
phantom_leo said:Look at me stirrin' the pot!
 Leo made a System Wars thread!? 
I voted Starcraft! 
J/K
Of course I voted Dragon Quest! 
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Now Playing: Golden Sun Dark Dawn, God of War Ghost of Sparta, and DKC Returns
phantom_leo said:Look at me stirrin' the pot!
 That's funny.  Now when I see your posts somewhere other than here it's like seeing a friend at a public speaking event.

ASK_Story said:Leo made a System Wars thread!?
I voted Starcraft!
J/K
Of course I voted Dragon Quest!
 I voted StarCraft. No joke. 

In my last post, I told you about how my time playing Dragon Quest IX
 quickly restored my faith in JRPGs. Never  again did I think I would 
lose myself so completely in a Japanese  role-playing game, yet over 100
 hours later, here I am, and I’m not  planning to stop any time soon. 
Hell, I never thought I’d play any game for 100 hours again. 
But
 while my own faith was being restored, I was caught up in a  world 
where angels roam the earth yet no one is aware of their presence,  and 
few are believers. My role as an angel complicated this: my  
pink-haired, female Celestrian (the game’s own special brand of angel)  
traveled the world alone, doing good deeds in silence and often not  
receiving the credit. 
However, like all things in a JRPG, this 
situation was soon turned  on its head. Suddenly, I found myself less 
concerned with humanity’s  faith in me and more concerned with my own 
faith in humanity. Sh*t’s  about to get hardcore analytical in here, so 
if you’re allergic to  spoilers, now’s the time to bookmark this and 
flip on your DS. 
Soon after your first escapades as a Celestrian doing good deeds in
  the shadows, a mysterious event in the heavens sends you crashing down
  to the earth, no longer donning that floating halo above your head.  
You’re not quite a mortal but no longer an angel. The biggest change?  
Now people can see you. And since there’s a massive statue with your  
name on it in town, you’d expect that people would start praying at your
  feet. 
 That doesn’t happen. Instead, people wear their lack 
of faith on  their sleeves, refusing to even entertain the thought of 
your character  and their town’s guardian being the very same. Mistrust 
pervades your  encounters, and some even accuse you of being an impostor
 with ill  intentions. For your first ever contact with humanity, it’s  
underwhelming to say the least. Only one person seems to trust you at  
all -- a girl named Erinn who will be invaluable throughout your time in
  the game. She runs the inn in Angel Falls (haha get it?), and her  
father was the world’s greatest “Inntertainer” before his passing. 
 At this point, you’re exposed to the narrative device that drives all of the storytelling in Dragon Quest IX:
  ghosts who have failed to depart the world due to unfinished business.
  Edwinn, Erinn’s father, remains to watch over his daughter, who runs  
that quaint little inn in Angel Falls and is unaware that her father  
gave up his illustrious title to care for his unhealthy daughter. Erinn 
 refuses to believe it, and it’s up to the player to prove it to her.  
 Soon, Erinn realizes the truth about her father and agrees to pick  up 
where he left off, traveling to the largest inn in the world to be a  
great Inntertainer. This is the player’s first taste of helping someone 
 and being recognized for the deed, and it sets up the rest of the game 
 quite nicely. All of the characters involved have their own rich  
personalities and clear motivations, which makes helping them as  
rewarding as it is fun. Unlike many RPGs where helping people amounts to
  “Here’s the wood you asked for,” each main story quest is a fully  
developed short story, tying in beautifully to the overarching plot. 
 Strangely, that overarching plot isn’t revealed until much later,  
though the game’s main themes become apparent before long. In each town 
 that you travel to, you come across someone who is knee-deep in one of 
 humanity’s serious flaws. Whether it’s greed, mortality itself,  
opulence, or asocial personality, the people you interact with are all  
deeply flawed people. It’s actually rather rare to find such flawed  
characters in a JRPG, a genre which seems to pit a world of good against
  an evil force that wants to destroy it. 
