Gears of War 2 Manual now online
Grab the scans before they are gone
computerandvideogames.com
gamingeek
GameStop - Castlevania: Order of Ecclesia preorder
Reserve Castlevania: Order of Ecclesia and receive a free Castlevania Soundtrack!
gonintendo.com
Iga_Bobovic
Iwata asks: Wii music part one
Miyamoto: I wasn't this excited when we created Super Mario Bros.
wii.com
Iga_Bobovic
Claymore DS first screenshots
If it is only half as good as the manga, if only...
gamekyo.com
Iga_Bobovic
TGS: Banjo Kazooie: Nuts dev walkthrough
6 videos, follow the links on the page.
gametrailers.com
Dvader
TGS: Ninja Blade dev walkthrough vid.
Three parts, this is a link to part 1.
gametrailers.com
Dvader
Marvelous Interview
One of the few 3rd parties that is doing awesome things on the Wii
gamasutra.com
Iga_Bobovic
SEGA planning to bring MadWorld to Australia
Austalia planning to ban it!
gonintendo.com
Iga_Bobovic
Mirror's Edge Progress Report
hink leaping across rooftops is tough? Do it in 53 seconds.
ign.com
Iga_Bobovic
TGS: SUPER EPIC RE5 MEGA TRAILER!!!!!!!
FUUUUUUUCK!!!! Way better than the other one.
1up.com
Dvader
MS: Japanese 3rd parties are leaving Sony
For 360 to reach a global audience
gamesindustry.biz
gamingeek
PS2 still outselling PS3 in Japan
Wii still outselling them all combined
gamesindustry.biz
gamingeek
TGS: Kingdom Hearts 358/2 Days Update
Hands-on with the show's most obtusely named game.
ign.com
Iga_Bobovic
Bleach: Dark Souls Review
More of the same is fine, when the same is this good. 8.5
ign.com
Iga_Bobovic
TGS: Even better RE5 caves gameplay video!!
HOLY jumping zombie tribal ganados!!!
gametrailers.com
Dvader
Blizzard Unveils Diablo III's Wizard
We've got the first details about the brand new character class in the action RPG.
ign.com
Iga_Bobovic
TGS 2008: Resistance: Retribution Update
Grayson heads into new territory... and PS3 connectivity!
ign.com
Iga_Bobovic
The DS' Great Adventure
How Nintendo's handhold has provided a new home for a displaced genre.
eurogamer.net
Iga_Bobovic
Starcraft II To Become a Trilogy!
Three Seperate Games for Singleplayer. What the Fuck...
kotaku.com
darthhomer
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Tell me to get back to rewriting this site so it's not horrible on mobileI mean seriously how do you start off playing Resident Evil 4 like an action game in the first place? If you just go out there and start playing it like Lost Planet you'll die immediately. Is it because they are use to playing games at "Extreme Unholy Knight Mode" that they don't notice that the game is way harder then it is suppose to be? The same goes with Odin Sphere (the next game you should try, seriously it is NOTHING like GAF says it is).
It is like I said THIS is why developers shy away from making innovative games. Because if you do the only way you'll fine success critically, commercially, or community wise is if it is the current "rising star" in the community much like how Zack and Wiki and No More Heroes was or if it is already long too late like Shenmue and ICO (two games that got shit on by games when they were originally released if I'm not mistaken). I mean if the gamers aren't going to buy them because they are too different and the casuals aren't going to because the game doesn't appeal to them, well who's going to buy them?
One of the site's forefathers.
Play fighting games!
Pikmin DS! Megaton! Woot!
Link
If only it were true . . .
Well Bully has been put on hold.
If only The Darkness wasn't so addictive, and GTAIV is actually a fair bit of fun. The 10s are quite hard to comprehend though, I'm thinking like 8.5 atm.
I promise I'll get to Bully eventually, GG.
The 10s are easy to explain Foolz
The Darkness is fucking outstanding. There's a reason why it was one of the best games of last year.
It killed my interest when I heard that you didn't use IR for shooting. You lock on apparentely, I will have to try it out at some point.
