How Link, Sonic content ended up on Monster Hunter 4 Ultimate
"As you know, Nintendo helped a lot with development and they’ve been very good partners, so we wanted very much to take some kind of a Nintendo IP and do some sort of crossover that seemed to make.siliconera.com gamingeek
Themes for Nintendo 3DS Home Menu Launch Today
Themes allow Nintendo 3DS and 2DS owners to personalise their systems by changing the menu background, icons and folders, and music and sound effects.gonintendo.com gamingeek
Renegade Kid praises Nintendo's approach to quality
"I am not suggesting that Nintendo is a perfect company. I am saying that their approach to creating games is often pure, trustworthy, and refreshing in comparison to 90% of video game publishers"gamasutra.com gamingeek
Alien: Isolation: The American Patch
Following some mixed reviewed from the states, The Creative Assembly appear to have released a new patch to win back support from their American playerbase.videogamer.com impressions media gamingeek
Castlevania: Dracula X - review
" Cheap deaths, clunky mechanics and high difficulty combine to make for more hair-pulling moments than most would care to endure"nintendolife.com impressions gamingeek
I just started it tonight. I honestly love it so far. Its a horror game through and through...slow paced, atmospheric, and spooky. I guess it could be described as a mix of Zombi U, Dead Space, and the Silent Hills demo. We'll see how the rest is but so far its great.
No interest after I watched the IGN review in HD. Apparently it is great fo the first 6 hours and then it's all repetition. But it looks good visually and apparently is true to the movie. I have the trilogy here I think (hope), I want to watch it. Will probably bargain bin the game... but 20+ hours for this kind of highly intense stealth games sounds like a bad grind.
How does GG buy every wii u game except the good platinum ones.
The answer: I don't. There are plenty of U games I haven't bought like Hyrule Warriors, MH3, Darksiders 2, Arkham Origins or DK Tropical Freeze. Maybe when they hit £10. But Platinum games I boycott to mess with you.
Also it's not hard to own every Wii U game, there aren't exactly many of them.... and I don't own any other current gen console.
Ravenprose said:
Downloaded Bayonetta 2 demo. It tells me I can only play this demo 15 times. Why the fuck is Nintendo limiting demo plays, anyway? I haven't seen this on demos from any other company, just Nintendo. It's not a big deal, but it's sooo fucking weird!
? There seem to be limits on every demo I've tried. I think the maximum time is 30 tries?
aspro said:
No interest after I watched the IGN review in HD. Apparently it is great fo the first 6 hours and then it's all repetition. But it looks good visually and apparently is true to the movie. I have the trilogy here I think (hope), I want to watch it. Will probably bargain bin the game... but 20+ hours for this kind of highly intense stealth games sounds like a bad grind.
No one actually looked at this:
Alien: Isolation: The American Patch Following some mixed reviewed from the states, The Creative Assembly appear to have released a new patch to win back support from their American playerbase.
Downloaded Bayonetta 2 demo. It tells me I can only play this demo 15 times. Why the fuck is Nintendo limiting demo plays, anyway? I haven't seen this on demos from any other company, just Nintendo. It's not a big deal, but it's sooo fucking weird!
The SSB demo on the 3DS seems to be without any limits whatsoever. Which I like. There's just enough there for me to not feel the need to run out and buy the full version.
I just started it tonight. I honestly love it so far. Its a horror game through and through...slow paced, atmospheric, and spooky. I guess it could be described as a mix of Zombi U, Dead Space, and the Silent Hills demo. We'll see how the rest is but so far its great.
I am. I think it's pretty damned good, though I need to play more of it. Stupid every bloody game being out right now doesn't help.
Alien: Isolation: The American Patch Following some mixed reviewed from the states, The Creative Assembly appear to have released a new patch to win back support from their American playerbase.
LMAO!
So what exactly did the US reviewers not like? That its an actual horror game and not an action game? Are people in Europe more open minded about the fact that its actually GOOD when everything doesn't try to be Call of Duty?
So what exactly did the US reviewers not like? That its an actual horror game and not an action game? Are people in Europe more open minded about the fact that its actually GOOD when everything doesn't try to be Call of Duty?
Yeah we're more open minded to a bunch of stuff. IFYAKNOWWADDAMEAN
Seriously though, I remember ZombiU scoring notacibly worse in the US than it did in Europe.
It was allright. Now that I've tried it, it reminds me of when I played the W101 demo and Vader wondered how I could like that but not Bayonetta. I can understand what he meant now, it's very similar. Eerily similar actually, same scoring and QTE mixes with attacking and then timing the evade just right.
