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[siliconera.com] Dragonball Z: Story Saiyan Raishuu more details siliconera.com Iga_Bobovic
[gonintendo.com] New WiiWare title announced - Diatomic gonintendo.com Iga_Bobovic
Icarian: Kindred Spirits to feature.... Original Soundtrack by Steven Gutheinz icariangame.com Iga_Bobovic
[nintendoeverything.com] Icarian: Kindred Spirits - more screens nintendoeverything.com Iga_Bobovic
[gonintendo.com] Akinai Games Officially Launches Evasive Space on WiiWare gonintendo.com Iga_Bobovic
[gonintendo.com] Europe - Ahoy, Mateys! Pop-Up Pirate!TM Sets Sail Onto WiiWare gonintendo.com Iga_Bobovic
Last Bullet - more screens dengeki.com Iga_Bobovic
[destructoid.com] Robocalypse sequel coming to the Wii move over Halo Wars destructoid.com Iga_Bobovic
[gonintendo.com] Swords and Soldiers - new trailer gonintendo.com Iga_Bobovic
[eurogamer.net] Eurogamer Reviews GTA IV: the Lost & Dammed 8/10 eurogamer.net Iga_Bobovic
[gametrailers.com] GTA IV: Lost and Damned The Lost vs Angels of Death Gameplay gametrailers.com Iga_Bobovic
[gametrailers.com] GTA IV: Lost and Damned Story Gameplay gametrailers.com Iga_Bobovic
[gametrailers.com] GTA IV: Lost and Damned Intro gametrailers.com Iga_Bobovic
[gamekyo.com] Sacred 2 : Fallen Angel displayed gamekyo.com Iga_Bobovic
[gamekyo.com] Stormrise : new pictures gamekyo.com Iga_Bobovic
[gamekyo.com] Puzzle Quest Galactrix : new images gamekyo.com Iga_Bobovic
[gamekyo.com] Need For Speed : Shift revealed gamekyo.com Iga_Bobovic
[ign.com] Halo Wars: UNSC vs. Covenant Rock, paper, SPARTAN. ign.com Iga_Bobovic
[ign.com] GTA IV: The Lost and Damned Single-Player IGN Verdict ign.com Iga_Bobovic
[ign.com] Resistance: Retribution Video Story Feature ign.com Iga_Bobovic
[ign.com] Resistance: Retribution Reconnaissance IGN is kicking off a series of videos that'll take you behind enemy lines. ign.com Iga_Bobovic
[ign.com] C64 Coming to VC? ign.com Iga_Bobovic
[siliconera.com] An Analysis Of MadWorld’s Marketing It is even on sherdog siliconera.com Iga_Bobovic
[nintendoeverything.com] Capcom elaborates on Zack & Wiki, Okami sales They sold bad nintendoeverything.com Iga_Bobovic
[eurogamer.net] No Captain Kirk in Star Trek Online It just wouldn't make historical sense. eurogamer.net Iga_Bobovic
[eurogamer.net] Guild Wars 2 suffers huge delay MMO sequel now "TBA 2010/11" eurogamer.net Iga_Bobovic
[eurogamer.net] DS Rhapsody remake for March Musical RPG returns with new bits. eurogamer.net Iga_Bobovic
[eurogamer.net] Rockstar: GTA DLC amounts to full game "There's nothing like it," apparently eurogamer.net Iga_Bobovic
[eurogamer.net] Eurogamer Reviews Street Fighter 4 10/10 eurogamer.net Iga_Bobovic
[gametrailers.com] Bonus Round Season Premiere Part 1: Resident Evil 5 Dissected gametrailers.com Iga_Bobovic
[gametrailers.com] The King of Fighters '98: Ultimate Match Ultimate Mondays: Stronger, Faster, Better Trailer gametrailers.com Iga_Bobovic
[gamekyo.com] 7th Dragon is showing its classes gamekyo.com Iga_Bobovic
[gamekyo.com] Mega Man Star Force 3 : new images gamekyo.com Iga_Bobovic
[gamekyo.com] Shining Force Feather exposed gamekyo.com Iga_Bobovic
[gamekyo.com] Mad World : new screenshots gamekyo.com Iga_Bobovic
[ign.com] Alganon Status Interview Quest Online offers an update on its fantasy-themed massively multiplayer endeavor and its distinctive elements ign.com Iga_Bobovic
[ign.com] Singularity screens ign.com Iga_Bobovic
[ign.com] Singularity Concept Art ign.com Iga_Bobovic
[ign.com] Singularity IGN First-look Time-travelling weaponry, Godzilla-sized boss encounters and more revealed. ign.com Iga_Bobovic
[ign.com] Blue Dragon Screens ign.com Iga_Bobovic
[ign.com] Fire Emblem: Shadow Dragon IGN Review A reminder that Nintendo can make a hardcore game when it wants to. 8.5 ign.com Iga_Bobovic
[ign.com] Monster Hunter G screens ign.com Iga_Bobovic
[gamasutra.com] COD WOW sales analysis Gaining on PS3 and Wii gamasutra.com gamingeek
[gamekyo.com] SEGA Megadrive collection trailer gamekyo.com gamingeek
[gamesradar.com] SFIV Gamesradar review No score???? gamesradar.com gamingeek
[ign.com] GI Joe IGN preview ign.com gamingeek
[computerandvideogames.com] MGS4 goes to budget platinum range Cheaper in Europe in march computerandvideogames.com gamingeek
[edge-online.com] Square Enix Japan sales DQV sells 1.2 million edge-online.com gamingeek
[computerandvideogames.com] SFIV CVG Review 9.5 computerandvideogames.com gamingeek
[gamekyo.com] RE5: Does a day go by? Without new pics? gamekyo.com gamingeek
HOTD Overkill Bit Tech review 8/10 bit-tech.net gamingeek
HOTD Overkill review BGB "Infinitly replayable" britishgaming.co.uk gamingeek
Saturday Night Live Wii sketch Alec Baldwin jerking off? 1up.com gamingeek
Harmonix sue over patent Konami in trouble? 1up.com gamingeek
[edge-online.com] Halo wars EDGE mag review 7/10 edge-online.com gamingeek
[edge-online.com] Sony closing flagship stores edge-online.com gamingeek
[edge-online.com] Square Enix suffering sales Poor sales lead to cuts edge-online.com gamingeek
[gamesindustry.biz] MS: 360 selling more than PS3 In Europe. Ignores Wii gamesindustry.biz gamingeek
[computerandvideogames.com] Lionhead leak old games computerandvideogames.com gamingeek
[eurogamer.net] Syphon Filter PS3 coming? eurogamer.net gamingeek
Survivors: Lionheads Cancelled game pics gfdata.de gamingeek
Operation Flashpoint 2 images gfdata.de gamingeek
FFXIII pics imagebam.com gamingeek
[gamekyo.com] Dead to Rights, more screens gamekyo.com gamingeek
[gamekyo.com] Yakuza 3 scans gamekyo.com gamingeek
[gamekyo.com] Robot studios gets Ensemble staff gamekyo.com gamingeek
[thevgpress.com] Notable New Releases:(2/15-2/21) Yeah. It's me again! thevgpress.com phantom_leo
[gamekyo.com] ArmA 2 : new video gamekyo.com Iga_Bobovic
[gamekyo.com] God of War III : new pictures gamekyo.com Iga_Bobovic
[gamekyo.com] Kingdom Hearts : 358/2 Days new scans gamekyo.com Iga_Bobovic
[ign.com] Empire: Total War – 10 Things You Need to Know From historically accurate moustaches to Sir Isaac "duelling champion" Newton, this game has it all. ign.com Iga_Bobovic
[ign.com] Scout Update for TF2 Coming ign.com Iga_Bobovic