When you say locking the software, you mean just the DSiWare stuff right? Like WiiWare is regional? The DS carts have no region locking right?
EDIT: Ah I see what you mean. What is the point of that? But there is going to be specific DSi software at retail? That wont run on the normal DS? WTF? Wont they just be cutting off their own sales?
Thanks for the impressions. I think I will pick this up, maybe next year when I can find it cheap.
Yeah, I mean sometimes I think to myself that when you have games that underperform and a full blown sequel becomes unfeasible financially. Why not put the next sequel on a handheld? Maybe I'm contradicting myself - Elebits wise - but that game had a certain gameplay that couldn't be emulated. But for other games, why not do a low cost DS or 2-D version of a game? I would love to play a DS Shenmue 3, either full blown 3-D or graphic adventure style. At least it would close the story out.
I would get a new Viewtiful Joe DS game (if it were good) which apparentely, the DS one isn't.
Yeah, those 10s are unfathomable. If anyone wonders why I'm so skeptical about next-gen Hi Def stuff part of the reason is that these big sequels aren't delivering for me, Halo 3 and GTA IV were a bust and so many other hyped games too. Oblivion is about the only game that made me love my 360 and Mass Effect is pretty cool, but I got stuck, have to get back to it. The other reason is my general lameness and oldness. I can't be bothered with a lot of games these days, I like relaxing, fun and easy. When games are hard, complex, challenging, more than not they either bore me or piss me off. I think you will like Bully more when you put some more time into it. The combat gets better once you meet the hobo and he teaches you moves.
An example of why I'm really not liking Reggie anymore....the guy has done a complete 360 from the way he was back in 2004. Now all he does is bitch about people bitching about Nintendo's lack of output these days.
"The gaming enthusiast that buys a tremendous amount of games is truly insatiable," Fils-Aime says. "As an example, in March, we launched Super Smash Bros. Brawl. In April, we launched Mario Kart. In later April, we launched Wii Fit. Then, in July, at E3, they say, 'where are the games?' They say they want the next Mario game. Super Mario Galaxy isn't even a year old yet."
First of all...Wii Fit? No, really....Wii Fit? Fuck you dude. Fuck. You.
Second of all, is this tool honestly saying gamers should be satisfied with 2 games that came out at the start of the year? Moreover, there's only 1 game here that could even be thought of as a AAA game. And if you don't like fighting games, party-based at that, you're shit out of luck.
Thirdly, people are saying they want a sequel to Galaxy? Say it ain't so! Other companies do manage to make solid sequels, sometimes 3 years in a row. But also, this is Nintendo's problem: They act as if all people want are Mario, Zelda, Metroid. Rinse, repeat. NEWS FLASH.....gamers would just like more games OF THIS CALIBUR every year. Not nessessarily sequels.
'While we here at IGN Nintendo were pretty happy with the Media Summit last week, Reggie still appears exasperated with the core market. "We believe today that we have shown a plethora of games and genres that can satisfy the most casual to the most core. Even that doesn't seem like it's enough."
Ummm....because its NOT enough? You showed a FEW good looking games, mostly niche, that will be coming out at some point NEXT YEAR. Meanwhile, people are looking at the upcoming releases on PS360 and seeing the likes of Fallout 3, Fable 2, Far Cry 2, RPG's....Shooters, LittleFuckingBig Planet, you name it.
Personally, I think its quite clear why you have trouble filling in the gaps, Nintendo. You have no 2nd-party developers anymore who would kindly put 3 or 4 AAA games in your winter release list in years of old. Now you're relying on 3rd-party scraps while you cook up the next Zelda, Metroid and Mario because, well, that's all we want...right Reggie?
I liked The Darkness a lot too. It wasn't anywhere near as good as Riddick, but it still had that signature Starbreeze style to it, and I happen to like the cinematic flair they have. The gun play could have been a lot better though.
Firstly, change your sig as I keep confusing you with Steelo.
