GG Weekly Videogame News RSS Feed
[ign.com] Inazuma Eleven Coming to North America The soccer RPG we've all been waiting for ign.com news robio
[computerandvideogames.com] Hands-On: Tomb Raider - Definitive Edition computerandvideogames.com gamingeek
[gamesindustry.biz] Ubisoft wanted Splinter Cell: Blacklist to sell 5 million It only sold 2 million gamesindustry.biz gamingeek
[nintendolife.com] Nintendo Dominates Japanese Charts At Christmas Wii U and 3DS games took eight out of the top ten positions nintendolife.com gamingeek
[computerandvideogames.com] Spencer says 'Sony has done a nice job with PS4' computerandvideogames.com gamingeek
[eurogamer.net] Third EA-owned company loses its leaders this month Dick rot? eurogamer.net gamingeek
[videogamer.com] Square Enix Montreal's next-gen Hitman title confirmed cancelled Going to iOS instead, fuuuuuu videogamer.com gamingeek
[videogamer.com] Final Fantasy X/X-2 HD developed by Chinese outsourcer Ni Hao Penises videogamer.com gamingeek
[gamekyo.com] Deep Down : trois images de plus Trois le shits gamekyo.com media gamingeek
[neogaf.com] Judge Sets Royalty Rate For 3DS Technology At 1.82% per unit in patent case neogaf.com gamingeek
[famitsu.com] Japan’s games/hardware sales totals of 2013 3DS dominates famitsu.com gamingeek
[neogaf.com] Steam controller CES impressions Bewildering/hate it/utterly alien etc neogaf.com impressions gamingeek
[vooks.net] Bravely Default - Vooks review 4 out of 5 vooks.net impressions gamingeek
[gamingbolt.com] Project CARS will “showcase the hidden power Wii U has” Says developer gamingbolt.com gamingeek
[ign.com] PS4 Sales Pass 4.2 Million ign.com gamingeek
[gameinformer.com] Evolve announced by LFD devs gameinformer.com gamingeek
[computerandvideogames.com] MLB 2K series cancelled computerandvideogames.com gamingeek
[videogamer.com] Alien: Isolation: Announcement Trailer videogamer.com gamingeek
[videogamer.com] Alien: Isolation confirmed late 2014 on PS4, XB1 & more Every platform except Wii U videogamer.com gamingeek
[videogamer.com] Creative Assembly on how it's bringing back survival horror With Alien: Isolation videogamer.com gamingeek
[videogamer.com] Alien: Isolation Hands-On Erasing the Memory of Colonial Marines videogamer.com gamingeek
[eurogamer.net] Several Steam Machines' specs and prices revealed $600 - $6000 eurogamer.net gamingeek
[nintendolife.com] Video: Xbox One vs. Nintendo 64 Has proven what many of us have known all along: the Nintendo 64 is hands-down the superior system. The short tongue-in-cheek video (see below) actually makes a pretty compelling case nintendolife.com gamingeek
[gamesindustry.biz] Sony reveals new head-mounted display Simulates a 750 inch display, costs £1300 aka $2144 gamesindustry.biz gamingeek
[mcvuk.com] Next-gen Hitman game IS in the works For PC and next gen mcvuk.com gamingeek
[gamefront.de] 16 pics of Tales of Zestiria gamefront.de gamingeek
[microsofttranslator.com] Gameinformer announcing big game today 'Better than God or Gears of War' microsofttranslator.com gamingeek
[microsofttranslator.com] Telltale founder wants to work on James Bond microsofttranslator.com gamingeek
[siliconera.com] Monster Hunter Frontier GG - new footage, details GG will not be playing GG siliconera.com media gamingeek
[nintendonews.com] Tantalus AAA Wii U game: for a 'top-notch' publisher "A port, but more of a complete rework for the Wii U: a bit like the work we did on Deus Ex: Human Revolution – Director’s Cut." nintendonews.com gamingeek
[eurogamer.net] 1st Steambox to Debut at $1899.99 US Yeah just no eurogamer.net news _Bear
[computerandvideogames.com] Hands-On: PlayStation Now is yet to entirely convince But shows promise computerandvideogames.com impressions gamingeek
[eurogamer.net] AC4: Black Flag - Freedom Cry review 7/10 eurogamer.net impressions gamingeek
[eurogamer.net] The Witcher gets a board game spin-off And it's better than Witcher 2 eurogamer.net gamingeek
[videogamer.com] Titanfall player count limited to 6v6 videogamer.com gamingeek
[gamekyo.com] Robocop game trailer iOS gamekyo.com gamingeek
[neogaf.com] Nintendo stock sees jump to 15,020 yen per share Bigger than Sony? neogaf.com gamingeek
[gonintendo.com] No plans for Alien: Isolation on Wii U Surprise! gonintendo.com gamingeek
