Digital Foundry - Nintendo 3DS vs New 3DS
It tells us that the initial launch hardware was unbalanced, that the GPU was left severely under-utilised, owing to a severe lack of CPU resourceseurogamer.net gamingeek
I have a feeling that Kojima doesn't really have love for anyone other than himself and his games. Everything else is just stuff to help him achieve his vision or something getting in the way of it.
Oh and Game Under guys I listened to the last pod. I need to correct so much about the Harvest Moon details. I shall be getting Stardew Valley this week, and next week we shall arrange schedules so that I can explain everything.
Definitive Version: PC (All major OSes); Also on: PS3, Xbox 360, PS Vita, PS4.
I still remember when I first ever found out about Skullgirls. I was enamored by the fact that the developers were making a game with cartoon quality “sprites”. However, I was very distasteful about the game’s art style as well as some of the character’s more…comfortable outfits. I didn’t think much of the game after it released on consoles. It seemed to have waned in popularity. Eventually the game launched a Kickstarter that was funded by fans in order to give the game an updated release on the PC. Wanting to try out another fighting game and being bored of Street Fighter IV I decided to buy Skullgirls on a whim. Little did I know at the time that I would eventually enjoy the game so much and take it so seriously that I would end up actually going to a major fighting game tournament for it.
Why did I end up taking the game so seriously? The answer is because it was worth it. Skullgirls represents everything an ideal fighting game should be. It’s very easy to get into thanks to having one of the most comprehensive tutorials and training modes in a fighting game ever. The characters are all diverse and very balanced so you have a wide array of fighting styles to choose from. Getting skilled at the game is very enjoyable partly due to how smooth the progression is and also partly due to the fact that the more you learn the more you things you can figure out that you can do.
Last but not least, the game contains a small yet very active and friendly community. This is the type of community where players will outright volunteer to help you get better at the game at their own expense for no other reason to want to see you get better at the game. There has been more than one time where players of the game have actively invited me to the game’s training room to show me how to play each character and the game’s fundamentals. Ironically I have done the same with many casual players, I guess it is contagious. This is a huge welcome compared to my previous experience in fighting games where I’d simply get yelled at or made fun of, I’m looking at you Street Fighter.
Skullgirls is a game I went from playing random online matches in my dorm room, to attending online events, to actually attending a tournament because the game is worth it. It is very enjoyable to play, the community is passionate, and the game always offers options to experiment and improve on. Add the fact that the game is balanced to the point where even the highest skill players don’t even look at tiers, and you have the greatest fighting game in existence.
The weather was fine over the weekend, so me and my wife decided we'd all go to some local, third rate amusement park to have a moderately good time and spend an exuberant amount of cash. And lo and behold what caught my eye while we were there:
Seems like our good friend Aspro runs himself a small catering firm for 3rd rate amusement parcs. Harvest Moon my ass, you're high-sugar, high-fat providing true occupation has been exposed to all.
The weather was fine over the weekend, so me and my wife decided we'd all go to some local, third rate amusement park to have a moderately good time and spend an exuberant amount of cash. And lo and behold what caught my eye while we were there:
Seems like our good friend Aspro runs himself a small catering firm for 3rd rate amusement parcs. Harvest Moon my ass, you're high-sugar, high-fat providing true occupation has been exposed to all.
The weather was fine over the weekend, so me and my wife decided we'd all go to some local, third rate amusement park to have a moderately good time and spend an exuberant amount of cash. And lo and behold what caught my eye while we were there:
Seems like our good friend Aspro runs himself a small catering firm for 3rd rate amusement parcs. Harvest Moon my ass, you're high-sugar, high-fat providing true occupation has been exposed to all.
Oh you can get in. Go through the login address and it should sneak you in. Everything we do in these last few days will be erased though. I'm still fighting Carange who says RE is a piece of crap and SH is the influencial horror franchise. Dude is nuts.
Oh you can get in. Go through the login address and it should sneak you in. Everything we do in these last few days will be erased though. I'm still fighting Carange who says RE is a piece of crap and SH is the influencial horror franchise. Dude is nuts.
Any link I click on to try to get there goes to the site move in progress screen...
I don't think that having Microsoft or Sony releasing moderately more powerful consoles to their current ones is really that bad of an idea. Other things that we use such as tablets and phones currently do this. As long as the games are able to play on all the iterations of the system then there shouldn't be a problem.
