Arc System Works talks
game development, business strategies and plans for expanded audience games
gamasutra.com
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Alawar Entertainment Releases Amelie's Cafe
New casual time management game is available for purchase.
ign.com
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NYCC 09: Gears of War Prequel Talk
Gears 2 writer hints that an E-Day game isn't out of the question.
ign.com
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F.E.A.R. 2 IGN UK Review
Monolith's back to prove you just can't keep a good lank-haired, psychic devil spawn down. 8.5
ign.com
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Dark Sector Dev Working on 2 New Games
Two unannounced console projects are in the works at Digital Extremes.
ign.com
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Unbound Saga IGN Hands-on
You can play as an ass-kicking girl in a short skirt and fishnets. Awesome.
ign.com
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NYCC 09: Dragonball Evolution Hands-on
It's like you're playing the movie... is that a good thing?
ign.com
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Pokemon Prepares Toys R Us For Pokemon Platinum
New branded space spotlights Pokémon video games, trading card game, toys, animation, and more.
ign.com
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NYCC 09: Roogoo Attack! IGN Hands-on
Just when you thought shoving shapes through holes was easy
ign.com
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Rock Band Gives Wii a Rush
Seven downloadable tracks from Moving Pictures now available.
ign.com
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Lit IGN Review
WayForward hits WiiWare with a bright concept that's dimmed by awkward and frustrating elements. 7.1
ign.com
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PlayStation Home gets Ninja costumes
Actually Kabuki prop handlers costums
eurogamer.net
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Mad World : new video
Sega unveils the second part of the TV program exhibitor Mad World
gamekyo.com
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Telos Announces City Of Sinners & Saints
A virtual city will offer an experience far beyond social networking.
ign.com
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Dragon Age: Origins Progress Report: Choices
BioWare wants you to make hard choices in its upcoming RPG.
ign.com
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Left 4 Dead DLC Will Be Free
Download the Survival Pack at no charge this spring.
ign.com
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Scratch: The Ultimate DJ Tracks Announced
Mix Master Mike with the scratch routine.
ign.com
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Street Fighter IV Montage: Sakura
Sakura is a waste of a character slot, end of story
ign.com
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New Aliens vs. Predator Game
Rebellion developed game to come out before Gearbox effort.
ign.com
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PSP Hooks up with Home
Bandai Namco plans Home Reward support for Idol Master SP.
ign.com
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Patapon 2 Details
Info on creating a hero, new commands, and your first look at the box art.
ign.com
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Galactrix Blog: Keeping Creative People In Line
A day in the life of an associate producer.
ign.com
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Suikoden Tierkreis Online Images
Check out over 25 new screens of Wi-Fi missions and character trading.
ign.com
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Mario & Luigi RPG 3 Commercials
Two more spots just ahead of the Japanese release.
ign.com
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Henry Hatsworth in the Puzzling Adventure Images
He does have pretty awesome hats.
ign.com
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First Details and Media: Suikoden's Online Mode
New local and Wi-Fi modes add endless content to Tierkreis on DS.
ign.com
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Wolf of the Battlefield: MERCS IGN Review
You'll have to go it alone, but you'll also be getting two games for the price of one. 7.5
ign.com
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Hudson's Marble Saga Kororinpa Goes Gold for Wii
Addictive multiplayer puzzle adventure available on March 17th.
ign.com
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NASCAR Kart Racing IGN Review
It's like Mario Kart with ads. And it's not as bad as you might think. 7.4
ign.com
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Eduardo the Samurai Toaster Videos
duardo shows us more of his fighting skills in these exclusive clips.
ign.com
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MadWorld Month: Meet Platinum Games
Learn all about the established developer creating the exciting Wii-exclusive title.
ign.com
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Activision Announce Guitar Hero Greatest Hits for
All Songs Can Be Played In A Band. Yay?
kotaku.com
darthhomer
Activision Threatens To Sue EA Over Brutal Legend
Activision: like a husband abandoning his family and then suing after his wife meets a better looking guy.
variety.com
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The Conduit used Wii MotionPlus at one point
but the results felt ‘gimmicky’
destructoid.com
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BioShock 2 job listing includes request for
developer knowledge of PS3/360/Wii
split-screen.com
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Retailers getting more strict about which DS/Wii
Natural selection at work people
casualgaming.biz
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"No changes" made after Resi race row
Producer defends Africans depiction.
eurogamer.net
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Relic Details First Dawn of War II Patch
Extensive notes on what's being changed at launch.
ign.com
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AdventureQuest Worlds Gets Main Storyline
Free MMO game gets epic battle storyline while signing up over three million new players.
ign.com
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Sonic's Ultimate Genesis Collection IGN Review
SEGA just assigned Achievements to my childhood memories. 9.0
ign.com
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God of War III First Look
The Emo of Sparta is back to shake the pillars of Heaven.
ign.com
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First Look: Fate/Unlimited Codes Portable
Capcom brings its arcade and PS2 fighter to the PSP
ign.com
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Trace Memory Misses Top 10 in Japan
Wii sequel debuts at 11 as PSP Tales grabs top spot again.
ign.com
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Activision announce Chaotic Video Game
The popular trading card game and series is coming to consoles.
ign.com
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IGN Hands-on: New Play Control! Mario Tennis
The New Play Control feels like the old play control.
ign.com
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Awesome Hands-On impressions of Deadly Creatures!
