GG Weekly Videogame News RSS Feed
[gonintendo.com] Characters you won't see in Scribblenauts OMG gonintendo.com Iga_Bobovic
[siliconera.com] Fragile Info siliconera.com Iga_Bobovic
[gametrailers.com] Bonus Round - Ep: 306 Part 1: A Change of Interface gametrailers.com Iga_Bobovic
[youtube.com] C.O.P.: The Recruit more footage, tentative release date youtube.com Iga_Bobovic
[gonintendo.com] Official Nintendo Magazine - review scores gonintendo.com Iga_Bobovic
[nintendoeverything.com] High Voltage discusses Left 4 Dead/The Grinder similarities nintendoeverything.com Iga_Bobovic
[eurogamer.net] Eurogamer hands-on StarCraft II eurogamer.net Iga_Bobovic
[gametrailers.com] Darksiders Exclusive Turmoil Trailer gametrailers.com Iga_Bobovic
[gametrailers.com] City of Heroes Launch Trailer gametrailers.com Iga_Bobovic
[gametrailers.com] StarCraft II Multiplayer Interview Part 2 gametrailers.com Iga_Bobovic
[gametrailers.com] StarCraft II Multiplayer Interview Part 1 gametrailers.com Iga_Bobovic
[ign.com] Sudden Attack Video ign.com Iga_Bobovic
[ign.com] StarCraft II Multiplayer Mayhem Fighting off the press and computer alike with Zerg rushes and Terran firepower. ign.com Iga_Bobovic
[ign.com] Just Cause 2: Know Your Grapple A look at all the ridiculously cool stuff you can do in JC2. ign.com Iga_Bobovic
[ign.com] Halo: Reach May Use Natal Is a motion-controlled Master Chief coming next fall? ign.com Iga_Bobovic
[ign.com] July 4th LBP Costume ign.com Iga_Bobovic
[ign.com] Face Button Punches DLC In Fight Night Round 4? Development team investigating the possibility. ign.com Iga_Bobovic
[ign.com] Blood of Bahamut Screens ign.com Iga_Bobovic
[ign.com] Dragon Quest IX Screens ign.com Iga_Bobovic
[eurogamer.net] Eurogamer hands on NGSigma 2 Kinder eurogamer.net gamingeek
[computerandvideogames.com] PSP Go price based on new hardware "premium" Price tag isn't aimed at protecting retailers or covering R&D costs, says SCEE president computerandvideogames.com gamingeek
[ign.com] New Fragile IGN Screens ign.com gamingeek
[officialnintendomagazine.co.uk] Cing NOM Interview ""We are involved in a number of projects at the moment associated with Nintendo. Nothing that we can talk about right now" officialnintendomagazine.co.uk gamingeek
[gamasutra.com] EA - putting Dead Space on Wii is a risk "I think Dead Space: Extraction is a gamble. It's a calculated risk" gamasutra.com gamingeek
[edge-online.com] PS3 to get NXE overhaul? edge-online.com gamingeek
[edge-online.com] HOME to become essential to all games edge-online.com gamingeek
[computerandvideogames.com] Hitman 5 plot details computerandvideogames.com gamingeek
PS3 slim and price cut this fall So says the rumour mill 1up.com gamingeek
Rumor: PSP Mobile phone coming 1up.com gamingeek
[variety.com] Eidos making Hitman 5 variety.com gamingeek
GTA Chinatown wars nears 600k sold vgchartz.com gamingeek
[gonintendo.com] Muramas Gamestop pre-order bonus Art book gonintendo.com gamingeek
[destructoid.com] Destructoid's Best of 2009... So Far. Leo Approved List! destructoid.com phantom_leo
[eurogamer.net] Three DLC packs for Red Faction First due out in mid-August eurogamer.net Iga_Bobovic
[eurogamer.net] Aliens vs. Predator Eurogamer Preview eurogamer.net Iga_Bobovic
[eurogamer.net] Call of Juarez: Bound in Blood Eurogamer Review 7/10 eurogamer.net Iga_Bobovic
[ign.com] No LAN for StarCraft II Blizzard focuses on Battle.Net. ign.com Iga_Bobovic
[ign.com] Edge of Twilight Images ign.com Iga_Bobovic
[ign.com] Splinter Cell Conviction video ign.com Iga_Bobovic
[ign.com] Hulu Blocks PS3 Owners No more streaming videos? ign.com Iga_Bobovic
[ign.com] Vandal Hearts PSN Screens ign.com Iga_Bobovic
[ign.com] Harry Potter and the Half-Blood Prince IGN Review HD versions 7.7 ign.com Iga_Bobovic
[ign.com] Harry Potter and the Half-Blood Prince IGN Review PSP version 4.3 ign.com Iga_Bobovic
[ign.com] Harry Potter and the Half-Blood Prince IGN Review DS version 4.3 ign.com Iga_Bobovic
[ign.com] Genghis Khan IGN Review Another 16-bit strategy title hits VC. 6.0 ign.com Iga_Bobovic
[ign.com] Wii Sports Resort a Hit in Japan Wii Motion Plus debut off to big start in Nintendo's home country. ign.com Iga_Bobovic
[edge-online.com] EDGE mag Time Extend: Majora's Mask Long before MEGATON!!! there was TRIFORCE!!! Nintendo rumours have always been fuelled by hope as much as by hype, and 1999 was no different... edge-online.com gamingeek
[gamesindustry.biz] id creates third dedicated development team gamesindustry.biz gamingeek
[ign.com] Capcom Hints at New Onimusha ign.com gamingeek
[computerandvideogames.com] Rare: No one truly knows us Peter to the rescue! computerandvideogames.com gamingeek
[computerandvideogames.com] Fable 3 confirmed? computerandvideogames.com gamingeek
[computerandvideogames.com] Xbox 360 to slip to third place by 2015 computerandvideogames.com gamingeek
[gamesindustry.biz] SEGA aren't done with mature Wii content "House of the Dead: Overkill was a profitable title for us." gamesindustry.biz gamingeek
[gamesindustry.biz] 100 million used games traded in US. Whoa. gamesindustry.biz SteelAttack
Gears of War novel to hit streets July 28th. Second one. gamespy.com SteelAttack
[majornelson.com] LIVE activity for the past week. Halo 3 and CoD top chart. majornelson.com SteelAttack
[eurogamer.net] XBLA KoF 98 tomorrow. 800 MS points! eurogamer.net SteelAttack
[eurogamer.net] Fable II Knothole Island cheaper. Until next monday. eurogamer.net SteelAttack
[edge-online.com] NPD: Female gamers on the rise Ownership, usage and frequency figures jump, particularly among console gamers. edge-online.com gamingeek
[ign.com] Monolith's Upcoming First-Person Action Game FEAR 2 makers ign.com gamingeek
[ign.com] Head-To-Head: Prototype ign.com gamingeek
[ign.com] Shatter: Hands-on and Mind-blown Breakout was only the beginning. ign.com gamingeek
