Rated 'M' For Must-have
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God of War Returning to PSP?
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IGN's first Look: Rainbow Islands
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Henry Hatsworth IGN Hands-on
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Avalon Code Review
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gamingeek (5m)
Thanks for the reminder, just pre-ordered it.
MadWorld and Avalon Code review info now!
Madworld 9.0
Avalon 8.5
Oh joy.
WTF guys, no one watched the Boom Blox 2 trailer? Or new Conduit trailer?
Nope.
The interviewer asked what the future was for the series on the Wii, noting that one of the writers on staff was a huge CV fan. The general concensus was that he (as in the Capcom dude) was referring to reviving Code Veronica in someway.
You're going to love the comics mate. I'd argue that they're better than the film.
Or the GTA trailer?!
I personally dont want remakes of any sort. Though I'm sure they could be great. I would just want an original story etc. If this is on rails game or old port, Capcom can suck my ass.
So the Boom Blox 2 trailer looked cool.
Firstly the framerate seems to have been fixed and the visuals are sharper and more detailed. Other than that the space and underwater levels look cool. There are blocks that aren't square or rectangular. They are cylinders and triangles and more. Nice for the physics.
And you can actually shoot the block characters, which looks pretty fun. Also downloadble levels from a mass database? Ownage. Plus 400 original levels and no recyled assets? Badass.
Conduit trailer? New airport level? Nice. They seem to have fixed the human character animation, looks more realistic. Very nice. New weapon too. The grenade impact looked great too.
I hate you
Me neither, nor did I watch the GTA China Wars trailer.
___
Listen to Wu-Tang and watch Kung-Fu
___
Listen to Wu-Tang and watch Kung-Fu
You guys suck.
I did, now buy a mic, so we show these 'lowly' colonials how to do a podcast
Nintendo Power Reviews
Avalon Code 8.5
"Avalon Code brings a traditional action-RPG to the top screen of your DS, featuring exceptional 3D graphics and a smooth combat system with a varied arsenal of weapons. But the exploring and monster slaying takes a backseat to what's happening on the lower screen, where you'll find the 1,490-page Book of Prophecy. The book is the source of all your gear, the solution to every puzzle, and the key that unlocks scores of side quests. You'll fill it with information on every area, character, monster, and item you encounter, and then use your stylus to mess with the entries by mixing up the pieces of their DNA-esque "codes." Carefully snipping and pasting codes can heal sickly townsfolk, cripple powerful monsters, and transform copper blades into flaming swords of legend. The process of archiving your world and tweaking each entry is oddly addictive and unlike anything I've played before.
The Book of Prophecy is a great idea, and it's far from the game's only left-field innovation. But not all of them are so succcessful--I wasn't a big fan of the dungeons full of timed puzzle rooms, nor of the system that forces you to repeatedly juggle enemies to earn badly needed recovery items. The game also flubs some of the basics, combining button functions in annoying ways and sapping the fun from its combat with instantly respawing enemies. But if the price of creative ideas is a lack of refinement, then it's one I'l willing to pay. Avalon Code is sort of a mess, but it's an inspired one."
--Casey L.
Madworld 9.0
"If you've followed any of our coverage of Sega and PlatinumGames's MadWorld, you know it's a Mature-rated, ultraviolent romp that's aimed squarely at the hardcore gamer. It allows you to ram a signpost through a person's head. It has a minigame called Man Darts in which you use a baseball bat to smash your opponents onto a giant dartboard. Even the title screen features a chainsaw splashed with blood. Suffice it to say, MadWorld is definitely not for kids.
Although the game is unquestionably brutal, the violence is so over-the-top that it's more humorous than guesome. Think of it as slapstick comedy taken to the extreme. Everything is so stylized, so far removed from our reality, that the blood becomes essentially splatters of red paint, providing the only real vibrant color (except for the occasional bits of yellow) to the otherwise black-and-white Sin City-style world in which the protagonist Jack resides.
Jack is a bounty hunter who travels to Jefferson Island, which becomes isolated at the beginning of the game due to all the bridges surrounding the island being destroyed, to participate in the Running Man-esque game show Death Watch. Of course, the real reason he's there is revealed as you play (no spoiler's here!). The story is compelling and interestingly presented with comic-book-like panels. To win the game, you have to hack and slash you way through 14 levels. It's a bit like another stylishly violent Wii game, No more Heroes, in that you're eliminating a series of memorable bosses to become the top dog. MadWorld, however, has a lot more going on in terms of the gameplay. Jack can eliminate enemies by using impermanent weapons such as spiked baseball bats, golf clubs, and daggers or by throwing his foes into anything from jet turbines to electrified signs to toilets to . . . well, let's just say that there are some other clever and surprising ways to dispatch baddies as the game progresses. Adding to the festivities, you can rack up more points by dishing out incredible amounts of punishment. A simple example from the tutorial is wrapping a large tire around a guy, and jamming a pole through his head, then picking him up and repeatedly slamming him into a wall of spikes. Overkill? Certainly, but finding new ways to execute enemies helps keep the gameplay fresh. (The level variety--including a couple of motocycle-centric levels--doesn't hurt either.)
Fortunately, the controls are intuitive and the gesture mechanics work pretty well. You can shake the Nunchuk to dodge attacks and swing the Wii Remote horizontally for a spinning back fist or vertically for an uppercut. If you hold B, you'll ready your chainsaw, then you can swing the Remote to slice eitehr vertically or horizontally. At certain context-sensititive instances (such as during boss battles), you'll have to match the onscreen indicators in what are basically motion-controlled quick-time events. Even this doesn't feel unnatural, though; you swing the Remote and/or Nunchuk a certain way when prompted, then Jack matches that motion in the game. Most of the time it doesn't feel like waggling for the sake of waggling., and the game is, thankfully, pretty forgiving in registering your movements.
Despite taking only five to seven real-world hours to beat (don't believe the in-game clock that says it takes half that), MadWorld's only real flaw is not its length--after all, that's a good amount of time for a beat-'em-up, and you can go back to get higher scores as well as unlock new weapons and a higher difficulty level--but rather the running commentary. John Di Maggio (the voice of Bender from Futurama) and Greg Proops (the voice of the English-speaking pod-race announcer in Star Wars Episode I: The Phantom Menace, which unintentionally adds to the humor) do an admirable job overall, but while their dialogue is often funny and risque, it can become annoying when you hear the exact same banter over and over again as you progress.
It say's a lot that repetititve commentary is the only really irritating part of the game, though. Everything else about MadWorld is, while not necessarily perfect, highly entertaining. For any harcore gamer, this one is not to be missed."
--Justin C.
I LOVE YOU!
Thanks for the NP reviews!
As for the CV story that is only a small piece of it, they go on to talk about RE2 fans as well. Its either a game about Claire or UC2 which fills in the games the first one missed like RE2, RECV, RE4, etc.
Well dammit don't let them do that. You've got pull with Capcom and the RE franchise right? UC was good and all, but as a Wii only owner I'm ready for a real action/adventure RE game.