Wow, the Hayter story is nuts if true. Why didn't Kojima have any love for that guy?
Kurt Russel as BB would have been so good.
2| Skullgirls: 2nd Encore
Released: April 10th, 2012
Definitive Version: PC (All major OSes); Also on: PS3, Xbox 360, PS Vita, PS4.
I still remember when I first ever found out about Skullgirls. I was enamored by the fact that the developers were making a game with cartoon quality “sprites”. However, I was very distasteful about the game’s art style as well as some of the character’s more…comfortable outfits. I didn’t think much of the game after it released on consoles. It seemed to have waned in popularity. Eventually the game launched a Kickstarter that was funded by fans in order to give the game an updated release on the PC. Wanting to try out another fighting game and being bored of Street Fighter IV I decided to buy Skullgirls on a whim. Little did I know at the time that I would eventually enjoy the game so much and take it so seriously that I would end up actually going to a major fighting game tournament for it.
Why did I end up taking the game so seriously? The answer is because it was worth it. Skullgirls represents everything an ideal fighting game should be. It’s very easy to get into thanks to having one of the most comprehensive tutorials and training modes in a fighting game ever. The characters are all diverse and very balanced so you have a wide array of fighting styles to choose from. Getting skilled at the game is very enjoyable partly due to how smooth the progression is and also partly due to the fact that the more you learn the more you things you can figure out that you can do.
Last but not least, the game contains a small yet very active and friendly community. This is the type of community where players will outright volunteer to help you get better at the game at their own expense for no other reason to want to see you get better at the game. There has been more than one time where players of the game have actively invited me to the game’s training room to show me how to play each character and the game’s fundamentals. Ironically I have done the same with many casual players, I guess it is contagious. This is a huge welcome compared to my previous experience in fighting games where I’d simply get yelled at or made fun of, I’m looking at you Street Fighter.
Skullgirls is a game I went from playing random online matches in my dorm room, to attending online events, to actually attending a tournament because the game is worth it. It is very enjoyable to play, the community is passionate, and the game always offers options to experiment and improve on. Add the fact that the game is balanced to the point where even the highest skill players don’t even look at tiers, and you have the greatest fighting game in existence.
One of the site's forefathers.
The weather was fine over the weekend, so me and my wife decided we'd all go to some local, third rate amusement park to have a moderately good time and spend an exuberant amount of cash. And lo and behold what caught my eye while we were there:
Seems like our good friend Aspro runs himself a small catering firm for 3rd rate amusement parcs. Harvest Moon my ass, you're high-sugar, high-fat providing true occupation has been exposed to all.
He's the leader of an evil conglomerate.
We mousy destroy Aspro Corp!
FFXV event today at 10pm est. small demo coming after event!
So. Is The Ring of Fire completely dead?
It's been a bit more than 72 hours...
Oh you can get in. Go through the login address and it should sneak you in. Everything we do in these last few days will be erased though. I'm still fighting Carange who says RE is a piece of crap and SH is the influencial horror franchise. Dude is nuts.
Skullgirls at #2? Well...I didn't see that coming.
You're just figuring this out now? Fuck that guy with a double sided dildo. Stick one end in his mouth so he can suck on it like his baba.
Any link I click on to try to get there goes to the site move in progress screen...
Yeah same with me, but when I did freedomcgc.com/login I could get in.
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It deserves to be. Regardless, not only is this a list from my perspective, but I can't stand lists that play it "safe" with all of their picks.
How many of GGOAT lists are more or less exactly like this:
#1 Ocarina of Time
#2 Super Mario Bros 1
#3 Super Metroid
#4 Chrono Trigger
#5 Half-Life 2
etc.
I feel that while many of the usual classics are good, there are plenty of gems that are just as good if not better.
There is a reason why I, and many others, feel HardcoreGaming101 has the best "Greatest Games of All-Time" list.
One of the site's forefathers.
The Xbox One backwards compatibility list is growing fast and furious. Left 4 Dead 2 yesterday and now Dead Space today. Awesome!
Wait. The Final Fantasy XV release date is actually a thing? Check my topic, it's been there for weeks and weeks...
I don't think that having Microsoft or Sony releasing moderately more powerful consoles to their current ones is really that bad of an idea. Other things that we use such as tablets and phones currently do this. As long as the games are able to play on all the iterations of the system then there shouldn't be a problem.