[eurogamer.net] Eurogamer review Dawn of Discovery I also liked the bit where I was complimented for delivering herb-tribute to the king, which sounds like some kind of drug-dealing slang. eurogamer.net gamingeek
[eurogamer.net] Carmack: EA held Wolf RPG back eurogamer.net gamingeek
[thevgpress.com] End of Eternity trailer thevgpress.com gamingeek
[gamekyo.com] Dreamkiller, a new FPS on PC and 360 From Mindware gamekyo.com gamingeek
[youtube.com] Night flying in Wii Sports resort youtube.com gamingeek
[kotaku.com] Conduit Kotaku review Pleasantly surprised to find The Conduit to be a solid shooter that offers just enough in its single-player campaign to keep me playing to the end and enough multiplayer kotaku.com gamingeek
Gamepro Grand Slam Tennis review "So lace up your white sneaks, grab a Gatorade, and plug in the Wii MotionPlus for the most realistic living room tennis to date!" gamepro.com gamingeek
[giantbomb.com] Giantbomb video interview Wii Sports resort giantbomb.com gamingeek
[gaming-age.com] Conduit Gaming Age review "Definitely check out the Conduit if you get a chance, and hopefully you'll enjoy it as much as I did." gaming-age.com gamingeek
[gametrailers.com] Golden Axe (Arcade) - Japanese Virtual Console Gameplay gametrailers.com gamingeek
NPD Wii adult ownership rising Research shows endsights.com gamingeek
Conduit VGChartz review "...no, the final product may not have warranted the impossible hype, but the Conduit is a very high-quality shooter that’s not to be missed by any self-respecting action gamer." vgchartz.com gamingeek
[sega.com] Madworld Soundtrack out today sega.com gamingeek
[nintendoworldreport.com] Conduit NWR review "Hopefully High Voltage will learn from The Conduit's shortcomings for their next game, but for now, Wii owners will have to settle for something very good instead of truly great." nintendoworldreport.com gamingeek
[gonintendo.com] Dead Space Extraction NA Boxart Woman with open mouth gonintendo.com gamingeek
[nintendoeverything.com] IGN Nintendo podcast summary For those too lazy to listen nintendoeverything.com gamingeek
[ign.com] IGN Nintendo podcast Talks Conduit review wars ign.com gamingeek
[siliconera.com] Sony Patents Newer Emotion Engine Emulation Tech BC a'comin? siliconera.com darthhomer
[eurogamer.net] Blizzard's Rob Pardo How the world's most successful studio makes games. eurogamer.net Iga_Bobovic
[eurogamer.net] Warrior Epic Eurogamer Review 5/10 eurogamer.net Iga_Bobovic
[eurogamer.net] Time Gentlemen, Please! Eurogamer Review 9/10 eurogamer.net Iga_Bobovic
[nintendo.com] Club Nintendo Platinum and Gold Rewards Announced Epic Fail nintendo.com aspro73
[ign.com] Dawn of Discovery Launch Trailer Now I want a PC. This looks badass ign.com gamingeek
[computerandvideogames.com] Wii Sports resort NOM review 94% "If sword combat in Zelda ends up like this it'll be great" computerandvideogames.com gamingeek
[gonintendo.com] Square Enix game confirmed Final Fantasy Gaiden: Four Warriors of Light gonintendo.com gamingeek
[ign.com] Cursed Mountain Developer Diary VIDEO ign.com gamingeek
Monster Hunter 3's online hub Details inside 1up.com gamingeek
Namco Bandai Introduces God Eater PSP: Monster Hunter in a futuristic tableau. 1up.com gamingeek
[edge-online.com] Damnation devs laid off edge-online.com gamingeek
[ign.com] Modern Warfare 2 Video Preview ign.com gamingeek
[computerandvideogames.com] Only one Sony PS3 title tops a million U.S What is it? It's Resistance computerandvideogames.com gamingeek
[computerandvideogames.com] PS3 Slim made in Taiwan It's a coming computerandvideogames.com gamingeek
[gameinformer.com] The Conduit Gameinformer review 7/10 gameinformer.com gamingeek
[engadget.com] Engadget motionplus impressions Video engadget.com gamingeek
[joystiq.com] Joystiq Conduit review joystiq.com gamingeek
Conduit Gaming Bits Review gamingbits.com gamingeek
[giantbomb.com] Conduit Giant Bomb Review giantbomb.com gamingeek
Conduit Extreme Gamer Review extremegamer.ca gamingeek
Conduit sells 100k first week? vgchartz.com gamingeek
[gonintendo.com] Cursed Mountain boxart gonintendo.com gamingeek
[gonintendo.com] Rune factory 3 Famitsu scans gonintendo.com gamingeek
[gonintendo.com] Monster Hunter 3 famitsu scans 1/7/09 gonintendo.com gamingeek
[nintendoeverything.com] More Arc Rise Fantasia screens nintendoeverything.com gamingeek
[destructoid.com] Never confirmed Brutal Legend Wii cancelled? If inside sources are to be believed, the Wii version of Brutal Legend has been cancelled due to quality issues. destructoid.com gamingeek
THQ confirms poor Deadly Creatures sales "we have great Wii technology there now and so we're developing other games -- stay tuned for the announcements " g4tv.com gamingeek
Overlord: Dark Legend Gamepro review 3/5 gamepro.com gamingeek
[destructoid.com] Tiger Woods 10 - Destructoid review The end result of all of this is a ridiculously addicting game that also just happens to be a technological achievement, forever changing the genre. destructoid.com gamingeek
[gamesindustry.biz] SEGA talk multiplatform motion control gamesindustry.biz gamingeek
[edge-online.com] The Making of: Pitfall! for the Atari 2600 VCS edge-online.com Ravenprose
[ign.com] Interactive Ads Heading to Xbox Live "Microsoft to enhance marketing potential on its console." ign.com Ravenprose
[eurogamer.net] China's "gold farming ban" misinterpreted Bans buying real with virtual, not vice versa eurogamer.net Iga_Bobovic
[eurogamer.net] Metanet finally shows Robotology WTF?! eurogamer.net Iga_Bobovic
[gametrailers.com] Call of Juarez gametrailers Review gametrailers.com Iga_Bobovic
[gametrailers.com] Afrika Hippopotamus Gameplay gametrailers.com Iga_Bobovic
[gametrailers.com] Overgrowth Cat House Timelapse Trailer gametrailers.com Iga_Bobovic
[gametrailers.com] Batman: Arkham Asylum Behind the Scenes of Arkham Asylum   gametrailers.com Iga_Bobovic
[gametrailers.com] Batman: Arkham Asylum Behind the Scenes of Arkham Asylum   gametrailers.com Iga_Bobovic
[gametrailers.com] Infinite Space Japanese Battle Lesson Vol. 1 gametrailers.com Iga_Bobovic
