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[gamespot.com] Ubisoft Site Hacked gamespot.com news aspro
Lost Planet 2 Trailer platformnation.com media aspro
SF4: Hakan's Moves Detailed Turkish oil wrestler is also CEO of cooking company. andriasang.com news aspro
[gameinformer.com] Infinite Space GI Review 8/10 gameinformer.com impressions Iga_Bobovic
[shacknews.com] Monster Hunter Tri Hands-on Preview shacknews.com impressions Iga_Bobovic
[eurogamer.net] Crunch culture killed Ensemble Studios eurogamer.net news Iga_Bobovic
[eurogamer.net] 2K explains BioShock 2 on-disc DLC Didn't want to "split the player base". eurogamer.net news Iga_Bobovic
[eurogamer.net] Splinter Cell: Conviction demo planned Try before you spy. eurogamer.net news Iga_Bobovic
[eurogamer.net] Epic "can do what we want" with Gears Rein out it owns IP, not Microsoft. eurogamer.net news Iga_Bobovic
[eurogamer.net] Microsoft patents Xbox Live upsell idea Detects, offers, sells, installs content. eurogamer.net news Iga_Bobovic
[eurogamer.net] UK charts: Final Fantasy XIII is top Shitty country has shitty taste eurogamer.net news Iga_Bobovic
[eurogamer.net] Exclusive Split/Second gameplay My Velocity. eurogamer.net news Iga_Bobovic
[eurogamer.net] Ubi to consider Splinter Cell DLC later "Too early to even think about DLC."   eurogamer.net news Iga_Bobovic
[eurogamer.net] EEDAR: Are X360 Achievements too hard? Less than a third earn half the rewards. eurogamer.net news Iga_Bobovic
[eurogamer.net] Crackdown 2 dated for July Agent Tall Summer-Breeze. eurogamer.net news Iga_Bobovic
[eurogamer.net] Codemasters confirms DiRT 3 "If you don't innovate, you're dead." eurogamer.net news Iga_Bobovic
[eurogamer.net] Brand new Medal of Honor trailer The scalpel and the sledgehammer. eurogamer.net media Iga_Bobovic
[eurogamer.net] First Hunted: The Demon's Forge shots inXile's new dungeon brawler. eurogamer.net news Iga_Bobovic
[eurogamer.net] StarCraft II Mac beta in April "Hang in there," says Blizzard. eurogamer.net news Iga_Bobovic
[eurogamer.net] Eurogamer hands-on Limbo wow this looks neat eurogamer.net news Iga_Bobovic
[eurogamer.net] Eurogamer Reviews Way of the Samurai 3 4/10 eurogamer.net impressions Iga_Bobovic
[eurogamer.net] Eurogamer Previews Hunted: The Demon's Forge eurogamer.net impressions Iga_Bobovic
[computerandvideogames.com] Hunter the Demon's Forge A cross between Gears and Diablo computerandvideogames.com news gamingeek
[gamasutra.com] NPD Febuary: Behind the numbers gamasutra.com news gamingeek
[gameinformer.com] Gameinformer 9.3 review of FFXIII A phenomenal RPG destined to be remembered as a technical milestone for the series. gameinformer.com impressions gamingeek
Gamepro review Final Fantasy 13 4 stars/5 - XIII ignored me to try and seduce someone else with user-friendly tutorials and a Leona Lewis theme song. gamepro.com impressions gamingeek
Gamespy review Final Fantasy 13 4.5/5 - Thank goodness for the battle system, then, because it saves the game while you're wincing through the saccharine banter and waiting for the training wheels to spin off. gamespy.com impressions gamingeek
Totalvideogamers review FFXIII you're left with a feeling of playing for the sake of it, rather than savoring it. totalvideogames.com impressions gamingeek
[videogamer.com] Videogamer review Final Fantasy 13 a path so narrow and straight that you long for the days of old. videogamer.com impressions gamingeek
[gamasutra.com] Analysis: Examining Declining Wii Software Revenue At least $60 million of the difference can be accounted for by the drop in demand for Wii Fit and Wii Fit Plus gamasutra.com news gamingeek
[edge-online.com] PSP 'a bollocking useless waste of space' - Codi What the?! Edge says something we can all agree on!? edge-online.com news gamingeek
[gamesradar.com] Gamesradar reviews Final fantasy 13 10/10 gamesradar.com impressions gamingeek
[eurogamer.it] Eurogamer Italy review Final Fantasy 13 Extreme linearity eurogamer.it impressions gamingeek
Gamereactor review Final Fantasy 13 Too Linear and too boring gamereactor.se impressions gamingeek
Gamecentral review Final Fantasy 13 6/10 teletext.co.uk impressions gamingeek
[edge-online.com] EDGE mag review Final Fantasy 13 5/10 The returns are questionable edge-online.com impressions gamingeek
[wired.com] Wired Final Fantasy 13 review 6/10 A Failed Experiment wired.com impressions gamingeek
[ign.com] 2010: Wii delivers for the core gamer ign.com editorial gamingeek
[computerandvideogames.com] DS2 to release at the end of this year? Rumours are that devs are wrapping up launch games computerandvideogames.com news gamingeek
Ace Attorney Investigations Review 8.0 - the reviewer got it spot on. aussie-nintendo.com impressions darthhomer
First Modern Warfare 2 map pack will be 1,200 pts. 3 new maps, and 2 old ones from MW1 for $15! OUCH! 1up.com news ASK_Story
[youtube.com] Mega64: The Beatles Rock Band I did not see that coming youtube.com media Ellyoda
[gamasutra.com] PSP Go to die a slow death at retail Analysis gamasutra.com news gamingeek
SolaRobo - New DS RPG from .hack team andriasang.com news aspro
[gamereactor.eu] Conduit 2, all but confirmed Nosfinger comments gamereactor.eu news gamingeek
[gonintendo.com] Nintendo publishing Samurai Warriors 3 in NA gonintendo.com news Iga_Bobovic