[ign.com] World in Conflict Trailer Berlin Trailer ign.com Iga_Bobovic
[ign.com] Wanted Blog ign.com Iga_Bobovic
[ign.com] Prototype Blog ign.com Iga_Bobovic
[ign.com] New Final Fantasy XIII Characters Revealed Spikey hair guy, goggle boy, and "the girl." ign.com Iga_Bobovic
[gonintendo.com] Spectral Force: Genesis - details, boxart gonintendo.com Iga_Bobovic
[youtube.com] Phoenix Wright: The Musical - footage youtube.com Iga_Bobovic
[youtube.com] Pirates: The Hunt for Blackbeard’s Booty review youtube.com Iga_Bobovic
[youtube.com] Broken Sword - footage youtube.com Iga_Bobovic
What’s Killing the Video-Game Business? I blame Fedor slate.com Iga_Bobovic
[eurogamer.net] Mass Effect joins Classic range in March Extra disc of content and only 20 quid. eurogamer.net Iga_Bobovic
[eurogamer.net] GTAIV DLC features male nudity eurogamer.net Iga_Bobovic
[eurogamer.net] Eurogamer Reviews two games Mystery P.I. Portrait of a Thief & Amazing Adventures: The Forgotten Ruins eurogamer.net Iga_Bobovic
[gametrailers.com] Street Fighter IV Gametrailers Review gametrailers.com Iga_Bobovic
[gametrailers.com] Final Fantasy VII: AC Complete North American Debut Teaser gametrailers.com Iga_Bobovic
[gamekyo.com] Killzone 2 : a short advertising gamekyo.com Iga_Bobovic
[gamekyo.com] New pictures of the BSAA members of RE5 gamekyo.com Iga_Bobovic
[gamekyo.com] Valkyrie Profile dated and imaged gamekyo.com Iga_Bobovic
[gamekyo.com] Disgaea 3 : french's images gamekyo.com Iga_Bobovic
[gamekyo.com] Star Ocean 4 shows more pictures gamekyo.com Iga_Bobovic
[gamekyo.com] Street Fighter IV : new gameplay video gamekyo.com Iga_Bobovic
[ign.com] Alawar Entertainment Announces Holly 2: Magic Land Alawar announces new casual hidden object game. ign.com Iga_Bobovic
[ign.com] Wind Slayer Interview - Part 1 North American publisher Outspark airs information on Hamelin's colorful side-scroller, which is now in open beta ign.com Iga_Bobovic
[ign.com] Silkroad Online Guidebook #54 Joymax has designed Chinese swords to suit those players who like to administer both physical and magical damage ign.com Iga_Bobovic
[ign.com] Rare to Restructure Potential job losses at Twycross studio. ign.com Iga_Bobovic
[ign.com] More Crystal Defenders For Wii Square Enix announces a sequel before we've even gotten the first one! ign.com Iga_Bobovic
More Mass Effect DLC Coming Bioware Says So 1up.com edgecrusher
FFXII And Vagrant Story Designer Working On MadWor Legendary Yasumi Matsuno 1up.com edgecrusher
Want to waste $15 today? DL Ghoulies off LIVE! 1up.com edgecrusher
[ign.com] Beyond Good & Evil 2 What to Expect ign.com edgecrusher
[youtube.com] Zelda: Majora's Mask Music Video 'Full Moon' Vader you better watch this youtube.com Iga_Bobovic
[youtube.com] Zelda: Wind Waker Music Video by Tenacious D - Wonderboy youtube.com Iga_Bobovic
[gonintendo.com] NGamer - review scores gonintendo.com Iga_Bobovic
Evasive Space - review 5/10 Fuuuuuuuuuuuuck wiiware-world.com Iga_Bobovic
Europe -Namco promising Tales of Symphonia 2 in 2009. No, we want FRAGILE n-europe.com Iga_Bobovic
[nintendoeverything.com] Grand Theft Auto, now with bloody heart-holding Sorry MadWorld did it first nintendoeverything.com Iga_Bobovic
[eurogamer.net] Eurogamer Reviews White Knight Chronicles 8/10 eurogamer.net Iga_Bobovic
[eurogamer.net] Eurogamer fuck up the Deadly Creature Review 4/10 eurogamer.net Iga_Bobovic
[ign.com] Warhammer 40k: Dawn of War II IGN Review Relic conquers new territory with its hybrid-RTS sequel. 9.0 ign.com Iga_Bobovic
[gametrailers.com] Burnout Paradise: The Ultimate Box 88 Special Trailer gametrailers.com Iga_Bobovic
[gametrailers.com] Burnout Paradise: The Ultimate Box Manhattan Spirit Trailer gametrailers.com Iga_Bobovic
[gametrailers.com] Sacred 2: Fallen AngelMaking Of: Part 2 gametrailers.com Iga_Bobovic
[gametrailers.com] Race Pro Exclusive Launch Trailer gametrailers.com Iga_Bobovic
[gametrailers.com] Super Meat BoyExclusive Teaser Wiiware game gametrailers.com Iga_Bobovic
[gametrailers.com] GTA IV: Lost and Damned Review Gametrailers Review gametrailers.com Iga_Bobovic
[gametrailers.com] GTA IV: Lost and Damned Full Monty Gameplay *Contains Nudity* gametrailers.com Iga_Bobovic
[gamekyo.com] Ready 2 Rumble Revolution gameplay video (3) gamekyo.com Iga_Bobovic
[gamekyo.com] Ready 2 Rumble Revolution gameplay video (2) gamekyo.com Iga_Bobovic
[gamekyo.com] Ready 2 Rumble Revolution gameplay video (1) gamekyo.com Iga_Bobovic
[gamekyo.com] 16 minutes of gameplay for Star Ocean 4 gamekyo.com Iga_Bobovic
[gamekyo.com] Phantom Brave : few images gamekyo.com Iga_Bobovic
[gamekyo.com] Dragon Quest IX : new pics gamekyo.com Iga_Bobovic
[gamekyo.com] Bleach: Dark Souls illustrated gamekyo.com Iga_Bobovic
[gamekyo.com] Review: Colour Cross gamekyo.com Iga_Bobovic
[gamekyo.com] Avalon Code : new trailer gamekyo.com Iga_Bobovic
[gamekyo.com] Sonic and the Black Knight : another video Die already gamekyo.com Iga_Bobovic
[ign.com] Cities XL Screens ign.com Iga_Bobovic
[ign.com] Braid Gets a Release Date   Preorders available through Stardock's Impluse service.   ign.com Iga_Bobovic
[ign.com] Cross Fire Announces Its Open Beta Success More than 25,000 players have joined the Cross Fire community. ign.com Iga_Bobovic
[ign.com] Penumbra Collection Is Released The PC horror trilogy hits North American stores. ign.com Iga_Bobovic
[ign.com] Men of War Demo Is Available Single-player demo gives first taste of the campaign in the upcoming World War II RTS. ign.com Iga_Bobovic
[ign.com] GTA IV: The Lost and Damned IGN Review Less Niko, more dong. 'Nuff said. 9.0 ign.com Iga_Bobovic
[ign.com] Halo Wars: Multiplayer Maneuvers How to lose friends and alienate aliens. ign.com Iga_Bobovic
[ign.com] X-Men Origins: Wolverine IGN Hands-on 10 reasons why it rocks ign.com Iga_Bobovic
[ign.com] Riddick Trailer ign.com Iga_Bobovic
[ign.com] PoP: Epilogue Trailer ign.com Iga_Bobovic
[ign.com] Get Your Rhythm this April Nintendo's "tap and flick to the beat" DS game will ship day and date with DSi. ign.com Iga_Bobovic
[ign.com] Namco Bandai Pushes DSi Katamari Damacy puzzler, Mr. Driller, and more on the way! ign.com Iga_Bobovic
[ign.com] Final Fantasy CC Screens ign.com Iga_Bobovic
