StarCraft II Multiplayer Mayhem
Fighting off the press and computer alike with Zerg rushes and Terran firepower.
ign.com
Iga_Bobovic
Just Cause 2: Know Your Grapple
A look at all the ridiculously cool stuff you can do in JC2.
ign.com
Iga_Bobovic
Face Button Punches DLC In Fight Night Round 4?
Development team investigating the possibility.
ign.com
Iga_Bobovic
PSP Go price based on new hardware "premium"
Price tag isn't aimed at protecting retailers or covering R&D costs, says SCEE president
computerandvideogames.com
gamingeek
Cing NOM Interview
""We are involved in a number of projects at the moment associated with Nintendo. Nothing that we can talk about right now"
officialnintendomagazine.co.uk
gamingeek
EA - putting Dead Space on Wii is a risk
"I think Dead Space: Extraction is a gamble. It's a calculated risk"
gamasutra.com
gamingeek
Wii Sports Resort a Hit in Japan
Wii Motion Plus debut off to big start in Nintendo's home country.
ign.com
Iga_Bobovic
EDGE mag Time Extend: Majora's Mask
Long before MEGATON!!! there was TRIFORCE!!! Nintendo rumours have always been fuelled by hope as much as by hype, and 1999 was no different...
edge-online.com
gamingeek
SEGA aren't done with mature Wii content
"House of the Dead: Overkill was a profitable title for us."
gamesindustry.biz
gamingeek
NPD: Female gamers on the rise
Ownership, usage and frequency figures jump, particularly among console gamers.
edge-online.com
gamingeek
Eurogamer review Dawn of Discovery
I also liked the bit where I was complimented for delivering herb-tribute to the king, which sounds like some kind of drug-dealing slang.
eurogamer.net
gamingeek
Conduit Kotaku review
Pleasantly surprised to find The Conduit to be a solid shooter that offers just enough in its single-player campaign to keep me playing to the end and enough multiplayer
kotaku.com
gamingeek
Gamepro Grand Slam Tennis review
"So lace up your white sneaks, grab a Gatorade, and plug in the Wii MotionPlus for the most realistic living room tennis to date!"
gamepro.com
gamingeek
Conduit Gaming Age review
"Definitely check out the Conduit if you get a chance, and hopefully you'll enjoy it as much as I did."
gaming-age.com
gamingeek
Conduit VGChartz review
"...no, the final product may not have warranted the impossible hype, but the Conduit is a very high-quality shooter that’s not to be missed by any self-respecting action gamer."
vgchartz.com
gamingeek
Conduit NWR review
"Hopefully High Voltage will learn from The Conduit's shortcomings for their next game, but for now, Wii owners will have to settle for something very good instead of truly great."
nintendoworldreport.com
gamingeek
Wii Sports resort NOM review 94%
"If sword combat in Zelda ends up like this it'll be great"
computerandvideogames.com
gamingeek
Only one Sony PS3 title tops a million U.S
What is it? It's Resistance
computerandvideogames.com
gamingeek
Never confirmed Brutal Legend Wii cancelled?
If inside sources are to be believed, the Wii version of Brutal Legend has been cancelled due to quality issues.
destructoid.com
gamingeek
THQ confirms poor Deadly Creatures sales
"we have great Wii technology there now and so we're developing other games -- stay tuned for the announcements "
g4tv.com
gamingeek
Tiger Woods 10 - Destructoid review
The end result of all of this is a ridiculously addicting game that also just happens to be a technological achievement, forever changing the genre.
destructoid.com
gamingeek
Interactive Ads Heading to Xbox Live
"Microsoft to enhance marketing potential on its console."
ign.com
Ravenprose
China's "gold farming ban" misinterpreted
Bans buying real with virtual, not vice versa
eurogamer.net
Iga_Bobovic
Xbox Live Silverlight Ads to be 'Organic'
"Microsoft saying the upcoming promotions won't interfere with your experience."
ign.com
Ravenprose
Cheers and Tears: First-Person Shooters
The best and worst in the Xbox 360 library.
ign.com
Iga_Bobovic
The Future of Networked Game Design
"Xbox Live is changing everything and Big Brother is watching."
ign.com
Ravenprose
Professor Layton Joins Smash Bros.?