[ign.com] Xbox Live Silverlight Ads to be 'Organic' "Microsoft saying the upcoming promotions won't interfere with your experience." ign.com Ravenprose
[ign.com] Shattered Horizon Screens ign.com Iga_Bobovic
[ign.com] Shattered Horizon Beta News Space FPS seeking testers now. ign.com Iga_Bobovic
[ign.com] IGN King of Fighters '98 XBLA Review 7.6 ign.com Ravenprose
[ign.com] Natural Selection 2 Video Teaser Trailer ign.com Iga_Bobovic
[ign.com] Cheers and Tears: First-Person Shooters The best and worst in the Xbox 360 library. ign.com Iga_Bobovic
[ign.com] Heroes Over Europe Screens ign.com Iga_Bobovic
[ign.com] Marvel vs. Capcom 2 Details ign.com Iga_Bobovic
[ign.com] The Future of Networked Game Design "Xbox Live is changing everything and Big Brother is watching." ign.com Ravenprose
[ign.com] Dissidia Final Fantasy Video Firion Montage ign.com Iga_Bobovic
[ign.com] Super Hind Screens ign.com Iga_Bobovic
[ign.com] Holy Invasion of Privacy, Badman! Stage 4 Footage ign.com Iga_Bobovic
[ign.com] Professor Layton Joins Smash Bros.? The top hat hero gets the invite to Brawl -- but it's not what you think. ign.com Iga_Bobovic
[ign.com] Treasure World IGN Review 7.5 ign.com Iga_Bobovic
[ign.com] The Top 25 Nintendo DS Games According to IGN ign.com Iga_Bobovic
[ign.com] The Top 15 WiiWare Games ign.com Iga_Bobovic
[ign.com] Tatsunoko vs Capcom Screens ign.com Iga_Bobovic
[ign.com] Worst Wii Bundles Ever RUBBER DUCKY ign.com Iga_Bobovic
[ign.com] Nintendo Buys TV Show And so begins Nintendo's world domination. ign.com Iga_Bobovic
[ign.com] New RE Darkside Chronicles pics ...what's that fapping noise? ign.com gamingeek
Max and the Magic Marker pics nintendoraw.com gamingeek
Nintendo has 2 more motionplus games Rumoured for 2009 release gamememo.com gamingeek
[youtube.com] RE Darkside Chronicles trailer Japan Expo trailer youtube.com gamingeek
[ubi.com] Red Steel 2: Massive interview Answers Ubi forum questions ubi.com gamingeek
[siliconera.com] Marvellous might Port Wii Catalogue to PS3/360 Murasama. HD. Nao. siliconera.com darthhomer
[gamesindustry.biz] Microsoft sued over XBL Company could be forced to settle out of court on a case Sony has already conceded to gamesindustry.biz gamingeek
[ign.com] 1,300 Xbox 360s Stolen by Canadians Archie is stocking up on replacements ign.com gamingeek
[eurogamer.net] Tekken 6 Eurogamer preview eurogamer.net gamingeek
[gamekyo.com] Gundam battlefield images gamekyo.com gamingeek
[youtube.com] Tales of Monkey Island: Screaming Narwhal - trailer youtube.com gamingeek
[siliconera.com] Trauma Team interview Siliconera siliconera.com gamingeek
Miyamoto speaks in Nintendo Power On Zelda: “I don’t think it’s going to be that radically different.” aeropause.com gamingeek
The Grinder Interview Talks enemies and more hdwarriors.com gamingeek
Gamespy review Overlord Dark Legend Great controls and an all new story make this fun even if you've played the other Overlords. gamespy.com gamingeek
Euro Conduit trailer shows multiplayer fnintendo.net gamingeek
[gametrailers.com] Valhalla Knights: Eldar Saga - US Debut Trailer gametrailers.com gamingeek
[gametrailers.com] Dragon Quest IX - Japanese Welcome to Dragon Quest Trailer gametrailers.com gamingeek
[gametrailers.com] Dragon Quest IX - Japanese TV Spot: Making Of gametrailers.com gamingeek
[gonintendo.com] 1UP's Game Night with TMNT: Smash-Up And Turtles in Time remake videos gonintendo.com gamingeek
[gametrailers.com] Red Steel 2 - E3 09: Nintendo Channel Interview gametrailers.com gamingeek
[gametrailers.com] Soul Bubbles - Jap Bubble Play Trailer BUY THIS GAME A-HOLES gametrailers.com gamingeek
[gametrailers.com] Final Fantasy CC: The Crystal Bearers - E3 09: Nintendo Channel Interview gametrailers.com gamingeek
[gametrailers.com] Minna no Theater Wii - Japanese TV Spot gametrailers.com gamingeek
[gametrailers.com] Final Fantasy CC: My Life as a Darklord - Japanese Mari Yaguchi Gameplay gametrailers.com gamingeek
[gametrailers.com] Marvel Land - Japanese Virtual Console Gameplay gametrailers.com gamingeek
[ign.com] Little King's Story Goes Gold Americans: The King is back! ign.com gamingeek
Vote for Tatsukono vs Capcom characters Capcom planning something cool capcom-unity.com gamingeek
[gonintendo.com] Monster Hunter 3 is complete Yahoo gonintendo.com Iga_Bobovic
[gonintendo.com] Chronos Twins DX - more screens gonintendo.com Iga_Bobovic
[mcvuk.com] Nintendo of Europe says Wii Sports Resort.... will be the biggest Wii launch of the year, big TV/print/theater campaign in the works mcvuk.com Iga_Bobovic
[impress.co.jp] Monster Hunter 3 - more screens impress.co.jp Iga_Bobovic
[famitsu.com] Rune Factory 3 - more screens famitsu.com Iga_Bobovic
[famitsu.com] Extreme Escape: 9 hour 9 People 9 doors screens Boobies famitsu.com Iga_Bobovic
Japan - game market falls 25% i n first half of 2009 andriasang.com Iga_Bobovic
[eurogamer.net] Infinite Space heads west next spring 2010 release for Platinum's DS space RPG. eurogamer.net Iga_Bobovic
[eurogamer.net] L4D2 pre-orders twice that of original Some fans evidently not cheesed off. eurogamer.net Iga_Bobovic
[eurogamer.net] Fez due on XBLA in "early 2010" Another from the IGF class of 2008. eurogamer.net Iga_Bobovic
[eurogamer.net] Frozenbyte: Trine project "a big mess" Dev talks pricing, PSN date and XBLA.   eurogamer.net Iga_Bobovic
[eurogamer.net] Hanabi festival stuffs Wii/DSiWare/VC Mario Calculator! Mario Clock! eurogamer.net Iga_Bobovic
[eurogamer.net] Resident Evil Archives Eurogamer Review 8/10  Hobo redeemed eurogamer.net Iga_Bobovic
[eurogamer.net] Eurogamer Reviews Trine 8-10 eurogamer.net Iga_Bobovic
[eurogamer.net] Personality Crisis Eurogamer Article Conversations with MMO role-players eurogamer.net Iga_Bobovic
[eurogamer.net] Eurogamer hands/on Left 4 Dead 2 eurogamer.net Iga_Bobovic
[gametrailers.com] Alpha Protocol Developer Diary 4 gametrailers.com Iga_Bobovic
