Red Dead Redemption: Into the Wild WestIGN continues our coverage of Rockstar's open world Western with part two of our Dan Houser interview.ign.com Iga_Bobovic
Infamous IGN AU ReviewA sucker punch to the jaw of open-world gaming? 8.6ign.com Iga_Bobovic
The Big E3 List: 2009 EditionIGN's ever-evolving list of confirmed games scheduled for the big show.ign.com Iga_Bobovic
Aliens in the Attic ComingPlaylogic and Twentieth Century Fox Licensing & Merchandising to release the action-adventure game based on the soon-to-be released film.ign.com Iga_Bobovic
Littlest Pet Shop FriendsLatest Littlest Pet Shop game for Wii and DS offers girls new pets, new adventures, and new stylized graphics.ign.com Iga_Bobovic
WiiWare's First AnniversaryIt's been a year already. Join IGN as they take a look back at the biggest developments and biggest hits.ign.com Iga_Bobovic
Overlord Dark Legend NOM preview"The game is hugely entertaining and the controls are satisfying without being too confusing"officialnintendomagazine.co.uk gamingeek
Damn you and that GS ad, I thought it was some deal on Punchout, I am looking around wondering why you posted that, hidden in the corner there is Madworld. No thanks at the moment.
CoD4 is still full price cause it still sells better than most games.
Grrrrrrrrrrrrr. I thought the regular edition would be cheaper and people would be all caught up on the GOTY edition.
Ravenprose said:
gamingeek said:
This Friday
Madworld $30.
That's still $29 too much.
So's your mom.
Lousy whore...
darthhomer said:
gamingeek said:
Does anyone know why COD4 has not dropped in price at retail? I keep looking and coming up blank.
Probably because the game is still selling well.
There are deals going on down here where you can get the game for half price. I've yet to take up on of these deals.
"If we were to build a brawler from the ground up, what would it be like? Rightfully the team came to me and they were talking about what they believed would be best for the brawler. They wanted that classic 80's arcade feel. If someone were to build that kind of game now, what would that be like? At the core, that kind of game, that's what you see, but it's done on today's technology, done on the Wii Motion, and we're making a Capcom game. We don't want to rip off other Capcom games, but let's be inspired by them, let's feel like a Capcom game."
Sweet, I will try and pick up the slack, actually I'm a bit tired and I have to the supermarket. Check out the monster hunter thread, the new trailer is EPIC.
Extraction's concept was green-lighted towards the "middle" of the original game's development period. "I was talking with Glen [Schofield, Executive Producer]," Papoutsis recalls, "and we had the animated feature and the comics going, and it was like: 'Shit, there's a lot we haven't told. Let's go make a game for the Wii.' That was kind of where it started. I went off with a couple of people while we were working on Dead Space, trying to find some time to get the story and the idea together, the early throws of the design, had that ready to go and then was actually in parallel with Dead Space working on this." Several other Dead Space team members made the leap to the Wii project alongside Papoutsis, amongst them Art Director Ian Milham and Lead Gameplay Engineer David Yee.
That particular revelation should silence those busy brushing Extraction off as a casual-gamer-courting second shot at a struggling niche IP. Papoutsis is adamant in any case that Visceral Entertainment is "really happy with the sales reception the first game got" - 1.4 million copies sold worldwide to date. "As a franchise we've made a splash with gamers, the people we really want to connect with,"
And if some hapless spacemen get their arms blown off in the process then shit! It happens. Arcade shooting has enjoyed a modest second spell of critical popularity on the Wii, with House of the Dead: Overkill in particular sending reviewers into a crimson-eyeballed, brain-nibbling frenzy. With its disturbingly authentic vacuum-sealed aesthetic and technical muscle, Extraction could be the cream of the crop.
does anyone else feel that no amount of positive publicity and beautiful screen shots of games like Dead Space Extraction and Darkside Chronicles can make them positively disposed towards these light-gun games?
i don't know, i can't stop thinking it all seems desperate. if you're so serious about it and if you started development so long ago, what was there to stop you making it a proper game?
does anyone else feel that no amount of positive publicity and beautiful screen shots of games like Dead Space Extraction and Darkside Chronicles can make them positively disposed towards these light-gun games?
i don't know, i can't stop thinking it all seems desperate. if you're so serious about it and if you started development so long ago, what was there to stop you making it a proper game?
I am sorta predisposed to think of light gun games on consoles as being shovelware.
Now Playing: King's Bounty, Demon's Souls, BF1943
Now Listening: Karl Blau- Zebra, Atlas Sound- Logos
If they release it quickly in Japan, they can take advantage of PS3's momentum there. Could force Nintendo to release new colours. Then again it could get killed by Monster Hunter 3 and Wii Sport Resort.
does anyone else feel that no amount of positive publicity and beautiful screen shots of games like Dead Space Extraction and Darkside Chronicles can make them positively disposed towards these light-gun games?
i don't know, i can't stop thinking it all seems desperate. if you're so serious about it and if you started development so long ago, what was there to stop you making it a proper game?
I am sorta predisposed to think of light gun games on consoles as being shovelware.