 What the player soon
 finds out, however, is that all of these flaws  are what make these 
characters great, especially as your actions provide  them with the 
tools they need to overcome their struggles. For  instance, one of the 
greatest stories told by the game involves a very  strange girl named 
Marion, who is the maiden of a mansion in one of the  world’s larger 
towns. As soon as you enter the town, you hear tales of  the incredible 
generosity of Marion, who will give just about anything  away in return 
for friendship. Since you need a ship, it seems like  sweet deal. 
 However, as soon as you meet her, it’s clear that something is not  
quite right. She flips out on you claiming that you aren’t her friend  
and refuses to see anyone else for the rest of the day, instead retiring
  to her room. After finding Marion’s ghost and her gravestone, it’s 
very  clear that something is amiss. The living Marion is actually  
Marionette, Marion’s doll, who Marion brought to life before she herself
  passed on. A life-long illness had prevented her from experiencing  
friendship in the real world, and the doll was the closest to a real  
friend that she ever had. All she wanted was a few moments to experience
  her best friend as a real girl. 
 While unconventional, a 
pretty basic story of human friendship and  the need for companionship 
is told here, and we can all at least  understand the situation 
presented -- a person is physically prevented  from experiencing real 
companionship and instead opts to create it in a  manner not unlike what
 we all read about in the beloved Calvin and  Hobbes comic series. We 
can all imagine ourselves in such a situation  even if it has likely 
never happened to us.  
 Again, we get to see a little bit of the beauty of humanity in what  is
 an ultimately ugly situation, and that’s the common thread that ties  
all of the story quests in DQIX together. These short little  
stories are truly heartwarming, and as you continue to move toward the  
game’s eventual conclusion (still unaware of who the “enemy” is) you see
  more and more glimpses into humanity and people’s power to rise above 
 their flaws. 
 Then, once the game’s main antagonist appears 
and the threat against  the world is made clear, it all suddenly makes 
sense. Corvus, a fellow  Celestrian, has vowed to destroy humanity after
 losing his faith in the  world’s inhabitants, claiming that they are a 
flawed creation  undeserving of existence. Over time, you come to learn 
that his rage can  be traced back to one simple day. He had been 
protecting his town from  an evil army when defeat approached, so he 
went to rest in a cave. Soon,  the army found him just as his love, 
Serena, gave him a potion that  made him fall asleep. Thinking he was 
betrayed by the human he loved  most, his hatred was born and his 
purpose made clear: destroy the humans  that betrayed him. 
 Therefore, the question posed to the player becomes, “Is humanity worth saving?” 
 It is at this moment that the player realizes that each of the  story’s
 quests had been designed to instill in the player a love of the  
world’s inhabitants. Though the player character is an outsider in this 
 world (just as the player himself must get to know a brand new world), 
 the heartfelt quests and rich characters give the player a reason to  
oppose this evil force.  
 In essence, the game gives the player
 faith in humanity before it  presents you with a force that has no 
faith whatsoever. Though your  early encounters with humanity were less 
than fulfilling, the deeper you  get past the faithless, abrasive people
 you first meet, the more you  see that humanity is indeed worth saving.
 While most RPGs expect you to  care about saving the world and its 
inhabitants without providing a  compelling reason, Dragon Quest IX
 spends the vast majority of  its narrative nurturing a seed that it 
plants in the player very early.  You’re not fighting on behalf of a 
princess, a king, or even a planet.  You’re fighting for each of the 
incredible people you met, and the  humanity that they represent. 
 Eventually, after defeating Corvus, even his faith in humanity is  
restored as he learns that Serena’s betrayal was simply a  
misunderstanding, and she was only trying to protect him. Once again,  
the real story here is that between Corvus and Serena, not between an  
evil force and your party of adventurers. It’s a brilliant way to set up
  the story, as it allows you to experience a completely rich set of  
characters without being a voiced character yourself, and it is through 
 those characters that you, as a player, develop your own view on the  
events of the story.  
 I’m confident in saying that Dragon Quest IX
 has one of the  richest stories I’ve ever experienced in a role-playing
 game, and it’s  all due to the way that the game employs the theme of 
faith. There’s  really no religious message to be found here. This is a 
story all about  faith in people and our belief that the people around 
us are inherently  good, even if our first encounters with them are very
 unpleasant, and  even if they are corrupted by the many forces at work 
in the world.  
