Namco Bandai Games Europe announces
Dragon Ball: Revenge of King Piccolo for Wii
gonintendo.com
Iga_Bobovic
Eurogamer article: The Shareware Age
A brief history of the PC's first reinvention
eurogamer.net
Iga_Bobovic
Interview: Bizarre Creations' Gareth Wilson
On building Blur's new IP in two years
eurogamer.net
Iga_Bobovic
Alganon's Continent of Ardonya
Peek 15: Developer Quest Online takes us on a virtual tour of a major area of the world on its upcoming offering
ign.com
Iga_Bobovic
GTA4: The Ballad of Gay Tony
Rockstar announces the FABULOUS new GTA4 expansion...
sys-con.com
rragnaar
Headstrong once again hints at ............
House Of The Dead: Overkill sequel
officialnintendomagazine.co.uk
Iga_Bobovic
ME2 characters and new details revealed
Shepard "much bigger and more powerful".
eurogamer.net
Iga_Bobovic
Epic expects photo-realism in a decade
Boss Tim Sweeney says it's "inevitable".
eurogamer.net
Iga_Bobovic
Subs pricing revealed for Cities XL
Optional MMO side to cost EUR 7 a month.
eurogamer.net
Iga_Bobovic
Flip's Twisted World unveiled for Wii
Perspective-shifting puzzler from Majesco.
eurogamer.net
Iga_Bobovic
Wii lacks fighters, reckons Toribash dev
But he's hoping to change all that.
eurogamer.net
Iga_Bobovic
Ubisoft want bigger games with higher quality
Assasins Creed 2 costs 20% more
gamasutra.com
gamingeek
Dead Space Extraction Gameinformer
the game looked good, even without the qualifier “for a Wii game.”
gameinformer.com
gamingeek
Eurogamer preview Red Dead Redemption
Rockstar shooting from the hip & hitting most of its targets.
eurogamer.net
gamingeek
Red Dead Redemption CVG preview
" sweaty, bearded men shooting each other in the face"
computerandvideogames.com
gamingeek
ONM review Boom Blox Bash Party
92% "Simply put, it's essential, even if you have the original."
officialnintendomagazine.co.uk
gamingeek
Red Dawn writer signs up for Homefront
He also penned Apocalypse Now, you know.
eurogamer.net
Iga_Bobovic
New Wolfenstein title gets release date
It's coming to PC and consoles in August.
eurogamer.net
Iga_Bobovic
Assassin's, Splinter Cell backed with DLC
Late-2009 sequels will receive extra bits.
eurogamer.net
Iga_Bobovic
New Killzone 2 patch to arrive today
Community man explains what it's all about.
eurogamer.net
Iga_Bobovic
Pirates of the Caribbean: Armada of the Damned
First details on the open-world action-arrrRPG.
ign.com
Iga_Bobovic
Anno 1404 IGN Preview
Does the long-running city-builder series have enough Eastern promise to finally make the A-list?
ign.com
Iga_Bobovic
Ninja Destiny Returns to DS
DS's biggest 3D fighter makes a comeback with the latest Naruto offering.
ign.com
Iga_Bobovic
Drawn to Life: The Next Chapter DS Interview
5TH Cell takes IGN to a world where yo-yo wielding monkeys rule with an iron fist.
ign.com
Iga_Bobovic
IGN Hands-on Bit.Trip Core
Ready for another trippy, must-play music offering on WiiWare?
ign.com
Iga_Bobovic
New Indiana Jones Coop Trailer
LucasArts gives IGN an in-depth look at the Staff of King's two-player cooperative mode
ign.com
Iga_Bobovic
Drawn to Life: The Next Chapter Wii Interview
Developer Planet Moon Games talks Wii, Drawn to Life, and tiny nondescript plumbers.
ign.com
Iga_Bobovic
Square Enix Announces NIER and Front Mission Evolv
Action Adventure and Mech Shooter. Rad.
kotaku.com
darthhomer
Virtua Tennis 09 360 CVG review
7.0 It looks like Grand Slam Tennis is better
computerandvideogames.com
gamingeek
Red Faction: Guerrilla Review IGN
a different level of destruction in Volition's latest.
ign.com
gamingeek
Vanillaware confirms another 2d game in the works,
but doesn't go into details
thevgpress.com
gamingeek
New website teasing Kojima Pro's other game.