I don't think they're shovelware, but historically most light gun games have about an hour of gameplay at most. It's hard to get past that even with UC going up to 20 hours. So just based on that it's tough to say that they're just as good as a typical action game.
I still can't get excited about Darkside Chronicles, but I will admit I'm looking forward to Dead Space Exctraction. The developers seemexd genuinally excited about the game and that goes a long way in interesting me in a game.
this makes me both happy and sad. historically i got the slim revisions of the previous two playstation consoles and i was almost convinced i was going to do the same with number three. having said that, i had almost convinced myself i was going to get one in the summer (instead of going on a holiday) so this is now making me think again.
rragnaar said:
bugsonglass said:
does anyone else feel that no amount of positive publicity and beautiful screen shots of games like Dead Space Extraction and Darkside Chronicles can make them positively disposed towards these light-gun games?
i don't know, i can't stop thinking it all seems desperate. if you're so serious about it and if you started development so long ago, what was there to stop you making it a proper game?
I am sorta predisposed to think of light gun games on consoles as being shovelware.
i think that's just what they are, nice looking, glorified ... shovelware. i got umbrella chronicles and overkill. no more
does anyone else feel that no amount of positive publicity and beautiful screen shots of games like Dead Space Extraction and Darkside Chronicles can make them positively disposed towards these light-gun games?
i don't know, i can't stop thinking it all seems desperate. if you're so serious about it and if you started development so long ago, what was there to stop you making it a proper game?
I am sorta predisposed to think of light gun games on consoles as being shovelware.
That's just......... wrong.
Basically yeah, wrong. When lightgun games are made for a home console and made well, they can be really high quality, very enjoyable titles. You should check out the reviews for Overkill for instance. And when the RE Chronicles games clock in at 15-20hrs of gameplay too, coupled with high production values you can't possibly call them shovelware IMO.
PS3 slim looks like a roof tile. Hope its cheaper.
I didn't say I was right... I just said that is what I'm predisposed to think. Maybe shovelware is the wrong term, but I always feel like it is, no matter the length, a half-assed attempt to appease the Wii audience when Capcom or EA takes an established franchise from another system and turns it into an on rails shooter.
Don't get me wrong, I really enjoy light gun games. At some point in the near future I'm going to drop $500 to get an Area 51 cabinet for my apartment.
Now Playing: King's Bounty, Demon's Souls, BF1943
Now Listening: Karl Blau- Zebra, Atlas Sound- Logos
I didn't say I was right... I just said that is what I'm predisposed to think. Maybe shovelware is the wrong term, but I always feel like it is, no matter the length, a half-assed attempt to appease the Wii audience when Capcom or EA takes an established franchise from another system and turns it into an on rails shooter.
Don't get me wrong, I really enjoy light gun games. At some point in the near future I'm going to drop $500 to get an Area 51 cabinet for my apartment.
yeah. pretty much a waste of time and resources. if you're going to spend the money and put in the effort to make something looking so nice ... why half ass it into the compromised experience that is the light gun game as opposed to doing it properly
I didn't say I was right... I just said that is what I'm predisposed to think. Maybe shovelware is the wrong term, but I always feel like it is, no matter the length, a half-assed attempt to appease the Wii audience when Capcom or EA takes an established franchise from another system and turns it into an on rails shooter.
Don't get me wrong, I really enjoy light gun games. At some point in the near future I'm going to drop $500 to get an Area 51 cabinet for my apartment.
That's a really bad term to use then bud. If Overkill and the Chronicles games are shovelware, hell what do you call Wii Play and Carnival games? Or Ninjabread man? Turd-on-a-stick-ware? Otterdung-ware?
I agree with you in RE or Dead Space examples, in that it's a cheap way out of making a proper game, but they've really upped the level to the point where they might as well make a full design. I think it's an assumption about the audience that leads to these bad decisions at the conception stage. And it probably has a lot more to do with executives then developers. Within the genre though they are really upping their game to deliver great experiences and putting in a lot of effort too. They will be high quality games but like Bugs says, just out of step with what people really want.
It would be really harsh though to call the genre or those examples shovelware.
When Capcom are doing this for Darkside Chronicles:
Hell, please let them just make a proper, full game design with the same resources please.
Overkill is flat out one of the most entertaining games I've played in recent years. It's thouroughly funny, original and well made. No I can't accept using the term to describe these games in any way at all really. Barbie horse adventures is shovelware.
Grrrrrrrrrrrrr. I thought the regular edition would be cheaper and people would be all caught up on the GOTY edition.
So's your mom.
Lousy whore...
But you've already played it right?
It's mine!
Niiiiiiiiiiiice. This is the same team making Silent Hill Shattered Memories. Looks fun.
Did no one check this video out? You can play as Han Solo in Indiana Jones Staff of Kings!
There's an interesting Spyborgs interview:
"If we were to build a brawler from the ground up, what would it be like? Rightfully the team came to me and they were talking about what they believed would be best for the brawler. They wanted that classic 80's arcade feel. If someone were to build that kind of game now, what would that be like? At the core, that kind of game, that's what you see, but it's done on today's technology, done on the Wii Motion, and we're making a Capcom game. We don't want to rip off other Capcom games, but let's be inspired by them, let's feel like a Capcom game."
