Forum > Gaming Discussion > Dragon Quest IX: Sentinels of the Starry Skies
Dragon Quest IX: Sentinels of the Starry Skies
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Sun, 15 Aug 2010 01:28:23
Look at me stirrin' the pot!  Nyaa
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Sun, 15 Aug 2010 01:47:36

phantom_leo said:
Look at me stirrin' the pot!  Nyaa

Leo made a System Wars thread!? GASP

I voted Starcraft! Nyaa

J/K

Of course I voted Dragon Quest! Happy

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Now Playing: Golden Sun Dark Dawn, God of War Ghost of Sparta, and DKC Returns

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Sun, 15 Aug 2010 02:45:05
silly leo you should know  in GS jrpgs stands as much chance as winning a poll as america  is the best in a poll in the middle east
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Sun, 15 Aug 2010 04:45:35

phantom_leo said:
Look at me stirrin' the pot!  Nyaa

That's funny.  Now when I see your posts somewhere other than here it's like seeing a friend at a public speaking event.

Edited: Sun, 15 Aug 2010 04:46:30

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Sun, 15 Aug 2010 05:04:29

ASK_Story said:

Leo made a System Wars thread!? GASP

I voted Starcraft! Nyaa

J/K

Of course I voted Dragon Quest! Happy

I voted StarCraft. No joke. Sad

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Tue, 17 Aug 2010 13:24:18

In my last post, I told you about how my time playing Dragon Quest IX quickly restored my faith in JRPGs. Never  again did I think I would lose myself so completely in a Japanese  role-playing game, yet over 100 hours later, here I am, and I’m not  planning to stop any time soon. Hell, I never thought I’d play any game for 100 hours again.

But while my own faith was being restored, I was caught up in a  world where angels roam the earth yet no one is aware of their presence,  and few are believers. My role as an angel complicated this: my   pink-haired, female Celestrian (the game’s own special brand of angel)   traveled the world alone, doing good deeds in silence and often not   receiving the credit.

However, like all things in a JRPG, this situation was soon turned  on its head. Suddenly, I found myself less concerned with humanity’s  faith in me and more concerned with my own faith in humanity. Sh*t’s  about to get hardcore analytical in here, so if you’re allergic to  spoilers, now’s the time to bookmark this and flip on your DS.

                

Soon after your first escapades as a Celestrian doing good deeds in   the shadows, a mysterious event in the heavens sends you crashing down   to the earth, no longer donning that floating halo above your head.   You’re not quite a mortal but no longer an angel. The biggest change?   Now people can see you. And since there’s a massive statue with your   name on it in town, you’d expect that people would start praying at your   feet.

That doesn’t happen. Instead, people wear their lack of faith on  their sleeves, refusing to even entertain the thought of your character  and their town’s guardian being the very same. Mistrust pervades your  encounters, and some even accuse you of being an impostor with ill  intentions. For your first ever contact with humanity, it’s   underwhelming to say the least. Only one person seems to trust you at   all -- a girl named Erinn who will be invaluable throughout your time in   the game. She runs the inn in Angel Falls (haha get it?), and her   father was the world’s greatest “Inntertainer” before his passing.

At this point, you’re exposed to the narrative device that drives all of the storytelling in Dragon Quest IX:   ghosts who have failed to depart the world due to unfinished business.   Edwinn, Erinn’s father, remains to watch over his daughter, who runs   that quaint little inn in Angel Falls and is unaware that her father   gave up his illustrious title to care for his unhealthy daughter. Erinn refuses to believe it, and it’s up to the player to prove it to her.  

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Soon, Erinn realizes the truth about her father and agrees to pick  up where he left off, traveling to the largest inn in the world to be a   great Inntertainer. This is the player’s first taste of helping someone and being recognized for the deed, and it sets up the rest of the game quite nicely. All of the characters involved have their own rich   personalities and clear motivations, which makes helping them as   rewarding as it is fun. Unlike many RPGs where helping people amounts to   “Here’s the wood you asked for,” each main story quest is a fully   developed short story, tying in beautifully to the overarching plot.

Strangely, that overarching plot isn’t revealed until much later,   though the game’s main themes become apparent before long. In each town that you travel to, you come across someone who is knee-deep in one of humanity’s serious flaws. Whether it’s greed, mortality itself,   opulence, or asocial personality, the people you interact with are all   deeply flawed people. It’s actually rather rare to find such flawed   characters in a JRPG, a genre which seems to pit a world of good against   an evil force that wants to destroy it.