Code named "MASK", probably Lords of Shadow
konami.jp
Dvader
GT: Tons of new trailers. ME2, NFS, AvP, MW2.
DJ Hero, new Bethesda game, Split Second, Just Cause 2
gametrailers.com
Dvader
Sony's Koller: PSP Go is out this autumn
43 percent lighter, 3.8-inch screen.
eurogamer.net
Iga_Bobovic
What game can make a destructoid-dude hard?
Once again, Destructiod makes me feel funny inside!
destructoid.com
phantom_leo
Fatal Frame 4 not coming to Europe
Rumour: Tecmo did not want to fix bugs, Nintendo did not want to release it then
neogaf.com
Iga_Bobovic
Tiger Woods PGA Tour Online First Look
The king of golf is making his way to your computer.
ign.com
Iga_Bobovic
Gears 2 Add-on Gets Price Shuffle
Epic is listening to the fans and making changes. IGN has the details and much more.
ign.com
Iga_Bobovic
Batman: Arkham Asylum Fight Night
After seeing Bats kick some ass, one thing is clear: don't touch the Batmobile.
ign.com
Iga_Bobovic
Uncharted 2 Beta
IGN is getting ready to give away a fortune in Beta Keys.
fileplanet.com
Iga_Bobovic
Ratchet and Clank Future: A Crack in Time
Want to know about Insomniac's newest fuzzy character?
ign.com
Iga_Bobovic
SOCOM: U.S. Bravo 3 Co-op IGN Hands-on
It's official: killing bad guys is more fun with a buddy.
ign.com
Iga_Bobovic
IGN Hands-on: The Legendary Starfy
IGN takes a swim with Nintendo's adorable little star... thing.
ign.com
Iga_Bobovic
Pop Island Zooms onto DSi
From the developer of Glory Days 2 comes this DSiWare action racer.
ign.com
Iga_Bobovic
IGN Hands-on Bleach: The 3rd Phantom
Tired of fighters? Give your thumbs a rest. The next DS Bleach offering is a strategy RPG, and a deep one at that.
ign.com
Iga_Bobovic
A Boy and His Blob's Big Makeover
The game's director tells us that it's longer than Super Mario World and features some mechanics right out of Metroid Prime.
ign.com
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Archangel3371 (5m)
Yuck?
Supposedly the engine can get thousands of on screen characters though?
N64 graphics, FTW!
___
Listen to Wu-Tang and watch Kung-Fu
It reminds me of the N64 version of Eternal Darkness:
Actually, I think Eternal Darkness looks better!
Harsh! It's 7 months in development. It has to look a lot better in motion. Its pretty fugly at the moment. It has a strange crappy, bulky western style to it. I dont know what they were going for. High Voltage seem to specialise in generic looking games.
High Voltage needs to stop showing off their games that are so early in development. Why would they want to show such fugly pics as these?
Skim through the interview about this gladiator game
Kerry J. Ganofsky: Gladiator A.D. is our next step in filling the holes in the Wii's library. Players choose a Gladiator, each with unique attacks, behaviors, moves, and weapons. They then battle through a series of competitions, some one-on-one and some much more complex.
IGN: The Conduit's Quantum3 engine pushes Wii tech. What about Gladiator? What's happening tech-wise with this project that you're proud of?
Kerry: We are using the Quantum3 engine for Gladiator as well. Improvements are continually being made to the engine and we are taking full advantage of each update. Being an arena-style game, we are able to push the graphics up a few notches. Our characters, environments and animations are simply amazing. The AI system is adjustable and flexible which will allow our designers to make each enemy feel unique and challenging.
