Not sure if it was linked here by GG a few weeks ago, but the release date for STARFOX Zero is November 20th in the US and Europe.
Now I want a Starfox Anime.
On luck in Splatoon, I mostly agree with Sup, it's nothing like Mario kart where you get randomly reamed by random unstoppable weapons. Okay, maybe the killer wail through a wall.
travo said:
Fantastic news! I love the Pikmin series.
Splatoon is better than Pikmin 3.
Archangel3371 said:
I still need to get Pikmin 3.
Splatoon is better than Pikmin 3.
robio said:
Oooh a new Pikmin. That could be cool. Pikmin 3 was noticeably a Wii game in a few spots. I'd love to see a new installment that was built for the Wii U (or more likely NX) from the ground up.
Good luck with that I think they'll just reuse assets from Pikmin 3 myself.
Foolz said:
You haven't addressed how there is no correlation between skill and ridiculous end of game comebacks in Turf War. Also, this is why it's like a penalty shootout, not like a spontaneous comeback. The last 20 seconds of a match is the only part of the match that matters. Every other part of the match, it literally doesn't matter what happens. That's not like a comeback. That's not like how football, or any reasonable sport is designed.
WTF are you talking about? You're saying it takes no skill to mount a successful comeback in the last 30 seconds? It actually takes a lot and I know because I do it myself. You have to have the skill, power and courage to break through the defence and push through behind enemy lines. Then you have to use a lot of skill to run forward and ink turf without getting knobbed in the arse by someone behind who is chasing you, or the ones who respawn near the start point right in front of you.
Also the last 20 seconds isn't the most important. I have been against teams who push forward methodically, take up strategic positions and hold a line in the last quarter of the game map, pinning our team back for more than half the match and making it impossible to make a comeback.
WTF are you talking about? You're saying it takes no skill to mount a successful comeback in the last 30 seconds? It actually takes a lot and I know because I do it myself. You have to have the skill, power and courage to break through the defence and push through behind enemy lines. Then you have to use a lot of skill to run forward and ink turf without getting knobbed in the arse by someone behind who is chasing you, or the ones who respawn near the start point right in front of you.
Also the last 20 seconds isn't the most important. I have been against teams who push forward methodically, take up strategic positions and hold a line in the last quarter of the game map, pinning our team back for more than half the match and making it impossible to make a comeback.
I disagree. It takes very little skill to get behind enemy lines in Turf War because you can always see where enemies are on the map at all times by where they're inking, and many maps are too large for only 8 people. Due to map size it's easy to accidentally waltz into enemy territory and do this without any skill: I know, because I did this often when I had no idea what I was doing (luck, not skill; or would Supreme prefer talent? ), just as I do it often now (skill). It makes only a slight a difference whether done deliberately or otherwise. Once again, why is it that I can be on a team with level 10s who are absolutely awful, against level 40s who play with perfect positioning, are great at killing people and inking, but because of bumbling through we end up winning in the last 20 seconds because we get a few lucky kills and their 70-30% lead is gone in the time it takes to respawn? Or, if you prefer, I go on a brave push deep, and gain territorial advantage. Well, that's a shallow victory because I'm taking advantage of a system that rewards "skill" for 20 seconds in a 3 minute match, with a skill ceiling so low I used to pull off these skillful attacks when I just started playing.
EDIT:
Here's the short version free of hyperbole and references to skill or luck:
In Turf War the scoring is based on how much of the map has been inked when the game ends. This inherently creates a lopsided scoring system, where a lot of the time a match is decided by how well a team plays for the last 30 or so seconds, regardless of how well either team has done in the first 2 and a half minutes.
On luck in Splatoon, I mostly agree with Sup, it's nothing like Mario kart where you get randomly reamed by random unstoppable weapons. Okay, maybe the killer wail through a wall.
You're just a sore loser. You always have a second or 2 to get out of the path of a killer wail. Granted, when placed skillfully, you might not be able get out of its path in that timeframe.
Foolz said:
Here's the short version free of hyperbole and references to skill or luck:
In Turf War the scoring is based on how much of the map has been inked when the game ends. This inherently creates a lopsided scoring system, where a lot of the time a match is decided by how well a team plays for the last 30 or so seconds, regardless of how well either team has done in the first 2 and a half minutes.