What the player soon finds out, however, is that all of these flaws  are what make these characters great, especially as your actions provide  them with the tools they need to overcome their struggles. For  instance, one of the greatest stories told by the game involves a very  strange girl named Marion, who is the maiden of a mansion in one of the  world’s larger towns. As soon as you enter the town, you hear tales of  the incredible generosity of Marion, who will give just about anything  away in return for friendship. Since you need a ship, it seems like  sweet deal.

However, as soon as you meet her, it’s clear that something is not   quite right. She flips out on you claiming that you aren’t her friend   and refuses to see anyone else for the rest of the day, instead retiring   to her room. After finding Marion’s ghost and her gravestone, it’s very  clear that something is amiss. The living Marion is actually   Marionette, Marion’s doll, who Marion brought to life before she herself   passed on. A life-long illness had prevented her from experiencing   friendship in the real world, and the doll was the closest to a real   friend that she ever had. All she wanted was a few moments to experience   her best friend as a real girl.

While unconventional, a pretty basic story of human friendship and  the need for companionship is told here, and we can all at least  understand the situation presented -- a person is physically prevented  from experiencing real companionship and instead opts to create it in a  manner not unlike what we all read about in the beloved Calvin and  Hobbes comic series. We can all imagine ourselves in such a situation  even if it has likely never happened to us.  

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Again, we get to see a little bit of the beauty of humanity in what  is an ultimately ugly situation, and that’s the common thread that ties   all of the story quests in DQIX together. These short little   stories are truly heartwarming, and as you continue to move toward the   game’s eventual conclusion (still unaware of who the “enemy” is) you see   more and more glimpses into humanity and people’s power to rise above their flaws.

Then, once the game’s main antagonist appears and the threat against  the world is made clear, it all suddenly makes sense. Corvus, a fellow  Celestrian, has vowed to destroy humanity after losing his faith in the  world’s inhabitants, claiming that they are a flawed creation  undeserving of existence. Over time, you come to learn that his rage can  be traced back to one simple day. He had been protecting his town from  an evil army when defeat approached, so he went to rest in a cave. Soon,  the army found him just as his love, Serena, gave him a potion that  made him fall asleep. Thinking he was betrayed by the human he loved  most, his hatred was born and his purpose made clear: destroy the humans  that betrayed him.

Therefore, the question posed to the player becomes, “Is humanity worth saving?”

It is at this moment that the player realizes that each of the  story’s quests had been designed to instill in the player a love of the   world’s inhabitants. Though the player character is an outsider in this world (just as the player himself must get to know a brand new world), the heartfelt quests and rich characters give the player a reason to   oppose this evil force.  

In essence, the game gives the player faith in humanity before it  presents you with a force that has no faith whatsoever. Though your  early encounters with humanity were less than fulfilling, the deeper you  get past the faithless, abrasive people you first meet, the more you  see that humanity is indeed worth saving. While most RPGs expect you to  care about saving the world and its inhabitants without providing a  compelling reason, Dragon Quest IX spends the vast majority of  its narrative nurturing a seed that it plants in the player very early.  You’re not fighting on behalf of a princess, a king, or even a planet.  You’re fighting for each of the incredible people you met, and the  humanity that they represent.

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Eventually, after defeating Corvus, even his faith in humanity is   restored as he learns that Serena’s betrayal was simply a   misunderstanding, and she was only trying to protect him. Once again,   the real story here is that between Corvus and Serena, not between an   evil force and your party of adventurers. It’s a brilliant way to set up   the story, as it allows you to experience a completely rich set of   characters without being a voiced character yourself, and it is through those characters that you, as a player, develop your own view on the   events of the story.  

I’m confident in saying that Dragon Quest IX has one of the  richest stories I’ve ever experienced in a role-playing game, and it’s  all due to the way that the game employs the theme of faith. There’s  really no religious message to be found here. This is a story all about  faith in people and our belief that the people around us are inherently  good, even if our first encounters with them are very unpleasant, and  even if they are corrupted by the many forces at work in the world.  

How many of us can honestly say that we haven’t lost some measure of  faith in humanity? From idiotic YouTube comments to an unbelievably bad  response to a devastating oil spill, we have a lot of reason to forget  that underneath what is readily apparent upon first glance, humanity is  good.  

Some of us may have lost faith in humanity. Some of us may have lost  faith in a particular genre of videogames. What is truly staggering  about this humble little JRPG, with its silly meowgicians and  Bill-and-Ted priest, is that it addresses both of these in kind, and the  result is clear.