Super Mario 64 had 15 people working on it Camera went through thousands of changes pixelatron.com gamingeek
[wired.com] Oculus Rift Mastering VR. No more sickness wired.com news Dvader
[rockpapershotgun.com] Valve on Why Should You Buy a Steam Machine? rockpapershotgun.com gamingeek
[gamesindustry.biz] Legend of Zelda is Japan's #1    gamesindustry.biz gamingeek
[gamesindustry.biz] Roundtable: PlayStation Now or never? gamesindustry.biz gamingeek
[nintendolife.com] Doomed Miiverse Romance Turns Sour Take the tragic story of Allan and Nicole, two star-crossed Nintendo gamers who met recently on Miiverse and shared a brief (and often unintentionally amusing) connection. nintendolife.com gamingeek
Fable Legends delivers the "dark fairytale" Albion fans have asked for, says Lionhead oxm.co.uk gamingeek
[gamespot.com] Mercury Steam: New game completely different to Castlevania PS4 and X1 - Wii Poo? Nope gamespot.com gamingeek
[eurogamer.net] "The God of War comparisons really pissed us off" Castlevania: Lords of Shadow 2 expands into Legend of Zelda territory. eurogamer.net gamingeek
[eurogamer.net] Most Anticipated: X eurogamer.net gamingeek
[nintendolife.com] News: Monolith Soft Lists "Urgent" Job Postings Including Requirements in Network Implementation nintendolife.com gamingeek
[gamasutra.com] Working with Nintendo, making a studio great for developers Next Level Games gamasutra.com gamingeek
[gamefront.de] Bethesda lists Skyrim X1 and PS4 gamefront.de gamingeek
[nintendoeverything.com] Smash Bros. for Wii U screenshots showcase Zelda nintendoeverything.com gamingeek
[gamespot.com] Nintendo calls 3DS a "powerhouse" seller 45% game sales increase in 2013 gamespot.com gamingeek
Nintendo GDC 2014 panel revealed How to Turn a New Leaf at the Animal Crossing gdconf.com gamingeek
[gonintendo.com] 3Q results called "Strategy Session and Results Meeting" Nintendo meeting, U sales in Japan were 26x Sept levels gonintendo.com gamingeek
[gonintendo.com] Nintendo stock up another 4.3% "JP broker saying company to announce change in strategy to smartphones on Jan 30th results - we disagree" gonintendo.com news gamingeek
[dualshockers.com] 'Panta Rhei' engine can be adapted to 'anything' Deep Down engine dualshockers.com gamingeek
[metro.co.uk] Nintendo Is Now Worth More Than Sony "It is proof that the wider business world does not see things in the same way as most gamers" metro.co.uk editorial gamingeek
[computerandvideogames.com] Gallery: Every Steam Machine computerandvideogames.com gamingeek
[computerandvideogames.com] Konami to axe always-online DRM on Metal Gear computerandvideogames.com gamingeek
[videogamer.com] Mafia 2 developer 2K Czech has closed videogamer.com gamingeek
[gonintendo.com] EAD has 800ish employees Across all Nintendo, 7000 employees gonintendo.com gamingeek
[gamesradar.com] Bravely Default - review "The world looks meticulously hand-drawn, bristling with tiny but imaginative details" gamesradar.com impressions gamingeek
[gonintendo.com] Retro is now hiring gonintendo.com gamingeek
[youtube.com] Hiphopgamer tries the Rift, best interview. This guy is the best interviewer in the industry. youtube.com Dvader
[cinemablend.com] Oculus Rift Is $499? cinemablend.com gamingeek
[nintendoeverything.com] Retro and Nintendo on their relationship Games developed at Retro Studios are a collaboration between members from Retro Studios, SPD and other entities throughout the Nintendo family. nintendoeverything.com gamingeek
[nintendoenthusiast.com] Two developers: It isn't harder to devlop on Wii U "It sounds like that developer had a super early devkit" nintendoenthusiast.com gamingeek
[eurogamer.net] The Secret Developers: Wii U - the inside story ​ "over the course of six months we received multiple different development kits in a variety of colours, none of which revealed why they were different from the previous one" eurogamer.net gamingeek
[gamekyo.com] Evolve : premières images gamekyo.com gamingeek
[lazygamer.net] Kirby Speed Runner Grabs Ass, Gets Banned Headline of the year? lazygamer.net aspro
[gameunder.net] Game Under Podcast Ep. 36 Foolz and Aspro give their GOTYs and more. gameunder.net editorial impressions media news aspro
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Sat, 11 Jan 2014 08:01:13
Foolz said:

This is all the same hyperbole we've heard before about 3D and motion controls and virtual reality. And the same reaction to people pointing this out remains as well (yeah, but it's different this time: I've used those gimmicky pieces of crap; this is the real deal).

This doesn't mean the Occulus Rift won't be revolutionary, but everything said about it thus far has been said before about nothing important time and time again as people get excited over nothing.

I think that touch controls, motion controls, IR/pointer controls and 3D are all great when implemented well and they add a great deal to gaming.  Even if none are revolutionary per se (despite what I personally think), no one can deny that they are a good thing (once again - when certain thought goes into their implementation).

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Sat, 11 Jan 2014 08:26:44
edgecrusher said:
aspro said:

Your mom is the best thing to ever happen to GTA.

My mom doesn't play GTA???

Or does she?

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Sat, 11 Jan 2014 08:29:59
bugsonglass said:
Foolz said:

This is all the same hyperbole we've heard before about 3D and motion controls and virtual reality. And the same reaction to people pointing this out remains as well (yeah, but it's different this time: I've used those gimmicky pieces of crap; this is the real deal).

This doesn't mean the Occulus Rift won't be revolutionary, but everything said about it thus far has been said before about nothing important time and time again as people get excited over nothing.

I think that touch controls, motion controls, IR/pointer controls and 3D are all great when implemented well and they add a great deal to gaming.  Even if none are revolutionary per se (despite what I personally think), no one can deny that they are a good thing (once again - when certain thought goes into their implementation).

Yep. He said it. Like, the first Kinext was a piece of shit. Mostly because of bad tech, but also because they were trying to shoehorn it into something it was not.  Now that they are using it to solve menu navigation and some other simple things like logging in and turning it on and off no one (wel almost noone) has a problem with it.

Iteration is good, and you have to start somewhere, so let these guys tinker away.  If they didn't our controllers would still be a joystick with a single button.

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Sat, 11 Jan 2014 08:31:47
Ravenprose said:
robio said:

What about ExciteBots?

Never played it. Never wanted to either. I wanted Excite Truck 2, but was given an extremely lame semi-sequel instead. Bleh.

GASP

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Sat, 11 Jan 2014 08:52:52
Foolz said:

This is all the same hyperbole we've heard before about 3D and motion controls and virtual reality. And the same reaction to people pointing this out remains as well (yeah, but it's different this time: I've used those gimmicky pieces of crap; this is the real deal).

This doesn't mean the Occulus Rift won't be revolutionary, but everything said about it thus far has been said before about nothing important time and time again as people get excited over nothing.

Never have I seen reaction like this. Motion controls always had its detractors and clear issues from the start. 3D has been around since I was a baby, its always been a nice gimmick and nothing more. Pretty much everyone (that didnt get sick, that has been fixed now) who tries this is blown away. This is clearly something different, this can open a doorway to a whole virtual revolution.

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Sat, 11 Jan 2014 09:00:04
Dvader said:
Foolz said:

This is all the same hyperbole we've heard before about 3D and motion controls and virtual reality. And the same reaction to people pointing this out remains as well (yeah, but it's different this time: I've used those gimmicky pieces of crap; this is the real deal).

