edgecrusher said:This is why I miss playing games like the Metroid series on Gamecube....because the controller just melts into your hands and you forget its even there. As cool as Metroid Prime Trilogy is with the Wii controller, you are constantly reminded that you are holding an awkward controller. And you really have to go out of your way to make certain actions, as you do in most games that use the remote and nunchuck.
Its nice having pointer controls, but you also have to fight the controls as much as they help. In contrast, the Gamecube pad was so comfortable that it actually added to the immersion in the games.
Yup, that's why I almost always prefer using a gamepad over motion controls.
edgecrusher said:This is why I miss playing games like the Metroid series on Gamecube....because the controller just melts into your hands and you forget its even there. As cool as Metroid Prime Trilogy is with the Wii controller, you are constantly reminded that you are holding an awkward controller. And you really have to go out of your way to make certain actions, as you do in most games that use the remote and nunchuck.
Its nice having pointer controls, but you also have to fight the controls as much as they help. In contrast, the Gamecube pad was so comfortable that it actually added to the immersion in the games.
The Wii-remote was equally as ergonomically designed for my hands as the GameCube controller. Sounds like your immersion was being broken as much by the motion controls as the design of the controller?
Foolz said:The Wii-remote was equally as ergonomically designed for my hands as the GameCube controller. Sounds like your immersion was being broken as much by the motion controls as the design of the controller?
Something I liked about playing with wii-mote + nunchuck was not having to keep both hands close together but resting them in a more natural position
Foolz said:The Wii-remote was equally as ergonomically designed for my hands as the GameCube controller. Sounds like your immersion was being broken as much by the motion controls as the design of the controller?
The motion controls as well as having a awkwardly try to reach the 1 & 2 buttons on the remote.
bugsonglass said:Foolz said:The Wii-remote was equally as ergonomically designed for my hands as the GameCube controller. Sounds like your immersion was being broken as much by the motion controls as the design of the controller?
Something I liked about playing with wii-mote + nunchuck was not having to keep both hands close together but resting them in a more natural position
If only there wasn't a connecting lead...
Foolz said:bugsonglass said:Foolz said:The Wii-remote was equally as ergonomically designed for my hands as the GameCube controller. Sounds like your immersion was being broken as much by the motion controls as the design of the controller?
Something I liked about playing with wii-mote + nunchuck was not having to keep both hands close together but resting them in a more natural position
If only there wasn't a connecting lead...
Like the PS Move w/ Navigation controller.
Ravenprose said:Foolz said:bugsonglass said:Foolz said:The Wii-remote was equally as ergonomically designed for my hands as the GameCube controller. Sounds like your immersion was being broken as much by the motion controls as the design of the controller?
Something I liked about playing with wii-mote + nunchuck was not having to keep both hands close together but resting them in a more natural position
If only there wasn't a connecting lead...
Like the PS Move w/ Navigation controller.
They look quite uncomfortable to hold. But then so does the Wii-remote. Now if only there were games that used Move...
Foolz said:They look quite uncomfortable to hold. But then so does the Wii-remote. Now if only there were games that used Move...
Nah, I find Move to be more comfortable. As far as the games, well, there are more motion controlled games on PS3 than on Wii U.
Ravenprose said:Foolz said:They look quite uncomfortable to hold. But then so does the Wii-remote. Now if only there were games that used Move...
Nah, I find Move to be more comfortable. As far as the games, well, there are more motion controlled games on PS3 than on Wii U.
Which means nothing.
Foolz said:Yeah, I can only comment on the wired ones, but I had buttons start to degrade after only a few months of light use. At least the controllers didn't just die completely like the Xbox S controllers I've had did.
You must have some exception to the rule. The pads were very robust, still are.
bugsonglass said:The gamecube pad just "sits" right in my hands. When I hear the word ergonomic in relation to controllers that is the first feeling that comes to my mind. The d-pad was useless, the shoulder buttons were too "springy" and had to be pressed in too far, the x and y buttons couldn't really be used for much of anything as they were too small, awkwardly shaped and awkwardly placed, the octagonal housing for the analog sticks instead of a normal circular one was kind of annoying and the yellow stick was too small and hard to use.