[ign.com] Mario & Luigi RPG 3 Hands-on Or "Bowser: Up Close and Personal." ign.com Iga_Bobovic
[ign.com] US Nintendo DSi Hands-on IGN's impressions of the English version of Nintendo's enhanced handheld. ign.com Iga_Bobovic
[ign.com] Dee Jay and T. Hawk coming soon to SFIV? Wow! That's so NOT a surprise! ign.com phantom_leo
X-Play facing cutbacks 1up.com gamingeek
[edge-online.com] Microsoft announce E3 breifing time edge-online.com gamingeek
[gamesindustry.biz] Xbox Live bug hitting accounts gamesindustry.biz gamingeek
[computerandvideogames.com] More Killzone 2 videos Look at the bra shooter computerandvideogames.com gamingeek
[eurogamer.net] White Knight Chronicles Eurogamer review 8/10 eurogamer.net gamingeek
[gamasutra.com] SFIV Critical Reception How do they rate Cammy's ass? gamasutra.com gamingeek
[gamasutra.com] DSi out in US April 5th Let the milking commence gamasutra.com gamingeek
[gamekyo.com] Marbles Balance Challenge video gamekyo.com gamingeek
[gamekyo.com] More Muramasa pics Demons and blades gamekyo.com gamingeek
[ign.com] Dead Space IGN Wii interview Is it on rails? ign.com gamingeek
Development costs out of control Editorial - required reading slate.com gamingeek
[eurogamer.net] Dead Rising 2 Interview Inafune on sourcing out eurogamer.net gamingeek
[eurogamer.net] Katamari creator interview Noby boy and more eurogamer.net gamingeek
[gamasutra.com] E3 interview Bringing back the buzz gamasutra.com gamingeek
[gamekyo.com] Dead Space Extraction First Wii trailer gamekyo.com gamingeek
[edge-online.com] More Sora Nintendo details Sakurai's new studio edge-online.com gamingeek
[edge-online.com] MS trying to buy Motion tech company Ah well. edge-online.com gamingeek
[gamesindustry.biz] Microsoft braces for revenue hit Head between the legs time gamesindustry.biz gamingeek
[gamesindustry.biz] Japan 2008 DS dominates 50% of sales gamesindustry.biz gamingeek
[computerandvideogames.com] Xbox mag reviews RE5 Uh oh, 81 % computerandvideogames.com gamingeek
[computerandvideogames.com] COD Modern Warfare 2 Devs want your ideas computerandvideogames.com gamingeek
FFXIII scans 2 imagebam.com gamingeek
FF XIII scans 1 imagebam.com gamingeek
[joystiq.com] Capcom still working on Tatsukono rights Will it ever come westwards? joystiq.com gamingeek
We Ski and Snowboard screens wiiz.fr gamingeek
Madworld 2 possible thatvideogameblog.com gamingeek
Resident Evil: The lamest moments All in RE3? gamedaily.com gamingeek
[youtube.com] Must see Mario Galaxy music video Done to Queen track youtube.com gamingeek
[cubed3.com] Headstrong want to do Virtua Cop And Jet Set Radio sequel cubed3.com gamingeek
Tenchu Shadwow Assasins interview Music gamesetwatch.com gamingeek
Avalon Code 1up preview 1up.com gamingeek
[ign.com] Dead Rising: Chop Till You Drop IGN Preview ign.com gamingeek
[ign.com] MadWorld month: The Weapons ign.com gamingeek
SEGA: Wii is this gens PS2 Reaches the whole market blogfaction.com gamingeek
HOTD Overkill review Kombo says impressive kombo.com gamingeek
[gamesindustry.biz] EIDOS supporting SE take over gamesindustry.biz gamingeek
[gonintendo.com] Square Enix sales in pictures gonintendo.com gamingeek
[gamesindustry.biz] Industry Professionals Pick Wii As 2009s biggest success gamesindustry.biz gamingeek
[vg247.com] Bethesdas Wii game is...... A mini-game fest vg247.com gamingeek
[kotaku.com] Nintendo starts new company Project Sora Sakurai Returns to Nintendo kotaku.com darthhomer
Yakuza 3 gets 38/40 from Famitsu Now would somebody please localise it! ps3center.net Foolz
[gonintendo.com] Rabbids Go Home listed for Wii Oh Gawwwwwwwwd gonintendo.com gamingeek
Atushi Inaba Madworld interview developmag.com gamingeek
Conduit hands on "It feels like Goldeneye" n-europe.com gamingeek
[eurogamer.net] Mirrors Edge time trial DLC out soon eurogamer.net gamingeek
[nintendoworldreport.com] Metroid Prime Wii Hands on IR control nintendoworldreport.com gamingeek
[edge-online.com] RE5's Tight Spot Editorial EDGE online edge-online.com gamingeek
[gamesindustry.biz] Midway delisted from the NYSE gamesindustry.biz gamingeek
[gamesindustry.biz] Rare axe artists and engineers .......... gamesindustry.biz gamingeek
[ign.com] Dead Space Editorial IGN defend Extraction ign.com gamingeek
[eurogamer.net] Rare considering Ghoulies sequel? WTF? eurogamer.net gamingeek
DIRT2 pics gfdata.de gamingeek
[gamekyo.com] Sony recruiting hardware testers gamekyo.com gamingeek
[gamekyo.com] Capcom to announce new 360 game Because they aren't making enough? gamekyo.com gamingeek
[gonintendo.com] Rumour: Brutal legend Coming to Wii? gonintendo.com gamingeek
Ghostbusters: The Video Game - preview G4 video preview g4tv.com gamingeek
20 minutes of Deadly Creatures truegameheadz.com gamingeek
[edge-online.com] Valve: Games are too expensive Stand up for gamers guys!!!! edge-online.com gamingeek
[gonintendo.com] Phantasy Star Zero - more screens gonintendo.com gamingeek
[ign.com] Inafune talks about Capcom Wii support Talks about Monster Hunter 3 ign.com Iga_Bobovic
[eurogamer.net] Eurogamer Reviews Nobi Nobi Boy 9/10 eurogamer.net Iga_Bobovic
[eurogamer.net] Eurogamer Reviews Dragon Quest V eurogamer.net Iga_Bobovic
[gametrailers.com] LocoRoco 2 GametrailersReview gametrailers.com Iga_Bobovic
[gamekyo.com] Phantasy Star 0 : new images gamekyo.com Iga_Bobovic
[gamekyo.com] Atlus shares a video of Persona on PSP gamekyo.com Iga_Bobovic
[gamekyo.com] Sega shows more pictures of Stormrise gamekyo.com Iga_Bobovic
[gamekyo.com] Nintendo announced the EU release date for the DS 3rd of April, 2 days before the yanks gamekyo.com Iga_Bobovic
[ign.com] Sins of a Solar Empire: Entrenchment Exclusive IGN's has an amazing new trailer that shows the star bases in all their glory! ign.com Iga_Bobovic
[ign.com] Unreal Tournament III: Titan Pack ign.com Iga_Bobovic
[ign.com] Resident Evil 5 Art ign.com Iga_Bobovic
[ign.com] Scratch Screens ign.com Iga_Bobovic
[ign.com] Dirt 2 First Look Dirtier than Christina Aquilera ign.com Iga_Bobovic
[ign.com] Skate 2 DLC IGN Hands-On Three classic areas return and a new Fantasy Plaza is constructed. ign.com Iga_Bobovic
[ign.com] Skate 2 DLC screens ign.com Iga_Bobovic