This doesn't mean the Occulus Rift won't be revolutionary, but everything said about it thus far has been said before about nothing important time and time again as people get excited over nothing.

Never have I seen reaction like this. Motion controls always had its detractors and clear issues from the start. 3D has been around since I was a baby, its always been a nice gimmick and nothing more. Pretty much everyone (that didnt get sick, that has been fixed now) who tries this is blown away. This is clearly something different, this can open a doorway to a whole virtual revolution.

You are both correct to certain degrees. But I shade to vader on this one.

On the Foolz side, we can all appreciate things until it comes time to pay for them.  Would I use a Rift at an arcade, or rent one for a Saturday afternoon YES.  But for now, we need to see what the price will be for regualr consumers and also what the breakthrough software will be.

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Sat, 11 Jan 2014 09:07:55
bugsonglass said:

I think that touch controls, motion controls, IR/pointer controls and 3D are all great when implemented well and they add a great deal to gaming.  Even if none are revolutionary per se (despite what I personally think), no one can deny that they are a good thing (once again - when certain thought goes into their implementation).

This is all the same hyperbole we've heard before about 3D and motion controls and virtual reality. And the same reaction to people pointing this out remains as well (yeah, but it's different this time: I've used those gimmicky pieces of crap; this is the real deal).

This doesn't mean the Oculus Rift won't be revolutionary, but everything said about it thus far has been said before about nothing important time and time again as people get excited over nothing.

I think that touch controls, motion controls, IR/pointer controls and 3D are all great when implemented well and they add a great deal to gaming.  Even if none are revolutionary per se (despite what I personally think), no one can deny that they are a good thing (once again - when certain thought goes into their implementation).

As I said, none of that means Oculus Rift will be bad. It may be great, it may even be revolutionary (and that's be awesome if it was), but this constant stream of congratulation is incredibly grating, especially when it's repeated by sites who have done the exact same thing before with something else, only to end up heaping lots of disdain on what they guaranteed to everyone was going to change the world. It's BS. Even if it is as good as people are saying, it will still have been bullshit because apparently people can't form a genuine opinion before something its commercially available. The same applies to game previews as well. The obvious problem here is that how can anyone form a proper opinion if they're just trying it out in a limited context? Of course they can't. Well, if they can't then they shouldn't make such obnoxious statements with such absurd conviction. It's completely disingenuous.

Ie. my comment has nothing to do with the Oculus Rift itself. Oculus Rift: That's great, I'm glad it exists and hope it's as awesome as everyone says it is. Oculus Rift press: Same meaningless marketing bullshit masquerading as media.

aspro said:

Yep. He said it. Like, the first Kinext was a piece of shit. Mostly because of bad tech, but also because they were trying to shoehorn it into something it was not.  Now that they are using it to solve menu navigation and some other simple things like logging in and turning it on and off no one (wel almost noone) has a problem with it.

Iteration is good, and you have to start somewhere, so let these guys tinker away.  If they didn't our controllers would still be a joystick with a single button.

Iteration is good, and you have to start somewhere, so let these guys tinker away.  If they didn't our controllers would still be a joystick with a single button.

Kinect had to exist for there to be Kinect 2.0, but that doesn't change that Kinect sucked.

Dvader said:

Never have I seen reaction like this. Motion controls always had its detractors and clear issues from the start. 3D has been around since I was a baby, its always been a nice gimmick and nothing more. Pretty much everyone (that didnt get sick, that has been fixed now) who tries this is blown away. This is clearly something different, this can open a doorway to a whole virtual revolution.

Agreed that it's definitely more positive. But people want virtual reality so bad. And hey, the 3D TV fad was more positive than it's ever been last time around as well. The above still applies. These fuckers can't be trusted.

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Sat, 11 Jan 2014 09:20:56

I agree with your response to my thing. But I did not buy one, and you did not buy one, so where is the harm?

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Sat, 11 Jan 2014 09:28:00
aspro said:

I agree with your response to my thing. But I did not buy one, and you did not buy one, so where is the harm?

No harm in the Kinect. No harm in the press either, except for to my sensitive disposition.