I'm not going to rubbish the demo, but I was slightly bemused by it all. One positive is that it felt like an old school arcade game and it looked very pretty and played decently. There's nothing I can really object to. I would prefer more precise controls using the d-pad instead of stick and the combos felt like a waste of time since you could smash any combination of punches and kicks and it would activate some sort of combo.
It seems like a game that could grown on me, but I definitely prefer the W101 demo, which felt more involving and I love the whole presentation and style of that game as well as it's gimmicks like drawing on the touch screen.
SupremeAC said:
gamingeek said:
The SSB demo on the 3DS seems to be without any limits whatsoever. Which I like. There's just enough there for me to not feel the need to run out and buy the full version.
Bah. Personally I can't stand Toadette. I'll be in no hurry to save her whatsoever.
Evil bastard.
edgecrusher said:
LMAO!
So what exactly did the US reviewers not like? That its an actual horror game and not an action game? Are people in Europe more open minded about the fact that its actually GOOD when everything doesn't try to be Call of Duty?
I don't know. I can only guess, like Zombi U, the North American reviewers don't really tolerate much repitition? Where as cynical Brits will appreciate something more novel and different, even if it's not polished or presented to within an inch of it's AAA budgeted life and even if it can be a bit repetitive?
CD Projekt Red has responded to allegations that the studio has imposed a year-long crunch on The Witcher 3
CD Projekt Red has responded to allegations that the studio has imposed a year-long crunch on The Witcher 3: Wild Hunt development, and that its PR staff has created "an overblown vision of a game that doesn't exist."
An anonymous Neogaf user "vetted and cleared" by GameSpot claims CD Projekt Red has been falsely made out by fans "as some magical dev studio with only the best interests of the games in mind."
"Trust me they are not," the poster stated. "The bullsh*tting with The Witcher III started from day one. PR is creating an overblown vision of a game that doesn't exist while the team is in crazy crunch time for over a year now."
The studio's communications exec Michal Platkow-Gilewski issued a statement to GameSpot disputing the claims:
"In principle, we don't comment on rumours, especially when someone anonymous says that it's 'his/her word against CDP PR'."
"PR aside, if you have any doubts about Wild Hunt's quality, have a look at the 35-minute gameplay video we published some time ago, or check out gamers' reactions to our public previews at Gamescom, San Diego Comic Con and E3 – it's all public and available on the studio's YouTube channel – and decide for yourself."
"I have to confess I'm not a gamer. And when they sent me the contract for the very first game, it was quite lucrative, and I said 'absolutely, I will do this.' I thought it was going to be like PONG, and I would just have to introduce it."
"When I got the script, it was very stiff, very inflexible, and very blood and violent. And I didn't want to do it. And told them I was going to give them back their money. They asked me what would it take to keep me on the project, and I said we would have to change the character, and give him some type of humanity. To their credit, they sat me down with the game creators, and we came up with the present Sam Fisher, who had an empathy and was not just a 2 dimensional killing machine. And we got as much humanity, I think that that format will allow."
He also espoused the virtues of being able to act alongside the game's other actors, rather than talking into the wall of some cold, sterile booth. He said he refused to do it any other way. "On the first two games, we brought the cast in, and we all did it together, so we had a sense of humanity," he said. "That was one of my stipulations."6
So then, why didn't he reprise his now-iconic role in Splinter Cell: Blacklist, the series' most recent entry? Because, as it turns out, real decades-old men aren't so great at the whole super spy gig:
"I think it's a great idea for Ubisoft. They've gone to motion capture, and this spring I will be 65 years old. I don't think anyone wants to pay money seeing a 65 year old Sam Fisher bounce around on set, killing and stumbling while he kills people. I wish them all the luck. I hope that franchise has a long and storied future."
So he actually changed the character of the game. Nice.
Downloaded Bayonetta 2 demo. It tells me I can only play this demo 15 times. Why the fuck is Nintendo limiting demo plays, anyway? I haven't seen this on demos from any other company, just Nintendo. It's not a big deal, but it's sooo fucking weird!
The SSB demo on the 3DS seems to be without any limits whatsoever. Which I like. There's just enough there for me to not feel the need to run out and buy the full version.
That is because you have been touched by the grace of Iga. Normal people that did not receive the download code could only play the demo a limited ammount of time!
Downloaded Bayonetta 2 demo. It tells me I can only play this demo 15 times. Why the fuck is Nintendo limiting demo plays, anyway? I haven't seen this on demos from any other company, just Nintendo. It's not a big deal, but it's sooo fucking weird!