Humanity and the JRPG are worth loving and worth saving.

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Tue, 17 Aug 2010 20:39:08
this started out as another quality vintage leo piece of writing but i had to stop after you warned of spoilers on the slim chance there is of my playing this game.

over 100 hours though, and no intention of wrapping it up (not to mention from someone notorious for making many a traded-in game in a gamestore feel unplayed, unappreciated and dejected and cry in a lonely corner) ... wow ... WOW!  it must be a very special game

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Tue, 17 Aug 2010 21:05:24
That's not me!

This was the second half of an editorial piece from Destructoid!

...but...

I --DO-- have two copies of this game, as it only allows for one save file per card.

I am playing two separate parties at the same time, just to see as much of the skills, vocations, etc as possible!

I have put about 30 hours into each one, and am no where NEAR tired of this game yet!
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Tue, 17 Aug 2010 22:57:58
In my First Game, I just sailed past the Fygg segment on the plain where you befriend the Chief's son and his pet Monkey. That was probably the quickest of all the Fygg quests. It was my 6th.

Main character there is an Armamentalist. Just made him a GigaSteel Sword, Arm Guards and Leg Guards. Have a Ranger in that party with a Crucirang (reminds me of CastleVania). A Priest with a Sandstorm Lance and a Female Mage with a Lightning Staff.

I have completed about 24 Quests with that party, but no Grottos yet. Equinox STILL keeps on KICKING MY ASS! NO. OTHER. BOSS. has killed me yet, except for him!!!

Just made a Life Ring, A Full Moon Ring amongst a few other Alchemy-only items. I can STILL find plenty of Lava Lumps, Iron Ore and Royal Soil in THAT game...

_______________________

...on my Second Save, I just ARRIVED in the Plains. Can't make GigaSteel armor or weapons due to the lack of the above materials in this game!

I have a Paladin at the lead of that party. A Martial Artist with the Drill Claws. I have a Warrior too and a Female Thief with the Falcon Earrings that let her strike twice in one blow... AWESOME!!

Having trouble finding Fresh Water in this save to complete the "Get Well Water" Quest, but the area I am approaching has the Tiki Guys I can steal it from, so that should be done soon. Never got the 'Precious' Slime quest in this save either. Completed the "Meowing Cat" Quest in Bloomingdale on both files recently too.

_______________________

I find you REALLY have to play attention to the dialogue in this game sometimes for the subtle hints it drops. Had I not talked to one of the Villagers to learn that the former Chieftain and his son were going to visit his Wife's grave (where you discover the son and his Monkey), I NEVER would have followed them there to get the Serenity Bracers! Those 30 Extra Magic Points CERTAINLY come in handy!

Have I mentioned lately I --STILL-- LOVE THIS GAME?!  
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Sun, 22 Aug 2010 12:03:57
This is (one of the reasons) why I love Dragon Quest:

                                

The Dragon Quest saga began for me in earnest only with Dragon Quest VIII.   I had played previous games in the series, but not in any capacity   other than "OK let's do this oh WTF this is shit?" I never even got   around to finishing DQVIII despite the fact that I loved it  like my own magical Japanese/British love child. But the point is that  I'm hardly an expert on the entirety of this crazy Dragon Quest thing, and that's especially true of a little thing called the "puff-puff."

What the hell is the puff-puff? I'm glad you asked. Just last week, I  found myself asking that same question -- around the same time I was  writing that two-part thing. When all was said and done, the puff-puff just wasn't relevant   to what I was saying in those two pieces. So now it's time to answer   once and for all, "What is the puff-puff?"

It's a story that begins, as so many others do, with getting high. And it ends with boobs.

                

One of my favorite things about Dragon Quest IX is the DQVC   service, a specialized store offering new items and quests. A couple of   Fridays ago, I unlocked a quest called "Puff-Puff Performance." To any   true Dragon Quest fan, this would have immediately meant   something quite glorious, but as for me, I simply wandered over to the   quest giver expecting a fairly typical mission, perhaps one involving   dancing.

However, the quest giver asked me to find an herb   called  "cheer-me-up." Hmm ... something called a "puff-puff" that   involved a  magical herb? I thought I had an idea of what was going on   now. This  silly little JRPG with an E10+ ESRB rating was going to get   me high as  fuck. Ah, the perks of being an angel. Innocence? Ha!

The reality was quite a bit less innocent than this.