Edited: Sat, 11 Jan 2014 09:29:26

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Sat, 11 Jan 2014 09:53:58
Can someone explain to me what so revolutionairy about Oculus Rift? We have seen virtual reality headsets for decades now.
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Sat, 11 Jan 2014 10:20:26
Iga_Bobovic said:
Can someone explain to me what so revolutionairy about Oculus Rift? We have seen virtual reality headsets for decades now.

Apparently it actually works.  I know this is insufficient, but Vader will probably be able to help out.  I think it comes down to higher resolution on smaller screens combined with accelarometers, combined with everything being cheaper.

The next one, (none of this is for the consumer market yet) involves using a Kinect-like sensor, which complicates things, but makes for a better experience.

I honestly do think this is just "3D" all over again, in that people wanting to believe are believing, when really it's just as broken as the lat attempts, but as Vader said, the reactions people are having to the Rift appear to be legitimately revolutionary. Plus Carmack.

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Sat, 11 Jan 2014 11:14:37

The "funny" thing about the latest game under podcast is the dicsussion of depression. If you suffer from it, tune in at the 1 hour 52 minute mark.

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Sat, 11 Jan 2014 11:25:43
aspro said:
Iga_Bobovic said:
Can someone explain to me what so revolutionairy about Oculus Rift? We have seen virtual reality headsets for decades now.

Apparently it actually works.  I know this is insufficient, but Vader will probably be able to help out.  I think it comes down to higher resolution on smaller screens combined with accelarometers, combined with everything being cheaper.

The next one, (none of this is for the consumer market yet) involves using a Kinect-like sensor, which complicates things, but makes for a better experience.

I honestly do think this is just "3D" all over again, in that people wanting to believe are believing, when really it's just as broken as the lat attempts, but as Vader said, the reactions people are having to the Rift appear to be legitimately revolutionary.

Yeah I get that, but this seems more like a evolution than a revolution. It is the same, but technically much better. There was already a headset with motion sensing on the PC. You could for example turn around and look at your rear view window when driving! I can also see this becoming the next step in e-conference, besides gaming. But it seems it is slowly evolving there instead of a sudden revolution.  

aspro said:

Plus Carmack.

When was the last time when Carmack was relevant?

Edited: Sat, 11 Jan 2014 11:26:18
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Sat, 11 Jan 2014 11:40:10
Iga_Bobovic said:
aspro said:
Iga_Bobovic said:
Can someone explain to me what so revolutionairy about Oculus Rift? We have seen virtual reality headsets for decades now.

Apparently it actually works.  I know this is insufficient, but Vader will probably be able to help out.  I think it comes down to higher resolution on smaller screens combined with accelarometers, combined with everything being cheaper.

The next one, (none of this is for the consumer market yet) involves using a Kinect-like sensor, which complicates things, but makes for a better experience.

I honestly do think this is just "3D" all over again, in that people wanting to believe are believing, when really it's just as broken as the lat attempts, but as Vader said, the reactions people are having to the Rift appear to be legitimately revolutionary.

Yeah I get that, but this seems more like a evolution than a revolution. It is the same, but technically much better. There was already a headset with motion sensing on the PC. You could for example turn around and look at your rear view window when driving! I can also see this becoming the next step in e-conference, besides gaming. But it seems it is slowly evolving there instead of a sudden revolution.  

aspro said:

Plus Carmack.

When was the last time when Carmack was relevant?

Agree with both. It's just an incremental improvement. And last time Carmack was relevant was Quake. Which came to mind when I made the original post.

I was burnt this calendar year by Ouya, I have since matured a small amount as a result.

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Sat, 11 Jan 2014 11:56:37

From the article in the updates on developing for Wii U:

"As far as the CPU optimisations went, yes we did have to cut back on some features due to the CPU not being powerful enough. As we originally feared, trying to support a detailed game running in HD put a lot of strain on the CPUs and we couldn't do as much as we would have liked. Cutting back on some of the features was an easy thing to do, but impacted the game as a whole. Code optimised for the PowerPC processors found in the Xbox 360 and PlayStation 3 wasn't always a good fit for the Wii U CPU, so while the chip has some interesting features that let the CPU punch above its weight, we couldn't fully take advantage of them. However, some code could see substantial improvements that did mitigate the lower clocks - anything up to a 4x boost owing to the removal of Load-Hit-Stores, and higher IPC (instructions per cycle) via the inclusion of out-of-order execution."