[businessweek.com] Microsoft, Nintendo Win Appeal Over Joysticks Pate businessweek.com news Iga_Bobovic
[nintendolife.com] Castlevania: Dracula X - Rondo of Blood - review 9/10 nintendolife.com impressions Iga_Bobovic
[gonintendo.com] Solarobo - first screens/art/details new action rpg on the DS gonintendo.com media Iga_Bobovic
Zombie Panic in Wonderland more screens, art, wallpapers mmv.co.jp media Iga_Bobovic
[eurogamer.net] Yakuza 5 announced in Japan Nagoshi's crime epic gets more epic. eurogamer.net news Iga_Bobovic
[eurogamer.net] Splinter Cell: Conviction demo on Thurs Fisher the fight. eurogamer.net news Iga_Bobovic
[eurogamer.net] Ex-Infinity Ward men head to Hollywood Zampella and West join Creative Artists. eurogamer.net news Iga_Bobovic
[eurogamer.net] ModNations Racers dated for May UK street date likely to be 28th. eurogamer.net news Iga_Bobovic
[eurogamer.net] Multiple Alan Wake eps due this year Well, "more than one", at the very least. eurogamer.net news Iga_Bobovic
[eurogamer.net] 4-player Pac-Man arcade game spotted Pac-Man CE style, cocktail cabinet. eurogamer.net news Iga_Bobovic
[eurogamer.net] Bungie trademarks Marathon name Old IP ready for a comeback?   eurogamer.net news Iga_Bobovic
[eurogamer.net] Wakeboarding HD on PSN this week Give us a wave.   eurogamer.net news Iga_Bobovic
[eurogamer.net] Blizzard fixes WarCraft III hacks Better very late than never eurogamer.net news Iga_Bobovic
[eurogamer.net] UK gov backs British Inspiration Awards Still a shitty country eurogamer.net news Iga_Bobovic
[eurogamer.net] NFS World closed beta begins Game to launch this summer. eurogamer.net news Iga_Bobovic
[eurogamer.net] Just Cause 2 to get "a lot" of DLC "We're going to have some fun," says dev. eurogamer.net news Iga_Bobovic
[eurogamer.net] Eurogamer Reviews Resonance of Fate 8/10 eurogamer.net impressions news Iga_Bobovic
[eurogamer.net] Eurogamer Previews Bodycount eurogamer.net impressions Iga_Bobovic
[eurogamer.net] Eurogamer Previews Need for Speed World eurogamer.net impressions Iga_Bobovic
[eurogamer.net] Eurogamer Reviews Command & Conquer 4 6/10 eurogamer.net impressions Iga_Bobovic
[eurogamer.net] Eurogamer Reviews Dragon Age: Origins - Awakening 9/10 eurogamer.net impressions Iga_Bobovic
[gametrailers.com] Sony Move GDC video interview gametrailers.com media gamingeek
[gametrailers.com] Gametrailers GOW3 review gametrailers.com impressions media gamingeek
God of War 3 1up review It's not quite as focused as GOW1, nor is it as lengthy and moment-packed as GOW2, but it's the most consistent. 1up.com impressions gamingeek
[edge-online.com] PC is on another level of graphics to 360 Says Metro dev edge-online.com news gamingeek
[computerandvideogames.com] Yakuza 5 in the works computerandvideogames.com news gamingeek
[computerandvideogames.com] Gears Of War 3 release date - April, 2011? computerandvideogames.com news gamingeek
[computerandvideogames.com] LA Noire is not a GTA clone says Rockstar computerandvideogames.com news gamingeek
[eurogamer.net] Metro 2033 review eurogamer.net impressions gamingeek
Epic not releasing any games this year g4tv.com news gamingeek
[gamekyo.com] Red Dead Redemption images gamekyo.com media gamingeek
[gamekyo.com] New Alan Wake images gamekyo.com media gamingeek
[neogaf.com] Games TM review scores God of War 3 and No More Heroes 2 EQUAL neogaf.com impressions gamingeek
[unseen64.net] De Blob Beta footage from 2007 unseen64.net media gamingeek
[youtube.com] Nintendo Week Red Steel 2 segment youtube.com media gamingeek
Fragile Dreams Examiner review Its themes of friendship and time with others is often delivered elegiacally and can bring the user to states of reflection. examiner.com impressions gamingeek
Conduit 2 teased at GDC I bet you cannot wait g4tv.com news gamingeek
[ign.com] Nintendo Voice Chat Podcast Episode 69 Episode 69 includes lots of slurping noises ign.com news gamingeek
[ign.com] Red Steel 2: Webisode Episode 1 ign.com media gamingeek
[nintendoworldreport.com] High Voltage agree with Generic Conduit Criticisms nintendoworldreport.com news gamingeek
[gonintendo.com] Battle Vs. Chess heading to Wii, DS Yoda GOTY gonintendo.com news gamingeek
G4TV video preview: Mario Galaxy 2 g4tv.com impressions gamingeek
Harvest Moon Coming to the Browser Robio's productivity slows to a crawl. andriasang.com news aspro
RUMOUR: Bioshock's DLC is on Disc xboxaddict.com news aspro
[businessweek.com] Monster Hunter Coming to PSP businessweek.com news aspro
[mcvuk.com] THQ's Digital Push Six major games to skip retail. mcvuk.com news aspro
[latimes.com] LA Times Breaks Down the Console Wars Some insight, some BS. latimes.com news aspro
[variety.com] Namco Makes 168 staff Redundant Will save $33 million. variety.com news aspro
[destructoid.com] Sony Wishes It Published Demon's Souls "That was a mistake" destructoid.com news aspro
God of War 3 Launches Midnight celebrations abound. coin-op.tv news aspro
[gamasutra.com] FF13 Debuts at #1 in UK gamasutra.com news aspro
Bioware Founders Interviewed Talk about EA, Dragon Age and Mass Effect. gamespy.com editorial news aspro
[fool.com] Sony Move; Too Little, Too Late Stock Analyst fool.com editorial aspro
New Yakuza Game, First Glimpse Beyond 4, named "Project K" andriasang.com news aspro