Yes, more self-promotion!
thevgpress.com
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Wheelman Rumors
Midway's out and Ubisoft's in to publish Vin Diesel driving game?
ign.com
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Suikoden Tierkreis IGN Hands-on
IGN takes a deeper look into one of the top RPGs on DS.
ign.com
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Nintendo Minute: 02.13.09
How is Nintendo combatting the iPhone and PSP as competition?
ign.com
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If I remember correctly I think you go by how "badarse" your Darkness tendrils are. So if they're not looking very tough then you're running low on darkness energy, and if you can't use them then obviously you've run out completely. Something like that. Hold out for the WWI areas. I thought they were absolutely brilliant.
I can live with that! Can't wait now, actually!
Works for me in both cases. TWW and TP were far too easy, and there woudln't have been much wrong with having the bosses in SMG being a little harder. Goombas I'll give you.
Sorry to be pedantic, but I think you mean bluetooth. Either way, third-party controller quality has been a depressing state for a long time.
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Tell me to get back to rewriting this site so it's not horrible on mobileNice catch! Didn't even realize what I typed!
Fixed!
How on earth do you actually manufacture this many units per month?
Wii 679.2K
Nintendo DS 510.8K
That's how many they sold in January.
wrong! that's for girl to girl action. this is how you do what steel asked
___
Listen to Wu-Tang and watch Kung-Fu
Ok, I'm up to level 4 in Tenchu now.
I'd say as far as stealth games go, its definitely not a total classic like Hitman 2 or some of the Splinter Cell games or anything. It doesn't offer anywhere near the depth or freedom that those games do, and you never really feel sucked into the world. Yet....its still a pretty fun game in its own way, kind of like a more arcadey experience, not sure if that's how all the Tenchu's are or not.
The progression of the levels and what you have to do in them is very linear, do don't have many choices. Most of the time you are going through tight corridors where you'll have to hide in a shadow, wait for somebody to turn around, go kill the prick, then proceed to the next area...fairly simple.
I really don't like the controls at all. It feels more cumbersome than a survival horror game, and these are supposed to be NINJA! And even the kill don't really feel like its YOU doing it.....you sneak up on someone, a Wii gesture pops up on the screen, just swipe the remote however the fuck you want and an attack will automatically be carried out.
They also ripped a few sword fights right out of Red Steel....they work better here but nothing to write home about.
The levels are also pretty similar looking so far. I've been to 4 different places and they all have that Japanese cottage look to them. Hard to tell apart. Each level is broken up into like 5 or so smaller hubs, so you clear one hub you can start from there when you get spotted. That's another thing; even when you're in the shadows guys will usually see you if they pass by close, which sucks.
In many ways it definitely feels like a game from like 2000, but as I said it still somehow has its charm and is fun to mess with. I'm sure all the other major Wii games coming out lately feel much more modern than this game though.
They do a pretty good job moving the story forward through the cutscenes and its not bad for what it is. The cutscenes do look betterthan the actual in-game graphics. Like I said yesterday it basically looks like a PS2 game with some good effort put into it. It still doesn't touch anything like Metroid Corruption.
So far I'd probably give it around a 7.7 rating. Its a good foundation to build new Tenchu games on. If they'd make the levels more freeform with more variety, did an overhaul on the control system so you actually feel like a ninja, and improved the graphics it could be in the same league as the other games of the genre.
You had to go there didn't you? Turning our family site into a shameful pit of iniquity.
Incidentally did you guys find the weapon above in GTAan Andreas? It's in the shower in the police station out in the Fresno-like part of the state. It's a highly effective melee weapon, I used it for the second part of the game almost exclusively.
Just pick a few of those.
Pfft, nope I didn't know such a tool of destruction was in the game! Next time I play San Andreas, you can bet I'm headin' to the police station.
Anyway, did you guys know that Madworld's story was developed with help from Yasumi Matsuno (the game designer behind Vagrant Story and Final Fantasy XII) who, it turns out, was tapped by his friend Atsushi Inaba of Platinum to work on the game's scenarios? Given all the experience at Platinum, as well as the experience that Matsuno brings to the table, I'm anxious to see how this craziness is going to play out.
___
Listen to Wu-Tang and watch Kung-Fu
Americans and other English speaking nations are not used to reading subtitles. Here in Holland all the cartoons used to be subbed, but they changed it here too. A freaking shame, in my eyes dubbing is evil and retarded.
Yakuza was dubbed and it was not bad at all -- they spent quite a bit on actors for that one. Y2 had subtitles.
I think that western gamers who like foreign content are completely fine with subtitles, in fact everyone I talk to about it has uniformly preferred them, so maybe the notion that western gamers don't like subtitles is just one of those Japanese publisher misinterpretations.
I'd rather have GOOD voice work than subtitles any day of the week. But when it comes to absolutely HORRIBLE voice work like Tenchu has, I'd probably take the subtitles.
Although to tell you the truth, a lot of the voice work in the story parts isn't bad.....its the IN-GAME voice work that's insanely bad. You can't subtitle that.
Anyway, EVERYBODY NEEDS TO CHECK THIS OUT!!!!
http://japanesebugfights.com/7.htm
Oh that's just cruel.
But if you have a game/movie that takes place in Japan, than having people talking English to each other would the immersion. I thought you were big on immersion.
Go Osuzamebachi (Japanese giant hornet)! Ahh he lost to the centipede.
He got body slammed, then snapped in half! I almost felt sorry for him.
Sorry for "her", see all hornets, bees, wasp, ants are female. The male fucks the queen once and dies. And I think the centipede, poisened the hornet, she died slowly. The giant hornet poison is so potent it can melt human flesh. Why is she not using it?
Oh I see I made the same mistake of calling the hornet a "he". I hang my head in shame!
This is why I'm proud to be human.