[gametrailers.com] Ninja Gaiden Sigma 2 Momiji Gameplay gametrailers.com Iga_Bobovic
[gametrailers.com] GameTrailers TV Episode 216 - Chapter 4 gametrailers.com Iga_Bobovic
[gametrailers.com] GameTrailers TV Episode 216 - Chapter 3 gametrailers.com Iga_Bobovic
[gametrailers.com] GameTrailers TV Episode 216 - Chapter 2 gametrailers.com Iga_Bobovic
[gametrailers.com] GameTrailers TV Episode 216 - Chapter 1 gametrailers.com Iga_Bobovic
[gametrailers.com] BlazBlue: Calamity Trigger GT Review gametrailers.com Iga_Bobovic
[ign.com] Natural Selection 2 Video The Onos Trailer ign.com Iga_Bobovic
[ign.com] America's Army 3 IGN Review You're in the Army now, and loving it. ign.com Iga_Bobovic
[ign.com] ArmA II IGN Review Proving that a game can be both brilliant and awful all at the same time. ign.com Iga_Bobovic
[ign.com] Worms 2: Armageddon Review 8.5 ign.com Iga_Bobovic
[ign.com] Gears of War 2 Evolved The Dark Corners DLC, the fourth title update, and more. ign.com Iga_Bobovic
[ign.com] Captain Blood Screens ign.com Iga_Bobovic
[ign.com] Sailing the Seven Seas with Captain Blood An action packed take on a notorious pirate. ign.com Iga_Bobovic
[ign.com] Crackdown 2: Get Ready for a Beat Down A new breed of superhero has come to Pacific City. And the infected citizens are going to kick his ass. ign.com Iga_Bobovic
[p-nintendo.com] Rumor: Rabbids in TMNT Smash A Rabbid dressed as Sam Fisher, as well as a Rabbid in a cheerleader outfit. p-nintendo.com gamingeek
[ign.com] DJ Hero Video ign.com Iga_Bobovic
[ign.com] Bioshock 2 Multiplayer Can this formerly solitary shooter become a multiplayer hit? ign.com Iga_Bobovic
[ign.com] Rock Band DLC Showdown The track that deserves your cash. ign.com Iga_Bobovic
[ign.com] Steambot Chronicles Review Atlus and Irem bring their Bumpy Trot to the PSP with less than stellar results. 6.0 ign.com Iga_Bobovic
[ign.com] Ashes Cricket 2009 IGN First Look As England look to reclaim the Ashes from the Aussies, Codemasters shows off its big-hitting Wii cricket sim. ign.com Iga_Bobovic
[ign.com] Top 25 Best Wii Games accprding to IGN ign.com Iga_Bobovic
[ign.com] Sky Crawlers Screenshots ign.com Iga_Bobovic
[ign.com] Sky Crawlers Flies to America Official: The Ace Combat team's stunning arcade flight simulator is on its way to the states courtesy of Xseed Games. ign.com Iga_Bobovic
[amazon.com] GTA Chinatown wars $20 on Amazon TODAY ONLY amazon.com gamingeek
[capcom.co.jp] New Monster Hunter 3 video Shows snow areas, airship battles and more capcom.co.jp gamingeek
1up preview Ace Prosecutor Edgeworth possesses the ability to use "logic" to put together clues and deduce facts 1up.com gamingeek
[computerandvideogames.com] Dante's Inferno - actual gameplay footage computerandvideogames.com gamingeek
[computerandvideogames.com] Valve still snubbing PS3 Doug Lombardi explains the company's stance on PS3 computerandvideogames.com gamingeek
[gamasutra.com] Judge Accuses Microsoft Of Courtroom Shenanigans In Ongoing Xbox Live Suit gamasutra.com gamingeek
Heroes over Europe screens gfdata.de gamingeek
[playstation.com] PS Store update playstation.com gamingeek
Conduit for £18 Order at Zavvi zavvi.co.uk gamingeek
Zentendo Conduit review "An outstanding effort for an independent third party. It raises the bar for graphics, controls, and online gameplay for FPS on the Wii" zentendo.com gamingeek
Muramasa: The Demon Blade - 'hero' trailer dailymotion.com gamingeek
[gonintendo.com] Miyamoto on Zelda Wii graphics gonintendo.com gamingeek
Soul Bubbles Japan What's changed? gamesetwatch.com gamingeek
Kombo Conduit review "The Conduit is the best Wii FPS. Just get ready some minor problems here and there that really detract from the overall experience and keep the game from greatness" kombo.com gamingeek
[gonintendo.com] Miyamoto talks Zelda Wii Highlighting the things that are important within the Zelda franchise--the actions that Link can take gonintendo.com gamingeek
[neogaf.com] Miyamoto talks NSMB "We really didn't think about designing the courses or levels for multiplayer. They're designed for that single-player experience" neogaf.com gamingeek
[gametrailers.com] Muramasa: The Demon Blade - Character Trailer gametrailers.com gamingeek
[joystiq.com] Cliffy B explains bald space marines joystiq.com gamingeek
[youtube.com] Little Kings Story character classes VIDEO youtube.com gamingeek
X-Play Conduit video review g4tv.com gamingeek
[amazon.com] Conduit at amazon $40 amazon.com gamingeek
Nintendo blocking homebrew Online background checks running wiiso.com gamingeek
[neogaf.com] Wii Sports resort sells through 85% Nunchuk and motionplus sales boosted neogaf.com gamingeek
[gonintendo.com] Miyamoto talks Mario Galaxy 2 Time slow feature. gonintendo.com gamingeek
Examiner Conduit review "a new first-person shooter for the Wii that is actually amazingly well done for the console." examiner.com gamingeek
[nintendoworldreport.com] Overlord Dark Legend NWR review "Overlord: Dark Legend is damn fine game when all is said and done" nintendoworldreport.com gamingeek
Josh Barnett interview Talks about Fedor, Castlevania, Games, manga, anime and does a Ultimate Warrior impersanation thefightnerd.com Iga_Bobovic
[gonintendo.com] Miyamoto says 'wait' for a new Kid Icarus gonintendo.com Iga_Bobovic
[nintendoeverything.com] Arc Rise Fantasia - more screens nintendoeverything.com Iga_Bobovic
2D Boy - WiiWare accounts for 60% of World of Goo sales thereticule.com Iga_Bobovic
Blood of Bahamut - Ifrit trailer wiiz.fr Iga_Bobovic
[eurogamer.net] Article: Depth Charges 3D displays promise an exciting future, but the present is more sobering. eurogamer.net Iga_Bobovic
[eurogamer.net] Gaikai: Cloud Computing Gameplay That Works? Eurogamer versus gaming over IP: round two. eurogamer.net Iga_Bobovic
[ign.com] TMNT Smash Up Footage 4 Player Gameplay Footage ign.com Iga_Bobovic
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avatar
Country: UN
Comments: 16249
News Posts: 1043
Joined: 2008-06-21
 