Aussie Gamers Dress As Zombies For R18+ Sydney is zombie territory computerworld.com.au media news Ellyoda
[gonintendo.com] Sony takes jab at Wii, Natal in new 'Kevin Butler' video gonintendo.com media Ravenprose
[gametrailers.com] Red Steel 2 controls customisation walkthrough Lead designer talks us through gametrailers.com media gamingeek
[gamasutra.com] Critical Reception: Sony's God of War III gamasutra.com editorial gamingeek
[computerandvideogames.com] Vanquish: Why is PS3 lead platform? According to the designer, working on Sony's box first will help avoid dodgy PS3 ports as seen in Platinum's other action effort, Bayonetta. computerandvideogames.com news gamingeek
[neogaf.com] Red Steel 2: The second best thread on the net First best is ours of course neogaf.com news gamingeek
[ign.com] Rage of the Gladiator IGN Review - 8.5 "Rage of the Gladiator is up there with the best that WiiWare has to offer." ign.com impressions robio
[amazon.com] Hobo Price Sales Alert on Amazon Boy & His Blob - $15.70 amazon.com news robio
God of War 3 Gamecentral review 8/10 teletext.co.uk impressions gamingeek
[gamersyde.com] Majin and the Forsaken Kingdom trailer It's like ICO gamersyde.com media gamingeek
Shinja Mikami creates new studio 1up.com news gamingeek
[eurogamer.net] SUDA 51 Eurogamer interview Maybe Europeans just like blood? eurogamer.net editorial gamingeek
[joystiq.com] IGN suffers staff layoffs.  Is this the reason Bozon left? joystiq.com news gamingeek
[computerandvideogames.com] Xbox 360 slim spotted? computerandvideogames.com news gamingeek
[gamesradar.com] Gamesradar: Are JRPGs dead? Sure to stoke the fires in Edgecrushers loins gamesradar.com editorial gamingeek
[kotaku.com] Grinder Wii dead? kotaku.com news gamingeek
[joystiq.com] Spiderman: Shattered Dimensions teased A world in which Spiderman investigates with a torch and cell phone? joystiq.com news gamingeek
[gamepolitics.com] Pro R18 Facebook group banned in Austrailia gamepolitics.com news gamingeek
[gamesradar.com] Fragile Dreams NGamer review gamesradar.com impressions gamingeek
Full Reggie interview with Industry Gamers industrygamers.com editorial gamingeek
[ign.com] Cliffy B talks motion control ign.com news gamingeek
[ign.com] GDC 10: Second Opinions: Metroid: Other M ign.com impressions gamingeek
[gamespot.com] Red Steel 2 Enemies Trailer gamespot.com media gamingeek
[gonintendo.com] Okamiden scans gonintendo.com media gamingeek
The Grinder changed to get HD attention gamepro.com news gamingeek
Producer & Director of Monster Hunter Interview andriasang.com editorial news aspro
[thevgpress.com] Press Room Podcast  #52 Only 28 MB - But so much entertainment. Steel makes an appearance. thevgpress.com editorial impressions media news aspro
Professor scraps grades, uses EXP instead Complete assignments, level up. itnews.com.au editorial news Ellyoda
[vg247.com] New MGS: Peacewalker Trailer vg247.com media aspro
PS3 DVR Big Seller At Launch Can "Tivo" while in standby. Watch recorded shows on PSP. kotaku.com.au news aspro
[usatoday.com] Bad Company 2 Sells 2.3 Million Woah. usatoday.com news aspro
[mcvuk.com] EA To Try "Always On" Internet DRM Learnt nothing from Ubisoft mcvuk.com news aspro
Yakuza 4 Ships More Than Any Previous Entry Shipped not sold...yet. andriasang.com news aspro
[gonintendo.com] Trip Hawkins: new game customers aren't into high-end graphics gonintendo.com news Ravenprose
[eurogamer.net] Warner unveils new LOTR Action RPG EA consequently starts to develop a Dragon Age action RPG. eurogamer.net news gamingeek
[nintendolife.com] Rage of the Gladiator Nintendolife Review - 9.0 Just as good as Lost Winds 2. It will now be ignored. nintendolife.com impressions robio
[gametrailers.com] Splinter Cell Conviction preview Gametrailers folks gametrailers.com impressions media gamingeek
[edge-online.com] Mass Effect 2 interactive narrative interview edge-online.com editorial gamingeek
[computerandvideogames.com] New info on new Mikami game in two weeks? David May Cry (tears of joy!) computerandvideogames.com news gamingeek
[computerandvideogames.com] Splinter Cell Conviction demo is live computerandvideogames.com news gamingeek
[computerandvideogames.com] SEGA' Mike Hayes Interview Mainly talks Platinum games computerandvideogames.com editorial gamingeek
[gamasutra.com] Software Sales See Big Disconnect console install bases are up, but software unit sales are down, and the music genre doesn't seem to be to blame gamasutra.com news gamingeek
[eurogamer.net] Tomb Raider to get motion controls? eurogamer.net news gamingeek
[eurogamer.net] Heavy Rain patch "very soon" eurogamer.net news gamingeek
[youtube.com] Zombie Panic in Wonderland boss footage youtube.com media gamingeek
[ign.com] Fragile Dreams: Farewell Ruins of the Moon Review 6.7 and STILL worth the experience! (Fuck IGN!) ign.com impressions gamingeek
[ign.com] Red Steel 2 music PR - Tom Salta Means drums ign.com news gamingeek
[latimes.com] Reggie LA Times interview Talks motion rivals and Zelda movie rights latimes.com editorial gamingeek
[youtube.com] Red Steel 2 TV spot Could they make a worse advert? Is it possible? youtube.com media gamingeek
Red Steel 2 final stage and boss video viddler.com media gamingeek
Sony expects Wii owners to upgrade to them $400 says no gamedaily.com news gamingeek