Secondly, what Reggie doesn't understand is that from our perspective, E3 is suppossed to showcase the games we have to look forward to for the upcoming year and that list was pretty barren at E3. Sure their new policy is to show us games a few weeks/months before release these days, but when everyone else is just showing what's good and great carte blanche, they cant sit on the fence with a policy that just unsettles consumers.
If however he is just talking about nintendo alone and their own software output then he is right in saying that they have done a phenomenal job putting out sequels in all their major franchises within a one and half year period.
It wouldn't have mattered, because obviously they have nothing much at all coming out 1st/2nd party this fall/winter.
Yes they did a nice job releasing Zelda late to have it as a launch game, and Metroid and Mario were great. Not so great with the follow through, like usual.
Edge I think Nintendo plan was to release all the heavy hitters (Zelda, Mario, Smash and Metroid) within a year, while supported by their lesser games like Super Paper Mario, Warioware, etc. Their plan was to get the system of to a fast start and when 3rd parties see the sales, they will make games for it. So first year Nintendo games, second year third party, but we all know how that turned out. To make matters worse, most good 3rd party games (Little King's Story, Deadly Creatures) are delayed.
Edge 2008 is done, 2009 should be a good Wii year.
True in part, not true in part. Animal Crossing and Warioland and Wii Music. Disaster Day of Crisis? Forgot that one too.
From late 2006 they released mario, metroid, zelda, warioware, fire emblem, wii sports, wii fit, smash bros, mario kart, endless ocean and more in around a 1 and half year period. Really, this is some sort of en-masse ADD on the part of gamers.
They got the games out and now they are gearing up for the next round of games. They can't fart out a zelda sequel every year. Games of Metroid's caliber take year(s) to make. We should be looking to third parties and we are getting a nice selection of admittedly niche titles from them. But you can't blame it on nintendo when they have done so well on the games front till now and pushed the success of their hardware to build a base of success for third parties. When you talk about the 360 you don't just rattle off first party game names. That's the nintendo mentality or always hitching onto nintendo's first party.
I could just as easily say: oh look at Another Code and Kizuna and Madworld and Sin and Punishment 2 and Punchout and Beautiful Ocean and Disaster Day of Crisis and Fatal Frame 4 and King Story and Tenchu 4 and Monster Hunter 3 and Capcom vs tatsukono and Spyborgs and Dead rising CHop till you drop and Call of Duty 5 and the list could go on and on.
Conduit impressions
http://www.gamedaily.com/games/the-conduit/wii/game-features/impressions-the-conduit/
Although the game is fun, High Voltage has done a remarkable job bringing out the best graphics on the Wii, creating realistic looking textures and water effects. Characters animate well, the aliens look ugly and things run at a brisk pace. It still looks like a PlayStation 2 game, but considering some of the Wii's uglier shooters, this is a great achievement.
Wow? It still looks like a PS2 game. Burn.
http://www.destructoid.com/-first-person-not-first-party-the-conduit-looks-like-a-solid-wii-exclusive-106489.phtml
Visually, The Conduit is certainly pushing the graphical capabilities of Nintendo's console. It doesn't look as crisp or sharp as anything you'd see on the Xbox 360 or PlayStation 3, but the game -- quite surprisingly -- holds its own. Nofsinger is excited about their technology, throwing around words like "specular lighting" and other crap gamers probably won't understand. The bottom line is that he has every right to be proud of what they're pulling off; next to the other Wii titles on the Nintendo Media Summit floor, the difference is staggering.
Control in-hand, the gameplay feels right.
http://www.g4tv.com/thefeed/blog/post/689828/The_Conduit_HandsOn.html
The Conduit is a first-person shooter, a genre underserved on the Wii. Although it’s in a pre-alpha state, the version of the game we got our hands-on at the Nintendo Media Summit this past week was slick.
Who cares about plot when they’re mutants/aliens to kill, though, right? And that’s where the strength of The Conduit shows. It’s a rock-solid shooter. Players move through the game world seamlessly and quickly, while running and gunning numerous enemies, pointing the Wiimote and dispatching them with headshots and (in our case) leg shots.
