MLB 14 The Show fact sheet.
All improvements and platform differences.
operationsports.com news
Dvader
INCREDIBLE Witcher 3 preview!!!
Combat, items, spells, exploration ALL FIXED. The game Witcher should have always been.
capsulecomputers.com.au impressions
Dvader
Video Game/Toy Hybrid - Bubble or Future of Toy Industry?
Interesting article that breaks down interactive toy market
adweek.com news
robio
Irrational Games closing down!
Ken Levine shutting down IG so he can work with a smaller team on a new game.
irrationalgames.com news
Dvader
Thief (original)free Steam, fill out the page at the link. US only.
I think I can get you a steam code if you are not in the US.
thiefmodcompetition.com news
Dvader
Article on PS4 Japan launch and state of the company.
From the Miami Herald?! Of course when you want Japanese market analysis you think Miami.
miamiherald.com editorial
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gamingeek (4m)
Nope not yellow. I just checked the crayon box and that is "lumenescent eggshell."
I thought only women use weird terms like that; men just say yellow.
Mrs. Robio just stole the computer from me and typed that.
First gif coat hem. Unless you want to call it gold?
The greatest color of all.
Your sig is proof of that brother. (Y)
So I had a drive to Orlando so I got to hear some of the newest podcast. So whats the first thing I hear on the podcast "american football is unwatchable on TV" You guys do this on purpose dont you, trying to see what can drive me off the road.
You guys made up for it with some hilarious moments, women arial skiing! I was very disappointed in the Bravely Default segment, I thought we would get some love. I have FF3 on DS too, played for like 3 hours and hated it. BD is way more modern with its options, not really the same. The whole combat system is unique with the default and brave system.
I didn't get far into the GTA talk but I bet I will disagree with everything foolz says.
I am with Aspro, I didnt think the frame rate was an issue, its not the prettiest game but it never harmed the game. I rather would have the level of detail in the world than 60FPS.
Once again great podcast, will listen to the rest late.
I want to do a podcast or just record a segment this week. I should be available late afternoon night on wed or thur.
But you are both console peasants.
This site needs more Gaminggeek.
Word...
___
Listen to Wu-Tang and watch Kung-Fu
So I was with a patient when my ass started to feel like it was going to explode. Gas was building, I did not want to unleash whatever mega fart was going to come out in the exam room. Luckily it was a part of the test where the patient is basically resting while the machine was taking a reading so I just excused myself quickly to go to the bathroom. Phew. My job isnt that important, Steel what happens where you are in surgery or performing an important exam and you need to go.
When you got to go, you got to go. Just make up an excuse that the patient died because of some rare complication!
"I'm sorry ma'am your husband died due to farticulitis."
Speaking of dieing Irrational Games is shutting down!
What?! Thats irrational!
What!? They are seriously shutting down Irrational Games.
SUPER MARIO MAKER LEVELS:
A Message From Ken Levine
When Jon Chey, Rob Fermier and I founded Irrational Games seventeen years ago, our mission was to make visually unique worlds and populate them with singular characters.
We built Rapture and Columbia, the Von Braun and The Rickenbacker, the Freedom Fortress and some of the nastiest basements a SWAT team ever set foot into. We created Booker and Elizabeth, the Big Daddy and the Little Sister, MidWives and ManBot. In that time, Irrational has grown larger and more successful than we could have conceived when we began our three-person studio in a living room in Cambridge, MA. It’s been the defining project of my professional life.
Now Irrational Games is about to roll out the last DLC for BioShock Infinite and people are understandably asking: What’s next?
Seventeen years is a long time to do any job, even the best one. And working with the incredible team at Irrational Games is indeed the best job I’ve ever had. While I’m deeply proud of what we’ve accomplished together, my passion has turned to making a different kind of game than we’ve done before. To meet the challenge ahead, I need to refocus my energy on a smaller team with a flatter structure and a more direct relationship with gamers. In many ways, it will be a return to how we started: a small team making games for the core gaming audience.
I am winding down Irrational Games as you know it. I’ll be starting a smaller, more entrepreneurial endeavor at Take-Two. That is going to mean parting ways with all but about fifteen members of the Irrational team. There’s no great way to lay people off, and our first concern is to make sure that the people who are leaving have as much support as we can give them during this transition.
Besides financial support, the staff will have access to the studio for a period of time to say their goodbyes and put together their portfolios. Other Take-Two studios will be on hand to discuss opportunities within the company, and we’ll be hosting a recruiting day where we’ll be giving 3rd party studios and publishers a chance to hold interviews with departing Irrational staff.*
What’s next?
In time we will announce a new endeavor with a new goal: To make narrative-driven games for the core gamer that are highly replayable. To foster the most direct relationship with our fans possible, we will focus exclusively on content delivered digitally.
When I first contemplated what I wanted to do, it became very clear to me that we were going to need a long period of design. Initially, I thought the only way to build this venture was with a classical startup model, a risk I was prepared to take. But when I talked to Take-Two about the idea, they convinced me that there was no better place to pursue this new chapter than within their walls. After all, they’re the ones who believed in and supported BioShock in the first place.
Thanks to Irrational and 2K’s passion in developing the games, and the fans who believe in it, BioShock has generated retail revenues of over a half billion dollars and secured an iconic place in gaming. I’m handing the reins of our creation, the BioShock universe, to 2K so our new venture can focus entirely on replayable narrative. If we’re lucky, we’ll build something half as memorable as BioShock.
We do our best to update an FAQ in this space as questions come in.
-Ken Levine
@iglevine
*If you’re a 3rd party interested in interviewing some of the best game developers in the world, please contact chris.bigelow@2k.com
My first thought is... does he really need to shut down an entire game studio just cause he doesn't want to be there anymore?
So to make whatever new vision he has he needs a smaller team and extra time. Ok, but watch his next game end up with a giant development after some time.
So is this a strange case or is this another sign of how the industry is all AAA or indie.
The real story from gaf:
No, Take-Two told him he couldn't keep the studio going as is and offered him this as the only option to keep anyone on board, but obviously he's not going to say that publicly.
They didn't mention BioShock Infinite in their recent fiscal report. It's pretty obvious it was not up to expectations sales wise and they're unwilling to keep going with Irrational's cost structure and dev lengths.