The top hat hero gets the invite to Brawl -- but it's not what you think.
ign.com
Iga_Bobovic
Microsoft sued over XBL
Company could be forced to settle out of court on a case Sony has already conceded to
gamesindustry.biz
gamingeek
Miyamoto speaks in Nintendo Power
On Zelda: “I don’t think it’s going to be that radically different.”
aeropause.com
gamingeek
Gamespy review Overlord Dark Legend
Great controls and an all new story make this fun even if you've played the other Overlords.
gamespy.com
gamingeek
Final Fantasy CC: The Crystal Bearers -
E3 09: Nintendo Channel Interview
gametrailers.com
gamingeek
Nintendo of Europe says Wii Sports Resort....
will be the biggest Wii launch of the year, big TV/print/theater campaign in the works
mcvuk.com
Iga_Bobovic
Infinite Space heads west next spring
2010 release for Platinum's DS space RPG.
eurogamer.net
Iga_Bobovic
L4D2 pre-orders twice that of original
Some fans evidently not cheesed off.
eurogamer.net
Iga_Bobovic
Frozenbyte: Trine project "a big mess"
Dev talks pricing, PSN date and XBLA.
eurogamer.net
Iga_Bobovic
ArmA II IGN Review
Proving that a game can be both brilliant and awful all at the same time.
ign.com
Iga_Bobovic
Sailing the Seven Seas with Captain Blood
An action packed take on a notorious pirate.
ign.com
Iga_Bobovic
Crackdown 2: Get Ready for a Beat Down
A new breed of superhero has come to Pacific City. And the infected citizens are going to kick his ass.
ign.com
Iga_Bobovic
Rumor: Rabbids in TMNT Smash
A Rabbid dressed as Sam Fisher, as well as a Rabbid in a cheerleader outfit.
p-nintendo.com
gamingeek
Bioshock 2 Multiplayer
Can this formerly solitary shooter become a multiplayer hit?
ign.com
Iga_Bobovic
Steambot Chronicles Review
Atlus and Irem bring their Bumpy Trot to the PSP with less than stellar results. 6.0
ign.com
Iga_Bobovic
Ashes Cricket 2009 IGN First Look
As England look to reclaim the Ashes from the Aussies, Codemasters shows off its big-hitting Wii cricket sim.
ign.com
Iga_Bobovic
Sky Crawlers Flies to America
Official: The Ace Combat team's stunning arcade flight simulator is on its way to the states courtesy of Xseed Games.
ign.com
Iga_Bobovic
1up preview Ace Prosecutor
Edgeworth possesses the ability to use "logic" to put together clues and deduce facts
1up.com
gamingeek
Valve still snubbing PS3
Doug Lombardi explains the company's stance on PS3
computerandvideogames.com
gamingeek
Zentendo Conduit review
"An outstanding effort for an independent third party. It raises the bar for graphics, controls, and online gameplay for FPS on the Wii"
zentendo.com
gamingeek
Kombo Conduit review
"The Conduit is the best Wii FPS. Just get ready some minor problems here and there that really detract from the overall experience and keep the game from greatness"
kombo.com
gamingeek
Miyamoto talks Zelda Wii
Highlighting the things that are important within the Zelda franchise--the actions that Link can take
gonintendo.com
gamingeek
Miyamoto talks NSMB
"We really didn't think about designing the courses or levels for multiplayer. They're designed for that single-player experience"
neogaf.com
gamingeek
Examiner Conduit review
"a new first-person shooter for the Wii that is actually amazingly well done for the console."
examiner.com
gamingeek
Overlord Dark Legend NWR review
"Overlord: Dark Legend is damn fine game when all is said and done"
nintendoworldreport.com
gamingeek
Josh Barnett interview
Talks about Fedor, Castlevania, Games, manga, anime and does a Ultimate Warrior impersanation
thefightnerd.com
Iga_Bobovic
Article: Depth Charges
3D displays promise an exciting future, but the present is more sobering.
eurogamer.net
Iga_Bobovic
Gaikai: Cloud Computing Gameplay That Works?
