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[] Virtua Tennis 2009 Review IGN gamingeek
[] Trauma Team trailer gamingeek
[] Star Wars the Old republic preview Eurogamer gamingeek
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[] Star Wars: the Old Republic Eurogamer Preview Iga_Bobovic
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New classic map for MGO. SteelAttack
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[] Metroid Other M Interview. At Wired. SteelAttack
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Infinity Ward rejects MMO styled system for MW. Can they handle Activision pressure? SteelAttack
[] Aion's Collector Edition announced. With a nice figure! SteelAttack
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[] Grudge Match: Prototype vs. Infamous IGN: Do Sloths Win or Hobos eat? gamingeek
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Country: CA
Comments: 31718
News Posts: 1717
Joined: 2008-06-22
Fri, 19 Jun 2009 04:06:03

Foolz said:

robio said:


2: The puzzles are much better. Almost every puzzle on 360/Wii require you to use the slime tether, and none of them require the stasis stream, which is a missed opportunity. On the Wii, the puzzles are better, and require you to make use of every proton pack mode.


great typo! Well done GS.

Clearly the PS3 version is better. Nyaa

Country: CA
Comments: 31718
News Posts: 1717
Joined: 2008-06-22
Fri, 19 Jun 2009 04:06:42
gamingeek said:

Blah blah blah same old graphics whore view.

Sorry, will type out a proper response tommorrow, can't be jacked now. Nyaa But I don't agree with the view that all games should be on the more powerful systems and that means that they will inherently be better.

You're making assumptions about the design as well. I will elaborate tommorrow.

Ok and I can say blah blah blah same weird obsession of wanting games on the wii when it can be so much better on an HD console.

I dont agree that all games should be on more powerful systems, I just feel that some games benefit greatly for it and this one is such a clear example of that I dont understand how anyone cant see it. Rogue Squadron 2 was about graphics as much as anything else. One of the reasons it was such a big deal was cause it was STUNNING to look at when it launched with the GC, lucky for us it was an awesome game as well. They tried a sequel a few years latter and it was a big disappointment, that wow factor was gone, the gameplay tried to mix to many styles and it ended up being meh all around. The RS games are not deep, they are rather basic arcade style flight games, its not X-Wing. Making a new RS on the Wii is no different than making a 3rd RS game on the GC. Why would you want to see that, there is no where else to go with it. And all the wiimote contols you guys mention do not seem better than normal sticks and buttons for this type of game. Steering a ship with IR will have so much lag to it, wont be good (when you point to a part of the screen you will have to wait for the ship to move to that position, it wont work well with a wiimote. It can be one to one cause then you have a magic ship.)

The idea of a RS game on the Wii bores me. Now tell me I will be able to experience Hoth, Endor, Yavin, Cloud City, etc with the graphics on the PS3 and I will be interested for sure. Hundreds of ships flying around in battle looking as good if not better than the movies. They could probably have multiple captial ships fighting one another in real time as you are doing your missions. Make it online, have it so that everyone in your squad is a human. Have squad on squad combat. I am getting excited just thinking about it. I want a SW space combat game on my PS3!!! (and no Battlefont unless they completely overhaul the ship combat)

(you got your topic for tomorrow. Nyaa )

Edited: Fri, 19 Jun 2009 04:09:37
Country: UN
Comments: 2701
News Posts: 277
Joined: 2008-07-12
Fri, 19 Jun 2009 06:58:39
Friend of mine had Miami Law. So I played it.

Beat the fucking thing in THREE HOURS. I shit you not.

Country: EU
Comments: 9423
News Posts: 9625
Joined: 2008-06-21
Fri, 19 Jun 2009 07:56:45

Dvader said:

Ok and I can say blah blah blah same weird obsession of wanting games on the PS3 when it can be so much better on the PC.

 Wow look at that. 

