$99 Xbox 360 this weekend at Walmart?
$100 Giftcard included w/Arcade Purchase
hardocp.com news
robio
WiiWaa - puppet controled wii game trailer.
Shove a wiimote up a puppets ass.
zoinkgames.com media
Dvader
Crystal Bearers Famitsu review snippets
" "The way the story develops, along with the unique characters and world setting, is brilliant."
1up.com impressions
gamingeek
Jackal May Be Next 'Rebirth' Game For Konami
images and a resume suggest it may happen
kotaku.com.au media news
robio
PSPGo Sells 29K on Day 1 (Nippon)
Outsells Australia\'s first month by 29 times.
andriasang.com news
aspro
Yakuza 4 To Feature Porn Missions?
Real life porn actress consults on game.
andriasang.com news
aspro
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travo (31s)
Why not? It works well for Oblivion.
Okay, an optional first person view mode then, just like Oblivion.
Well they could do it like that, when you are aiming manually. You could still fire from lock-on. I think the lock on will be similar to the lock-on free aim that was found in Prime 3. Where you lock on, but still are able to aim freely.
This will open up the possibility of low and high attacks, think Zelda 2. Where you can attack and block high and low
And just when you were beginning to make sense, you mess it up with your patented wrongness. May God have mercy on your soul!
Hey, it was Miyamoto's original idea for OoT. He's the god of all things Zelda, so I can't be wrong!
OoT is a 3rd person game, because the God of Zelda deemed 1st person to be unworthy. So yes, you are wrong! Now hang you head in shame.
Castlevania 3?!
He did not deem it unworthy. He changed his mind for that game because he wanted to show link as both a child and as an adult. I added a link to my previous post.
And he wanted it to sell in Japan!
Maybe they will do the Wii Sport Resort transparent character while sword fighting look.
Hmm, true.
This might not be saying much but I predict that it will be the best video game movie ever made. It looks right, its Jerry Bruckheimer who knows exactly what makes a great summer movie.
Blah
When a trademark filing for Sega Racing Classic popped up over the summer, fans enticed by Sega's long history of arcade racers started speculating about what kind of game it could be. Then as images of the cabinet surfaced a few weeks ago, it seemed clear that the game had some ties to the classic Daytona USA series, but whether it was a new entry or some kind of modernized throwback had yet to be determined.
Upon hearing a report that Sega was location testing the game at GameWorks outside Chicago, I set off for the burbs to capture some footage and sort all of the above out.
Here's the short answer: It's the original Daytona USA running at a higher resolution, but without the Daytona license. The long answer isn't much more exciting -- after seeing the game in action and playing each track a couple of times, it seems obvious that Sega Racing Classic is simply a repackaging of the original game with only minor enhancements and at least one painful omission: the iconic soundtrack, which introduced the exclamation "Daytonaaaaa!" into the gaming lexicon. It's certainly not Daytona USA 3, and calling it an HD Remix even seems like a stretch.
Like the original 1993 Daytona USA, Sega Racing Classic lets you race the Hornet stock car (with automatic or manual transmission) across one of three racing circuits: beginner course Three Sevens Speedway, advanced road track Dinosaur Canyon, and winding expert course Seaside Street Galaxy. All three tracks appear as they did in the original release, including the various Sega cameos -- Sonic can still be spotted on the side of a mountain on the first track, while a statue of Jeffry from Virtua Fighter is seen just before driving past the "Virtua Inn" on the last course.
Visually, it looks like Sega simply took the original game and bumped it up to 720p resolution on a 32" widescreen monitor, resulting in a clean, fast-moving game that features rudimentary vehicles and textures, plus some very noticeable environmental pop-in. While the draw distance seems minutely improved from the original release, you'll still see trees, mountains, and later segments of the very bridge you're driving on appear out of thin air (at least, in this location test version, which may not be 100% complete). It's a shame that Sega didn't turn to the Sega Rally 3 engine or that of another recent racer to really give Daytona a proper visual reboot.
While Sega Racing Classic's cabinet is much sleeker than that of the previous Daytona racers, it includes many of the same functions, including the four colored VR viewpoint buttons, a four-speed manual shifter, and a steering wheel that offers forceful resistance during turns and interactions with other vehicles. The cabinet on test at GameWorks is attached to three others for four-player competition, and it costs the equivalent of $1.50 per race using a standard game card.
I don't blame Sega for going back to the well with Sega Racing Classic -- the original Daytona USA racing experience, while simplistic, is still fun, especially with friends seated in the connected cabinets. However, with only a very minor visual update (and the unfortunate removal of the classic over-the-top soundtrack), the game may have some trouble competing with modern, more elaborate racers.
More pics here
Awwww
That seriously sucks. Why not just use the superior Dreamcast version then? The lack of the original soundtrack is a huge loss too. Meh.
Hey look, my people! The hair on Guile has got to go though.
Great reviews for Dragon's Age there at GS. Sounds like I'll be putting a few hundred hours into playing this one. I can't wait to pick up my copy later today.
I was depressed enough seeing one in here (even if it may have saved my ass, it still bothered me).
...but there too?
What the hell is going on with people these days?