Eurogamer versus gaming over IP: round two.
eurogamer.net
Iga_Bobovic
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*crickets*
Glad to hear that OK was profitable.
It's crazy that Archie and Steel don't have it, though. They would both absolutely love it.
---
Tell me to get back to rewriting this site so it's not horrible on mobileDidn't that get mixed reviews? I hear that SE are so worried about it not being profitable they may not bring it to PS3.
This Hobo defence force is getting out of hand. We need to bring you guys out of the cold, give you a warm drink and some real food in a real restaurent. We also need to padlock all the dumpsters of the world.
Did the updates, again.
EDGE mag review scores:
Prototype - 8
Arma 2 - 7
Monster Hunter Freedom Unite - 7
The Conduit - 4
Battlefield 1943: Pacific - 9
Indiana Jones and the staff of kings - 3
Overlord 2 - 6
Call of Juarez: Bound in blood - 7
Fight night round 4 - 8
Red Faction: Guerilla - 7
Killing Floor - 6
Prinny: Can I really be the hero? - 4
Another code R - 4
Bonsai Barber - 7
Yeeesh.
Only One Sony PS3 Title Has Sold A Million Copies Stateside
Resistance: Fall of Man is currently the only Sony published PS3 title to have topped one million sales in the US, according to NPD data.
GameSetWatch reports that just six Sony published PS3 titles have surpassed 500,000 unit sales. LittleBigPlanet is the second highest selling, with sales between 750k and one million copies, while Resistance 2, Killzone 2, Uncharted: Drake’s Fortune and Gran Turismo 5: Prologue have each shifted 500k-750k.
MotorStorm, Ratchet & Clank: Tools Of Destruction and Heavenly Sword have sold between 250k and 500k, while MotorStorm: Pacific Rift and Hot Shots Golf: Out Of Bound are yet to move 250k units.
The sales figures were correct as of April 2009, and don’t include games sold as part of console bundles.
Wii Sports Resort Third Fastest-Selling Wii Game In Japan
After its first four days on sale in Japan, Nintendo's Wii Sports Resort, which is bundled with the Wii Motion Plus peripheral, has become one of that region's fastest-selling Wii titles to date.
Its more than 353,000 units sold put it at a somewhat distant third to the two best-selling-in-four-days Wii titles, fellow first party releases Super Smash Bros. Brawl and Mario Kart Wii, according to a Famitsu report.
According to the magazine/website's notes surrounding Sports Resorts's debut at a relatively inexpensive 4800 yen ($49.80), Super Smash Bros. Brawl moved 816,000 units in Japan in that same space of time after its January 2008 debut, while Mario Kart Wii managed to sell 608,000.
However, neither of these two titles is among the top three best-selling Wii games in Japan of all time, despite having been fastest out of the gate.
The original Wii Sports and Wii Fit have each sold well over 3 million units to date. Unlike in the West, Wii Sports was not packed into consoles in Japan.
SEGA Interview, more stuff:
Q: You've been one of the first publishers to release mature-rated content for the Wii, and others are following. But have you been disappointed with sales of House of the Dead: Overkill and MadWorld?
Gary Dunn: House of the Dead: Overkill was a profitable title for us. Whilst it had a rather sharp tail at full price, they do bubble away at a lower price point for a long time. You get your money back and a bit on full price, but over the years, if we do the final product return on investment, profits come from the lower price point. On that were were hoping for higher sales because the marketing was so in depth. It wasn't a bad performance, it was a great value for money proposition for us as a development exercise.
Q: It was an experimental approach compared to the amount of cute product on the console. Do you still think there's a market for mature titles on the Wii?
Gary Dunn: We had some hints when we released Ghost Squad and House of the Dead: 2 & 3 Return on the Wii which sold really well, it was great business. So that was one of things that allowed us to have the confidence to want to experiment and push it further. And with MadWorld, which came out of our Platinum Games relationship, we wanted to get behind the products because we thought it was a really strong product. You have to push boundaries and explore. I think whilst MadWorld commercially didn't sell what we were expecting I wouldn't say it's game over for mature Wii titles from Sega. We need another few months of sales data and see where we have available resources and support.