Sweet, I will try and pick up the slack, actually I'm a bit tired and I have to the supermarket. Check out the monster hunter thread, the new trailer is EPIC.
The Punch Out rap is epic.
Check out the Mega Man 2 rap. (Wednesday at the very top)
It's awesome too.
From the Dead Space Extraction interview:
Extraction's concept was green-lighted towards the "middle" of the original game's development period. "I was talking with Glen [Schofield, Executive Producer]," Papoutsis recalls, "and we had the animated feature and the comics going, and it was like: 'Shit, there's a lot we haven't told. Let's go make a game for the Wii.' That was kind of where it started. I went off with a couple of people while we were working on Dead Space, trying to find some time to get the story and the idea together, the early throws of the design, had that ready to go and then was actually in parallel with Dead Space working on this." Several other Dead Space team members made the leap to the Wii project alongside Papoutsis, amongst them Art Director Ian Milham and Lead Gameplay Engineer David Yee.
That particular revelation should silence those busy brushing Extraction off as a casual-gamer-courting second shot at a struggling niche IP. Papoutsis is adamant in any case that Visceral Entertainment is "really happy with the sales reception the first game got" - 1.4 million copies sold worldwide to date. "As a franchise we've made a splash with gamers, the people we really want to connect with,"
And if some hapless spacemen get their arms blown off in the process then shit! It happens. Arcade shooting has enjoyed a modest second spell of critical popularity on the Wii, with House of the Dead: Overkill in particular sending reviewers into a crimson-eyeballed, brain-nibbling frenzy. With its disturbingly authentic vacuum-sealed aesthetic and technical muscle, Extraction could be the cream of the crop.
i don't know, i can't stop thinking it all seems desperate. if you're so serious about it and if you started development so long ago, what was there to stop you making it a proper game?
___
Listen to Wu-Tang and watch Kung-Fu
I am sorta predisposed to think of light gun games on consoles as being shovelware.
Hmm, looks nice!
If they release it quickly in Japan, they can take advantage of PS3's momentum there. Could force Nintendo to release new colours. Then again it could get killed by Monster Hunter 3 and Wii Sport Resort.
I don't think they're shovelware, but historically most light gun games have about an hour of gameplay at most. It's hard to get past that even with UC going up to 20 hours. So just based on that it's tough to say that they're just as good as a typical action game.
I still can't get excited about Darkside Chronicles, but I will admit I'm looking forward to Dead Space Exctraction. The developers seemexd genuinally excited about the game and that goes a long way in interesting me in a game.
this makes me both happy and sad. historically i got the slim revisions of the previous two playstation consoles and i was almost convinced i was going to do the same with number three. having said that, i had almost convinced myself i was going to get one in the summer (instead of going on a holiday) so this is now making me think again.
i think that's just what they are, nice looking, glorified ... shovelware. i got umbrella chronicles and overkill. no more
___
Listen to Wu-Tang and watch Kung-Fu
That's just......... wrong.
Basically yeah, wrong. When lightgun games are made for a home console and made well, they can be really high quality, very enjoyable titles. You should check out the reviews for Overkill for instance. And when the RE Chronicles games clock in at 15-20hrs of gameplay too, coupled with high production values you can't possibly call them shovelware IMO.
PS3 slim looks like a roof tile. Hope its cheaper.
It looks nice, and I prefer smaller consoles. I hope it's real, and drives the price down on PS3.
I wish Microsoft would do a 360 Slim. Or at least make it sound less like a damned vaccum cleaner.
Agreed.
yeah. pretty much a waste of time and resources. if you're going to spend the money and put in the effort to make something looking so nice ... why half ass it into the compromised experience that is the light gun game as opposed to doing it properly
___
Listen to Wu-Tang and watch Kung-Fu
That's a really bad term to use then bud. If Overkill and the Chronicles games are shovelware, hell what do you call Wii Play and Carnival games? Or Ninjabread man? Turd-on-a-stick-ware? Otterdung-ware?
I agree with you in RE or Dead Space examples, in that it's a cheap way out of making a proper game, but they've really upped the level to the point where they might as well make a full design. I think it's an assumption about the audience that leads to these bad decisions at the conception stage. And it probably has a lot more to do with executives then developers. Within the genre though they are really upping their game to deliver great experiences and putting in a lot of effort too. They will be high quality games but like Bugs says, just out of step with what people really want.
It would be really harsh though to call the genre or those examples shovelware.
When Capcom are doing this for Darkside Chronicles:
Hell, please let them just make a proper, full game design with the same resources please.
Overkill is flat out one of the most entertaining games I've played in recent years. It's thouroughly funny, original and well made. No I can't accept using the term to describe these games in any way at all really. Barbie horse adventures is shovelware.
NOM has a new preview of Overlord Dark Legend. I wont post the link yet, but they say that their impressions are "Hugely positive and entertaining"