 How many of us can honestly say that we haven’t
 lost some measure of  faith in humanity? From idiotic YouTube comments 
to an unbelievably bad  response to a devastating oil spill, we have a 
lot of reason to forget  that underneath what is readily apparent upon 
first glance, humanity is  good.  
 Some of us may have lost 
faith in humanity. Some of us may have lost  faith in a particular genre
 of videogames. What is truly staggering  about this humble little JRPG,
 with its silly meowgicians and  Bill-and-Ted priest, is that it 
addresses both of these in kind, and the  result is clear. 
 Humanity and the JRPG are worth loving and worth saving.
over 100 hours though, and no intention of wrapping it up (not to mention from someone notorious for making many a traded-in game in a gamestore feel unplayed, unappreciated and dejected and cry in a lonely corner) ... wow ... WOW! it must be a very special game
This was the second half of an editorial piece from Destructoid!
...but...
I --DO-- have two copies of this game, as it only allows for one save file per card.
I am playing two separate parties at the same time, just to see as much of the skills, vocations, etc as possible!
I have put about 30 hours into each one, and am no where NEAR tired of this game yet!
Main character there is an Armamentalist. Just made him a GigaSteel Sword, Arm Guards and Leg Guards. Have a Ranger in that party with a Crucirang (reminds me of CastleVania). A Priest with a Sandstorm Lance and a Female Mage with a Lightning Staff.
I have completed about 24 Quests with that party, but no Grottos yet. Equinox STILL keeps on KICKING MY ASS! NO. OTHER. BOSS. has killed me yet, except for him!!!
Just made a Life Ring, A Full Moon Ring amongst a few other Alchemy-only items. I can STILL find plenty of Lava Lumps, Iron Ore and Royal Soil in THAT game...
_______________________
...on my Second Save, I just ARRIVED in the Plains. Can't make GigaSteel armor or weapons due to the lack of the above materials in this game!
I have a Paladin at the lead of that party. A Martial Artist with the Drill Claws. I have a Warrior too and a Female Thief with the Falcon Earrings that let her strike twice in one blow... AWESOME!!
Having trouble finding Fresh Water in this save to complete the "Get Well Water" Quest, but the area I am approaching has the Tiki Guys I can steal it from, so that should be done soon. Never got the 'Precious' Slime quest in this save either. Completed the "Meowing Cat" Quest in Bloomingdale on both files recently too.
_______________________
I find you REALLY have to play attention to the dialogue in this game sometimes for the subtle hints it drops. Had I not talked to one of the Villagers to learn that the former Chieftain and his son were going to visit his Wife's grave (where you discover the son and his Monkey), I NEVER would have followed them there to get the Serenity Bracers! Those 30 Extra Magic Points CERTAINLY come in handy!
Have I mentioned lately I --STILL-- LOVE THIS GAME?!
The Dragon Quest saga began for me in earnest only with Dragon Quest VIII.
  I had played previous games in the series, but not in any capacity  
other than "OK let's do this oh WTF this is shit?" I never even got  
around to finishing DQVIII despite the fact that I loved it  like
 my own magical Japanese/British love child. But the point is that  I'm 
hardly an expert on the entirety of this crazy Dragon Quest thing, and that's especially true of a little thing called the "puff-puff." 
What
 the hell is the puff-puff? I'm glad you asked. Just last week, I  found
 myself asking that same question -- around the same time I was  writing
 that two-part
 thing. When all was said and done, the puff-puff just wasn't relevant  
to what I was saying in those two pieces. So now it's time to answer  
once and for all, "What is the puff-puff?" 
It's a story that begins, as so many others do, with getting high. And it ends with boobs.
One of my favorite things about Dragon Quest IX is the DQVC 
  service, a specialized store offering new items and quests. A couple 
of   Fridays ago, I unlocked a quest called "Puff-Puff Performance." To 
any   true Dragon Quest fan, this would have immediately meant   
something quite glorious, but as for me, I simply wandered over to the  
 quest giver expecting a fairly typical mission, perhaps one involving  
 dancing. 