Agreed that this can happen, but in my opinion as someone who mainly plays Turf Wars, this only happens in less than 10% of the games I play. I also don't think that this is any different than most other team sports. And when this happens I don't go "ah well, the other team just got lucky", I go "ah well, we fucked up in the end so we lost". But I think that at this point we can just agree to disagree.
Hold your horses, you're not getting away with this just by saying 'anyway, great comments', no matter what smiley you attach!
Foolz said:
1. Unless you're philosophically stating that luck doesn't exist, of course you can lose a match based on luck for an infinite number of reasons; not simply my scenario. And in my scenario skill certainly does not have to affect teams getting splatted at the wrong time: the team that gets splatted is just as easily the one that is dominating as the one that is being dominated. Are you suggesting that low level players getting dominated by a team not only skilled in one on one, but taking up good positions on the map, are carefully plotting to take down the other team right at the end so they can't retaliate?
2. That chaos in Mario Kart, like in Splatoon, is not simply to make things more crazy, it's also to make the game interesting for players with less skill. Making it more hectic isn't some unintentional side effect, but nor is it the sole focus of the design. And it's not at all like a comeback in sport, it's contrived and once again decides matches not based solely on skill. It's like having a penalty shoot-out at the end of every football match, even if a team is winning. As for it catering to children, of course it is. Everything about Splatoon is aimed at children from the structure to the aesthetic and the marketing. There's nothing wrong with that at all, and it's one of the reasons I like Splatoon so much (I haven't matured since birth). But it's semantics, anyway. The issue isn't that this penalty shootout design caters to children, or is there just to make the game more hectic, the issue is that it makes the game worse.
4. I can't remember whether Phil gave it a 10, but if he did then the overall score was 17.5, which is an 8.5, not a 9. If he gave it a 9, then it's 8.25. So the overall score is actually right in line with your rating. However both your and Phil's rating are too high.
Anyway, great comments.
1. Luck is based on chance, of which there is none in Splatoon. There is no roll of the dice, your inkling can't trip and break their leg, no interactive scenery that can take you out unawares, ... The only luck there is to it is prior to the game, in the choice of stage and what teammates you get. But during the game, luck has nothing to do with it, as there are no elements of chance. And I'd be willing to debate on the matter of carefully planning when it would bu opportune to take out opponents.
2. I agree that this results in the game being more enjoyable to the lesser skilled, but not that this implies they would be kids. And it's not akin to ending every match with a shootout, it's akin to having a 1 goal lead for 85 minutes and still having the other team score twice in the last 5. It is part of the game, as it is part of the sport. There is no teamsport that I am aware of that grants victory on how well each team has played during the match, only the outcome counts. It is something that if you're playing the game, are aware of and can keep in mind when strategising.
If you fumble in the last 20 seconds you didn't lose unfairly, you just didn't win.
4. You average out at 8.75, which is higher than an 8.5, and definitely more so than an 8.0. A 7.5 is just too low, even in the grand sheme of all things video game related every released.
It's my fault AC, I gave it a ten. Tom gave it a 7, then upped it at the last minute to 7.5.
Agreed that this can happen, but in my opinion as someone who mainly plays Turf Wars, this only happens in less than 10% of the games I play. I also don't think that this is any different than most other team sports. And when this happens I don't go "ah well, the other team just got lucky", I go "ah well, we fucked up in the end so we lost". But I think that at this point we can just agree to disagree.
I don't play Turf War that often so maybe I've just been unlucky in getting a lot of matches like that. It's definitely not like it's every game, though, don't get me wrong. But it's annoying not just when I lose; it takes the shine off winning in such circumstances as it feels less satisfying.
I don't play Turf War that often so maybe I've just been unlucky in getting a lot of matches like that. It's definitely not like it's every game, though, don't get me wrong. But it's annoying not just when I lose; it takes the shine off winning in such circumstances as it feels less satisfying.
Well that's settled then. We'll see you come Saturday at 21:00UTC for some quality Turf War, so you can get more games under your belt to even out the anomalies.
Well that's settled then. We'll see you come Saturday at 21:00UTC for some quality Turf War, so you can get more games under your belt to even out the anomalies.
