the arcade versions: low budget, low tech, and totally cheeseball. 4.5
ign.com
Iga_Bobovic
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*crickets*
Doing the updates now
FAMITSU REVIEWS
Bionic Commando (PS3/Xbox 360, Capcom): 9 / 7 / 9 / 9 - (34/40)
BlazBlue (PS3/Xbox 360, Arc System Works): 7 / 7 / 8 / 8 - (30/40)
Agarest Senki Zero (PS3, Idea Factory): 6 / 7 / 7 / 7 - (27/40)
Boku to Sim no Machi Racing (MySims Racing) (NDS, EA): 6 / 6 / 6 / 7 - (25/40)
Boku to Sim no Machi Racing (MySims Racing) (Wii, EA): 6 / 6 / 7 / 7 - (26/40)
Maruhan Pachinko & Pachi-Slot Hisshou Guide Kanshuu: The Pachinko Hall (NDS, Nippon Ichi): 5 / 5 / 6 / 6 - (22/40)
Ken to Mahou to Gakuen Mono 2 (PSP, Acquire): 7 / 6 / 6 / 6 - (25/40)
Extreme Racing: Pure (PS3/Xbox 360, Disney): 8 / 7 / 7 / 7 - (29/40)
Rorona no Atelier: Arland no Renkinjutsushi (PS3, Gust): 7 / 8 / 7 / 8 - (30/40)
Wanted: Weapons of Fate (PS3/Xbox 360, Spike): 7 / 7 / 7 / 6 - (27/40)
Mamoru-Kun wa Nowarete Shimatta! (Xbox 360, Grev): 7 / 8 / 7 / 7 - (29/40)
___
Listen to Wu-Tang and watch Kung-Fu
I would LOVE to have that!
OK, finished updating. 41 updates post E3? Breaking my balls
I prefer the Pac man coffee table pic in the updates.
Nah, the power of homebrew lets you play imports.
I like the posted picture above ^___^ Could also double up as a piggy bank.
Ah I forgot about this. EA limited the fidelity of motionplus for the sake of the game. It is (very) accurate in its inherent form. Its about how the developer utilises the data it gathers.
Find out more about Wii MotionPlus development from our chat with Cyrus Irani, Assistant Producer of EA Sports Grand Slam Tennis.
With the recent release and constant hype surrounding Wii MotionPlus, many gamers are left wondering if the device is worth the purchase. More precisely, are the EA-supported bundles worth the purchase? MotionPlus is being supported by two key EA Sports games, Tiger Woods PGA Tour 10 and Grand Slam Tennis. So far, reports give the thumbs-up to both games.
Many still may be on the fence, so here to give us a glimpse on their approach to developing for the accessory is Grand Slam Tennis Assistant Producer Cyrus Irani.
The Wiire: To start, what are some key differences in developing games for the MotionPlus peripheral compared to standard Wii controls?
Cyrus Irani: The Wii MotionPlus offers more sensitivity and control, and with that, design decisions become harder because we have to manage what the user intends to do with what their action motion is. This can be good and bad, depending on the context. It can make it more accurate and engaging for the user but if not careful it can make it more accurate and frustrating.
Your team has noted that it has had to "limit the fidelity" of the MotionPlus device in your development. What can you say about the responsiveness and accuracy of the device, and how has it affected your development process?
Cyrus: Again, it's about finding the balance between a user's intention and their actual motion. Too much fidelity can result in a frustrating experience for the user and with this game, we want our users to enjoy a great tennis experience.
Have you encountered issues with calibration of the device in-game? If so, how has your team worked around these issues?
Cyrus: While using Wii MotionPlus, calibration does adjust over time but Nintendo also realizes this and we have guidelines from Nintendo outlining how often the user needs to recalibrate.
Many consumers will wonder what difference MotionPlus controls will make in Grand Slam Tennis. How would you describe the tangible difference in controls?
Cyrus: We're really happy with the game's controls with and without Wii MotionPlus. It's really authentic to tennis either way you play the game. But Wii MotionPlus gives users an even more authentic one-to-one motion that maps to your in-game player. To play Grand Slam Tennis is to truly perform authentic sports motions. The tennis experience grows with added shot depth and pin-point ball placement as Wii MotionPlus recognizes racket roll and end stroke position.
How do you think MotionPlus will affect the scope of the games industry?
David McCarthy, Executive Producer of Grand Slam Tennis and Vice-President of Development: In certain respects I think Wii MotionPlus has changed how we look at product design, in that it allows us to play to our strengths more than ever before. We're now able to deliver control solutions that really do give you the feeling that you are placing wicked top spin on a cross court forehand in Grand Slam Tennis. The arrival of the device has made product development a little more complex, but also very rewarding for sports fans everywhere.
Many wonder what uses the accessory will have in future games. What would you personally like to see that uses MotionPlus?
Cyrus: Personally, I'd like to see a light sabre game or a game revolving around using [ninja] weapons.
When creating Grand Slam Tennis for Wii, what was the approach in the design of the game?
Cyrus: We created this game with the platform in mind so it's been developed specifically for the Wii and with Wii consumers in mind. Our main goal was to ensure that it really felt like users have the racket in the palm of their hand and be able to control the ball on the court. That meant no matter what stage of the project, we were constantly tuning and improving what that felt like across all features. In terms of presentation, it was stylized that's fun for the platform. The major tennis stars are recognizable with their signature elements exaggerated.
