PC Classic Myst Coming to the 3DS
After 20 years I suppose its time I play it
sodahead.com news
robio
New Trailer For Square-Enix 3DS RPG, Bravely Default
Spiritual Successor to FF: 4 Heroes of Light
n-europe.com media
robio
PlayStation Vita Lives... in the Media Create Top 50
PlayStation Vita did not make it into the Media Create top 20 software chart, which was released yesterday. It didn't make it into the Media Create top 30 software chart, which was released earlier
andriasang.com
gamingeek
Display:
Order by:
Recently Spotted:
Foolz (5m)
You got me on that one. I only played a part of the way thru it too.
Travo, you are a reader. Scroll back up, read the review summary I added to the original post about 9, 9, 9 and tell me it doesn't sound intriguing!
It certainly does. The thing holding me back at the moment is funds. I'll take a look at it later tonight. Does it have a demo?
I'll say one more thing about 999 and I'll then wait for the day one of you takes the chance of trying it and lets me know how right I was...
9 people are kidnapped from their homes by a person known as 'Zero.' They wake up on a 'Ship' and need to solve progressively harder puzzles centered around the Nonary system of Numbers. Each of the 9 People are fitted with a Bracelet and have been force fed a small bomb when they were unconscious. These bracelets are numbered and are tied to a series of doors throughout the ship. These doors can only be passed thru by a minimum of 2 people and a maximum of 5 people. Their numbers must add up to the number on the door, using the Nonary System. Once passing thru the door a sensor activates and must be DE-Activated on the opposite side of the door. Failure to do so, or attempting to break the rules of the game, sets off the bomb inside the captives intestines and they literally explode. The ship they are on is also SINKING and they are given 9 hours (game time) to find door number 9 and escape. This sets up an incredible feeling of urgency --AND-- more importantly, by the very rules of the game --NOT EVERYONE IS GOING TO BE ABLE TO ESCAPE-- either the number on his/her bracelet or the number of people passing thru the doors limits just how many people will survive! What starts out as a group of people co-operating with each other to survive, quickly devolves into self-preservation and desperation! Think Survivor with deadly consequences!
This is not too much of a SPOILER, as it literally happens before the game even properly starts --BUT-- the Ninth man tries to escape and passes thru a numbered door on his own after taking one of the others hostage momentarily. The text describing the carnage of his body after the bomb goes off inside of him, and the blood splatter which is shown (the body is NOT) was descriptive and suggestive enough to make me squirm in my seat and feel VERY uncomfortable and borderline nauseated! I must reiterate: THE QUALITY OF THE WRITING OF THIS GAME is TOP NOTCH and makes for one of the most UNIQUE experiences you'll ever have playing a game!
'Nuff said!
Here!
The demo is simplified, starts out differently than the game itself and the writing isn't quite the same, but you'll at least get an idea of some of the puzzles you'll encounter!
My 360 isn't online Barry.
My router isn't really powerful enough to give a good signal upstairs anyway. I have to open the door and sit near it just to get a laptop signal.
?
With the release of VVVVVV on the 3DS e-shop, I --MUST-- say: Since the release of Mario 3D Land, EVERY WEEK Nintendo has been doing their damnedest to keep the portable going strong, providing GREAT games (Kart), GREAT incentives (especially for Ambassadors) and AWESOME downloadables (Mighty Switch Force, VVVVVV). Where there was next to nothing to mention about the system for the first 6 months it was available, NOW there is something to make me smile every, single week!
KEEP IT UP NINTENDO!
Hamster, if you had a 3DS, I think you of all of us would be ALL over this game! Besides the C64 inspired graphics, check out what Destructoid has to say abou the game in general:
"The game's design is immaculate, playing a bit like a cross between Metroid and Super Meat Boy. It works hard to be as non-linear as possible, and it never relies on the same ideas for too long, which keeps the excitement coming at a steady pace. The game is constantly coming up with new ways to challenge your perception, starting with the game's signature gravity flip, and moving to teleporters, dissolving walkways, conveyor belts, trampolines, auto-scrolling backgrounds, Pac-Man style warp tunnels, and even being tasked with the job of controlling 2 characters at once. Not all of this stuff is totally original, but when combined with that signature flip mechanic and the game's impeccable pacing, difficulty tuning, and general craftsmanship, it comes of as something very special, and more importantly, very replayable."
I really hope it keeps up this time. The eShop looks like it'll be strong over the next 6 months or so with some pretty big releases at least once a month. You throw in a couple sleeper games here or there, and maybe one good VC game or 3-D classic as well and it'll build a strong reputation.
As far as the physical games go, I'm happy with what they've offered, but at this stage I'm ready for some third party games. Gimmie something other than a god damned plumber and his green fairy boy hetero lifemate.
Bleh. Thanks to Sony and MS, I'm now an HD graphics whore.
Each and everyone one of you deserve a special place in hell for forgetting Starfox 64.
I didn't forget it, just looked past it. I loved it back in the day when I bought it with a rumble add on, but see no reason to shell out $40 for it now.
The same feeling I have with Ocarina of Time. Why is a remake of Zelda good, while we even have never better versions, while a remake of Starfox 64 is not looked as fondly upon, while the never versions are shit?
Resident Evil is coming in January I think. 2012 is going to be packed, so I hear. I can't be assed to look into it. A cold place in hell for you Archie. First no Sin and Punishment and now no Starfox. Shame on you.