Wed, 01 Jul 2009 04:58:07

Glad to hear that OK was profitable. Happy

It's crazy that Archie and Steel don't have it, though. They would both absolutely love it.

avatar
Country: US
Comments: 6470
News Posts: 413
Joined: 2008-06-21
 
Wed, 01 Jul 2009 06:10:51
I don't care about Starcraft 2, but no LAN?  WTF?

---

Tell me to get back to rewriting this site so it's not horrible on mobile
avatar
Country: GB
Comments: 48501
News Posts: 59785
Joined: 2008-06-21
 
Wed, 01 Jul 2009 11:07:15

Archangel3371 said:

Guess what? I'm going to be delving into more dumpster hobo goodness by picking up The Last Remnant for $35. Woooooooooooo! I'm sure you guys could think of many better uses for that $35 but hobo runs too strong in my blood. Nyaa

Didn't that get mixed reviews? I hear that SE are so worried about it not being profitable they may not bring it to PS3.

Archangel3371 said:

Oh I'll most definitely support Sega as well, by purchasing Bayonetta also. Grinning.

HPS Awesome! I love it. LOL

This Hobo defence force is getting out of hand. We need to bring you guys out of the cold, give you a warm drink and some real food in a real restaurent. We also need to padlock all the dumpsters of the world.


avatar
Country: GB
Comments: 48501
News Posts: 59785
Joined: 2008-06-21
 
Wed, 01 Jul 2009 11:36:40

Did the updates, again. Happy

EDGE mag review scores:

Prototype - 8
Arma 2 - 7
Monster Hunter Freedom Unite - 7
The Conduit - 4
Battlefield 1943: Pacific - 9
Indiana Jones and the staff of kings - 3
Overlord 2 - 6
Call of Juarez: Bound in blood - 7
Fight night round 4 - 8
Red Faction: Guerilla - 7
Killing Floor - 6
Prinny: Can I really be the hero? - 4
Another code R - 4
Bonsai Barber - 7

Yeeesh.

avatar
Country: GB
Comments: 48501
News Posts: 59785
Joined: 2008-06-21
 
Wed, 01 Jul 2009 11:38:39

Only One Sony PS3 Title Has Sold A Million Copies Stateside

Resistance: Fall of Man is currently the only Sony published PS3 title to have topped one million sales in the US, according to NPD data.

GameSetWatch reports that just six Sony published PS3 titles have surpassed 500,000 unit sales. LittleBigPlanet is the second highest selling, with sales between 750k and one million copies, while Resistance 2, Killzone 2, Uncharted: Drake’s Fortune and Gran Turismo 5: Prologue have each shifted 500k-750k.

MotorStorm, Ratchet & Clank: Tools Of Destruction and Heavenly Sword have sold between 250k and 500k, while MotorStorm: Pacific Rift and Hot Shots Golf: Out Of Bound are yet to move 250k units.

The sales figures were correct as of April 2009, and don’t include games sold as part of console bundles.