[gamesradar.com] Max and the Magic Marker - review gamesradar.com impressions gamingeek
[gamespot.com] Infinite Space - more videos gamespot.com media gamingeek
[gamespot.com] Monster Hunter 3 - more videos gamespot.com media gamingeek
[gonintendo.com] The Last Story - new art, details gonintendo.com media gamingeek
[kotaku.com] Miaymoto: Pikmin 3 is well under-way! At least it exists, and Nintendo is working on it! kotaku.com news ASK_Story
[prnewswire.com] Wipeout TV Show Coming to Wii & DS As predicted last Tuesday by Aspro. prnewswire.com news aspro
Reggie: More Motionplus games coming mtv.com news gamingeek
[computerandvideogames.com] Switzerland to ban violent videogames Is this the end? computerandvideogames.com news gamingeek
[gamekyo.com] No More Heroes Paradise video gamekyo.com media gamingeek
[youtube.com] No More Heroes 2 Euro trailer Blooooood youtube.com media gamingeek
[computerandvideogames.com] Lost Planet 2 preview We found the planet computerandvideogames.com impressions gamingeek
[gonintendo.com] NGamer review scores Red Steel 2 reviewed gonintendo.com impressions news gamingeek
[gametrailers.com] Wii Prince of Persia dev video Better quality than IGN? gametrailers.com media gamingeek
[gametrailers.com] Metro 2033 gametrailers review gametrailers.com impressions media gamingeek
[gametrailers.com] Resonance of Fate gametrailers review ASK gametrailers.com impressions media gamingeek
[edge-online.com] Bungie and Bioware discuss building games Blockbusters that is edge-online.com news gamingeek
[gamersyde.com] Final Fight Double Impact screens gamersyde.com media gamingeek
[eurogamer.net] Halo: Reach multiplayer detailed eurogamer.net news gamingeek
[eurogamer.net] Little Big & Alone in the Dark Creator Is making a new game eurogamer.net news gamingeek
[gamekyo.com] Okamiden: New images Are TOO cute gamekyo.com media gamingeek
Reggie MTV interview Talks third party mature content mtv.com news gamingeek
[youtube.com] 10 minutes of Red Steel 2 music youtube.com media gamingeek
[computerandvideogames.com] SEGA'S Mike Hayes Interview pt2 Showing core Wii game at E3 computerandvideogames.com editorial gamingeek
Heavy Rain interview industrygamers.com news gamingeek
[ign.com] GameStop: on Wii, PS3 Shortages Will Last 'For Months' ign.com news gamingeek
[ign.com] Trauma Team Walkthrough Video ign.com media gamingeek
[gamespot.com] Infinite Space review Gamespot gamespot.com impressions gamingeek
[gamespot.com] Ghost Trick videos gamespot.com media gamingeek
[gamespot.com] Dive: The Medes Islands Secret Images gamespot.com media gamingeek
[gonintendo.com] Conduit 2 poster A closer looks gonintendo.com media gamingeek
Fragile Dreams review from Nintendonow "thanks to a touching story and unique atmosphere, Fragile Dreams offers quite the memorable experience." e-mpire.com impressions gamingeek
[gametrailers.com] The Grinder story and features walkthrough gametrailers.com media gamingeek
First Red Steel 2 review 9.2 - Overall, Red Steel 2 was able to come from a bad game to create a true masterpiece. gbatemp.net impressions gamingeek
32X 15th Anniversary SEGA releases commemorative soundtrack. andriasang.com news aspro
[joystiq.com] USB Memory Support Coming to 360? According to Joystiq. joystiq.com news aspro
Japanese Weekly Sales Charts Bad Company 2 is #7! andriasang.com news aspro
Japan: NSMB Surpasses Wii Fit  All times sales around 3.5 Mill andriasang.com news aspro
McDonalds to Use DS as Training Tool Decline of Western Civilization is complete. andriasang.com news aspro
[yahoo.com] Diamond Coated Mario Being Sold On Ebay Now Mario really looks Italian. yahoo.com news robio
[thevgpress.com] The Press Room Episode #53 Just 25 MB. Yodariquo is joined by Aspro. thevgpress.com editorial impressions media news aspro
Pikmin 3 Well Under Way Miyamoto says. 1up.com news aspro
[mcvuk.com] Molyneux Praises Heavy Rain Does not make unrealistic promises about what will be in next Heavy Rain. mcvuk.com news aspro
[kotaku.com] Killzone 3 is in Development Says Tretton in GameTrailers interview. kotaku.com news aspro
NFS Beta Rolls Out tradingmarkets.com news aspro
MW2 Will Have Double XP Weekend mtv.com news aspro
Game Boy Papercraft Bonus Tetris wiinoob.com media Ellyoda
[ign.com] IGN Review: Cave Story This retro adventure just feels like it belongs on a Nintendo system ign.com impressions bugsonglass
[eurogamer.net] The making of Uncharted 2 eurogamer.net editorial gamingeek
[computerandvideogames.com] Sony's Tretton trashes Natal Bitching inside computerandvideogames.com news gamingeek
[youtube.com] Monster Hunter 3 Mammoth video youtube.com media gamingeek
Fragile Dreams 1up review "this is one flawed gem of an adventure that perhaps only the most patient of us can enjoy." 1up.com impressions gamingeek
[bbc.co.uk] Bafta Game Awards Batman Arkham Asylum wins best game! bbc.co.uk news bugsonglass
[destructoid.com] Majin & The Forsaken Kingdom Make your own pun destructoid.com media phantom_leo
[destructoid.com] Namco hopes Fragile makes you Emotional. A Game Experience that Ignores Typical Game Boundaries. destructoid.com editorial phantom_leo
[destructoid.com] Tokimeki Memorial DS 4-Gigabit Card! destructoid.com news phantom_leo
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Wed, 17 Mar 2010 23:36:09