However, the quest giver asked me to find an herb  
called  "cheer-me-up." Hmm ... something called a "puff-puff" that  
involved a  magical herb? I thought I had an idea of what was going on  
now. This  silly little JRPG with an E10+ ESRB rating was going to get  
me high as  fuck. Ah, the perks of being an angel. Innocence? Ha! 
The reality was quite a bit less innocent than this. 
So
  I set out to find a cheer-me-up. Fairly straightforward. Go out,  
steal  the cheer-me-up from a big-ass troll, and return to quest giver  
Tuya.  That's when the true fun begins. The music cuts out and the 
screen  goes  dark as Tuya makes your character close his or her eyes, 
and the   ritual begins. You see only the text come on screen, telling 
you of the   magic you are about to experience. 
This
  is where things start to get really weird. Tuya begins talking  some  
really random nonsense, like "Come to me! Good! Now stay!" Uhh,  yeah  
lady, I'm just sitting here with my eyes closed. Then the "puff  puff  
puff puff puff" begins, and a strangely bouncy sound effect plays   
through the speakers. Is that supposed to represent taking a hit from a 
  pipe?  
The sudden "baa" pretty much shatters that idea.  
Yeah,
  with the screen still blank, a voice begins to bleat. It's not  Tuya 
--  she commands the bleating to cease. Is it me? Has my character  
become  so mind-alteringly high that she believes herself to be a sheep?
  Soon,  more puff puff, more bleating, and Tuya offers the cheer-me-up 
to  the  baaing voice. OK, so apparently I'm not high. Shit is fucked 
up. 
The  bleating reaches its climax, and the screen lights up.
 Mia, my   character, is surrounded on each side by two little lambs who
 appear to   be rubbing their asses upon her face as hearts emit like 
love fumes  from  the top of her head.  
A couple of stoned lambs are humping me with their butts. 
They
  bestow upon me the honor of the puff-puff once more before  fleeing 
the  scene like a couple of freelance hookers at a drug bust, and  the  
"puff-puff experience" ends. I am given a piece of lambswool as a   
memento by which to remember the experience/ordeal. But, trust me, no   
memento is necessary. I have nightmares of being suffocated by lamb   
asses the next night. 
The following day, I do a little research. Apparently, this is not the first puff-puff performance in the Dragon Quest
 series. Soon, I'm knee-deep in a history of puff-puffs, and I'm   
surprised to learn that the missing link in my comprehension was   
breasts. 
In the Japanese version of the first game, Dragon Quest (which became Dragon Warrior in the States), a woman offers a "puff-puff" to the hero. Strangely, it's hard to find a ton of information about this, but Gamasutra has us covered.
   According to that article, the idea of puff-puff comes from a 
Japanese   onomatopoeia, "pafu-pafu." The sound it's supposed to 
represent? That  of  rubbing one's breasts in another person's face. 
Oddly, I kind of think that onomatopoeia works!  
Other
  sources suggest that the person receiving the "pafu-pafu" is  supposed
  to make the sound vocally while his face is the meat in a  breast  
sandwich. Whatever the true meaning is, this could never fly in   
America, so Dragon Warrior substituted a girl selling tomatoes   
for the girl offering the puff-puff. It's amazing that this tale doesn't
   end here. But against all odds, this silly replacement for the true  
 "pafu-pafu" spawned a long-running series of jokes. 
Throughout the Dragon Quest series (and Akira Toriyama's other major series, Dragon Ball), there have been a variety of strange references to this bizarre fetish, though its inclusion in Dragon Quest VIII
 is perhaps the greatest of all. It's hidden pretty well in the game,   
but if you do manage to find it, you're in for a real treat -- one   
that's considerably more direct in its relation to the real "puff-puff."
  
As the video above shows, the protagonist is placed in a chair 
 with  the promise that it "feels sooooo good." He is then instructed to
  "let  it all 'ang out" (whatever "it" may be) as he is blindfolded.  
Naturally,  he will have twice as much fun with his eyes closed. Sure. 
As in DQIX,
  the screen goes dark and you're treated to the  sound of bouncing and 
 the question "Ave you ever felt a pair as warm and  soft as mine?" Oh, 
 yeah, there that is. That's definitely probably a  reference to her  
breasts. 