The VG Press
Country: CY
Comments: 7370
News Posts: 30
Joined: 2008-06-24
Fri, 19 Jun 2009 11:08:12
podcast links 404


Listen to Wu-Tang and watch Kung-Fu

The VG Press

Country: EU
Comments: 9423
News Posts: 9625
Joined: 2008-06-21
Fri, 19 Jun 2009 12:42:22

Leo, Sexiyama is going to fight for the UFC.

You are able to see him in person if you wish!

All aboard the SEXWAGON

22 Days and counting before the SEXWAGON comes to America

The VG Press
Country: GB
Comments: 47986
News Posts: 59772
Joined: 2008-06-21
Fri, 19 Jun 2009 13:12:36

I just ordered Resident Evil 5 for 360, should have it next week I hope.

I will rape this game a new A-hole just to annoy Vader Nyaa Let's get Edgecrusher in on the act.

You know this is a fun idea, doing devils advocate, adversarial threads on games where people have disagreements.

Like this:

Geek vs Vader (Rogue Squadron) Why Dvader sucks hairy balls thread  


Country: GB
Comments: 47986
News Posts: 59772
Joined: 2008-06-21
Fri, 19 Jun 2009 13:39:54

In the middle of the updates now. This is nice boxart:


Country: GB
Comments: 47986
News Posts: 59772
Joined: 2008-06-21
Fri, 19 Jun 2009 14:00:43

Ugh, did 39 updates today. Sad / Happy

This is huge:

Activision boss: "We might have to stop supporting Sony"

"I'm getting concerned about Sony; the PlayStation 3 is losing a bit of momentum and they don't make it easy for me to support the platform. It's expensive to develop for the console, and the Wii and the Xbox are just selling better. Games generate a better return on invested capital on the Xbox than on the PlayStation," he told The Times.

The price of the console seems to be the main sticking point. "They have to cut the price, because if they don't, the attach rates [the number of games each console owner buys] are likely to slow. If we are being realistic, we might have to stop supporting Sony. When we look at 2010 and 2011, we might want to consider if we support the console - and the PSP [portable] too."

Ouch. When the world's biggest third-party publisher comes right out and says stuff like that, there's something wrong.

He warns that he will “generate better returns on invested capital” on the Wii and the Microsoft console.

Edited: Fri, 19 Jun 2009 14:05:42

Country: GB
Comments: 47986
News Posts: 59772
Joined: 2008-06-21
Fri, 19 Jun 2009 14:20:04

Bioware talks Wii development

Speaking to IndustryGamers as part of a larger, wide-ranging interview, BioWare's Ray Muzyka and Greg Zeschuk briefly touched upon the idea of broadening their audience. BioWare's games have been epic in scope and we asked the duo if their role-playing games would be a good fit for the Nintendo Wii audience.

Muzyka responded, "I think the question we'd ask is, 'What is the Wii audience looking for, and what would we want to deliver that has emotionally powerful narrative?' And that probably wouldn't be exactly the same as everything else we do; we did a DS game and that was already very different from what we've done before, and the PC-only SKUs we did years ago were very different than the ones we've done for console... They're all different from one another.

If we did a Wii game I think we'd approach it with the target audience in mind first and the vision of delivering an emotionally powerful narrative and go back to our basics in terms of some of the pillars of gameplay we'd like to bring to bear – exploration, progression, customization, conflict, story, narrative, and characters. How do we adapt that to the platform? That's how we'd approach it. The interface design on the Wii is very different from the other platforms, and that's really an opportunity because you can actually tell different kinds of stories and convey a different type of narrative. In the end the players are all human regardless of platform and they all want to feel something powerful and engaging. As a developer, you just need to really adapt and customize depending on the platform."

We further pushed him on the subject and asked if we might see a Wii game from BioWare soon. He continued, "We'd be intrigued by the idea of developing on Wii but we have nothing to announce right now. We do have some unannounced projects that we're not ready to talk about yet, and they are different from some things we've done in the past... Our goal, really long-term, is to broaden our base and continue to differentiate and have diversity of choice on different platforms, because we know there are different audiences on platforms like mobile and Wii, and different geographic markets and distribution and business models.  It's exciting, but you can't do all things at one time."