edgecrusher said:

Dvader said:

phantom_leo said:

I aint paying $40 for a glorified expansion pack.

Did you buy Gran Turismo 5 Prologue???

No.

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Wed, 17 Mar 2010 23:49:54

edgecrusher said:

Anyway, "its a good time to be a gamer".


It is, it really is. I should try to play nothing but 9 score games this whole year, I bet I can and still have way too many games to play. We have reached the point where so many games are perfectly polished, everything is well designed. And yet nothing feels that new or different.

Take GoW3, I am loving it. Visually its on a different level than anything I have seen before but it plays for the most part just like GoW2. So even though what I am watching is incredible what I playing still feels like what I played 3 years ago. Even though GoW3 has moments that is more epic than any game I can think of it somehow feels safe, it's kind of crazy. A lot of games feel that way. The visual aspect is going to reach a cap, a point where no matter how impressive it isn't enough to sustain a full generation.

Edited: Wed, 17 Mar 2010 23:50:55
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Wed, 17 Mar 2010 23:51:29

Archangel3371 said:

LOL Kevin Butler is awesome!

Wii

Natal

LOL

WTF at the people behind him. LOL
Edited: Wed, 17 Mar 2010 23:52:09
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Thu, 18 Mar 2010 00:58:03


Perfect Dark is still such a fun game man, I just played through the first mission Datadyne Defection and fucking loved it, brings back so many memories of shit from 10 years ago...the N64, things going on at the time....so awesome.

Playing it again makes me remember how much better it was than Zero on the 360, and how much better as a whole Rare was as a developer. I mean this shit was epic gaming at the time. It still is.

In that first level there's only one area where you get into a major firefight, and its funny because just from that one time it made me think of how Rare's N64 shooters had this mayhem/carnage factor and a certain intensity that even shooters now don't have. When modern shooters get too intense they almost feel like a chore....not so in this game. It feels exhilerating and FUN.

And I missed this cheesy voice work; "GET HER!" Oh....nnnoooo" hahaha.

Graphically they did just like the Banjo games on LIVE; took the game and just really polished it, got rid of all the rough spots so it looks really really good. I didn't see the frame rate drop once, and the controls feel great. So good to play this again. Well worth the $10.

Edited: Thu, 18 Mar 2010 01:10:06

         1200923.png?77682175

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Country: US
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Thu, 18 Mar 2010 01:08:57

Dvader said:

edgecrusher said:

Anyway, "its a good time to be a gamer".


It is, it really is. I should try to play nothing but 9 score games this whole year, I bet I can and still have way too many games to play. We have reached the point where so many games are perfectly polished, everything is well designed. And yet nothing feels that new or different.

Take GoW3, I am loving it. Visually its on a different level than anything I have seen before but it plays for the most part just like GoW2. So even though what I am watching is incredible what I playing still feels like what I played 3 years ago. Even though GoW3 has moments that is more epic than any game I can think of it somehow feels safe, it's kind of crazy. A lot of games feel that way. The visual aspect is going to reach a cap, a point where no matter how impressive it isn't enough to sustain a full generation.

Music is the same way. I mean there are some really good bands out there but most of the CD's that have come out in the last few years just sound like more polished versions of some of my all time favorites, and seem to lack that special something, I guess feeling fresh and inspired.

Sometimes its like when things reach such a peak; where do you go from here? And yeah sometimes gaming feels like it could go that same way, but its like a decade behind music in that way.

         1200923.png?77682175

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Thu, 18 Mar 2010 01:16:26

ASK_Story said:
Yo Leo. Did you get Resonance of Fate and Infinite Space?

If so, how are they so far, if you played them yet!

I'm thinking about skipping Infinite Space. It doesn't look that fun after reading the IGN review. So any impressions would be great!

Maybe I'm not the best person to ask for impressions.

If a game is different from the norm I'm gonna find reasons to like it. Whether or not it is a game that will appeal to everyone is kinda irrelevant to me... but you asked for it.

I think Infinite Space is one of the most intriguing games I have ever played on the DS. It's really, totally unlike anything else out there (on the portable or otherwise)!

From the opening movie... which is, yes, a MOVIE, to the fact that Nude Maker helped develop this (in Japan they are known for their erotic games), I keep on getting surprise after surprise!


Good voice work. Good quality anime style and movies. Even the space battles, though graphically simple polygons, look good.


It's part Space Opera drama, part RPG, part graphic adventure, but all unique as far as I remember compared to any games recently.

It definitely displays Platinum's signature quality and production values!

I've only played the first hour or so, haven't got into any ship building or serious battles (although you do fight pretty quickly in the beginning), but what I HAVE seen seems to suggest an IMMENSE game and has me very satisfied with my purchase!


Edited: Thu, 18 Mar 2010 01:21:29
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Thu, 18 Mar 2010 01:21:48
^^ Cool!

Just one question. Is the stylus required to play this?

------------------------------------------------------------------------------------------------------------------

Now Playing: Golden Sun Dark Dawn, God of War Ghost of Sparta, and DKC Returns

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Thu, 18 Mar 2010 01:24:47
Ummm... there are times you MUST use the touch screen, yes.
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Thu, 18 Mar 2010 03:02:04

phantom_leo said:
Ummm... there are times you MUST touch, yes.

I agree.

