PS3 bug affecting developers
Industry debug units have been thrown into a "rebooting cycle, due to an endlessly-looping error message."
1up.com news
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God of War director wants a franchise break
thinks a break would be good for the franchise.
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your Monster Tri demo now Capcom sent them a week early gonintendo.com news Ravenprose
Top Ten HDTVs for Standard definition pictures
Bookmark this page for your next purchase
hdtvorg.co.uk news
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Mikami's Vanquish scans and info 1
Possibly the worst quality scans, ever
imagebam.com media
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Level 3 - Episode 165
Band Hero, Dead Space Extraction, Stargate Resistance and more!
blip.tv media
darthhomer
LARA CROFT AND THE GUARDIAN OF LIGHT
New game is a digital download only
eidosgames.com news
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NVIDIA 196.75 kills video cards
Driver update causing overheating deaths of cards
incgamers.com news
Ellyoda
More Tournaments of Legends pics
How far toned down is this High Voltage brawler?
wiiz.fr media
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Telegraph reviews Silent Hill Shattered Memories
"it’s one of the most innovative and enjoyable survival horrors for many a year. "
telegraph.co.uk impressions
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http://www.1up.com/do/newsStory?cId=3178195
Vanquish, the latest title from Platinum Games and Sega, also marks the first game in nearly four years with Resident Evil creator Shinji Mikami sitting on the director's chair. "The game is about 80 percent done," he told Famitsu magazine this week. "The foundation is all together, but we still have to work out details on player and enemy AI and so on. Work's going to be a real slog from here on in!"
As shown in the trailer above (released back in January), Vanquish toes the line between Japan-style action and Western-style shooting. "Vanquish is a shooter, but there's no point making a normal shooter," Mikami told Famitsu. "So the conceptual focus here is on speed, tempo, and excitement. There are tons of games where you kill people, so with this game we thought we'd try seeing how much fun you could have shooting robots."
What made Mikami want to make a shooter, though? "One big reason is that we've got our eye on the overseas market, not just Japan," he responded. "Another is that we thought a shooter that retains the uptempo rhythm of a good action game would make it feel different from the rest of the pack. I think shooters right now are built up like a simulation game in terms of logic -- you have enemies placed on a map, and the player gets in position and attacks them; you beat an enemy and advance just a little bit further to the next one. We wanted to reset that and create a shooter with an action-game feel, and it's been pretty tough!"
One aspect of this action-game feel is a "boost" feature that lets your hero travel at very high speed for short bursts, letting him close gaps between enemies and scurry behind cover at a moment's notice. "[Boosting] pretty much destroyed the core of our game design when we implemented it," Mikami divulged. "Shooters are built around the concept of killing enemies and reaching the goal point, but with this boost, you could just zoom right to the end immediately. If we made players hide and use cover more instead, though, then there's no point in having boost in the first place. It was a real dilemma for a while, figuring out why boost needed to be there."
Part of the solution, according to Mikami, was designing the game around boost, filling it with large numbers of enemies to deal with at once. "You aren't going to be creeping around in this game," he said. "I didn't want something where you have to hide behind cover for extended periods, either. Speed and tempo are my watchwords here."
Vanquish is due out for the PS3 and Xbox 360 next winter from Sega. Stay tuned for more info on the game very shortly.
So Call of Duty is basically going to have 4 different studios working on the franchise?
Treyarchs new game this year, infinity ward working on a game, Sledgehammer working on one and then someone else. And its branching out into being an action adventure? Third person game?
You'd think Activision could throw Wii a bone and make a ground up exclusive given the 3 million COD games sold on the system.
It posted just fine for me.
Looks like I'll have to make my way over to GS later today.
I still find if funny that Super Mario games are considered "teh hardcorez." If anything, Super Mario appeals to just about everyone, so it shouldn't be defined with such a lame term.
WTF? NOOOOOOOOOOOOOOOOOOOO!
Well I'm up to World 8-4 now in NSMB Wii, the game is great stuff. I've got about 50 lives in reserve and a bunch of items as I've been kind of hoarding them just in case. The worlds have all been done really well and there's been some neat things done in them along with some nice uses of the wii-mote. I don't know if I'd say it's too easy because I have died a lot and there are a bunch of star coins that I haven't collected and Toads that I haven't saved yet. Currently clocking in about 7 and half hours. I'm very happy with the game and really enjoying it. I love the aspects of the game that remind me of SMB3 and SMW.
"Surprise" Sony Sequel...
...does anyone even care about Twisted Metal anymore?
The **** man??
I only just got to the end of world 8 over two months - it was a Christmas present. How fast are you playing?
I think coins should be used for super skill. For instance, sometimes they place it in such a way that it will be difficult to get to or require crackerjack timing. So they should use coins to incentivise the difficulty more.
Well I've been playing several games at once for a few weeks. I dont tend to get one game and play it straight. Apart from Endless Ocean 2 which I've done 45 + hrs in already.
Leave it to Cassamania to do a half decent article on the wii channel of IGN.
There's really a lot coming, in Europe you can add Silent Hill and No More Heroes 2 to that list. Pretty crazy.
Oooh, 2D Endless Ocean? Dive the Medes Islands secret. Is this WiiWare?
Beaten by Hamster!
Music by El Topo Negro.
It has to be good then
Iga, I assume you do the Eurogamer mass posts in the evenings.
There are a few repeated stories.