I wish. I really want to play with you and GG due to the content of your posts about the game; sounds like you both know your shit and have interesting playstyles.
I totally agree with this dude. If next-gen consoles are completely digital it makes them a shitload less attractive to people with a good PC. With most games multi-platform these days, you could just stick with PC and not miss out on much. Essentially, all Sony and MS would be doing is selling you a Playstation or XBOX branded Steam Machine, minus the *Steam*. Ironically Nintendo would get away with it more IMO just because they rely so heavily on 1st-party exclusives that would never be on PC.
I wish. I really want to play with you and GG due to the content of your posts about the game; sounds like you both know your shit and have interesting playstyles.
I've been thinking about this for a while: maybe we should set a date to get everyone together for once. If it's far enough in the future I'm sure we could all put it in our agenda's and keep it free. And if it's for once I wouldn't even mind staying up way too late for it, or arranging it so that the kid is out so I can play during the day. It'd be sweet if we could get both you and Aspro, Nintyfan, Robio, Gagan, GG, Iga and myself in one game. We'd have a full roster.
I've been thinking about this for a while: maybe we should set a date to get everyone together for once. If it's far enough in the future I'm sure we could all put it in our agenda's and keep it free. And if it's for once I wouldn't even mind staying up way too late for it, or arranging it so that the kid is out so I can play during the day. It'd be sweet if we could get both you and Aspro, Nintyfan, Robio, Gagan, GG, Iga and myself in one game. We'd have a full roster.
Worth a try if other people are interested, but I'm pretty inflexible at the moment.
On luck in Splatoon, I mostly agree with Sup, it's nothing like Mario kart where you get randomly reamed by random unstoppable weapons. Okay, maybe the killer wail through a wall.
You're just a sore loser. You always have a second or 2 to get out of the path of a killer wail. Granted, when placed skillfully, you might not be able get out of its path in that timeframe.
Stop self masturbating it doesn't take much skill to aim a giant cannon and press a single button. The killer wail is the equivalent of a blue shell! And take that 1 to 2 seconds you estimate and half it. And you're not fast enough on foot or in ink to avoid it, unless you can see it being set, which you often can't do because it shoots through walls. So there!
On luck in Splatoon, I mostly agree with Sup, it's nothing like Mario kart where you get randomly reamed by random unstoppable weapons. Okay, maybe the killer wail through a wall.
You're just a sore loser. You always have a second or 2 to get out of the path of a killer wail. Granted, when placed skillfully, you might not be able get out of its path in that timeframe.
Stop self masturbating it doesn't take much skill to aim a giant cannon and press a single button. The killer wail is the equivalent of a blue shell! And take that 1 to 2 seconds you estimate and half it. And you're not fast enough on foot or in ink to avoid it, unless you can see it being set, which you often can't do because it shoots through walls. So there!
I'm sorry, it's just the thought about splatting you with my giant cannon. Anyhow, you always see it. the trajectory is shown before it actually fires. I'm not 100% sure, but I'd assume that the trajectory is shown through walls as well? I find the inkzooka to be a lot more irritating to be honnest. It can fire through terrain as well, and it's too fast too evade.
Now I want a Starfox Anime.
On luck in Splatoon, I mostly agree with Sup, it's nothing like Mario kart where you get randomly reamed by random unstoppable weapons. Okay, maybe the killer wail through a wall.
Splatoon is better than Pikmin 3.
Splatoon is better than Pikmin 3.
Good luck with that
I think they'll just reuse assets from Pikmin 3 myself.
WTF are you talking about? You're saying it takes no skill to mount a successful comeback in the last 30 seconds? It actually takes a lot and I know because I do it myself. You have to have the skill, power and courage to break through the defence and push through behind enemy lines. Then you have to use a lot of skill to run forward and ink turf without getting knobbed in the arse by someone behind who is chasing you, or the ones who respawn near the start point right in front of you.
Also the last 20 seconds isn't the most important. I have been against teams who push forward methodically, take up strategic positions and hold a line in the last quarter of the game map, pinning our team back for more than half the match and making it impossible to make a comeback.
Excellent reviews for Forza 6.