So   I set out to find a cheer-me-up. Fairly straightforward. Go out,   steal  the cheer-me-up from a big-ass troll, and return to quest giver   Tuya.  That's when the true fun begins. The music cuts out and the screen  goes  dark as Tuya makes your character close his or her eyes, and the   ritual begins. You see only the text come on screen, telling you of the   magic you are about to experience.

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This   is where things start to get really weird. Tuya begins talking  some   really random nonsense, like "Come to me! Good! Now stay!" Uhh,  yeah   lady, I'm just sitting here with my eyes closed. Then the "puff  puff   puff puff puff" begins, and a strangely bouncy sound effect plays   through the speakers. Is that supposed to represent taking a hit from a   pipe?  

The sudden "baa" pretty much shatters that idea.  

Yeah,   with the screen still blank, a voice begins to bleat. It's not  Tuya --  she commands the bleating to cease. Is it me? Has my character   become  so mind-alteringly high that she believes herself to be a sheep?   Soon,  more puff puff, more bleating, and Tuya offers the cheer-me-up to  the  baaing voice. OK, so apparently I'm not high. Shit is fucked up.

The  bleating reaches its climax, and the screen lights up. Mia, my   character, is surrounded on each side by two little lambs who appear to   be rubbing their asses upon her face as hearts emit like love fumes  from  the top of her head.  

A couple of stoned lambs are humping me with their butts.

They   bestow upon me the honor of the puff-puff once more before  fleeing the  scene like a couple of freelance hookers at a drug bust, and  the   "puff-puff experience" ends. I am given a piece of lambswool as a   memento by which to remember the experience/ordeal. But, trust me, no   memento is necessary. I have nightmares of being suffocated by lamb   asses the next night.

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The following day, I do a little research. Apparently, this is not the first puff-puff performance in the Dragon Quest series. Soon, I'm knee-deep in a history of puff-puffs, and I'm   surprised to learn that the missing link in my comprehension was   breasts.

In the Japanese version of the first game, Dragon Quest (which became Dragon Warrior in the States), a woman offers a "puff-puff" to the hero. Strangely, it's hard to find a ton of information about this, but Gamasutra has us covered.    According to that article, the idea of puff-puff comes from a Japanese   onomatopoeia, "pafu-pafu." The sound it's supposed to represent? That  of  rubbing one's breasts in another person's face.

Oddly, I kind of think that onomatopoeia works!  

Other   sources suggest that the person receiving the "pafu-pafu" is  supposed   to make the sound vocally while his face is the meat in a  breast   sandwich. Whatever the true meaning is, this could never fly in   America, so Dragon Warrior substituted a girl selling tomatoes   for the girl offering the puff-puff. It's amazing that this tale doesn't    end here. But against all odds, this silly replacement for the true   "pafu-pafu" spawned a long-running series of jokes.

Throughout the Dragon Quest series (and Akira Toriyama's other major series, Dragon Ball), there have been a variety of strange references to this bizarre fetish, though its inclusion in Dragon Quest VIII is perhaps the greatest of all. It's hidden pretty well in the game,   but if you do manage to find it, you're in for a real treat -- one   that's considerably more direct in its relation to the real "puff-puff."   



As the video above shows, the protagonist is placed in a chair with  the promise that it "feels sooooo good." He is then instructed to   "let  it all 'ang out" (whatever "it" may be) as he is blindfolded.   Naturally,  he will have twice as much fun with his eyes closed. Sure.

As in DQIX,   the screen goes dark and you're treated to the  sound of bouncing and the question "Ave you ever felt a pair as warm and  soft as mine?" Oh, yeah, there that is. That's definitely probably a  reference to her   breasts.

Of course, no real breasts can be involved in this   ritual, so it is  revealed that the woman has been rubbing two bouncy   slimes on either  side of the character's head. Still, it's a hell of a lot more obvious  in this entry of the series what the puff-puff is   meant to symbolize.  And it's just brilliant.

The game does   include yet another instance of the puff-puff.  Jessica, the party   member best known for her gigantic mammary glands,  learns the ability   to perform a puff-puff in the hopes of "putting a  huge grin" on the   face of your enemy, making him so enthralled that he  misses a turn.

The   best part, however, occurs when an enemy attempts a puff-puff  upon   Jessica. If it fails, the game displays the message "But Jessica  laughs   triumphantly having won the battles of the bulges." I really wish   there's something witty I could say here to make the effect greater,   but there really isn't. This level of writing in a game really speaks   for itself.