[ign.com] Resistance: Retribution Reconnaissance It's day two of IGN's behind the scenes series, and that means rocket launchers! ign.com Iga_Bobovic
[ign.com] Shining Force Feather Screens ign.com Iga_Bobovic
[ign.com] Characters That Should Die Sonic first ign.com Iga_Bobovic
[ign.com] Galactrix Blog ign.com Iga_Bobovic
[ign.com] Blue DSi Photos No black for the US. OMG Racism ign.com Iga_Bobovic
[ign.com] DICE 2009 Keynote: Gabe Newell Valve's head talks about entertainment as a service. ign.com Iga_Bobovic
[ign.com] Onslaught IGN Hands-on A first-person shooter? Out of Japan? For the Wii? ign.com Iga_Bobovic
[ign.com] Onslaught Videos ign.com Iga_Bobovic
[ign.com] EA: Tiger Wii MotionPlus Will reveal more on the anticipated game in mid-March. ign.com Iga_Bobovic
[ign.com] Dead Rising Screens sniper mode ign.com Iga_Bobovic
[neogaf.com] Nintendo Voice Chat Podcast summary neogaf.com Iga_Bobovic
[ign.com] Nintendo Voice Chat Podcast Dead Space, Dead Rising, and DSi. ign.com Iga_Bobovic
[gamespot.com] DSi Australian Launch Confirmed April 2nd, $299.95 gamespot.com darthhomer
[gamespot.com] DSi US Release Confirmed April 5th, $170 gamespot.com darthhomer
If Street Fighter IV characters were MMA Fighters! This one's for Iga. ggl.com phantom_leo
Adventure Island: The Beginning - screens (balance Master Higgins is back wiiloveit.com Iga_Bobovic
[joystiq.com] Blue Dragon Plus - impressions joystiq.com Iga_Bobovic
[gonintendo.com] Overlord Minions - fact sheet, screens gonintendo.com Iga_Bobovic
[gonintendo.com] Overlord: Dark Legend - fact sheet, trailer gonintendo.com Iga_Bobovic
[gametrailers.com] New MadWorld trailer confirms split-screen co-op Gahhhhhhhhhhh gametrailers.com Iga_Bobovic
7th Dragon tidbits early Dragon Quest IX news influenced development toastyfrog.com Iga_Bobovic
[eurogamer.net] NASA MMO developers announced America's Army team involved. eurogamer.net Iga_Bobovic
[eurogamer.net] DSiWare to get Katamari, Mr Driller Due out next week in Japan. eurogamer.net Iga_Bobovic
[eurogamer.net] GAME doing half-price DSi deal When you trade in an old console eurogamer.net Iga_Bobovic
[eurogamer.net] Cryostasis, MOW, NecroVision delayed eurogamer.net Iga_Bobovic
[eurogamer.net] Eurogamer Reviews Halo Wars 8/10 eurogamer.net Iga_Bobovic
[eurogamer.net] Warhammer 40,000: Dawn of War II Eurogamer Review 8/10 eurogamer.net Iga_Bobovic
[gametrailers.com] Jumpgate EvolutionEnter the Fray gametrailers.com Iga_Bobovic
[gametrailers.com] Resident Evil Retrospective Episode 3 gametrailers.com Iga_Bobovic
[gametrailers.com] House of the Dead: Overkill GT Review 7.8 gametrailers.com Iga_Bobovic
[gamekyo.com] Some more pictures for 7th Dragon gamekyo.com Iga_Bobovic
[ign.com] Jumpgate Evolution Screens ign.com Iga_Bobovic
[ign.com] Warhammer Online IGN Hands On Exclusive new details of the skull smashing, limb chopping, groin stomping Slayer! ign.com Iga_Bobovic
[ign.com] Toys, Terrorism and Games How does a $22 million helicopter relate to game design? ign.com Iga_Bobovic
[ign.com] Singularity Screens ign.com Iga_Bobovic
[ign.com] DICE 2009: Raven's Lessons Learned Move or die. ign.com Iga_Bobovic
[ign.com] DICE 2009: Fallout 3: The Pitt IGN Hands-on The Steelers may have won the Super Bowl, but that wasn't enough to save Pittsburgh from destruction. ign.com Iga_Bobovic
[ign.com] Star Ocean: The Last Hope IGN Review Grab your snuggie and a caffeinated beverage, it's time for some epic JRPG action. 8.0 ign.com Iga_Bobovic
[ign.com] Halo Wars Review Ensemble takes Halo, and real-time strategy, to a whole new planet. 8.4 ign.com Iga_Bobovic
[ign.com] Sony's EU Perspective Some of Sony's most inventive titles come from across the pond. ign.com Iga_Bobovic
[ign.com] Dirt 2 Concept Art ign.com Iga_Bobovic
[ign.com] Fuel Screenshots ign.com Iga_Bobovic
[ign.com] Flashpoint 2 Screens ign.com Iga_Bobovic
[ign.com] Yakuza 3 media blow-out 6 movies at one page! ign.com Iga_Bobovic
[ign.com] DICE 2009: Singularity IGN Impressions What time is it? Who cares? Let's shoot stuff. ign.com Iga_Bobovic
[ign.com] DICE 2009: Building Better Worlds Panel Report What does it take to create a space that people want to live in? ign.com Iga_Bobovic
[ign.com] Resistance: Retribution Reconnaissance Day 3 It's time to hear the voices and see the cutscenes of Grayson's journey ign.com Iga_Bobovic
[ign.com] Patapon 2 IGN Video Preview Some IGN editors get their Pata on. ign.com Iga_Bobovic
[ign.com] Riccitiello on Economy EA's CEO talks about tough times ign.com Iga_Bobovic
[ign.com] Valkyrie Profile Vids ign.com Iga_Bobovic
[ign.com] Sudoku Ball Screens heh, balls ign.com Iga_Bobovic
[ign.com] Overlord: Minions Screens ign.com Iga_Bobovic
[ign.com] DSi: To Upgrade, or Not to Upgrade That's the question ign.com Iga_Bobovic
[ign.com] Puzzle Quest: Galactrix IGN Review The quest to marry puzzle gaming with role-playing continues. 8.4 ign.com Iga_Bobovic
[ign.com] Creating the Capcom Flavor Universally appealing games. ign.com Iga_Bobovic
[ign.com] Petz Crazy Monkeyz IGN Review The boxart is the best part. 3.5 ign.com Iga_Bobovic
[ign.com] MadWorld Gets Firm EU Date Coming 10 days after US release. ign.com Iga_Bobovic
[ign.com] DICE 2009: the award list LBP wins big, Brawl fighting game winner. ign.com Iga_Bobovic
[ign.com] DICE 2009: A Retailer's Perspective GameStop's COO discusses why brick and mortar sales are still important. ign.com Iga_Bobovic
[edge-online.com] POP and Shaun White heading to Macs edge-online.com gamingeek
[gamesindustry.biz] Sony Enters Latin America Latin america quivers in delight gamesindustry.biz gamingeek
[ign.com] Disney doing Wii RPG Click to see ign.com gamingeek
[computerandvideogames.com] Stunning riddick trailer computerandvideogames.com gamingeek
[computerandvideogames.com] 21 Million PS3s sold Huzzah computerandvideogames.com gamingeek
[gamekyo.com] Need for Speed Online world trailer gamekyo.com gamingeek
[edge-online.com] SFIV and Mario RPG boost Jap sales Hardware stats edge-online.com gamingeek
[computerandvideogames.com] Overlord 2 new pics and trailer computerandvideogames.com gamingeek
Singularity first look 1up 1up.com gamingeek
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Wed, 18 Feb 2009 14:22:23