"On the GPU side, the story was reversed. The GPU proved very capable and we ended up adding additional "polish" features as the GPU had capacity to do it. There was even some discussion on trying to utilise the GPU via compute shaders (GPGPU) to offload work from the CPU - exactly the approach I expect to see gain traction on the next-gen consoles - but with very limited development time and no examples or guidance from Nintendo, we didn't feel that we could risk attempting this work. "

"I've also seen some concerns about the utilisation of DDR3 RAM on Wii U, and a bandwidth deficit compared to the PS3 and Xbox 360. This wasn't really a problem for us. The GPU could fetch data rapidly with minimal stalls (via the EDRAM) and we could efficiently pre-fetch, allowing the GPU to run at top speed."

Also the dedicated sound chip offloads cpu strain where the 360 audio could use 30% the cpu processing.

Edited: Sat, 11 Jan 2014 12:05:53

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Sat, 11 Jan 2014 12:04:03
aspro said:

The "funny" thing about the latest game under podcast is the dicsussion of depression. If you suffer from it, tune in at the 1 hour 52 minute mark.

I was reading a forum reaction to it from depression sufferers, and most were all over it, so who am I to disagree? But then again, depression is an incurable disease, and all incurable diseases can be cured through life choices after all and, failing that, magic.

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Sat, 11 Jan 2014 12:11:02

"What happened next?


Well, we eventually released our game and it was generally well-received, so the management sat back to see what kind of sales figures we would get for all our efforts. Without going into detail it would be fair to say that the numbers we were seeing were less than impressive. In fact we would be lucky to make back all the money that we had invested in making the game in the first place, and although the management publicly supported the Wii U platform, it is unlikely that we would ever release another Wii U title."

EA? Remember this was a launch title.

After the initial flurry of game titles a lot of the studios quietly backed away from their initial statements and announced, with minimal press, that they were in fact not going to make a Wii U version. The reasons behind a particular title not appearing on the Wii U are all pure speculation, but I personally think that a combination of:

Previous development experience using the toolchain and hardware put off development teams from making another title on Wii U.

The technical and feature support from Nintendo were lacking for third-party studios. There was a feeling internally that if you weren't a first-party development studio, you were largely ignored by Nintendo, as we were superficial to their profits. Internally developed titles would save Nintendo and we were just there to add depth to the games catalogue.

The sales figures for the Wii U console were not looking that good soon after launch. There was a lot of confusion in the general population around the launch as most people thought that the Wii U was some kind of add-on to the Wii, they didn't know that it was a new console.

This lack of awareness probably contributed to the console not getting off to the start that Nintendo would have hoped and put off studio from developing on the hardware.

Nintendo also fell victim to bad timing. A few months after the console launched the next-gen hype train stepped up a gear as Sony announced the PlayStation 4, with Microsoft joining the fray a few months later. Don't forget that many of the larger studios would have known about the hardware months before it was announced, well before the Wii U hardware actually launched.

Edited: Sat, 11 Jan 2014 12:13:32

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Sat, 11 Jan 2014 12:46:49
Dvader said:

I restarted BF4 and I got some pics for GG

1014717_1410466369197079_61495901_o.jpg

1602029_1410466332530416_830195838_o.jpg

1414969_1410466305863752_213452640_o.jpg

858079_1410463182530731_1469802497_o.jpg

Hope you enjoy GG.

Nice pics, is the game saving issue fixed?

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Sat, 11 Jan 2014 12:48:51
aspro said:

Anyone know the lifetime sales to date of the Wii U (global)?

David Gibson @gibbogame, an analyst


Nintendo - WiiU we now forecast 4.3m for FY3/14 down from 6.8m prior, but Dec in JP was 26x Sept levels driven by Super Mario 3D World

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Sat, 11 Jan 2014 13:03:57
Dvader said:

You were not a real Sega fan if you didnt buy the Saturn at like $400. Nyaa

I bought mine for $30 and it included 6 games! What kind of Sega fan does that make me?

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