Wii Sports Resort Third Fastest-Selling Wii Game In Japan

After its first four days on sale in Japan, Nintendo's Wii Sports Resort, which is bundled with the Wii Motion Plus peripheral, has become one of that region's fastest-selling Wii titles to date.

Its more than 353,000 units sold put it at a somewhat distant third to the two best-selling-in-four-days Wii titles, fellow first party releases Super Smash Bros. Brawl and Mario Kart Wii, according to
a Famitsu report.

According to the magazine/website's notes surrounding Sports Resorts's debut at a relatively inexpensive 4800 yen ($49.80), Super Smash Bros. Brawl moved 816,000 units in Japan in that same space of time after its January 2008 debut, while Mario Kart Wii managed to sell 608,000.

However, neither of these two titles is among the top three best-selling Wii games in Japan of all time, despite having been fastest out of the gate.

The original Wii Sports and Wii Fit have each sold well over 3 million units to date. Unlike in the West, Wii Sports was not packed into consoles in Japan.


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Wed, 01 Jul 2009 11:46:45

SEGA Interview, more stuff:

Q: You've been one of the first publishers to release mature-rated content for the Wii, and others are following. But have you been disappointed with sales of House of the Dead: Overkill and MadWorld?

Gary Dunn: House of the Dead: Overkill was a profitable title for us. Whilst it had a rather sharp tail at full price, they do bubble away at a lower price point for a long time. You get your money back and a bit on full price, but over the years, if we do the final product return on investment, profits come from the lower price point. On that were were hoping for higher sales because the marketing was so in depth. It wasn't a bad performance, it was a great value for money proposition for us as a development exercise.

Q: It was an experimental approach compared to the amount of cute product on the console. Do you still think there's a market for mature titles on the Wii?

Gary Dunn: We had some hints when we released Ghost Squad and House of the Dead: 2 & 3 Return on the Wii which sold really well, it was great business. So that was one of things that allowed us to have the confidence to want to experiment and push it further. And with MadWorld, which came out of our Platinum Games relationship, we wanted to get behind the products because we thought it was a really strong product. You have to push boundaries and explore. I think whilst MadWorld commercially didn't sell what we were expecting I wouldn't say it's game over for mature Wii titles from Sega. We need another few months of sales data and see where we have available resources and support.

We're taking a look at the resources we have now. We've got money to invest in development, we're just considering where to invest it next and the honest answer is we've not made a decision on that yet.

Q: You've had plenty of success on the Wii and taking advantage of the Wii-mote. What's your take on the recent motion control technology from Microsoft and Sony? Is that something Sega is interested in developing for?

Gary Dunn: I was blown away by it, both systems offer us so many opportunities to do great things with videogames. I immediately now want to make another Virtua Tennis. There's so many games and possibilities. I want to go away and lock myself in a dark room with some of our cleverest chaps and see what we can do with it. We've got to look in different directions to almost throw history away and it requires a whole new way of thinking. We've got to ask what can we do with this, because completely different genres of games could open up.

Q: So you expect this technology to be a real evolution of videogames?

Gary Dunn: I hope so, and hopefully it will open doors to genres that weren't possible previously. There's going to be two strands. There's going to be pushing forward with gestural-based gaming systems and putting them into games and franchises you know will work. And then there's the chance to sit back and really invest time and money into products from scratch. Being the largest third-party publisher on Wii we obviously have good gestural experience so for us I can see an opportunity to get a land grab on some of our competitors by taking our head start in gestural gaming and evolving it.

Q: Is it going to be a headache from a development perspective – you've not only got three different platforms, but three different motion controls to work with?

Gary Dunn: It's going to be an issue but it comes down to how we deal with it. It's too early to say what those issues might be. There are two possible routes. You can opt to design a system around commonality so you have efficiency when you grow out your game design across platforms, or you can develop a different development process for each system. Time will tell which path we take.


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Wed, 01 Jul 2009 11:51:52

THQ Says Deadly Creature's Commercial Failure Will Not Be In Vain

THQ Talks Deadly Creatures sales, more Wii games in the works.

THQ CEO Brian Farrell told me in a phone interview last week that Deadly Creatures' sacrifice won't necessarily in vain.

"The lines are blurry," said Farrell, speaking on what THQ's learned about producing core and casual Wii games since de Blob and Deadly Creatures were released. "One of the things that THQ has tried to do is innovate -- sometimes successfully, sometimes not."

"We wanted to see 'is there an audience out there that will play something completely different on the Wii?'" said Farrell. "Commercially, we were not pleased with how it was received, but again, the critics loved it and that happens in this business sometimes."

"We don't have a good post-mortem on [Deadly Creatures]," he said, "but one of the key things that we can build on there is we have great technology -- that was [developed by] one our internal studios, Rainbow Studios -- and we have great Wii technology there now and so we're developing other games -- stay tuned for the announcements -- but we intend to leverage that great technology on the Wii in the future."

Edited: Wed, 01 Jul 2009 11:53:08

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Wed, 01 Jul 2009 13:06:34

gamingeek said:

SEGA Interview, more stuff:

Q: You've been one of the first publishers to release mature-rated content for the Wii, and others are following. But have you been disappointed with sales of House of the Dead: Overkill and MadWorld?

Gary Dunn: House of the Dead: Overkill was a profitable title for us. Whilst it had a rather sharp tail at full price, they do bubble away at a lower price point for a long time. You get your money back and a bit on full price, but over the years, if we do the final product return on investment, profits come from the lower price point. On that were were hoping for higher sales because the marketing was so in depth. It wasn't a bad performance, it was a great value for money proposition for us as a development exercise.

Q: It was an experimental approach compared to the amount of cute product on the console. Do you still think there's a market for mature titles on the Wii?

Gary Dunn: We had some hints when we released Ghost Squad and House of the Dead: 2 & 3 Return on the Wii which sold really well, it was great business. So that was one of things that allowed us to have the confidence to want to experiment and push it further. And with MadWorld, which came out of our Platinum Games relationship, we wanted to get behind the products because we thought it was a really strong product. You have to push boundaries and explore. I think whilst MadWorld commercially didn't sell what we were expecting I wouldn't say it's game over for mature Wii titles from Sega. We need another few months of sales data and see where we have available resources and support.