edgecrusher said:

Fucking Dead Space Wii is a light gun game? WHAT THE FUUUUCK?!!!!

OK, this is seriously bullshit at this point. So the Wii can do light gun games, great. Doesn't mean EVERY single game needs to be one, or that people even want them from something like this.

How many times does it take for people to say they want more RE4 style adventure games on the Wii? And this would have been perfect...so EA make a light gun game.

The graphics look incredible for Wii...but that just pisses me off more. Imagine if this had RE4 gameplay like it should....guaranteed one of the best Wii game, hands down. Instead its just another light gun game where I can't go where I want or do what I want. Fuck man.....EA dropped the fucking ball here.

 Well Edge, you do know that Wii owner's are too stupid to walk around an interactive enviroment. We need a "guided and cinematic" experiance (aka FPS-lite) in order to understand these ridiculously complex hardcore-type games.

FU, EA! God, I hate this gen!

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Wed, 18 Feb 2009 14:23:07

SteelAttack said:
LOL Oh God. How could they fuck this up like this?

Cmon Steel......really, who would want more of THIS?

http://www.youtube.com/watch?v=JrDL53ps21s

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Wed, 18 Feb 2009 14:36:58

Foolz said:
When it comes to the wii and what not's graphics I've got to say that there's only two games that I've played that utilises current-gen technology to the point of it acutally being necessary. Crysis and MGS4. Crysis obviously doens't need any explanation, but onen of the most important parts of MGS4 was the animation. I know it might be a bit sticky to bring it up as it didn't really have any affect on the gameplay, but fucking hell the game would have been nowhere near as good if every of Snake's movements didn't feel so laboured and old.
Pretty much everything else, tohugh doesn't really take advantage of it. IMO the biggest graphical improvements this gen have been depth of field, weight, and the three dimensionalness of objects (nice technical term for you there), and it is nice to have them in games, but at the end of the day, it doesn't really affect my experience of them much, unless they're actually taken advantage of in direct relation to what the gameis trying to achieve.
The same could be said about the wii-remote, of course, but just like the bells and whistles of technically better graphics that isn't really used to serve a purpose, waggle can be fun. I know I enjoyed TP more on wii than I would have on GC, so I can see where you graphics whores are coming from. Nyaa

I haven't played MGS, but doesn't mo-cap take care of those problems? For instance the mo-cap in COD WOW on Wii was the same across all the versions and looked pretty neat most of the time. Depth of field was done in Starfox Adventures as was heat distortion and even games like the Conduit are using it on Wii today.

ANGRY BEAVER SAID:

"The aforementioned attitude, when possessed by the publishers and developers, denies excellent games to over half the market. This attitude is one of the biggest problems, if not the biggest, and I'm sick of it. I have interests, too, you know, and if you're going to give my interests the finger when no harm would come to you, then I'll give you the finger for doing so."

"If third parties would actually put good effort into Wii games, we would probably be seeing things that surpass Ninja Gaiden's graphics. But as long as you don't care about what gets put on the Wii and as long as third parties aren't even trying 99% of the time, your graphics complaint is moot."

