8. Limbo
Hey Rob, I love your new stuff but sometimes I really just want to hear the classics. Okay, in that case I hate Limbo. Still hate it several years later. The way I see it, this game was made with the same fundamental principal that most 8-bit games were made on. "We've got a short game, so lets lengthen the play time by putting in death traps that the player cannot possibly avoid unless they know to look out for them." People have criticized this type of game design in early games, but apparently if you put it in a black and white game and give it some eerie music it's genius. Yep, I hate it. It sucks ass. I won't even post a second picture of the game because I hate it that much.
Limbo was a game I always thought about getting, but didn't because I had a feeling I'd feel the same way about it.
There was another indie game a few years back I bought and couldn't stand....the one with the guy in the suit and tie? Sucked so bad I can't remember the name.
edgecrusher said:Limbo was a game I always thought about getting, but didn't because I had a feeling I'd feel the same way about it.
There was another indie game a few years back I bought and couldn't stand....the one with the guy in the suit and tie? Sucked so bad I can't remember the name.
Braid. One of the biggest holy cows and worst games I ever played in my life. That game makes me clinically depressed, seriously. Robio please hate Braid. Do it for the team.
robio said:I have never played Braid (never really wanted to). I do think you're both on history's side though. The initial rush was very positive, but I don't see anyone talk about it today that says anything good about it.
Bah, I still have Braid somewhere in my Steam library, unplayed. I was hoping to one day play it, in an alternate universe where I actually have a lot of time to play games, but now you guys have ruined it for me.
Braid was fun for a bit until I got stuck at a certain point then it just seemed to convoluted to bother with anymore.
I was never interested in trying Limbo.
bugsonglass said:Braid. One of the biggest holy cows and worst games I ever played in my life. That game makes me clinically depressed, seriously. Robio please hate Braid. Do it for the team.
Yes! That was the turds name. I think you have to be a yuppy to enjoy that shit.
9. X-Men (Sega Genesis)
Ahhhhhh X-Men..... I wanted to love this game so much and dear lord it was bad. I mean, it was a game where you were discouraged from actually using your mutant powers. You had enough for just a handful of uses and then that was it. Totally gone. How did this idea ever pass mustard? The thing that makes the X-Men cool is more or less removed from the game. Brilliant idea. That leaves you with a worse than average platformer with some of the most unforgiving jumps of the 16 bit era. And it wasn't even good fan service. They did a decent job of character selection (Wolverine, Cyclops, Nightcrawler, and Gambit), and had a few more as support characters. But for the boss battles they went into the list of obscure villains no one gives a shit about. The first boss was Selene, the Black Queen. No one cares about her. And then you'd come across Ahab. Who the fuck is Ahab?? He was a one-time villain in Excalibur, a book that even diehard X-men fans didn't like. The game was failed X-men fans and video game fans. Terrible all the way around.
X-Men: Mutant Apocalypse on the SNES was awesome. I never played this one though. Just more proof that SNES kicked Genesis' pathetic ass.
Archangel3371 said:Braid was fun for a bit until I got stuck at a certain point then it just seemed to convoluted to bother with anymore.
I was never interested in trying Limbo.
Same.
robio said:9. X-Men (Sega Genesis)
Ahhhhhh X-Men..... I wanted to love this game so much and dear lord it was bad. I mean, it was a game where you were discouraged from actually using your mutant powers. You had enough for just a handful of uses and then that was it. Totally gone. How did this idea ever pass mustard? The thing that makes the X-Men cool is more or less removed from the game. Brilliant idea. That leaves you with a worse than average platformer with some of the most unforgiving jumps of the 16 bit era. And it wasn't even good fan service. They did a decent job of character selection (Wolverine, Cyclops, Nightcrawler, and Gambit), and had a few more as support characters. But for the boss battles they went into the list of obscure villains no one gives a shit about. The first boss was Selene, the Black Queen. No one cares about her. And then you'd come across Ahab. Who the fuck is Ahab?? He was a one-time villain in Excalibur, a book that even diehard X-men fans didn't like. The game was failed X-men fans and video game fans. Terrible all the way around.
Blasphemer!
Archangel3371 said:X-Men: Mutant Apocalypse on the SNES was awesome. I never played this one though. Just more proof that SNES kicked Genesis' pathetic ass.
Plus one for the truth!
The 16 bit era was actually very good for the X-Men. Mutant Apocalypse was great. The sequel to the Sega X-men game, Clone Wars, was very good too. There was also Spider-Man & the X-men: Arcade's Revenge for both systems, which was balls to the walls hard, but tried some very ambitious things and was still pretty fun (except for Storm's levels which were awful). The only one that really sucked with this first Genesis game.
10. Harvest Moon: My Little Shop
Okay so established IP that I like - CHECK! Cute unique graphics - CHECK! Gameplay that only allows you 5 minutes of activities each day.... wait what? Yep, the developers took a solid idea and then took a solid shit on it by creating some kind of bizarre system that allowed you to play about 5 minutes each day before there was no unique content. They allowed you to continue playing a minigame where you made ice cream or smoothies, but the story actually moved in real-time, so the days were in fact 24 hours long. The end result is just an exercise in boredom. If you thought regular Harvest Moon was repetitious, just wait till you play this one.
robio said:10. Harvest Moon: My Little Shop
Okay so established IP that I like - CHECK! Cute unique graphics - CHECK! Gameplay that only allows you 5 minutes of activities each day.... wait what? Yep, the developers took a solid idea and then took a solid shit on it by creating some kind of bizarre system that allowed you to play about 5 minutes each day before there was no unique content. They allowed you to continue playing a minigame where you made ice cream or smoothies, but the story actually moved in real-time, so the days were in fact 24 hours long. The end result is just an exercise in boredom. If you thought regular Harvest Moon was repetitious, just wait till you play this one.
Yeah, this game was shit.
11. Child of Eden
This is the very definition of "self indulgent piece of shit." The trailers for this looked so cool. It make Kinect look like it was actually worth owning. It was all lies however. This is just an average schmup disguised by amazing graphics. Hell, average is really being generous. This game was just bad. Bad and boring. Really it's amazing how something so pretty can still be so incredible dull. I remember finding this at Target for $12, and I was sure it was a pricing mistake. "Child of Eden?? This cheap?? How is that possible??" Then I played it and I understood. Well, let me correct myself. I understood why it was so cheap. I still don't understand the story. It had something to with someone being born in space and being attacked by viruses... I think. Fuck it, I'm not spending anymore time thinking about it. It was bad. End of story.
I wasn't familiar with the Blues Brothers 2000 game either. Of all games to get a video game.... that was a really odd choice.