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Thu, 18 Mar 2010 03:27:42

Yodariquo said:
Ubisoft vs Pirates

I lol'd.

Dvader said:

edgecrusher said:

Anyway, "its a good time to be a gamer".


It is, it really is. I should try to play nothing but 9 score games this whole year, I bet I can and still have way too many games to play. We have reached the point where so many games are perfectly polished, everything is well designed. And yet nothing feels that new or different.

Take GoW3, I am loving it. Visually its on a different level than anything I have seen before but it plays for the most part just like GoW2. So even though what I am watching is incredible what I playing still feels like what I played 3 years ago. Even though GoW3 has moments that is more epic than any game I can think of it somehow feels safe, it's kind of crazy. A lot of games feel that way. The visual aspect is going to reach a cap, a point where no matter how impressive it isn't enough to sustain a full generation.

That's because you don't play many Wii games. Nyaa

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Thu, 18 Mar 2010 04:45:30

Foolz said:

Dvader said:

edgecrusher said:

Anyway, "its a good time to be a gamer".


It is, it really is. I should try to play nothing but 9 score games this whole year, I bet I can and still have way too many games to play. We have reached the point where so many games are perfectly polished, everything is well designed. And yet nothing feels that new or different.

Take GoW3, I am loving it. Visually its on a different level than anything I have seen before but it plays for the most part just like GoW2. So even though what I am watching is incredible what I playing still feels like what I played 3 years ago. Even though GoW3 has moments that is more epic than any game I can think of it somehow feels safe, it's kind of crazy. A lot of games feel that way. The visual aspect is going to reach a cap, a point where no matter how impressive it isn't enough to sustain a full generation.

That's because you don't play many Wii games. Nyaa

 LOL

Yeah Vader, if you keep playing the same type of games over and over again things will feel a bit familiar.

The are plenty of games on the Wii, DS, PC and even the PS3 that do things differently.

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Thu, 18 Mar 2010 09:19:11
That's a pretty honest assessment of God of War 3, saying that it plays it a bit safe.

I have no doubt it's one the best games right now, but I always still had a feeling that it won't surpass God of War 2. It's because God of War 2 really went all out and incorporated every crazy idea you can think of. It just seems like they did all they can with part 2, which is why I think Sony missed a grand opportunity by making GoW2 a PS2 game when it should've been a PS3 one.

But I guess it's like that with most sequels. Like Uncharted, for example. Part 2 was very good so it'll be tough for Naughty Dog to trump that with part III.

------------------------------------------------------------------------------------------------------------------

Now Playing: Golden Sun Dark Dawn, God of War Ghost of Sparta, and DKC Returns

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Thu, 18 Mar 2010 09:31:43

That fisherman is a ****. Why would you want to kick a dog into a cold lake?

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Thu, 18 Mar 2010 10:19:36

gamingeek said:

That fisherman is a ****. Why would you want to kick a dog into a cold lake?

That's why it's so hilarious! The cosmos pwned him. Nyaa

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Thu, 18 Mar 2010 10:23:34


Last story art

ls1_1.jpg

ls2.jpg

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Thu, 18 Mar 2010 10:38:58

SEGA

Sega's Mike Hayes is perhaps the most powerful man in third-party publishing the world over.

Following a reshuffle of Sega's global structure last year, Hayes - former boss of Sega UK - now presides over the entire Western division of the firm, encompassing both Europe and North America.

Of course, there are still bigger publishers - but that's something Hayes is keen to remedy.

And, as the genial, straight-talking exec tells CVG in this first part of our Q&A, the key to this growth will be pleasing hardcore fans like never before...

How would you characterise Sega's line-up for 2010? What's different to preceding years?
The key development over the next 12 months for us will be to build on the success we've seen on Wii and DS, as you'd expect - but our main area of focus will be to increase the market share we have on 360 and PS3. That's absolutely our single-minded goal for this year.

Aliens vs Predator has thundered along in the right direction. The pre-orders were the highest we've ever had for a core Sega game. Bayonetta had excellent reviews and it's gone to plan. The great thing about Bayonetta is that it's a product that sells well in Japan as well as North America, as well as Europe. They're very rare.

Overall, Bayonetta's shipped well over a million units globally. Again, as a great core game, that gives us something to build upon. Going forward, if you look at our 360 and PS3 portfolio, we've announced Vanquish from Platinum Games - a third-person shooter. We're getting ready to grow our share of the PS3 and 360 market.

If you look at Sega in Europe, we're around the fifth or sixth biggest publisher - and a lot of that is driven by Football Manager, Total War and Mario & Sonic, Sonic and Sega IP like House Of The Dead. And we've had a lot of success with DS. But if you look at our market share on 360 and PS3, we're closer to No.8, and we need to bring that up.

Do you think Platinum Games' natural home is on PS3 and 360?
I think so. I guess there's a reference to MadWorld there. Critically it got a lot of acclaim, but commercially it wasn't the success we wanted it to be. Clearly that was a mismatch with the Wii audience - particularly in terms of the amount of cross-ownership between Wii and the other home platforms. If you're going to play a mature-rated game, you're going to get your 360, PC or PS3 out to do so. But you can't knock us for having a go.

We were brave in that area - but the reality is, Platinum Games is such a cutting-edge developer they need the PS3 or 360 to realise what they actually want to do. You saw that with Bayonetta - it was a very high-quality standard. Vanquish will push the envelope even further. Platinum are definitely more at home on those platforms. But we were thrilled when they tried to do a mature thing on Nintendo. House Of the Dead was seen as a more credible IP with the Nintendo audience - maybe even more fun.

We also have a very good next-gen team in Japan, with Yakuza and Nagoshi's team. He has huge success with Yakuza in Japan. The challenge for us is how to take that brand far more seriously [in the West]. That combined with our external relationships with the likes of Rebellion and Gearbox and our internal studios leaves me confident we can move up on PS3 and Xbox 360.