Bravo right there, that whole post. The thing that hurts my brain is that gamers like you who chose the Wii as their main platform are the ones who bet on the winning horse. And software support has always gone to the most popular platform to reach that audience.

Dvader said:

Why do wii owners desperately want the wii to be like the PS3 and 360.

How is wanting quality games, wanting the system to be like the PS3 and 360? No, I want the Wii to be like the PS2 or GC, or Xbox, with quality games with new control and new mechanics. Your porting point is a little off to me. When I see Ubisoft putting out Shaun White across all systems at the same time or Activision doing a Wii version of COD WOW at the same time. And not a belated port a year and a half later. The problem is that like Beaver said, it's an afterthought. They should have planned and allocated resources for this around 2007-ish. If it were such a monumental job to do a Wii version of a multiplatform game than these examples wouldn't exist.


SteelAttack said:

How much sense would it make for them, financially speaking, to develop something from the ground up specifically for the Wii's hardware?



And here we are again talking Wii econmics. Being kind you would say that it costs half as much to make a game on Wii. Using publishers estimates you get a figure of a Wii version costing only a quarter or one third of a big game (EAs words). You have a $40 million budgeted Lost Planet game selling the same as Umbrella Chronicles on Wii which using estimates cost 1/3 as much to make. This is where sales and budgets come into the equation. As does the list of ever growing million selling 3rd party Wii titles. The frigging list jumped from 12 to over 30 in a few months between march and december last year alone.  Financially there is no excuse.

Dvader said:

GG I am being selfish cause I am just expressing my opinion the same way you guys do.

As for the Elebits RE example, thats exactly what I dont want. RE is not about psychokenetic powers or anything supernatural, its about viruses, mutants, monsters and guns, big guns to shoot things. Even Wesker who is borderline Neo from the Matrix fits, but give him like Jean Grey powers and then it gets way out of line with what the series has been about since the beginning. Thats my fear, a dev just goes, "well lets take this franchise and make it fit the wii" thats why the side games are good cause they allow them to experiment, to make interesting games that would have never been made. Yes I know Umbrella Chronicles is not the ideal game we all wanted, but hell it was cool, a light gun game that took place throughout the series and stared Wesker, awesome.

Anyway I'm with Angel on this one, but I can see your guys side of it. As of now, I am actually content with the third party offerings of the Wii and I like what the system has done thus far. Its Nintendo that I want to get going, Punch-Out better be spectacular.

Sorry Dvader that came out the wrong way. It wasn't meant as some kind of dig. What I mean about being 'selfish' is that you want your games a certain way on a certain system and other people want their games in another way on another system. So what gives your wants priority over the huge chunk of blue in this graph?

The guys in blue won the bet, the guys in blue have spoken and said this is how I want my games. So why should there be this massive inbalance in the content distribution? I agree with you, instead of ports you should be seeing more original great games. But you aren't and side projects alone dont fill a gamers stomach.

Dvader said:

GG I am being selfish cause I am just expressing my opinion the same way you guys do.

As for the Elebits RE example, thats exactly what I dont want. RE is not about psychokenetic powers or anything supernatural, its about viruses, mutants, monsters and guns, big guns to shoot things. Even Wesker who is borderline Neo from the Matrix fits, but give him like Jean Grey powers and then it gets way out of line with what the series has been about since the beginning. Thats my fear, a dev just goes, "well lets take this franchise and make it fit the wii" thats why the side games are good cause they allow them to experiment, to make interesting games that would have never been made. Yes I know Umbrella Chronicles is not the ideal game we all wanted, but hell it was cool, a light gun game that took place throughout the series and stared Wesker, awesome.

Anyway I'm with Angel on this one, but I can see your guys side of it. As of now, I am actually content with the third party offerings of the Wii and I like what the system has done thus far. Its Nintendo that I want to get going, Punch-Out better be spectacular.

Well since when has Resident Evil been about arming yourself to the teeth and running about in a over the shoulder camera blasting guys? Since when did RE become an online co-op game? The point I'm trying to make is that the experiments you speak of, these are the things that move game design forward. RE4 was a huuuuuuuuuuuuuge experiment for the series, they had 4 versions before they finalised what RE4 became. GTA 3 on PS2 was a huge experiment, taking Metroid into the first person was a huge experiment, FFVII was a huge experiment. Game design evolution only moves forward when this experimentation happens. The key is to do it well and don't **** it up. The Wii shouldn't be used as training wheels for the motion controllers of PS4 and Xbox 720.

Your fear about devs just fitting a franchise to the wii is exactly what happened with Umbrella Chronicles and now Dead Space. There it is, realised in bold stark terms.

Dvader said:

Also true. I will still say that RE4 to me is the most stunning game of last gen.

Also remember that the grand majority of my last gen playtime was on am SDTV and most of it now is on an HDTV so Wii looks probably far worse than it would if I had the same tv of last gen. Case in point, the best looking gen of last game (I could correct this, but its much more funny if I leave the way I originally wrote it) now looks like ass.

(But why do games like Ninja Gaiden not look as bad, is it something that RE4 does that doesn't work well with HDTVs.)

Uh, I wish this were true but I plugged my Xbox through components into my HDTV. It looked as asslike as Wii. Did you see it playing upscaled through a 360?

bugsonglass said:
this debate has a lot of "i want..."s in most arguments.  it's natural, it's human.  people want all they can get of something they like. gamers want all the games they can get, hence this argument. developers want all the money they can get and i believe that in the long run the industry will take such a shape so that it maximises profitability.  in other words i believe that the free market will take care of the situation eventually.  big games have development cycles of at least two years, most of them longer, hence the lack of flexibility or a fast reply from supply to demand.

Stop making sense you bastard when we need to rant, this is the longest discussion we've had on this site. Anyhow I remember N'Gai of Newsweek writing an article about this and talking to Reggie. Reggie turned his own question around on him and asked "What do you think it would take for developers to start putting their content first and foremost on Wii?"

And N'Gais answer was something like "When they don't have any other choice". It's sad that something like an economic slowdown and developers closing or shunting off staff becomes a catalyst to do the smart thing in the first place and NOT put all your eggs in one expensive basket.

Okay that is replies up to page 6.

Edited: Wed, 18 Feb 2009 15:17:39

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Wed, 18 Feb 2009 14:50:32

Punk Rebel Ecks said:

Dvader said:

Well said Bugs.

Punk, so we should never advance hardware ever... we had two Zelda games on the same hardware, I want to see what their vision would be went they could create stunning worlds unlike anything we have seen.

