~~Sonic Boom Interview
Sonic Boom - music info may be at E3, 3DS/Wii U connectivity, 2D/3D gameplay, no online co-op
sonicstadium.org
gamingeek
Sony Creates New Partnership With YoYo Games
Licensed Sony devs can now port GameMaker games to PS3, PS4, and Vita.
yoyogames.com news
Mondo_Zappa
FBI accuses Australian Man of Hacking US-based Video Game Database
GameUnder.net suspiciously quiet on the subject
polygon.com news
robio
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*crickets*
I won't judge you, Leo. I might have to YouTube the final boss in DK. This game is getting tough and I've still got two whole worlds left.
I'll judge you, Travo!
There will be no judging anyone, gentlemen, unless you feel like delivering a verdict of me being --AWESOME-- for beating one of the toughest Final Fantasies E-V-E-R ! ! !
I'll judge YOU...for not playing it yet!
I'll get to it eventually, and I won't wuss out either. I'll go Iga-mode on it!
I haven't wussed out...yet!
Yet?
Let me show you TWO wusses how it's done! Since I just beat Lightning Returns and I'm feeling kinda cocky, I'm gonna totally own Dark Sou...
...WTF?! HOW THE HELL DID I DIE ON THE TITLE SCREEN?!
Gee now what have I been playing recently?
Oh yeah that's right, Titanfall. Man this game is so fun.
I have been playing this:
sOUND DESIGN ON THAT IS SUPPOSED TO BE AWESOME.
CAPS LOCK
I's been playing nothing but RE6 this week. Decided it was more entertaining than FarCry 3.
I'd be playing it tonight, but I have a podcast to record.
How so? I am yet to play MGS4
Oh and... as a point of order, I don't want to see porn on this site, and I respect that rule.
But I think Edge should be exempted from this rule.
Tell that to Canada.
Because its a game based in shooting as much as stealth, and the PS4 controller is much better for shooting, and shooter style games.
Where did THIS come from? lol
NOOOOOOOOOOO...
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Koji Igarashi, a veteran game producer best known for his work on the Castlevania series, has left Konami. His last day at the Tokyo-based game company was March 15.
Igarashi joined Konami in 1990, and wrote the hit game Tokimeki Memorial before moving on to Castlevania with the classic Symphony of the Night. With his trademark whip and cowboy hat, Igarashi, or "Iga" as he's called, became one of Konami's most recognizable game creators. He has produced a number of Castlevania games over the years, including Aria of Sorrow, Dawn of Sorrow, and Portrait of Ruin, but he had no involvement in the recent Lords of Shadow games, which were developed by the Spanish studio MercurySteam.
Now Iga's going off on his own.
"I've decided to break out on my own to have the freedom to make the kind of games I really want to make – the same kind I think fans of my past games want as well," Igarashi said in an official release.
"Leaving Konami was a big decision, and not one I took lightly—I've spent my entire career there, made many friends, and had a lot of great opportunities—but I hope all the gamers and fans who have supported me in the past will join me in being excited about what comes next. Wish me luck!"
Igarashi is forming his own development studio. Kotaku recently spoke to Igarashi about his decision; check back tomorrow for the full interview.
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There will never be another IgaVania!!