The Conduit looks fantastic. It features the kind of lighting effects, water effects, explosions and detailed animations that we haven’t seen in any previous Wii titles. The thing is covered in realistic shadows and objects get more detailed as your get closer to them, again, unlike some Wii shooters we’ve played. The level of graphical detail and sophistication makes it seem like you’re playing a 360 launch title as opposed to a Wii game. It’s pretty amazing. High Voltage are pushing the limits of the Wii so much, we half expected to see smoke rising from the console. It’s a pretty huge leap from, say, Red Steel.
Overall, The Conduit probably isn’t going to change the face of video gaming with its innovation and inventiveness, but it seems like a rock-solid shooter that offers all the joys that fans of the genre have come to love. Add in the Wii control scheme and a finely tuned attention to detail, and The Conduit may well be the game the ‘Core have been waiting for.
http://www.joystiq.com/2008/10/06/joystiq-hands-on-the-conduit/
"This looks really good for a Wii game ... but how does it play?"
were immediately impressed by the accuracy and, more importantly, the sense of immersion as we quickly and accurately stormed through the level, tossing grenades with a flick of the Nunchuk.
Of course, the tech we mentioned early certainly plays a key role in the overall experience. There's no doubting that this is one of the better looking Wii titles in the pipeline, and that mostly has to do with the capabilities of its proprietary engine combined with solid visual design.
We were most impressed by the actions (and animation) of our enemies, the look & feel of the environment, and thought that the All Seeing Eye (ASE) – a device that is used to locate secrets and provide a puzzle sequence aspect – was a nice, unique addition to the mix.
While we only got to play through a tiny sliver of the full game, The Conduit left us with hope for the genre making some bold strides both control-wise and technologically on Wii. Its tech and motion-based gameplay are already delivering on the unfulfilled promises of Red Steel (albeit sans-sword) and we can only hope that other Wii developers contemplating an FPS for the console study it closely.
http://kotaku.com/5059734/the-conduit--still-going-strong
but my proverbial socks were knocked off when I saw how much they’d done with the graphics in that short amount of time.
Less than two builds later, The Conduit looks worlds better. All of the graphics have been smoothed over thanks to new detail mapping, which also gets rid of those pesky blurring textures on walls and stuff. The lighting and colors have been tweaked so that a real sense of atmosphere comes through as you play.
I had to stop and fiddle with the motion controls a bit (mostly just to slow the turning speed). It was every bit as responsive and in-depth as I remembered, letting me set up the control scheme nearly any way I could think of. (I have a sneaking suspicion that The Conduit it would have worked out fine even without MotionPlus).
Before, I compared this game to Turok. What I meant by that was, The Conduit evoked the marvelous feeling that Nintendo FPS games can hold their own against anything Sony comes up with (which I used to believe back when I was 13). I may be more jaded now (and a proud PS3 owner), but I honestly think when I look at The Conduit that I am looking at one of the best shooters anyone could ask for on any console.
http://www.1up.com/do/previewPage?cId=3170359
The Conduit looks really good for a Wii game; it's still not quite up to the eye-candy level of, say, a Gears of War or a Resistance, but it's on par with other shooters. Nofsinger points out that community feedback about the low-quality wall textures in the build shown at PAX has been addressed with the version I played; while I didn't see the PAX version, I can attest that the lines and paint jobs on the walls do not look low-res or janky.
While this small chunk of gameplay I shot through could be accused of looking a bit generic and not awe-inspiring, one should remember the context: This is on the Wii. And it's not coming out until early next year; High Voltage has already used community input to improve upon The Conduit, and between now and then, it could vault from "looking generic" to "looking damn good."
Agreed. Nintendo has released a ton of great games this year and last. I've been quite happy with Wii's lineup so far from Nintendo and third parties. I only wish someone would release some more good racing games on Wii; games that don't have "Need for Speed" in their title, for instance. Other than that, I can't complain.
CALL OF DUTY 5 Wii preview
http://www.joystiq.com/2008/10/06/joystiq-hands-on-call-of-duty-world-at-war-wii/
In the case of Treyarch, its Wii team has obviously played plenty of Metroid Prime 3; Call of Duty: World at War is pratically a play-alike. We were pleasantly surprised to find that the game is also similar to another FPS ... Call of Duty: World at War – the "HD" version.