Of course, no real breasts can be involved in this  
ritual, so it is  revealed that the woman has been rubbing two bouncy  
slimes on either  side of the character's head. Still, it's a hell of a 
 lot more obvious  in this entry of the series what the puff-puff is  
meant to symbolize.  And it's just brilliant. 
The game does  
include yet another instance of the puff-puff.  Jessica, the party  
member best known for her gigantic mammary glands,  learns the ability  
to perform a puff-puff in the hopes of "putting a  huge grin" on the  
face of your enemy, making him so enthralled that he  misses a turn. 
The
  best part, however, occurs when an enemy attempts a puff-puff  upon  
Jessica. If it fails, the game displays the message "But Jessica  laughs
  triumphantly having won the battles of the bulges." I really wish   
there's something witty I could say here to make the effect greater,   
but there really isn't. This level of writing in a game really speaks   
for itself. 
As a bonus, 3D Dot Game Heroes made a reference to the puff-puff. You can see that here. Sort of vanilla, at least when it comes to the full glory of the puff-puff, but at least it's there. 
So there's your exhaustive investigation into the puff-puff. If my other two posts hadn't convinced you that Dragon Quest IX is something that you need to have, hopefully this will. Everyone needs a good puff-puff once in a while.
Ashlynn from Dragon Quest VI is staying at the Quester's Rest this week!
Since the game she came from hasn't really been released out of Japan yet (DQVI: Realms of Reverie), her appearance isn't quite as exciting as the other guests... but... she gives you a Dress... Yay...!?
I know you've both pretty much had enough with DQIX for a while...
You both do know that practically every week, with the DQVC channel updates in the game, they've been releasing more and more "Story" Quests to play AFTER you've beaten the game, right?
Just sayin' if you want more DQ, Robio, there's more just sitting there, waiting for you to play!
Either "puff puff" is a Japanese thing, or just a Toriyama thing, because I swear I just read the same thing in the Dragon Ball manga.
But yeah, been playing around with it for a bit. Really enjoying it so far.
Latest guest at the Quester's Rest is Kiryl from Dragon Warrior IV.

Speaking to him nets you his Priestly Robes!
...New Quests have been added as well! The theme of this week's DQVC is Rings (Accessories!) ...Just to let you all know!
Awesome! 1Up just did a Best of 2010 (So Far)... and guess what game was on EVERYONE'S list?
Dragon Quest IX
Justin Haywald, Reviews Editor
It hasn't been out long, and even with my busy schedule, I've already sunk 100 hours into Dragon Quest IX. If any game would be my game of the year, it'd be that one. But then, everyone is calling DQIX their game of the year, and I'd to at least give honorable mention to some of the other titles this year that have sucked up so much of my time.
____________________
Dragon Quest IX
Jeremy Parish, Executive Editor
I've had some good times with 2010's progressive, big-budget console RPGs -- think Mass Effect 2, and even Final Fantasy XIII -- but nothing has sucked me in quite the same way that Dragon Quest IX has. Yeah, it's a pretty old-fashioned game in a lot of ways, a turn-based RPG whose story sometimes struggles to rise above "perfunctory." But as with so many entries in the series, its surface belies its true appeal: Addictive, highly polished, subtly inventive role-playing design. A cooperative, multiplayer, turn-based is such an obvious idea that no one has ever bothered to do it until now. And the online download features, plus the "tag mode" add a compelling reason to keep returning to the game every day.
____________________
Dragon Quest IX
Alice Liang, Assoc. Managing Editor
My favorte game of the year so far has got to be far and away Dragon Quest IX. This is my very first experience with the Dragon Quest series, and after more than 70 hours into the game (and counting!), I can understand some of the fervent adoration out there from fans. I enjoyed creating my own party of four -- being able to customize everything from their size to their hair to their facial expressions -- and the flexible multi-vocation leveling, weapons, and skills systems are fantastically rewarding. On top of that, the game has a charming little story, a crapload of sidequests and downloadable grottos to explore post-game. This has been one of the most all-around appealing games I've had the pleasure of grinding in.
phantom_leo said:Awesome! 1Up just did a Best of 2010 (So Far)... and guess what game was on EVERYONE'S list?
Halo Reach?