When did I say that? Also Zelda has never, ever been about immersive worlds. It's been about adventuring through the unknown planes, to find hidden dungeons and get the treasure. There is no unknown vision for Zelda, the vision was perfected with the Gamecube as even Twlight Princess didn't even come close to pushing the system outside of a graphical standpoint. Small planes, uneventful cities with few crowds, A.I. inferior to the N64 games, little to no use of physics or destrucatble enviornments. Play Final Fantasy XII and Half-Life 2 and tell me that Nintendo couldn't have pushed much more in those departments if they wanted those things.

This is getting into the whole design vs technology debate. I think that new hardware can move game design forward but also that forwarding design isn't dependent on new technology. Get what I mean? REmake > RE4, Mario Sunshine > Mario Galaxy.

Ravenprose said:

So it's just a more accurate and faster version of the waggle we have now? Like in Red Steel, you could do all of those sword swipes just like you said, but it wasn't terribly accurate and the sword animation wouldn't occur until after you've completed the motion?

Didn't the Force Unleashed reviews say that it was 100% accurate? With motionplus it really would be more than that though, stabbing, parrying etc.  

Punk Rebel Ecks said:
Come on people scroll a page back to see my graphic comparisons of current gen games.

I saw them. I know its all about preference in art etc but I like Fable 2's visuals over Crysis etc. And I haven't played MGS4 but that game has a certain style like NGaidens character models have that to me, benefit least from a next gen makeover. I like how it looks on PS2 and cube. Chunky, arcadey, colourful. MGS4 draining the colour actually puts me off.

And now I have caught up with all the new posts. Wow, there is much to comment on between here, the forum and new news everyday I actually can't keep up. On another note it's great to see Aspro, Beaver and Phantom active and all us old guys sticking around too. I've really enjoyed this place for the past few weeks especially and Yodariquos technical updates keep getting better too. Happy


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Wed, 18 Feb 2009 14:53:35

edgecrusher said:

SteelAttack said:
LOL Oh God. How could they fuck this up like this?

Cmon Steel......really, who would want more of THIS?

http://www.youtube.com/watch?v=JrDL53ps21s

At least is not a port, or even worse a fighting game (I am looking at you Igarashi). Man can't stop laughing, very comical situation. Man developers are stupid sometimes. LOL

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Wed, 18 Feb 2009 15:08:43
Microsoft needs to allow Rare to release their games on Wii. Seriously. The development costs would a lot lower, Rare's games just fit better on Nintendo's consoles, and Wii has the largest user install base. It's a weird suggestion, I know, but Rare's games do not sell well on 360, so why not move them over to a platform that could actually sell them and make some money?
Edited: Wed, 18 Feb 2009 15:10:00

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Wed, 18 Feb 2009 15:11:28

edgecrusher said:

Fucking Dead Space Wii is a light gun game? WHAT THE FUUUUCK?!!!!

OK, this is seriously bullshit at this point. So the Wii can do light gun games, great. Doesn't mean EVERY single game needs to be one, or that people even want them from something like this.

How many times does it take for people to say they want more RE4 style adventure games on the Wii? And this would have been perfect...so EA make a light gun game.

The graphics look incredible for Wii...but that just pisses me off more. Imagine if this had RE4 gameplay like it should....guaranteed one of the best Wii game, hands down. Instead its just another light gun game where I can't go where I want or do what I want. Fuck man.....EA dropped the fucking ball here.

I really like lightgun games but we are reaching saturation point here. Okay if HOTD or Time Crisis or Virtua cop sequels are lightgun games, but converting everything to on rails so they can bang it out in a year? Noooooooooooooooooooo Sad

RE4 sells 1.5 million, Chop Till you Drop is the answer. Develpoers RULE. And will they put in (proper) Wii remote telekinesis? All signs point to no given the "guided camera". I want to guide their head into a wall.

That whole trailer is realtime and puts to bed those "this game cant be done" complaints though. Looks sound. I am profoundly disappointed in this announcement though.


Iga_Bobovic said:

edgecrusher said:

SteelAttack said:
LOL Oh God. How could they fuck this up like this?

Cmon Steel......really, who would want more of THIS?

http://www.youtube.com/watch?v=JrDL53ps21s

At least is not a port, or even worse a fighting game (I am looking at you Igarashi). Man can't stop laughing, very comical situation. Man developers are stupid sometimes. LOL

Yeah, great point. Sadly this is at the upper end in quality and effort terms 3rd party wise. Of course it ranks well below FFCC, MH3 etc etc. But what a disappointment.

Wow, just read the 60 comments attached to the IGN article.

Edited: Wed, 18 Feb 2009 15:36:02

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Wed, 18 Feb 2009 15:31:38

Just posted the We Ski pics in the forum

162.jpg

Look at that snow detail^


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Wed, 18 Feb 2009 15:54:16

The GAF Dead Space thread is hilarious:

*
Damn son, a new game? Colour me excited!

Edit: on rails? Sad
*
Don't worry guys, it's just a test.

We'll pass it just like we did with Capcom!
*
LOL We'll be reaping the rewards in no time!!!
*
they almost had it... and then let it slip away. better luck next time
*
We must rise up and fight the EA overlords! Our nunchuks refuse to carry on unrepresented for! Forward, men! ::call to arms::
*
Two gamecubes taped together cant handle a free roaming First person Dead space!? WTF?
*
If it can finance Dead Space 2 on PS360 so be it !! GrinningLOL
*
Real 3rd party support! Tides turning!

Hey, maybe if enough people support it they'll let you control your legs next time! LOL
*
Oh cool, it's actually a proper game as opposed to a port? Those screenshots looks great too. I might... *insert record scratching sound*

On rails? All interest lost.
*
Resident Evil 5 to Wii.

Play your favorite scenes from the HD version of last years mega hit in short, action-packed bites through an intuitive, revolutionary on rails set-up!
*
Mirror's Edge is next!
*
i resent the fact that the industry seems to assume that eventually i'll buy an hd console this gen if they continue to not try to build interesting games using the wii remote.
*
Hey look, our buddy MANTOROK
"It's the lazy approach they are taking that really takes the piss. All this fucking talk about shifting focus is BS, all they are doing is what Capcom did, what, 18 MONTHS AGO?!

The Wii has a substantial user-base, not to mention cheaper/easier development, the 360 was getting better support when it had a 0 user-base, so why is a 30+ million user-base getting this sort of fucking treatment - it stinks I tell you, stinks.

Probably be a good game and all - not dissing that, just dissing this fuck-lazy approach by these twats."


Oh and CODECOW supposedly part of EA Redwood has said:

"Honestly I wasn't expecting to see such a big backlash on here. One thing to keep in mind is that the trailer released by the company is very short and doesn't show the entire game (duh).

At least my prediction about neogaf and the graphics has come to pass. I haven't seen anyone complaining about how it looks.

You can get an idea of what the goal is with this product.