Yeah I find this weird as well. It doesn't really matter to me though since if I like the game enough I'll buy the full version and if not then I'll not bother playing the demo anymore after that.
So Rogue Squadron Trilogy was cancelled TWICE. Once on Xbox 1, and again on Wii. That's pretty lame.
Granted, I'm not sure how well it would have sold anyway....basically a remastered compilation of flight sim games. I'm sure it would have looked beautiful for an Xbox/Wii game, but they would have been lucky to sell half a million. Interesting that they started a new studio though.
No interest after I watched the IGN review in HD. Apparently it is great fo the first 6 hours and then it's all repetition. But it looks good visually and apparently is true to the movie. I have the trilogy here I think (hope), I want to watch it. Will probably bargain bin the game... but 20+ hours for this kind of highly intense stealth games sounds like a bad grind.
The answer: I don't. There are plenty of U games I haven't bought like Hyrule Warriors, MH3, Darksiders 2, Arkham Origins or DK Tropical Freeze. Maybe when they hit £10. But Platinum games I boycott to mess with you.
Also it's not hard to own every Wii U game, there aren't exactly many of them.... and I don't own any other current gen console.
? There seem to be limits on every demo I've tried. I think the maximum time is 30 tries?
No one actually looked at this:
Alien: Isolation: The American Patch Following some mixed reviewed from the states, The Creative Assembly appear to have released a new patch to win back support from their American playerbase.
gamingeek said:
The SSB demo on the 3DS seems to be without any limits whatsoever. Which I like. There's just enough there for me to not feel the need to run out and buy the full version.
I am. I think it's pretty damned good, though I need to play more of it. Stupid every bloody game being out right now doesn't help.
New Captain Konopio trailer shows off gameplay and Toadette
Bah. Personally I can't stand Toadette. I'll be in no hurry to save her whatsoever.
LMAO!
So what exactly did the US reviewers not like? That its an actual horror game and not an action game? Are people in Europe more open minded about the fact that its actually GOOD when everything doesn't try to be Call of Duty?
Yeah we're more open minded to a bunch of stuff. IFYAKNOWWADDAMEAN
Seriously though, I remember ZombiU scoring notacibly worse in the US than it did in Europe.
Tried the Bayonetta 2 demo.
It was allright. Now that I've tried it, it reminds me of when I played the W101 demo and Vader wondered how I could like that but not Bayonetta. I can understand what he meant now, it's very similar. Eerily similar actually, same scoring and QTE mixes with attacking and then timing the evade just right.
I'm not going to rubbish the demo, but I was slightly bemused by it all. One positive is that it felt like an old school arcade game and it looked very pretty and played decently. There's nothing I can really object to. I would prefer more precise controls using the d-pad instead of stick and the combos felt like a waste of time since you could smash any combination of punches and kicks and it would activate some sort of combo.
It seems like a game that could grown on me, but I definitely prefer the W101 demo, which felt more involving and I love the whole presentation and style of that game as well as it's gimmicks like drawing on the touch screen.
I haven't even bothered downloading it.
Evil bastard.
I don't know. I can only guess, like Zombi U, the North American reviewers don't really tolerate much repitition? Where as cynical Brits will appreciate something more novel and different, even if it's not polished or presented to within an inch of it's AAA budgeted life and even if it can be a bit repetitive?
It continues:
"Let's be clear- Ubisoft does not constrain its games"
AC Unity producer 'chose the wrong words' to discuss parity "I'm sorry," says Pontbriand
7.8 Vader?
Michael Ironside almost walked out on his Splinter Cell role
So he actually changed the character of the game. Nice.
That is because you have been touched by the grace of Iga. Normal people that did not receive the download code could only play the demo a limited ammount of time!
Yeah I find this weird as well. It doesn't really matter to me though since if I like the game enough I'll buy the full version and if not then I'll not bother playing the demo anymore after that.
My son has received a Peter Pan costume for Halloween. He's trying to figure out how to turn it into a Link costume.
So Rogue Squadron Trilogy was cancelled TWICE. Once on Xbox 1, and again on Wii. That's pretty lame.
Granted, I'm not sure how well it would have sold anyway....basically a remastered compilation of flight sim games. I'm sure it would have looked beautiful for an Xbox/Wii game, but they would have been lucky to sell half a million. Interesting that they started a new studio though.
It's non canon anyway, so fuck it!
. Actually, I love RS games, except for crappy plat forming.
I just tried out the Bayonette 2 demo. I'm not sure if I actually played it or if I was just along for the ride though.
Final Fantasy XIII PC requires 60GB of Hard Drive space.
Even worse, it requires buying Final Fantasy XIII.