Yakuza's huge news on CVG. There's obviously a massive appetite for it out there...
For our fanbase - and it's really big in the United States in particular - we at Sega are disappointed that we didn't introduce Yakuza 3 earlier to market. That was probably an error on our part.

There was a lot of disappointment from Sega fans that we didn't have that on our release schedule last year. What I would say in our defence is that it has approximately 2.5 million Japanese [language] characters to translate in it. It's a huge translation job. That's about a million English characters.

What are your plans for your classic IP going forward?
It's important that on our old IP that is respected, we need to deliver a good product. And in some instances we have done that - look back at when we re-did Sega Rally. It scored well and was moderately successful commercially. But then with other great franchises like Golden Axe we didn't produce a great game at all.

Going forward, if we're going to look at any existing IP to bring out the locker, we have to make sure we get the quality to a level we now expect. I'm not saying which IP it would be - a Streets Of Rage, a Crazy Taxi, whatever. What we have to do now is build something that is 85 per cent plus [rated]. We can't just get away with PR.

screenshot_228880_thumb300.jpg
I'm sure a lot of our readers will be pleased to hear you say that...
We've learned that lesson the good way but also the hard way.

Talking of classic Sega IP, we've seen the new Sonic game...
Doesn't it look great?

For a 2D fan - yes, it does. What was the thinking behind its creation? Bizarrely, it's a next-gen, old-school title...
The thing with Sonic you need to understand is that there are different parts of the Sonic family. This is how we're building the whole strategy. In one corner you've got Mario & Sonic franchise, in the next you've got Sonic The Hedgehog. Then you've got the All-Stars - that's pretty much everybody. Then you've got something we haven't seen for a while, which is like Sonic Heroes, multiplay-type game.

Those are the four areas we want to develop. Interestingly, each of those is going to have different audiences. With the Sonic The Hedgehog brand, we have a lot of people who are legacy fans in a way. And that's where the new game came from: Wouldn't you like to play in the style of your old Genesis or Megadrive but in the beauty of re-enhanced high definition? It doesn't mean we won't tap into the All-Star games, or we won't take Sonic in other directions in future.

Why make it episodic rather than a standalone New Super Mario Bros-style release?
Kind of a mixture of reasons. A lot of it is the whole digital entertainment part. We like everybody else are trying to learn how best to deliver entertainment in the future to consumers. This was a relatively low cost part of Sonic. We wanted to see how it was received via that delivery.

For something like Sonic 4, the consumer will often be quite core. They play a lot of multiplayer, a lot of downloads off XBLA and PSN. We're feeling our way if we're perfectly honest, but it seems to make sense.

EA and Activision have established their iterative franchises. What are Sega's - or is your strategy different?
I would struggle to think of any publisher that has a different strategy at the moment. You have to focus on the IP which is your strongest and do as much as you can to prove and enhance that. To answer your question, our big IPs are Football Manager, Total War, Sonic, Mario & Sonic, Virtua Tennis and, now, Aliens. Obviously we have AvP, Gearbox's [Aliens] game and whatever else we may do.

They're not necessarily all annual, but they'll probably [come out] at least one every two years. We're certainly not trying to over-do Sonic - we need to plan that roadmap.

The challenge in the industry at the moment is that new IP is very expensive and very risky. We'll certainly take risks with Vanquish and some announcements we've got coming at E3, which will be 2011 projects - again in that core area. If it takes $20 million to create a major Xbox 360 game, we'll do that, but we'll also [reinvest in our core franchises]. EA, Activision, Ubi, us - everybody's moving down a similar path of looking inwards at existing IP. It's not that we're spending less, we're just spending money in less risky areas.

That being so, we're also interested in any of the new applications - we're noticing [PS3 Move]. Obviously as and when DS2 and Wii 2 and everything else comes in, we'll step up that investment.

We're really encouraged by what Sony and Microsoft say about trying to reach the mass market. Let's call it the PS2 market. To get those players back onto those platforms would be great. Hopefully, Natal and [Move] could go some way to achieving that.

screenshot_228883_thumb300.jpg
Do Natal and Move represent a chance to launch new IP that can run and run?
I think Natal and the Sony Motion Controller allow us to do things that are more about multi, party gaming.

In a way, it's a move away potentially from the core. That's what we're actually getting good at. Mario & Sonic is a multi-party game - but it's actually good fun. Microsoft and Sony are telling us that actually, we don't have to spend $20 million to get things consumers like, because you can approach things with games that are repetitive fun - easy to pick up and pass around. That's where we could either use old Sega IP or come up with new ideas.

The challenge for both first parties is to make sure the installed base of these devices is as high as they've claimed it will be.

If you look at how many Xbox 360s or PS3s there in Europe - let's say 12 million of each - if they get an attached rated of 12-and-a-half per cent with these [motion] devices, that's 2.5 million consumers for us to go after. If ten per cent of those buy our games, that's 250,000. How much money can you realistically spend on development for that audience?

But Microsoft and Sony are talking very big numbers. If they can achieve that, it will make these devices very viable. Could sales of Natal hit 50 per cent of those current installed base? We think the price point will be very attractive. 360 has a long way to go with a lot more hardware - so, for example, if they were to bundle Natal, it's a home run if they can afford to do that. I would imagine both Microsoft and Sony are going to spend big development money to make these devices very attractive.

We'll certainly be supporting both. We have several games on both [Move] and Natal that you will see from around the end of this year and into 2011.

Have you seen any problems with Project Natal's lag?
This is funny - it's a case of first party being damned if they do, damned if they don't. As publishers, what we want is a very close early relationship on these devices. And all credit to Microsoft and Sony, they've given us early development kits.