Our guess is we'll see something sooner rather than later from BioWare on the Wii. With an installed base of more than 50 million, the Wii's just too huge to ignore, and considering that EA owns BioWare, we think it's even more likely that BioWare will adhere to the publisher's multiplatform stance and deliver something for Wii in the near future.  

Country: GB
Comments: 47986
News Posts: 59772
Joined: 2008-06-21
Fri, 19 Jun 2009 14:32:16

Bizaare Creations: Recent Racing games aren't selling It was interesting that in the presentation you mentioned there hasn’t been a massive hit in the racing genre previously. I thought they were doing okay…

BW: I’m not going to mention numbers but not really, with the exception of Mario Kart, which has done very well because it’s a Mario Kart game. That is the exception rather than the rule. But generally titles, I won’t name any names, more recent titles that were really good, critically acclaimed and we all played them, they didn’t sell as well as can be expected. I know sales is one thing, but sales are reflective of people who are interested in the concept and interested in what they want to play. So if it’s not selling then the developers are doing something wrong and pushing it in the wrong area. We totally rebooted with Blur. All of these things we think are wrong; we’re trying to fix them.

Edited: Fri, 19 Jun 2009 14:32:59

Country: GB
Comments: 47986
News Posts: 59772
Joined: 2008-06-21
Fri, 19 Jun 2009 14:41:40

Anybody out there?

LOL look at this:

19th 2009

This morning we received a tip-off from our colleagues at that they had encountered substantial differences in Wii MotionPlus performance on their Wii debug review kit and their retail Wii console. Obviously this set off alarm bells - Kristan Reed had reviewed Grand Slam Tennis on a Wii debug kit.

With the gravity of that in mind, I went out and bought a boxed copy of Grand Slam Tennis and a WMP and hotfooted it round to Kristan's, where we both tested it out. Our German friends were absolutely right: there's a substantial, immediately noticeable difference between the responsiveness playing the game on a retail Wii.

As a result, I'm immediately withdrawing Eurogamer's Grand Slam Tennis review until we will publish a new review based purely on retail console play. The existing text will remain online with big whopping signposts on it that highlight the above, and once the replacement review is published, it will redirect to that.

Furthermore, while Virtua Tennis 2009 was reviewed on a retail Wii without issue, the text published today makes numerous references to Grand Slam Tennis, so until such time as the EA game is reappraised, I'm also withdrawing the VT review.

Both the new Grand Slam Tennis review and an updated Virtua Tennis 2009 review will be published on Monday.

I'd like to take this opportunity to apologise to EA Sports for the original GST review, which was clearly not representative of the product. EA has not asked us to withdraw it, nor issue this retraction, but I believe both are the right thing to do. I must also apologise to you, our patient readers, if you were misled by the mistake.

For the record, the mistake - 'catastrophe' is probably a good word, actually - was down to out-of-date firmware on our Wii debug machine, which neither our EA contacts or us apparently knew anything about. This meant that Wii MotionPlus only worked to a diminished degree during our review process. We had received the game and WMP accessory direct from EA, and reviewed GST in good faith.

We will clearly be extremely mindful of this possibility in future and be drawing up additional safeguards internally to prevent a repeat.

Once again, I'm very sorry for our mistake.

Tom Bramwell

Country: CO
Comments: 11520
News Posts: 1163
Joined: 2008-06-24
Fri, 19 Jun 2009 14:50:10

bugsonglass said:

SteelAttack said:

I own Siren Blood Curse, but have been too much of a pussy to advance beyond the second chapter. It's all kinds of amazing to me because I never played the first one. It's a current gen adapted remake. It's definitely recommendable, although DLing and installing separately each chapter can be a chore.

in europe, we get the whole thing as a normal boxed bluray game.  wouldn't have been able to get it otherwise as sony doesn't have the psn store set up for this country

Do it then. Buy it. Now.