Correct at the TU-Delft we used camera's to track motion of welders. The goal was to determine the difference between skilled and unskilled welders. The welders had many markers placed on there arms and torches and 3 camera's were used to determine the position in 3D space. Three camera's not one.
I am busy graduating, once I am done I can get a job!
So the EA interview mentions that Motionplus needs to recalibrate. This might be a problem in Grand Slam Tennis. That game auto recalibrates so if people are figety never rest their hand people its recalibration might be off.
The NOM 100 questions says of Motionplus in Sports resort:
13) Is Wii MotionPlus 100% accurate or did you find any little problems?
It's 100% accurate. After long periods it may go slightly out of sync and lose track of where you're positioned but the game constantly reminds you that you can press Down on the D-Pad any time to re-sync it quickly if you notice the controls getting erratic. In the four hours I spent playing it, it maybe got a bit weird twice in total, and a single button press fixed it right away.
Bionic Commando got a really good review from Famitsu. Hopefully sales will pick up for it. Blazblue didn't do too bad. Looking forward to grabbing that game when it gets released here next month.
Is that the arcade shooter game?
Ah right.
Hey you might enjoy this one:
Pre-'Natal': Microsoft's Big Baby
Don't think it'll happen for Bionic Commando. I didn't play the game so I can't attest to the quality, but from stills and video I can tell you that whatever emotional connection I had with the original did not carry through to the new game. From a visual standpoint there was just nothing to connect the games. I think that was very much key for the game's success.
Blazblue does look good though. That's going to go into the "damn I wish I had an HD System" category.
Blazblue got pretty good reviews. It's also doing great in Japanese arcades.
One of the site's forefathers.
Play fighting games!
One of the site's forefathers.
Play fighting games!
I made a thread a couple of hours back. Should be interesting to talk about.
Meanwhile, I just posted... Factor 5 were making Rogue Squadron Wii. Oh maaaan. F*******g Brash had to go and screw them out of business. Damnit.
EDIT:
Did yet more updates. So far I've done every update this week I think. Come on guys, dont leave it to me and Iggy.
FACTOR 5 WERE MAKING ROGUE SQUADRON Wii
http://gamasutra.com/php-bin/news_index.php?story=24076
Former employees for San Rafael, Calif.-based developer Factor 5 are suing the company for allegedly fraudulently conveying intellectual property to another company prior to declaring bankruptcy, in order to avoid paying employees and debtors.
Factor 5 closed its doors on May 13, and according to a report in the Marin Independent Journal, soon after had 69 claims for unpaid wages totaling over $900,000.
The plaintiffs' lawyer James Smith said, "We allege in the suit that Factor 5 and its three founders fraudulently transferred assets, including source code and other intellectual property to Blue Harvest, which is now known as White Harvest."
He added, "We believe and have alleged in the complaint that Factor 5 and White Harvest are essentially the same company, being run by the same people, being represented by the same sets of lawyers, with all the same management and ownership and control, performing all the same work that they were doing at Factor 5, just now with a new name and a new address."
Some instances of fraudulent conveyance occur when a party transfers assets to another entity, such as a newly-founded company, and retains ownership of those properties, albeit under a different name, in order to put them out of reach of creditors.
Factor 5 estimated to have between $1 million to $10 million in debt. The primary creditor to the studio is LucasArts, which Factor 5 owes over $4 million from a 2003 loan, according to bankruptcy filings. In the past, the studio had worked closely with LucasArts on games set in the Star Wars universe, including the Nintendo GameCube games Star Wars Rogue Squadron II: Rogue Leader and Star Wars Rogue Squadron III: Rebel Strike.
Factor 5 most recently released the dragon-based flying game Lair, which underperformed commercially. But according to the report, Factor 5 wasn't done with Star Wars. Smith claimed that Factor 5 founders transferred work on a Wii version of Star Wars: Rogue Squadron to Blue Harvest.
Smith also accused Factor 5 head Julian Eggebrecht of attempting to shield his own assets by transferring his share of a house to the woman with whom he shared the title for a fraction of the house's value.
Gamasutra is unable to reach out to the alleged post-Factor 5 company, since no public information on its contact details appears to exist, but will update as more information becomes available
IGN Cursed Mountain preview
There's more to Cursed Mountain than braining dead Buddhists, of course. The most thrilling of its component parts is its setting, and the titular mountain provides a wealth of spectacular backdrops. We've spoken before about the locale, but it's worth reiterating how atmospheric Cursed Mountain is; whether it's being lost in an ethereal snow-storm at the game's outset, navigating a deserted city that lies 16,800 feet above sea level or exploring the glistening ice cave's nearer the mountain's peak, there's an ever-present feeling of dread that serves well the game's survival horror premise.
Deep Silver's former life had them operating as a division of Rockstar, where they were responsible for the Xbox ports of last generation's Grand Theft Auto games. They're understandably reticent to go into details on their time with the developer, though the Rockstar stamp can be felt in the game's 'mature' tone, its sharp production and it's pushing of boundaries.
With Silent Hill: Shattered Memories and Ju-On: The Grudge swelling the ranks of survival horror on the Wii, it seems Nintendo's family friendly console is the new port of call for one of videogaming's least family friendly genres. Even in the presence of such esteemed company, Cursed Mountain brings enough to the table to ensure that it will easily hold its own when it arrives this Autumn.
Developer-walkthrough-video