We're taking a look at the resources we have now. We've got money to invest in development, we're just considering where to invest it next and the honest answer is we've not made a decision on that yet.

Q: You've had plenty of success on the Wii and taking advantage of the Wii-mote. What's your take on the recent motion control technology from Microsoft and Sony? Is that something Sega is interested in developing for?

Gary Dunn: I was blown away by it, both systems offer us so many opportunities to do great things with videogames. I immediately now want to make another Virtua Tennis. There's so many games and possibilities. I want to go away and lock myself in a dark room with some of our cleverest chaps and see what we can do with it. We've got to look in different directions to almost throw history away and it requires a whole new way of thinking. We've got to ask what can we do with this, because completely different genres of games could open up.

Q: So you expect this technology to be a real evolution of videogames?

Gary Dunn: I hope so, and hopefully it will open doors to genres that weren't possible previously. There's going to be two strands. There's going to be pushing forward with gestural-based gaming systems and putting them into games and franchises you know will work. And then there's the chance to sit back and really invest time and money into products from scratch. Being the largest third-party publisher on Wii we obviously have good gestural experience so for us I can see an opportunity to get a land grab on some of our competitors by taking our head start in gestural gaming and evolving it.

Q: Is it going to be a headache from a development perspective – you've not only got three different platforms, but three different motion controls to work with?

Gary Dunn: It's going to be an issue but it comes down to how we deal with it. It's too early to say what those issues might be. There are two possible routes. You can opt to design a system around commonality so you have efficiency when you grow out your game design across platforms, or you can develop a different development process for each system. Time will tell which path we take.


I used part of that interview for my Aussie-Nintendo story.

Sorry I've not been posting guys. I've been incredibly busy re-launching Level 3 - the show I work on.

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Wed, 01 Jul 2009 13:18:08

darthhomer said:

gamingeek said:

I used part of that interview for my Aussie-Nintendo story.

Sorry I've not been posting guys. I've been incredibly busy re-launching Level 3 - the show I work on.

You should give us your Rhythm Heaven impressions in the thread.

On Overkill:

"On that were were hoping for higher sales because the marketing was so in depth."

What Sega, THQ and others fail to realise is that this Wii audience they are going for, doesn't go to gaming websites everyday or read reviews in magazines. If you dont do large scale and persistent TV advertising with Wii games you don't get shit. The shame of the thing is that with something like HOTD Overkill you can cut together one of the funniest, most entertaining trailers the world has ever seen, run it on TV non-stop and sell loads.

Deadly Creatures though was failed from the get go, the online response to its first unveiling was a massive WTF? And the end product, whilst good, was a decidedly quiet and niche experience.

Madworld the problem is firstly the quality of the footage in TV ads and the nature of those sports commentary style ads. They would have been better off producing a straight story trailer that highlighted the gameplay.

All I saw here were buried at midnight 10 second TV spots where the only thing you could discern was that it was some weird ultraviolent game, no idea how it played and it looked bad graphically because the capture footage was ass.  

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Wed, 01 Jul 2009 13:19:04

Once again I think the THQ guys are smoking crack.  First of all they're being generous by saying critics loved it.  The critics liked it - sorta.  Ultimately it pulled about a 7 on Metacritic.  That's not a sign that critics loved it.  I admit I enjoyed it a lot, but mainly because it was so different.  I never played through a second time and likely never will.  

But once again I think THQ, like other publishers, is guilty of expecting people to buy a game the know nothing about and then confused when it doesn't happen.  The only way anyone knew about that game is if they were reading IGN's developer blog on the game.  There were little bits here and there, but that was the only place with any kind of real coverage.  A couple of half assed banners on gaming sites just isn't going to draw the attention of enough people.  A game like this only has so much appeal so you really have to find the right type of gamers and who knows if enough of them even exist.

Anyway pity it didn't sell better but seriously who didn't see this coming (besides the execs at THQ)?

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Wed, 01 Jul 2009 13:26:09

robio said:

Once again I think the THQ guys are smoking crack.  First of all they're being generous by saying critics loved it.  The critics liked it - sorta.  Ultimately it pulled about a 7 on Metacritic.  That's not a sign that critics loved it.  I admit I enjoyed it a lot, but mainly because it was so different.  I never played through a second time and likely never will.  

But once again I think THQ, like other publishers, is guilty of expecting people to buy a game the know nothing about and then confused when it doesn't happen.  The only way anyone knew about that game is if they were reading IGN's developer blog on the game.  There were little bits here and there, but that was the only place with any kind of real coverage.  A couple of half assed banners on gaming sites just isn't going to draw the attention of enough people.  A game like this only has so much appeal so you really have to find the right type of gamers and who knows if enough of them even exist.

Anyway pity it didn't sell better but seriously who didn't see this coming (besides the execs at THQ)?

The truth and logic in this post is unquestionable. I couldn't agree with it more.

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Wed, 01 Jul 2009 13:32:14

Yeah The Last Remnant got some not so kind reviews. The 360 version got a 6.5 from GS while the PC one got a 8.0. They said that all-in-all there is a great game in there that was brought down by some ugly texture pop-in and frame-rate issues. I installed the game on my HDD and while there is texture pop-in it's actually quite minimal and I have yet to encounter any frane-rate issues. I've only played a few hours of it but it does seem pretty good so far.

1176413.png

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Wed, 01 Jul 2009 13:35:09

robio said:

Once again I think the THQ guys are smoking crack.  First of all they're being generous by saying critics loved it.  The critics liked it - sorta.  Ultimately it pulled about a 7 on Metacritic.  That's not a sign that critics loved it.  I admit I enjoyed it a lot, but mainly because it was so different.  I never played through a second time and likely never will.  

But once again I think THQ, like other publishers, is guilty of expecting people to buy a game the know nothing about and then confused when it doesn't happen.  The only way anyone knew about that game is if they were reading IGN's developer blog on the game.  There were little bits here and there, but that was the only place with any kind of real coverage.  A couple of half assed banners on gaming sites just isn't going to draw the attention of enough people.  A game like this only has so much appeal so you really have to find the right type of gamers and who knows if enough of them even exist.

