Dreamfall Chapters is done.
Started it way back in June of last year but stopped after a few hours until January. Fantastic game. Anyone who liked the old games, or just these types of adventure/puzzle games in general should definitely play it. Makes me sad that this will probably be the final game in the series though since they didn't meet their Kickstarter goals and I don't believe the game has sold all that well since being finished. Not enough explosions...
It basically plays like a Telltale game similar to The Walking Dead stuff, only with actual freedom of movement and exploration. Great story and memorable characters...sad to see them go.
Dvader said:That's the new one right. The Xbox game was something else?
Yes the newest one, and probably the last. It came out episodically like Hitman, but now it's a complete game. You can buy it physical, but only a European copy...like many games of this generation, they aren't releasing a physical USA copy because apparently we don't appreciate them enough and we like to download everything? Luckily the PS4 is region free so getting Euro copies off Amazon is fantastic. I've done it for a few games.
Dreamfall Chapters actually came out 4 years ago on the PC, but the PS4 version just released last year. They actually had a Wii U version in the works at one point.
The one you're thinking of was 2005's Dreamfall: The Longest Journey. That was a great game also. I wish they'd release remastered versions of the first two games.
Homefront 2 is done.
Fun game...right on the border of good/great. It's got flaws, but the overall atmosphere and gameplay mechanics are very solid. Plus, it contains the first two levels of Timesplitter's 2 fully playable. What a tease. Definitely worth checking out if you like Red Faction 3, Freedom Fighters, and shit like that.
Every time I play through Resident Evil 6, I end up liking it a little more every time. When it first came out, I didn't like it at all. Now, I actually prefer it over Resident Evil 5. It's not exactly the type of style you really want of a RE game, being so focused on action and online features. But on it's own merits, it's a pretty solid game. It's also very impressive the way they were able to stick so many characters and sub plots into one game and tie it all together so well. It's actually a much more interesting game than RE5 and much more ambitious.
Just beat Furi. When you first start it, it seems very tough, but once you get the hang of parrying all that is left to do is learn the rythm of each boss. They're all pretty similar with a few gimmicks of their own, and the last one was clever. Between bosses there's a lot of exposure while you walk from one arena to the next. Or it would be exposure, if it actually exposed anything. You're a danger to the world you were imprisoned by. You're told that at the very beginning by some shady fellow who stays with you for the duration of the game, but the story never expands beyond that. Very strange. I might dive into the higher difficulty setting, or try for a better rank. The higher your rank, the more concept art you uncover, which I feel is a clever reward.
All in all an enjoyable game, but for the amount of time spent listening the shady fellow, I was expecting more from the story.
Recently finished Bayonetta on the Switch. Such an awesome game and still one of the best action games of all time. Really the only gripes that the game can have is that a couple of sections like the bike driving and ‘Space Harrier’ shooting type one can be a bit annoying and the QTE bits can bother some people but I found those to be very minor issues and really the only things that hold it back from being a 10. Love the Nintendo franchise outfits and themed wicked weave attacks that are in the game. 9.5/10
Finished Devil May Cry which is finally on PC. Still my favourite game ever, but has some weird issues like missing motion blur and still has some of the shit skyboxes from the original HD edition.
Aarny said:Finished Devil May Cry which is finally on PC. Still my favourite game ever, but has some weird issues like missing motion blur and still has some of the shit skyboxes from the original HD edition.
The original? That's actually my favorite in the series too, because it felt more like a Castlevania game. Was more about spooky ambiance than the fastest action possible.
edgecrusher said:The original? That's actually my favorite in the series too, because it felt more like a Castlevania game. Was more about spooky ambiance than the fastest action possible.
Yep. I love the gothic horror vibe is has over the following three. Also has my favourite enemies of the series because they're all so different.
Aarny's favorite game, yet he's not even better than game journalists at Devil May Cry. Suck more aarny.
Finally after two years, Yakuza 5 is done and I can move on to the PS4 era of Yakuza games. All hail.
Archangel3371 said:Recently finished Bayonetta on the Switch. Such an awesome game and still one of the best action games of all time. Really the only gripes that the game can have is that a couple of sections like the bike driving and ‘Space Harrier’ shooting type one can be a bit annoying and the QTE bits can bother some people but I found those to be very minor issues and really the only things that hold it back from being a 10. Love the Nintendo franchise outfits and themed wicked weave attacks that are in the game. 9.5/10
The Space Harrier level was the reason I didn't finish this game. For the life of me I just couldn't beat it.
Gagan said:Aarny's favorite game, yet he's not even better than game journalists at Devil May Cry. Suck more aarny.
Don't have to be good at it to love it bro </3
Aarny said:Gagan said:Aarny's favorite game, yet he's not even better than game journalists at Devil May Cry. Suck more aarny.
Don't have to be good at it to love it bro </3
You could be competent at it Aarnold.
Beat Vermintide: End Times with the lads. It's basically a less good Left 4 Dead built around melee combat. I played some dude with a mace, forgot the class name. My character had a 3 hit combo, which you can use the block to block cancel and get another combo string in. A block, a push block, a charge attack that is either horizontal or vertical, you can't pick which as it depends on the weapon. And I had a blunderbus. Which shot some rats. You also have this weird dodge mechanic to dodge left, right, n back, but never forward for a dash. No sprint, and taking up a lot of damage doesn't mean you lose speed like Left 4 Dead. You have a time investment when anyone is healing or using a potion or whatever that leaves you vulernable.