So if they're giving us something that's obviously rough and ready, we can't then criticise it and say: 'It's not perfection.' You can see the improvements in revised versions of what's come out. It's our point of view that most if not all of what's been promised on both is going to be delivered.

We asked our Japanese studio to create something for [Natal] which we'll show off at E3. They had a brilliant prototype up and running within six weeks. I mean a genuinely entertaining prototype you could just play.

How much of the sophisticated interaction we saw with Peter Molyneux's Milo and Kate can and actually will be used in the games Sega's making for Natal?
Those things were quite remarkable, and probably within 12 to 24 months, that's how we'll all [in the industry] be using the technology.

It's kind of like when you first see a new console - the games that come out in two years time from its launch are very advanced. I think at the moment because of the time development we've got, what you'll see with the early crop is going to be very fun, entertaining, easily accessible games for the whole family.

My guess is that in the next two years plus, you'll see some brilliant innovations. We're experimenting at the moment and it will take us a long time to get a fully commercially acceptable game that has that kind of application. However, we haven't seen what first party have yet. They could come in and blow us all away with their innovations.

Check back tomorrow for the second and final part of our interview with Mike Hayes, in which he'll discuss E3, 3D gaming and the tricky MMO market...

Edited: Thu, 18 Mar 2010 10:39:53

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Thu, 18 Mar 2010 11:17:06

SteelAttack said:

phantom_leo said:
Ummm... there are times you MUST touch boobies.

I agree.

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Thu, 18 Mar 2010 11:57:57
Why did you skip posting The Last Story city map alongside the new art? It's pretty much the only hint at game elements we have currently, coupled with the translation of the blog. It seems it will be a very atypical for a JRPG city, large and complex to allow for tons of exploration. Take that FFXIII Nyaa
cw4up.jpg
Translation of the text in the blog, here:

In today's column, the game's director wrote  that in creating  Ruli City, he wanted to convey the feeling of actually  being there.  He  also mentioned game-like elements for the city -- the  changing  reactions of passersby, things flying in the wind, and even  "desperate  escapes."

Wrote the  director, "Prior to creating the city, we visited small towns in France  and Italy.  It was for research.  Of course, it's a   fantasy virtual  world, so there's no need to make it match reality.   However, by  incorporating architectural designs that were made to   support life over a  long history, we will be able to build a convincing   world."

Ruli City serves as the base of your  adventures, said the  director.

The  game's producer, presumably Mistwalker's Hironobu Sakaguchi,  made note  of some of the differences in design between Ruli City and  the cities  you find in other RPGs.  In most RPGs,  he explained,  designers add dead  ends to road ways and create wide roads, all in an  effort to keep the  player from getting lost.   "However, the city of The  Last Story is  expansive, and if you walk a good amount, you'll  probably get lost.   There are few dead ends, and a large number of  narrow roadways."

"There's a reason for this type of setting.   Please, walk around  Ruli City aimlessly to experience that reason."

Edited: Thu, 18 Mar 2010 11:59:59
portrait.jpg ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The optimist proclaims we live in the best of all possible worlds
while the pessimist fears this is true.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Thu, 18 Mar 2010 13:03:19

Agnates said:
Why did you skip posting The Last Story city map alongside the new art? It's pretty much the only hint at game elements we have currently, coupled with the translation of the blog. It seems it will be a very atypical for a JRPG city, large and complex to allow for tons of exploration. Take that FFXIII Nyaa
cw4up.jpg

This map reminds me of Shapier, the main city in Quest for Glory II.  For it's time that city was huge and with its roads twisting and turning in every direction it was an absolute maze.  I recall getting completely lost on multiple occasions until I realized there was a very crude map in the instruction manual.  But just exploring the city would yield plenty of rewards and surprises (including Harpo Marx walking by).

Anyway I'm stoked about this game now. Exploration seems to be something that's missing in more and more games these days and I'm looking forward to getting lost in a game again.

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Thu, 18 Mar 2010 15:37:11

phantom_leo said:

ASK_Story said:
Yo Leo. Did you get Resonance of Fate and Infinite Space?

If so, how are they so far, if you played them yet!

I'm thinking about skipping Infinite Space. It doesn't look that fun after reading the IGN review. So any impressions would be great!

Maybe I'm not the best person to ask for impressions.

If a game is different from the norm I'm gonna find reasons to like it. Whether or not it is a game that will appeal to everyone is kinda irrelevant to me... but you asked for it.

I think Infinite Space is one of the most intriguing games I have ever played on the DS. It's really, totally unlike anything else out there (on the portable or otherwise)!

From the opening movie... which is, yes, a MOVIE, to the fact that Nude Maker helped develop this (in Japan they are known for their erotic games), I keep on getting surprise after surprise!


Good voice work. Good quality anime style and movies. Even the space battles, though graphically simple polygons, look good.


It's part Space Opera drama, part RPG, part graphic adventure, but all unique as far as I remember compared to any games recently.

It definitely displays Platinum's signature quality and production values!

I've only played the first hour or so, haven't got into any ship building or serious battles (although you do fight pretty quickly in the beginning), but what I HAVE seen seems to suggest an IMMENSE game and has me very satisfied with my purchase!


This game has me curiously HOOKED!

Besides the fact that it is sooo different...

You almost have to look at it like a playable graphics novel.

The basic, strategic battles are well done. (You'll command fleets eventually.)

I have tinkered a bit with the Ship Construction, and the simple, Tetris-like, room arrangement is easy and cool to experiment with.

The traveling is pretty much chossing planets or sectors on a galaxy map with random battles occurring as you travel.

The story is pure sci-fi (which in itself is kinda rare these days) and is well written and motivates you to see what happens next.

You can do story missions and side-jobs and it may even have a branching story line as you answer conversational questions differently.

Again, overall, nothing like it on the DS and very compelling.

I can totally see why this was such a H-U-G-E hit in Japan!

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