Ok I'm out before I get eaten alive!"
Edited: Wed, 18 Feb 2009 16:19:53

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Wed, 18 Feb 2009 16:03:05

Just read that little piece with Inafune on Dead Rising 2 and it all sounds good. So far the little bit that has been shown on DR2 looks great and since Capcom is still working closely with Blue Castle on the game then things should be just fine. This is a very hotly anticipated game for me and I'm still quite faithful that it will turn out to be an excellent game.
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Wed, 18 Feb 2009 16:18:55

Just read that piece on Microsoft and the motion-sensing technology. Sounds very cool. I'm definately looking forward to checking it out if and when this happens.
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Wed, 18 Feb 2009 16:32:42

Archangel3371 said:

Just read that little piece with Inafune on Dead Rising 2 and it all sounds good. So far the little bit that has been shown on DR2 looks great and since Capcom is still working closely with Blue Castle on the game then things should be just fine. This is a very hotly anticipated game for me and I'm still quite faithful that it will turn out to be an excellent game.

I hope there is zombie gambling option with zombie card dealers. Then when you lose you can pull out the baseball bat.

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Wed, 18 Feb 2009 16:53:39

gamingeek said:


Archangel3371 said:


Just read that little piece with Inafune on Dead Rising 2 and it all sounds good. So far the little bit that has been shown on DR2 looks great and since Capcom is still working closely with Blue Castle on the game then things should be just fine. This is a very hotly anticipated game for me and I'm still quite faithful that it will turn out to be an excellent game.

I hope there is zombie gambling option with zombie card dealers. Then when you lose you can pull out the baseball bat.

 



LOL That would be funny. Actually consider the setting there is oportunity for quite a few mini-games to do.
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Wed, 18 Feb 2009 16:58:45

Oh hell yeah! Street Fighter IV is getting tons of great feedback from reviewers and consumers alike. My 360 should be coming back from repairs soon and I'm dieing to finally get to playing it. I'm also really excited for what this will mean to the revival of other Capcom fighting franchises especially Darkstalkers which is a huge favourite of mine.
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Wed, 18 Feb 2009 17:06:34

Archangel3371 said:



LOL That would be funny. Actually consider the setting there is oportunity for quite a few mini-games to do.

Sure, like magic shows, comedy stand up, a zombie Celine Dion you can trash. etc.

Edited: Wed, 18 Feb 2009 17:16:07

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Wed, 18 Feb 2009 18:36:46

Dead-space-blog

Hello Everyone,

It gives me great pleasure in announcing that we will be bringing the Dead Space franchise to the Wii with Dead Space: Extraction.. This is not a port - it's actually a prequel to Dead Space and takes place the days before Isaac even arrives on the scene. Extraction features a new story, characters, mechanics and is created specifically for the Wii.

I'd like to introduce Steve Papoutsis who is Executive Producing Extraction. As the new GM of Redwood Shores Studio my job means I need to oversee all the games in development and pass the Dead Space torch on to a person I have worked with for over a decade. Steve was a Senior Producer on Dead Space and one of my most trusted people to carry on the Dead Space vision. This is not a decision I take lightly either, but Steve is an easy choice. He is one of the hardest working guys I know, a huge gamer and is an expert in everything Dead Space.  
Steve did so much on Dead Space and was so integral to its success. He also has a core team of Dead Space people working with him, so this is the Dead Space team designing this game.

Steve is also an action/horror fan and a Wii fanatic. He is excited to put both of his passions together with Extraction.

The bottom line is Steve is the perfect person to bring the Dead Space franchise to the Wii. He and I still talk everyday like I do with the EP's of all of our products so if and when he has any questions it's easy for us to compare notes and brainstorm.

So please welcome Steve as the new EP of Dead Space: Extraction. The game already looks fantastic and he and his team are and have been kicking ass quietly on this product for months. I'm sure you will be hearing from Steve and his great team very soon. I couldn't be happier with them and the game and it's freakin' great to be bringing a new game like this to the Wii.

-Glen


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Wed, 18 Feb 2009 19:15:30

Development costs article.

Wow, that is really eye opening. Games now need to sell 2 million just to break even? Budgets are now regularly $40 million when $15-20 million was predicted all those years ago as scaremongering?

Spore cost so much it will take 5 years to make money back through expansions?

Wow, GTA IV cost Rockstar $100 million to produce, 1,000 people worked on the project, and it took three-and-a-half years to complete?

EA burns through $74 million for development each month?

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Wed, 18 Feb 2009 19:29:27

gamingeek said:

Development costs article.

Wow, that is really eye opening. Games now need to sell 2 million just to break even? Budgets are now regularly $40 million when $15-20 million was predicted all those years ago as scaremongering?

Spore cost so much it will take 5 years to make money back through expansions?

Wow, GTA IV cost Rockstar $100 million to produce, 1,000 people worked on the project, and it took three-and-a-half years to complete?

EA burns through $74 million for development each month?

 That article was already posted yesterday by me. Shame on you GG! I might delete it, but now I will do the news!

The VG Press
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Wed, 18 Feb 2009 19:34:48

I cannot believe this. I watched the Dead Space trailer thinking it was a brand new full RE4 style original Dead Space game for the wii. I was about to run in here and proclaim how excited I was that it was not just a port but a brand new game, and that is what the wii should be getting. It was going to prove my point perfectly.

And then it became a piece of fucking shit light gun game. ARRRGH!!!!

Do the guys at EA have any originality? I know if you are going to copy someone copy the best, and they did that with Dead Space making it a very RE4ish like game. But damn it you didn't have to copy RE on the wii. Next we will have Dead Space 2 with online co-op. Umbrella Chronicles for me worked cause the RE franchise has been around for so long that I like odd experiements with franchise, they tried pseudo light gun games before but it never worked, UC nailed it. But thats all it was good for, a fun romp through the RE series, a one time cool game set in the RE universe. DS has no franchise history, DS has no reason to even try this. Its stupid.

I wanted a brand new actual RE4 like Dead Space game for the wii, not a port that would be identical, a new game with a new story but it plays the same way with added tweaks to make use of the wii, that would be perfect. But noooooo, go to hell EA.

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Wed, 18 Feb 2009 19:39:21

gamingeek said:

Development costs article.

Wow, that is really eye opening. Games now need to sell 2 million just to break even? Budgets are now regularly $40 million when $15-20 million was predicted all those years ago as scaremongering?

Spore cost so much it will take 5 years to make money back through expansions?

Wow, GTA IV cost Rockstar $100 million to produce, 1,000 people worked on the project, and it took three-and-a-half years to complete?

EA burns through $74 million for development each month?

this is why knowing a game like world of goo was created by a team of ... two (with a third person doing the wii translation) is to me very heart-warming and hopeful

___

Listen to Wu-Tang and watch Kung-Fu

The VG Press

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