Deathspank from ex Lucasarts dev
Monkey Island creator Ron Gilbert reveals his first core game in over 15 years
1up.com
gamingeek
Japanese Nintendo Channel videos
Including the Endless Ocean "experience" video
gamersdag.nl
gamingeek
RE Darkside Chronicles Papercraft
Words cannot even begin to describe...
capcom-europe.com
gamingeek
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*crickets*
I read the Edge Batman review and I agree with many of their points, dont agree with the score though.
What cought my attention was this line, and I see it a lot
And the ending delivers the worst offender of the lot (one word for you: BioShock).
I am so confused about this, wtf is wrong with the ending of Bioshock. I am starting to think that no one finished that game. It has a great ending and a really well done final boss. No Batman is not like that cause the final boss is as simple a pattern boss as I have ever played, it would be the first boss in most games.
PS3 Firmware 3.0 kind of sucks. I cant stand the font. The friends list is nasty. The ticker does suck, no need for it to be there. No PS3 logo at a game startup, I loved seeing that for whatever reason. And the animated themes cost way too much. Boooo.
^Edge has higher standards than you Vader
8 is a big deal. 9 is only for the rare superb games like LKS and No More Heroes (I shit you not they actually gave it a 9)
NMH... yeah their standards dont count anymore.
WTH?
To be fair a lot of misguided sites gave NMH a 9.
Little Kings story is a different matter. All around awesomesauce.
Ghost Trick
Following up today's big Okamiden reveal, Capcom formally announced another big Nintendo DS project set to make its debut at the Tokyo Game Show in three weeks.
The title of the game is Ghost Trick, and it's worth paying attention to for the people behind it -- Hironobu Takeshita (Mega Man 9) is the producer, and Shu Takumi, main writer on the Ace Attorney series, is handling director duties.
Like Ace Attorney, Ghost Trick is chiefly a mystery adventure, but the resemblances end pretty quickly. The game stars Sisel, a flashy-looking guy in red who's just been shot to death for reasons unknown. He's currently in soul form, robbed of his memories, and he has to reconstruct his life and death in the few hours he's allotted before his soul disappears for good.
"I first thought of this idea about five years ago," Takumi told Famitsu magazine. "We were working on the third Ace Attorney and figured it was time to start thinking about the next thing. So I came up with a plan to make a new type of mystery, something different in style from Ace Attorney. I chose a portable platform because it matches well with the style of my games -- the close range between you and the small screen creates this in-the-game-world effect which I like."
Dying has given Sisel a remarkable amount of detective tools to work with. For one, he's allowed to go back and forth in the general timeframe around his death, witnessing previous events and reuniting with both his old friends and the hitman that ultimately killed him. He's no passive observer, though -- use the touch pen to drag his soul on top of other objects (umbrellas, ladders, bicycles, whatever), and his soul can possess the object, taking it over and moving it around. Combined with the time-jumping, this allows Sisel to rewrite his own history and even save the lives of others.
OKAMIDEN
Okamiden follows the events of the original Okami by a few months, in a world now restored to peace. Issun, Amaterasu' guide from the original, accompanies Chibiterasu to Sakuya, the girl who called Okami to the world in the original. Sakuya asks Chibiterasu for some form of help.
You take control of Chibiterasu in a game whose fundamentals appear rooted in the original Okami. Just as you did in the original, you'll be exploring the game's brilliantly colored (well, for the DS) world while combatting monsters and solving puzzles. Much of the gameplay is being kept under wraps at present, but the combat system does appear to resemble that of the original.
The switch to the DS brings about some major changes thanks to the stylus. Capcom will be letting you use the stylus to make direct drawings with your Celestial Brush. Your uses of the brush once again include such things as drawing circles to make trees spring to life with flowers and drawing lines to slash enemies.
Also new for Okamiden is the presence of partner characters for Chibiterasu. Chibiterasu has to work together with the partners in order to progress.
As an example, there's a section of the world where the two have to cross a crumbling bridge. They wouldn't be able to get across with the partner riding on Chibiterasu's back. To clear this part of the game, you'll have to make use of the stylus to draw out a path for the partner character to follow on his own. Once the partner crosses to the other side of the bridge, you can directly move Chibiterasu across the bridge.
Famitsu introduces one such partner character, the young Kuninushi, son of a swordsman named Susano who appeared in the original. As you play through Okamiden, you'll apparently find out why Susano is suddenly able to have a son despite there being only a few months gap from the original.
(We previously made it sound like Kuninushi is the only partner character. There are actually multiple partner characters, but Kuninushi is the only one introduced in this week's Famitsu).
The original Okami was the swan song for Clover Studio before key members of the studio went on to form Platinum Games. From what we can tell, Okamiden is being developed within Capcom. The game's producer is Motohide Eshiro, producer of Ace Attorney Investigations and director of Onimusha 2. The game's director is Kuniomi Matsushita, a planner on Dino Crisis who went on to direct the Wii version of Okami.
In an interview with Famitsu, the two revealed a surprising start for Okamiden. In December of last year, Matsushita approached Eshiro and said that he wanted to make a portable version of Okami. Not only that, but he'd already created an advanced prototype. After seeing the prototype, Eshiro decided to turn it into a full product.
The magazine asked Matsushita why he wanted to bring Okami to a portable system. His response was that he wanted to give as many people as possible a chance to know the charms of Okami's visuals and game systems.
We already know the charms of Okami (it was our game of the year in 2006), and now we look forward to getting another look at the game on the small screen. Okamiden isn't due out in Japan until 2010, but we'll hopefully get a sneak peak at the Tokyo Game Show later this month.
SHADOW WALKER:
The average review scores between PlayStation 3 and Xbox 360 have remained unchanged over last year. The Wii, however, has had a significant improvement since last year with review scores increasing 10% (6% on an absolute basis).
What has changed? Are games for the Wii improving that dramatically, or are review critics grading Wii titles on a curve?
If my reality were rooting around dumpsters for sustinance, I think I would escape to fantasy more often!
It's clear why games for the Wii have been getting better reviews, because they had nowhere to go BUT up. Reviews for 360/PS3 games have been of consistent quality from the beginning.
There are games worse than 60 percent.
Ever played Bioshock?
Come with me. Let's get nekkid!
You liked the final boss in Bioshock? You might be the only person I know who does.
The problem was that it wasn't that exciting of a fight. Though the ending wasn't THAT bad.
Also, just learnt Okamiden is an Okami spin-off. Colour me surprised.
I bet Crimson Gem Saga did even worse.
And Monster Hunter Freedom Unite sold less than 125,000 copies whereas it sold over 3.5 million in Japan!
Could be piracy. But I think this is the reason why SCEA won't release games like Suikoden II or Einhander but puts crap like Ford Racing or Ten Pin Alley to the PSN store, because in their mind, games like Suikoden II or Einhander aren't marketable.
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Now Playing: Golden Sun Dark Dawn, God of War Ghost of Sparta, and DKC Returns
Yes I did, firstly I am glad that there was a boss fight cause for some reason FPSs shy away from them. Not only was there a final boss it was a good one, he made you use all the skills you have learned to defeat him. It was a well done fight. Why dont people talk about HL2 and that complete utter disaster of an ending, that is what I was expecting out of Bioshock after reading so many complaints. Bioshock stays a consistant quality from beginning to end.