Aussie Endless Ocean 2 bundles
Availible at Kmart and Target - offer ends 3rd March
aussie-nintendo.com news
gamingeek
Japans Votes: Subs Vs Dubs
How do Japanese gamers like their western games?
andriasang.com news
aspro
1up preview Forgotten Sands Wii
"you won't be getting the short end of the stick; Forgotten Sands for Wii is shaping up to be a worthy Prince of Persia sequel."
1up.com impressions
gamingeek
Pachter talks Natal, Dsi XL and 3rd Party Wii
I continue to believe that the Wii audience will buy good games, and think that third parties have done a poor job of making them for the Wii.
gamedaily.com editorial
gamingeek
Endless Ocean Blue World 9/10 review
One of Wii’s deepest, most surprisingly enjoyable games.
n-europe.com impressions
gamingeek
New WiiWare Title Threatens Endless Ocean
Aquarium simulator for 800 points.
andriasang.com news
aspro
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*crickets*
It is now UR MIA Y, which can be a reference to my city, Miami as we are the MIA. Or it can mean M.I.A, in which it is a question asking why are you missing in action, which of course is asking for Sonic.
We're not exactly sure what Sir Stringer is up to with this one, but Sony has now announced a reorganization plan for its gaming-related divisions that should make a few heads spin but ultimately end up with most employees staying where they are. The short of it is that Sony Computer Entertainment will be renamed the "SNE Platform" (or SNEP, for added hilarity), and that Sony's video game business (previously part of SCE) will be transferred to a new division called -- you guessed it -- Sony Computer Entertainment. SNEP will then be responsible for Sony's network business (including PSN, it seems), but only until April 1st, at which point SNEP will simply be dissolved into Sony. The goal of all this, according to Sony, is to "strengthen the network business within the Sony Group," but the company is otherwise staying pretty mum on specifics.
This makes absolutely no sense to me. Like most stories I read on Sony's business or hardware.
Not really. What big games did they have in the holiday period for Wii the last few years?
In previous generations, Nintendo would release almost ALL their major games during the holidays, unless an untimely delay happened to pop up. Since the Wii came out there, the holiday period has been nothing special at all for major games.
*I know it's not her*
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I HOPE this is Blarg though! I love this guy for some reason and would AB-SO-LUTE-LY L-O-V-E to see some of the Yoshi's Island enemies and Bosses in Galaxy 2!
IGN preview. 60 fps, yay. And 2 player co-op as per the Nintendo Media Summit. It includes the screens from the recent Nintendo Power scans in direct feed. The new powers sound very good in and out of combat.
The optimist proclaims we live in the best of all possible worlds
while the pessimist fears this is true.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
WOW! SMG2 is looking faaaaaaaantastic! Only about 3 months away as well. Sweet.
And while it may not have been a big traditional gamer kind of game, they also released Wii Fit Plus last winter which in Nintendo's eyes was a mega seller.
You what screens would look better, the 360/PS3 ones.
http://wii.ign.com/articles/107/1071925p1.html
Unfortunately the gameplay would still be pretty medicore, though.
Kinda looks like Donkey Kong Jungle Beat, does it not?
Oh about the map, false alarm, it is just to select levels in the demo. Read the ign preview
Controls:
- Controls with wiimote only, sideways for 2D, point at screen to enter 3D.
- While in 2D, d-pad moves Samus around a 2.5D like world, I guess
think Streets of Rage or something, you can move in and out of the
screen. Sometimes you switch to where you are running into or out of
the screen. In some small rooms it goes into a RE4 like over the camera
view.
- 1 button fires lasers, hold to charge. In 2D you auto-aim at
anything in front of you. Just face your enemy and you will fire at it.
- 2 button is jump, they say it feels very Super Metroid like. She
moves very quickly. You can wall jump by simply jumping at a wall and
then hitting jump over and over, no need to point at the other wall.
- In 2D A button is morph ball, 1 becomes bombs (which are like
Super Metroid, you may lay a ton of bombs at once as quickly as you
like), hold 1 to use a super bomb, 2 jumps.
- When you point at the screen you enter first person mode, you may
move your guns reticule anywhere on the screen in a fixed postion. If
you hold the B button then you can move your head around by moving the
wiimote at the edges of the screen. You cannot move in first person.
- In 1st person A is laser and B locks on to stuff, if its an enemy
or door you fire a missile. If its an object you can scan it using B
much like Metroid Prime
- There is a new mode called concentration mode, hold the wiimote
up toward the roof and press A. When you do this you refill your
missles and gain some health if you were at critical, you gain a full
tank.
- Samus can dodge attacks by tapping the d-pad in any direction right as an attack is about to hit.
- Samus can do up close attacks by getting up close and hitting A, this results in a cinematic kill.
Gameplay:- Very fast paced, moves like Super Metroid not slow like Prime.
- There were missile upgrades and energy tanks hidden in the demo. Missile upgrades only give you 1 more missile.
- Use first person to "explore", look around the areas for hidden
paths and items. If you scan a room and it has a hidden item an icon
will show up in your mini map that states an upgrade is in the room.
- Enemies are more aggressive, usually coming in groups.
- From the demo it seems like upgrades to Samus weapons come from
orders from the commander, Adam, the same Adam that the computer was
based on in Fusion. In the demo Adam authorizes the use of certain
weapons in certain areas like the ice beam for a boss fight.
- You can only fire missiles in 1st person view. There did seem to
be slots for chosing different missiles or beams in 1st person view.
- If you charge your beam and then enter ball mode you will drop 5 bombs in circle
- There was a boss fight where Samus and some marines take on this
purple thing with tentacles. You had to freeze the tentacles in 1st
person then switch to 3rd person to run in and hit the eye of the
monster
- The area they played felt very old school Metroid like, lots of paths, platforms.
- Doors dont need to be shot to open, the open doors open automatically.
- Seems to be story driven, Samus talks to herself.
- You can jump on enemies head to either shoot at them at close range or jump behind them.
- After boss fight some areas that were previously locked were now opened.
- The demo started with CG movie showing the final battle of Super Metroid.
Reaction^Thanks for the summary Vader. I'd say that people are keeping positive because last gen when Retro took over Metroid no one was expecting anything to come of it and that worked out pretty well.
The only Metroid I ever beat was Metroid 2 (GB), so I'll keep my mouth shut.
I know I said I'd stop listening to the gamespot.com hotspot podcast because of Brandon Sinclair, but I DL'd it again and ... man, that guy hates games.
They have the dude on who reviewed Heavy Rain -- he gave it an 8.5, loved Indigo Prophecy and was looking for to this game for a long time, and was not disappointed. He had some issues with the game and scored it accordingly.
So then Brandon has his say (the news guy who has not finished the game) and says he played the game with the intent of trying to break it, making choices that would not be intended and deliberately failing the QTE battles to see what would happen. And he hates it. No joke. Well if you play SMB3 fully intending to fall in every hole and hit every enemy, yeah, it won;t be a lot of fun (trust me that's how I play SMB, albeit unintentionally). What a douche.