So, not by any means a perfect controller but may just have had the perfect shape. The U pad feels great. If one could get rid of the touch screen and shrink it while keeping all the buttons and sticks as they are it would make a perfect controller. Pretty much what edge suggested. I'm hoping the new classic controller is like that though I haven't seen/used one yet.
edgecrusher said:This is why I miss playing games like the Metroid series on Gamecube....because the controller just melts into your hands and you forget its even there. As cool as Metroid Prime Trilogy is with the Wii controller, you are constantly reminded that you are holding an awkward controller. And you really have to go out of your way to make certain actions, as you do in most games that use the remote and nunchuck.
Its nice having pointer controls, but you also have to fight the controls as much as they help. In contrast, the Gamecube pad was so comfortable that it actually added to the immersion in the games.
Speak for yourself, I thought Prime 3s' controls were sublime.
bugsonglass said:Something I liked about playing with wii-mote + nunchuck was not having to keep both hands close together but resting them in a more natural position
Yeah, that was great.
gamingeek said:edgecrusher said:This is why I miss playing games like the Metroid series on Gamecube....because the controller just melts into your hands and you forget its even there. As cool as Metroid Prime Trilogy is with the Wii controller, you are constantly reminded that you are holding an awkward controller. And you really have to go out of your way to make certain actions, as you do in most games that use the remote and nunchuck.
Its nice having pointer controls, but you also have to fight the controls as much as they help. In contrast, the Gamecube pad was so comfortable that it actually added to the immersion in the games.
Speak for yourself, I thought Prime 3s' controls were sublime.
I would have rather played it on a Wii U Pro pad type controller.
Robust, GG? No way. The thing is, they don't stop working completely like other controllers, but they develop issues just like PS2 controllers did, and it's not due to them being duds, it's due to the flimsiness in design (and if they are duds, then it's still Nintendo's fault for selling an inconsistent product). The soft springs and clicking of the shoulder pads, the lack of give in many of the buttons, is not going to result in long lasting quality. But despite any issues they develop, they'll still keep working because they're made by Nintendo. They'll just work with issues. Nintendo's shell design has been pretty poor at times IMO. It was way too easy to snap off the DS screen when compared to the GBA: SP which was incredibly strong, but even if you did...it kept working. The DS has weaker hinges, despite it being bigger and heavier. WTF.
P.S.
Metroid Prime 3's controls were the only exceptional thing about it.
Yeah, the flimsy DS Lite's screen hinges were a joke. My DS Lite's top screen broke within 3 years due to Nintendo's cheap design, and I treated that console like it was made of gold.
Never had any problems with any of Nintendo's controllers, though.
I have a day 1 gamecube controller that is over a decade old that works perfectly.
Foolz said:Metroid Prime 3's controls were the only exceptional thing about it.
What about the patterned floor detail?
This the what I want to play Metroid Prime Trilogy with:
Free look camera to the right analog stick. Beam controls to one of the extra buttons.
I like that controller so much I just emailed Nintendo and asked them to please produce those controllers for Wii U.
gamingeek said:I have a day 1 gamecube controller that is over a decade old that works perfectly.
What about the patterned floor detail?
I remember you posting pictures of those on your GS blog after their awful Metroid Prime 3 review. I think they were complaining about the graphics?
Foolz said:I remember you posting pictures of those on your GS blog after their awful Metroid Prime 3 review. I think they were complaining about the graphics?
I don't think I posted them with regards to any review complaints, just some awesome off screen pics from Tab00 on neogaf. He did some awesome Endless Ocen pics too. People are too harsh sometimes on graphics, Prime 3 has something like 2 - 3 times the texture detail of Prime 2. When you go back and look - not relying on nostagia it's easier to see. People in general didn't notice when Rebel Strike pushed twice as many polys as Rogue Leader either.
gamingeek said:People in general didn't notice when Rebel Strike pushed twice as many polys as Rogue Leader either.
Well, the difference kind of shows when you have the whole previous game available in co-op The only reason why I ever bought Rebel Strike, and it was worth it. Worth it I tells ya!
This is why I miss playing games like the Metroid series on Gamecube....because the controller just melts into your hands and you forget its even there. As cool as Metroid Prime Trilogy is with the Wii controller, you are constantly reminded that you are holding an awkward controller. And you really have to go out of your way to make certain actions, as you do in most games that use the remote and nunchuck.
Its nice having pointer controls, but you also have to fight the controls as much as they help. In contrast, the Gamecube pad was so comfortable that it actually added to the immersion in the games.