Anyway pity it didn't sell better but seriously who didn't see this coming (besides the execs at THQ)?

And shortly before release they announce that it would have no TV advertising. Great idea. Jeez, who runs these companies?

"We don't have a good post-mortem on [Deadly Creatures]," he said, "but one of the key things that we can build on there is we have great technology -- that was [developed by] one our internal studios, Rainbow Studios -- and we have great Wii technology there now and so we're developing other games -- stay tuned for the announcements -- but we intend to leverage that great technology on the Wii in the future."

The game does have a good engine, really atmospheric, it even held up reasonably well on an HDTV (it loses some detail and sharpness). The art holds up really well. On the bad side it had occasional and very minor slowdown and lacked some textural detail in parts. The character models were insanely detailed and exceedingly well animated though.

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Wed, 01 Jul 2009 13:35:26

Foolz said:

Glad to hear that OK was profitable. Happy

It's crazy that Archie and Steel don't have it, though. They would both absolutely love it.

 

Well it's not really the fact that I wouldn't love it, it's just that more games are higher up on the food chain for me. It all boils down to an economics issue.

1176413.png

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Wed, 01 Jul 2009 13:36:02

Archangel3371 said:

Yeah The Last Remnant got some not so kind reviews. The 360 version got a 6.5 from GS while the PC one got a 8.0. They said that all-in-all there is a great game in there that was brought down by some ugly texture pop-in and frame-rate issues. I installed the game on my HDD and while there is texture pop-in it's actually quite minimal and I have yet to encounter any frane-rate issues. I've only played a few hours of it but it does seem pretty good so far.

Oh I didn't know that. SE making PC versions better.

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Wed, 01 Jul 2009 13:46:14

Yodariquo said:
I don't care about Starcraft 2, but no LAN?  WTF?

From GAF:

The reason lies in pirating and particularly in China.
First of all let me do a quick introduce about the backbone of Chinese SC/WC3 gaming platform in China:
As we already known Chinese SC players are among the best outside of Korea, and I can guarantee you that most of Chinese SC players don’t even play on Bnet. They play on a gaming platform called Haofang(and few others but Haofang is the 1st and the biggest)
A few thing about Haofang: It is biggest gaming site in China, it has millions of users for many games including SC and WC3. It is free and using LAN(TCP/IP protocol) to allow players to play.
How Haofang works: You download a small program for Haofang, run it, tell it where your SC folder is. You join a room(max 255 players because TCP/IP can handle max to 255)then hit RUN, the little program will load your SC up and instead of log on to Bnet you go to LAN, and can find many games their to play since 255 players in the same room is a lot.
Why it is bad: Because millions of players in China were/are/going to using pirated SC/WC3 to play without any limitation.
Why Blizzard cares: Of course they care, if even SC2 is going to last only half the life of SC the next big market is definitely China (because Korea is given). If things go on like SC/WC3 Blizzard is going to lose tons of money.
Did Blizzard do anything about it: Yes they did but failed. A few year back Blizzard sued Haofang but lost and Haofang is continue to grow and now became the most recognized site in China (among gamers of course).
Why is Haofang able to sneak pass Blizzard: Haofang told that they only allow players play via LAN(TCP/IP) they do not do anything to mess with Blizzard Battle.net and thus can not be judged. I know it is bullshit since it allows players with pirated copies play multi play which is the life of SC, but it holds true in the EULA and Blizzard can do nothing about it.

I couldn't care less about it, anyway. It's been ages since I played at a LAN party, and I doubt I'll ever do it again in my life. In Blizzard I trust. Fuck, I'm getting a gaming rig for SC2.

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Wed, 01 Jul 2009 13:48:34

gamingeek said:

Archangel3371 said:

Yeah The Last Remnant got some not so kind reviews. The 360 version got a 6.5 from GS while the PC one got a 8.0. They said that all-in-all there is a great game in there that was brought down by some ugly texture pop-in and frame-rate issues. I installed the game on my HDD and while there is texture pop-in it's actually quite minimal and I have yet to encounter any frane-rate issues. I've only played a few hours of it but it does seem pretty good so far.

Oh I didn't know that. SE making PC versions better.

Bleh. If I stomached Mass Effect's ungodly amount of texture loading on screen and hair-raising framerates, I can deal with TLR just fine.

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Wed, 01 Jul 2009 13:54:33

Archangel3371 said:

Foolz said:

Glad to hear that OK was profitable. Happy

It's crazy that Archie and Steel don't have it, though. They would both absolutely love it.

Well it's not really the fact that I wouldn't love it, it's just that more games are higher up on the food chain for me. It all boils down to an economics issue.

But yet, you want to buy games like Remake Wii version and Umbrella Chronicles. Sorry this economic excuse won't fly with me! It's a taste issue. As in, you have crappy hobo taste, admit it!

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Wed, 01 Jul 2009 14:02:15

Iga_Bobovic said:

Archangel3371 said:

Foolz said:

Glad to hear that OK was profitable. Happy

It's crazy that Archie and Steel don't have it, though. They would both absolutely love it.

Well it's not really the fact that I wouldn't love it, it's just that more games are higher up on the food chain for me. It all boils down to an economics issue.

But yet, you want to buy games like Remake Wii version and Umbrella Chronicles. Sorry this economic excuse won't fly with me! It's a taste issue. As in, you have crappy hobo taste, admit it!

Because they appeal more to him, and he can't buy them all. So in the end, it's all a matter of priorities. There's no economic excuse.

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Wed, 01 Jul 2009 14:05:38

SteelAttack said:

gamingeek said:

Archangel3371 said:

Yeah The Last Remnant got some not so kind reviews. The 360 version got a 6.5 from GS while the PC one got a 8.0. They said that all-in-all there is a great game in there that was brought down by some ugly texture pop-in and frame-rate issues. I installed the game on my HDD and while there is texture pop-in it's actually quite minimal and I have yet to encounter any frane-rate issues. I've only played a few hours of it but it does seem pretty good so far.

Oh I didn't know that. SE making PC versions better.

Bleh. If I stomached Mass Effect's ungodly amount of texture loading on screen and hair-raising framerates, I can deal with TLR just fine.

I never really noticed.

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