I disagree. It takes very little skill to get behind enemy lines in Turf War because you can always see where enemies are on the map at all times by where they're inking, and many maps are too large for only 8 people. Due to map size it's easy to accidentally waltz into enemy territory and do this without any skill: I know, because I did this often when I had no idea what I was doing (luck, not skill; or would Supreme prefer talent?
), just as I do it often now (skill). It makes only a slight a difference whether done deliberately or otherwise. Once again, why is it that I can be on a team with level 10s who are absolutely awful, against level 40s who play with perfect positioning, are great at killing people and inking, but because of bumbling through we end up winning in the last 20 seconds because we get a few lucky kills and their 70-30% lead is gone in the time it takes to respawn? Or, if you prefer, I go on a brave push deep, and gain territorial advantage. Well, that's a shallow victory because I'm taking advantage of a system that rewards "skill" for 20 seconds in a 3 minute match, with a skill ceiling so low I used to pull off these skillful attacks when I just started playing.
EDIT:
Here's the short version free of hyperbole and references to skill or luck:
In Turf War the scoring is based on how much of the map has been inked when the game ends. This inherently creates a lopsided scoring system, where a lot of the time a match is decided by how well a team plays for the last 30 or so seconds, regardless of how well either team has done in the first 2 and a half minutes.
You're just a sore loser.
You always have a second or 2 to get out of the path of a killer wail. Granted, when placed skillfully, you might not be able get out of its path in that timeframe.
Agreed that this can happen, but in my opinion as someone who mainly plays Turf Wars, this only happens in less than 10% of the games I play. I also don't think that this is any different than most other team sports. And when this happens I don't go "ah well, the other team just got lucky", I go "ah well, we fucked up in the end so we lost". But I think that at this point we can just agree to disagree.
It's my fault AC, I gave it a ten. Tom gave it a 7, then upped it at the last minute to 7.5.
Amazingly poor judgement. Great example of the failure of government and education:
http://www.abc.net.au/news/2015-09-09/photo-of-cage-used-to-restrain-boy-autism-at-canberra-school/6762404
I don't play Turf War that often so maybe I've just been unlucky in getting a lot of matches like that.
It's definitely not like it's every game, though, don't get me wrong. But it's annoying not just when I lose; it takes the shine off winning in such circumstances as it feels less satisfying.
Well that's settled then. We'll see you come Saturday at 21:00UTC for some quality Turf War, so you can get more games under your belt to even out the anomalies.
I wish.
I really want to play with you and GG due to the content of your posts about the game; sounds like you both know your shit and have interesting playstyles.
https://www.youtube.com/watch?v=Xde_I-_HwEM
I totally agree with this dude. If next-gen consoles are completely digital it makes them a shitload less attractive to people with a good PC. With most games multi-platform these days, you could just stick with PC and not miss out on much. Essentially, all Sony and MS would be doing is selling you a Playstation or XBOX branded Steam Machine, minus the *Steam*. Ironically Nintendo would get away with it more IMO just because they rely so heavily on 1st-party exclusives that would never be on PC.
I've been thinking about this for a while: maybe we should set a date to get everyone together for once. If it's far enough in the future I'm sure we could all put it in our agenda's and keep it free. And if it's for once I wouldn't even mind staying up way too late for it, or arranging it so that the kid is out so I can play during the day. It'd be sweet if we could get both you and Aspro, Nintyfan, Robio, Gagan, GG, Iga and myself in one game. We'd have a full roster.
Worth a try if other people are interested, but I'm pretty inflexible at the moment.
Well THAT's the spirit!
Stop self masturbating
it doesn't take much skill to aim a giant cannon and press a single button. The killer wail is the equivalent of a blue shell! And take that 1 to 2 seconds you estimate and half it. And you're not fast enough on foot or in ink to avoid it, unless you can see it being set, which you often can't do because it shoots through walls. So there!
I'm sorry, it's just the thought about splatting you with my giant cannon.
Anyhow, you always see it. the trajectory is shown before it actually fires. I'm not 100% sure, but I'd assume that the trajectory is shown through walls as well? I find the inkzooka to be a lot more irritating to be honnest. It can fire through terrain as well, and it's too fast too evade.
Nothing wrong with a little self masturbating....
*unziiip*
Eveyone ready for mario on friday?
No, Metal Gear consumes me.
Same here.
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