And as far as enemies the game does the left 4 dead stuff. There is the not a tank, which works like a tank does in L4D. There is the not a hunter, which works like a hunter in L4D. There is the not a smoker, which works like the smoker in L4D. And there is a gatlin gunner, which actually isn't an enemy in Left 4 Dead. But he can lay down some serious DPS from a distance and pin you to a position. So it's a neat concept, for a game where you don't always have a viable long range weapon, so you are reliant on your long range class. IT does the whole AI director thing where the rat swarms can jump you at different parts of the game, and how the AI behavior is tuned.
Personally what kills the game from being all that fun, because Left 4 Dead is a blast. Is first the loot system, me automatically hating loot systems not with standing, starting with gimped weapon sucks, but the fact that you get loot for classes you aren't playing on end mission dice rolls is dumb. I also hate how the loot forging system works where it is random what loot I will get, so I can't predictably get shit I want for the class I'm playing. Whoever green lit that idea can fuck off.
The other major blemish is in the level design. It's ultimately way too rigid as you have very few open or optional parts of the map to work with. You either get closed off alleyways where the enemies get funneled into you, or you get these open arenas where you are just holding your ground. Left 4 Dead had those as well, but you would also have things like being in a hotel and you could go to the point, or explore each n every room in that hotel. And the risk was zombies n shit, but the rewards were healing items n better weapons for instance. You don't get that as much in Vermintide. Left 4 Dead also had larger areas to work with giving you more flanking options, so you can do more 2 by 2 stuff. Had less of those in Vermintide. And the thing is before Vermintide I would have thought Left 4 Dead is often too tight for its own good, but now I realize it clearly could have been more rigid.
All in all it's fine I guess. I'd lean towards a 6, but I'm sure it reads more like a 5/10. I'd play the sequel to see what's improved. it's definitely crunchier looking as far as game feel.
FINALLY also beat Earth Defense Force 4.1
I was bought this game by a friend who super digs this series, and I normally like their taste in games. But the game sucks. Frankly. Like when I put thoughts to paper, there is an idea there for the game. You have your basic ability to shoot your gun, which has its own properties of hit detection, projectile, shotgun, sniper, assault rifle, lock on missile launcher, AOE fire. You have your jump, you have a dodge mechanic (I played Ranger), and to cover ground quickly since there is no sprint, you dodge roll at a 45 degree angle left n right to cover ground. No forward roll, and I was pretty sure no backroll. It looks silly, but fuck it, who cares. Said roll has i-frames. And then other classes like the wing diver has you managing a fuel meter which allows you to fly but is also tied to your gunfire. So basically stamina. And the other classes have their own perks I didn't get to try, and ideally in 4 player coop you want to build strategies around the classes you have.
What fucking kills the game for me is on so many fronts.
First and foremost, it's shallow. It sounds nice on paper, but the shooting is just straight forward, point shoot,, spongy as fuck enemies, and eventually they die. And it's a shit load of them.
The way the game handles higher difficulties is off putting. It's so many fucking enemies, that are all spongy as fuck, and they have this box system right. WHere the enemies drop boxes on the map. Health boxes (duh), armor boxes, n weapons boxes. The latter two are not for during the mission. They are for post game rewards. Armor increases your health by the end of the mission and weapon boxes unlock new weapons, often duplicates of shit you already got. RNJesus our lord n savior that he is, happens to still be a cunt. And those impact when you can get health boxes. Because too many boxes you just leave ignored on the map, means less boxes are coming out for the next group of enemies you kill. Which does sound fairly neat as it forced you to pick things up, beyond just you don't get all the boxes automatically when the mission ends. Forces you to go after shit, buuuuuuuuuuuuuuuuuuuuuuuuuuuuuuut
Given how spongy things are and how many of them can attack you at once, you can't reliably dodge everything, and shooting for fucking hours at something that just wont' die only to get no chance at health is so fucking frustrating. Being gimped in terms of health n weapons, that your only options are do the harder missions gimped, or grind some missions so you can be at levels more appopriate to do the mission is to me fucking lame and a half. I don't want to play your game on normal, I want to play on hard, pls stop gimping me as your means to make the game hard. And you can easily tune the enemies to not always shoot me from behind, with attacks that cause this dramtic stun lock which then combos into other enemies attacks. At that point it's not a positioning challenge.
I like higher difficulties because challenge by itself is how you can test how much depth the game actually has, but what sucks is often when a game is just so hard that it starts gimping your options. Whcih is what EDF does.
And I hate that the unlocks on RNG
I hate how the health upgrade is RNG
I hate how i have to leave one enemy alive at the end so we can go box hunting for the end of a mission
I hate how there are 98 missions of this game in coop, but not nearly enough areas n enemies (tho it has a respectable amount of enemies) to get away with 98 missions
More or less I hated the game. I hated my time with the game. I don't want to ever give the sequel a chance.
4/10
And with that 3 games beaten this year. Maybe I'll bother to beat a single player game this year. Maybe. Anyway back to Dragonball Fighterz n Guilty Gear Revelator 2. Tomas this is the year for you to get into fighting games buddy. I know what you're thinking: "but my shit austrailian internet", and while it is true, your internet is shit and australian, you are ignoring the single best asset of fighting games. There is absolutely zero way to make a fighting game and put in a forced walking segment.
Keep me up to date on this game. I needs to know if it's worth getting into.