Country: CO
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Fri, 19 Jun 2009 15:06:21
Kotick is the worst fucking CEO in the business. Fuck him.

And racing games sell poorly? No shit. Perhaps if developers did something to get them out from the stagnant pit they are into, and started crafting more exciting experiences, they would sell somewhat better. I'm going to start supporting more the genre as a whole this year and the next one, but they better deliver some quality shit. I plan on getting Forza 3, GT5, NFS Shift and a couple of wheels for 360 and PS3.

And Mario Kart is to racers what Brawl is to Virtua Fighter or Tekken or Street Fighter. So spare me that shit.
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Fri, 19 Jun 2009 15:11:52

SteelAttack said:
And racing games sell poorly? No shit. Perhaps if developers did something to get them out from the stagnant pit they are into, and started crafting more exciting experiences, they would sell somewhat better. I'm going to start supporting more the genre as a whole this year and the next one, but they better deliver some quality shit. I plan on getting Forza 3, GT5, NFS Shift and a couple of wheels for 360 and PS3.

And Mario Kart is to racers what Brawl is to Virtua Fighter or Tekken or Street Fighter. So spare me that shit.


Welcome to how I felt 3 and a half years ago.


If I bought a racer would get Burnout Paradise, second hand.

Edited: Fri, 19 Jun 2009 15:13:41

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Fri, 19 Jun 2009 15:19:55
I've been on the look for a copy of Test Drive Unlimited, either new or used, but no luck. As far as I know, it delivers a cool, laid back free roaming sort of gameplay still unmatched by the likes of Burnout Paradise. I want the last Sega Rally title too.
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Fri, 19 Jun 2009 15:24:41

SteelAttack said:

And Mario Kart is to racers what Brawl is to Virtua Fighter or Tekken or Street Fighter. So spare me that shit.

I don't get this one, please explain

The VG Press
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Fri, 19 Jun 2009 15:53:55
gg you were right about eurogamer getting their ea tennis review wrong but who'd have thought it was because they didn't think of reviewing the retail version.  still good on them to make good though once they realised.

on racing games, maybe people's tastes are shifting in such ways that the genre on the whole will become a lot more niche as time goes on.  many games which are reviewed really well don't do well in retail.  maybe there are just too many of them being made and since it's not the kind of game that one will just play through in 10 hours and move on even genre enthusiasts don't need to buy so many of them.  they are also becoming sort of homogenised and a lot of them don't offer distinct gaming experiences

on burnout paradise, gg it's already very cheap.  maybe 15 quid for the standard edition and 18 for the one which includes the expansion.  personally i found myself wishing i could choose events like in previous burnouts as opposed to driving around town looking for them but it's nice still.


Listen to Wu-Tang and watch Kung-Fu

The VG Press

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Fri, 19 Jun 2009 16:23:11

That dropped review from Eurogamer is something else huh?  Nice to see them own up to it instead of just sweeping it under the door and pretending like it didn't happen.   Reminds me of when Gamespot had a similar incident but didn't retract the review.  

Remember last year when Gamespot posted an abysmal 5 or 5.5 rating for Lost Winds?  The game was scoring in the 80% range nearly everywhere, and then Gamespot came along and put out the lone genuinally bad review for it.  Later on, other editors actually apologized for the review in the forums explaining that it was this particular reviewers first review and he hadn't quite learned how to review yet, but had since gotten better.  They never went full way to retract the score or review however which I never understood.

So anyway good for Eurogamer to be willing to take a second look at the game.  Should be interesting to read the next one.  Does kind of make you wonder how often this may happen for sites that don't review off of retail versions.

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Fri, 19 Jun 2009 16:35:20
Wii Sports Resort is gonna rock. It has skydiving!!
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