As a bonus, 3D Dot Game Heroes made a reference to the puff-puff. You can see that here. Sort of vanilla, at least when it comes to the full glory of the puff-puff, but at least it's there.

So there's your exhaustive investigation into the puff-puff. If my other two posts hadn't convinced you that Dragon Quest IX is something that you need to have, hopefully this will. Everyone needs a good puff-puff once in a while.

     

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Sun, 22 Aug 2010 15:58:02
Heads up for anyone still paying attention:

Ashlynn from Dragon Quest VI is staying at the Quester's Rest this week!

Since the game she came from hasn't really been released out of Japan yet (DQVI: Realms of Reverie), her appearance isn't quite as exciting as the other guests... but... she gives you a Dress... Yay...!?
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Sun, 22 Aug 2010 18:28:58
i took a brake to play dq5 but i'll have to check that out and yay a guest that n/a never seen in any game before to bad all guest armor is  near useless
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Sun, 22 Aug 2010 19:18:56
man the puff puff thing is epic i love dq games even more now the shit they do and get away with is all kinds of epic
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Sat, 28 Aug 2010 17:46:55
Robio? Eggie?

I know you've both pretty much had enough with DQIX for a while...

You both do know that practically every week, with the DQVC channel updates in the game, they've been releasing more and more "Story" Quests to play AFTER you've beaten the game, right?

Just sayin' if you want more DQ, Robio, there's more just sitting there, waiting for you to play!
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Sat, 28 Aug 2010 17:49:58
Yep I'm aware. I picked up a few here and there, but mostly the game has been unplayed for the past few weeks. Haven't really played much of anything in its place though.  Truthfully I just want to get away from handhelds for a while, but unfortunatley it's tough for me to really get in front of the TV to play the Wii these days too.  Such a hard life I lead...
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Thu, 02 Sep 2010 20:56:49

Either "puff puff" is a Japanese thing, or just a Toriyama thing, because I swear I just read the same thing in the Dragon Ball manga.

But yeah, been playing around with it for a bit. Really enjoying it so far.

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Sat, 04 Sep 2010 18:48:32

Latest guest at the Quester's Rest is Kiryl from Dragon Warrior IV.


Speaking to him nets you his Priestly Robes!

...New Quests have been added as well! The theme of this week's DQVC is Rings (Accessories!) ...Just to let you all know!

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Sun, 05 Sep 2010 03:31:29

Awesome! 1Up just did a Best of 2010 (So Far)... and guess what game was on EVERYONE'S list?

Dragon Quest IX

Justin Haywald, Reviews Editor

It hasn't been out long, and even with my busy schedule, I've already sunk 100 hours into Dragon Quest IX. If any game would be my game of the year, it'd be that one. But then, everyone is calling DQIX their game of the year, and I'd to at least give honorable mention to some of the other titles this year that have sucked up so much of my time.

____________________

Dragon Quest IX

Jeremy Parish, Executive Editor

I've had some good times with 2010's progressive, big-budget console RPGs -- think Mass Effect 2, and even Final Fantasy XIII -- but nothing has sucked me in quite the same way that Dragon Quest IX has. Yeah, it's a pretty old-fashioned game in a lot of ways, a turn-based RPG whose story sometimes struggles to rise above "perfunctory." But as with so many entries in the series, its surface belies its true appeal: Addictive, highly polished, subtly inventive role-playing design. A cooperative, multiplayer, turn-based is such an obvious idea that no one has ever bothered to do it until now. And the online download features, plus the "tag mode" add a compelling reason to keep returning to the game every day.

____________________

Dragon Quest IX

Alice Liang, Assoc. Managing Editor

My favorte game of the year so far has got to be far and away Dragon Quest IX. This is my very first experience with the Dragon Quest series, and after more than 70 hours into the game (and counting!), I can understand some of the fervent adoration out there from fans. I enjoyed creating my own party of four -- being able to customize everything from their size to their hair to their facial expressions -- and the flexible multi-vocation leveling, weapons, and skills systems are fantastically rewarding. On top of that, the game has a charming little story, a crapload of sidequests and downloadable grottos to explore post-game. This has been one of the most all-around appealing games I've had the pleasure of grinding in.

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Sun, 05 Sep 2010 03:32:41
phantom_leo said:

Awesome! 1Up just did a Best of 2010 (So Far)... and guess what game was on EVERYONE'S list?

Halo Reach?

The VG Press

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Sun, 05 Sep 2010 03:35:38

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