Eric: Think of Gladiator A.D. as the distillation of everything that made Conduit what it was. With fewer characters in smaller environments we are able to get more detail. In addition, we are utilizing our imposter system to get the crowd reacting to the player's action. Watch them throw objects at the ill-favored gladiator, as well as stand and cheer with large hits, or boo and jeer when the player uses cheap tactics.
David: Gladiator A.D. features the latest version of the Quantum technology. Graphically, we have incorporated several very cool visual effects into the game that are beyond even The Conduit. All of the updates are not simply graphical though, as seen in our Imposter / Instancing technology. This technology allows us to feature a large number of characters on screen with no discernible framerate hit. This means that we can have hundreds or even thousands of models in the scene.
IGN: Is Gladiator a straight-up 3D fighter? What are the gameplay mechanics?
David: Gladiator A.D. is not a traditional 3D fighting game. It's more of a hybrid between 3D Fighting games like Bushido Blade and Boxing games like Fight Night. The action is intense, but the combat is strategic. You need to learn your opponent's weaknesses and think through your attack patterns to succeed. There is no button-mashing here.
Kerry: Our goal is to make the controls intuitive while providing depth to the game mechanics. Customizable weapons, armor and moves give the player a lot of choices of the arsenal to bring into battle.
IGN: How far along is the game in development and when do you hope to release it for Wii?
David: We are seven months into full production. We have nearly every environment complete and many of our fighters have been modeled, rigged, and animated. As to the specific release date, we are not announcing anything yet but we are very excited and eager to get the games into the hands of the gamers.
(They have Motionplus and are looking at online)
Conduit early screens were like this:
And then improved alot later.
This gladiator game has 9 months of development left. I'm interested in seeing if they can pull off the thousands of models. Probably just for crowds though. Otherwise the game holds no interest for me.
I think they're using the Sony and Capcom school of thought. "Show off as much as you've got as soon as you got it regardless of it will measure up to the final quality". Of course with those two companies they generally only show off established franchises and the stills, even rough look pretty good because their on HD hardware. It certainly works well for them in building up hype, but for the Conduit and this. . . not sure it's a great idea.
This video is when they showed off the Quantum 3 engine a couple of years back.
It's relevant now because they are making a roman type game and most of the assets and environments are like that.
Looks rough enviromentally, objects look good though. This was way back though and the Conduit stuff looks way better.
Eurogamer Yakuza 3 review
For all the care, attention and money that has clearly gone into Yakuza 3's development, it remains anachronistically reluctant to adapt its gameplay to modern times and modern tastes. Some might find that endearing, but for most it will grate. The end result, though, is nonetheless slick and gorgeous, absorbingly detailed and full of life and personality. In terms of craftsmanship, dramatic impact and cinematic impressiveness, Yakuza 3 is far, far ahead of most other games in the world. It's hard to resent it too much for being backwards in other respects.
8/10
Yes, IGN's site really sucks. I'd suggest turning off JavaScript for IGN unless you need it for something specific. Just browsing and viewing articles it's unnecessary and their pages are crippled by it. If you're using Firefox, you can selectively toggle JavaScript for sites with NoScript. The VG Press requires JavaScript for most things, though.
In Opera, you can do the functional equivalent, though a little less seamlessly by setting site-specific settings under Tools->Advanced->Content, Manage Site Content where you can toggle things on a per site basis, including JavaScript. Myself out of habit of using K-Meleon for several years have mapped toggling JavaScript to my F7 key.
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Tell me to get back to rewriting this site so it's not horrible on mobileMake that two copies of Resident Evil 5 music CD's sold. I'll buy one of those also.
The Ballad of Gay Tony? Well that should be interesting. I still need to get The Lost and Damned dlc. Perhaps I'll grab it sometime this week when I get some more MS points.
it annoys me no end when they can't even be bothered to add a subtitles option to a game like Yakuza when they know they will take ages to localise it (if ever).
___
Listen to Wu-Tang and watch Kung-Fu