Activision attributes this to the fact that, at least when it comes to size and overall design, the game's levels are identical to those found in versions of the game being developed for more technologically beefy consoles. Sure, it's not anywhere near as pretty as the PS3 and Xbox 360 games also due this fall, but it's keeping up in terms of gameplay.
Most of our play time was spent battling inch-by-inch to cover in some truly brutal scenarios, while debris and shrapnel flew around us. Low-res or not, it was intense. We started off using the flame thrower to cook our enemies extra-crispy and fill their bunkers with billowing, scorching gas.
All in all, we came away from our demo with a sense that Wii owners won't be getting the short end on the M1 Garand with this Call of Duty installment. So far, it looks, sounds, plays, and feels like a suitably epic FPS for Nintendo's console, without any glaringly cut corners.
http://gonintendo.com/?p=58231
As I said, Call of Duty: World at War doesn’t have the same level of graphical fidelity in The Conduit, but it still looks pretty good. You can see the enhancements that the Call of Duty 4 engine allows on the Wii. The title definitely looked a step above most third party Wii titles, which is not to see. It was also running at a good clip, unless you decided to use your flamethrower on everything in sight. If you did that and tried to move on at the same time, the game would slow to a chug. That’s okay though…you aren’t supposed to walk through fire anyway!
Overall, World at War is looking solid, if not a little predictable. We didn’t get to check out any multiplayer features, so no word on how well that will turn out. If you’re looking for a standard FPS with a bit of motion controlled fun, you could do a lot worse than World at War.
Yep, I mean I didn't get very far, and it was already pretty funny. A hobo who teaches how you to fight? Well if that's what the future holds, then it should be quite an interesting ride when I get to it!
Interesting Conduit impressions. Especially Gamedaily's.
Gamedaily says it looks like a PS2 game, G4 says it looks like a 360 launch game. After seeing the new videos up at gametrailers I think the same. It does look as good as some early 360 titles.
Another preview:
http://gonintendo.com/?p=58232
Seriously…I can’t believe how much The Conduit has improved since I first played it at E3. That first play session left me super impressed. The game looked fantastic, played just as well, and offered tons in the way of customization. Now, with my second play session under my belt, I can say that all of those areas have improved.
The first second I saw The Conduit at the media summit, I actually chuckled out-loud. I couldn’t believe that the game’s graphics looked better than what I saw last time. When High Voltage said they were polishing things up, they weren’t kidding. The game looks noticeably better, with lots of special effects in place. There’s one instance in the demo level where you see the camera zoom in on an unsuspecting guard. The amount of detail and shine on this guy is really impressive. Then, the cut-scene ends, the gameplay kicks back in, and the guard looks exactly the same. No cut-scene tricks here…this was all in-game. This is the level of detail you can expect to see in the full game…all at a super solid framerate.
Other than that, The Conduit is all about providing a real-deal FPS experience on the Wii. Metroid Prime 3 was all about being an FPA, but we really haven’t had a stand-out FPS game. The Conduit is going to fill that void, no problem. Will the gameplay end up being standard FPS fodder, or something more? I know that for me, I really like the idea of the settings. On top of that, the level designs reminded me of Goldeneye. I don’t know how or why that is, but I mean it as a compliment.
Yet again, I find myself even more hyped up for The Conduit. If only other third party devs had half the drive that High Voltage has.
I think the game will be solid, not super good or anything. But I will enjoy it because of the wii pointer controls. For me and FPS it's so much better and more intuitive personally, controlling with the IR.
Gamedaily says that the Conduit has the best graphics on the Wii, but it still looks like a PS2 game. So according to gamedaily the PS2 > Wii graphically.
I meant guaranteed great games. Not Wii music and some of those others. Games gamers want, the people Reggie complains about. How many of those are even going to be all that great? That list doesn't fill me with the same level of trust that N system release lists in past years have.
BTW, Wario as boring. Couldn't get into it. Looked nice though.