We're taking a look at the resources we have now. We've got money to invest in development, we're just considering where to invest it next and the honest answer is we've not made a decision on that yet.
Q: You've had plenty of success on the Wii and taking advantage of the Wii-mote. What's your take on the recent motion control technology from Microsoft and Sony? Is that something Sega is interested in developing for?
Gary Dunn: I was blown away by it, both systems offer us so many opportunities to do great things with videogames. I immediately now want to make another Virtua Tennis. There's so many games and possibilities. I want to go away and lock myself in a dark room with some of our cleverest chaps and see what we can do with it. We've got to look in different directions to almost throw history away and it requires a whole new way of thinking. We've got to ask what can we do with this, because completely different genres of games could open up.
Q: So you expect this technology to be a real evolution of videogames?
Gary Dunn: I hope so, and hopefully it will open doors to genres that weren't possible previously. There's going to be two strands. There's going to be pushing forward with gestural-based gaming systems and putting them into games and franchises you know will work. And then there's the chance to sit back and really invest time and money into products from scratch. Being the largest third-party publisher on Wii we obviously have good gestural experience so for us I can see an opportunity to get a land grab on some of our competitors by taking our head start in gestural gaming and evolving it.
Q: Is it going to be a headache from a development perspective – you've not only got three different platforms, but three different motion controls to work with?
Gary Dunn: It's going to be an issue but it comes down to how we deal with it. It's too early to say what those issues might be. There are two possible routes. You can opt to design a system around commonality so you have efficiency when you grow out your game design across platforms, or you can develop a different development process for each system. Time will tell which path we take.
THQ Talks Deadly Creatures sales, more Wii games in the works.
THQ CEO Brian Farrell told me in a phone interview last week that Deadly Creatures' sacrifice won't necessarily in vain.
"The lines are blurry," said Farrell, speaking on what THQ's learned about producing core and casual Wii games since de Blob and Deadly Creatures were released. "One of the things that THQ has tried to do is innovate -- sometimes successfully, sometimes not."
"We wanted to see 'is there an audience out there that will play something completely different on the Wii?'" said Farrell. "Commercially, we were not pleased with how it was received, but again, the critics loved it and that happens in this business sometimes."
"We don't have a good post-mortem on [Deadly Creatures]," he said, "but one of the key things that we can build on there is we have great technology -- that was [developed by] one our internal studios, Rainbow Studios -- and we have great Wii technology there now and so we're developing other games -- stay tuned for the announcements -- but we intend to leverage that great technology on the Wii in the future."
I used part of that interview for my Aussie-Nintendo story.
Sorry I've not been posting guys. I've been incredibly busy re-launching Level 3 - the show I work on.
You should give us your Rhythm Heaven impressions in the thread.
On Overkill:
"On that were were hoping for higher sales because the marketing was so in depth."
What Sega, THQ and others fail to realise is that this Wii audience they are going for, doesn't go to gaming websites everyday or read reviews in magazines. If you dont do large scale and persistent TV advertising with Wii games you don't get shit. The shame of the thing is that with something like HOTD Overkill you can cut together one of the funniest, most entertaining trailers the world has ever seen, run it on TV non-stop and sell loads.
Deadly Creatures though was failed from the get go, the online response to its first unveiling was a massive WTF? And the end product, whilst good, was a decidedly quiet and niche experience.
Madworld the problem is firstly the quality of the footage in TV ads and the nature of those sports commentary style ads. They would have been better off producing a straight story trailer that highlighted the gameplay.
All I saw here were buried at midnight 10 second TV spots where the only thing you could discern was that it was some weird ultraviolent game, no idea how it played and it looked bad graphically because the capture footage was ass.
Once again I think the THQ guys are smoking crack. First of all they're being generous by saying critics loved it. The critics liked it - sorta. Ultimately it pulled about a 7 on Metacritic. That's not a sign that critics loved it. I admit I enjoyed it a lot, but mainly because it was so different. I never played through a second time and likely never will.
But once again I think THQ, like other publishers, is guilty of expecting people to buy a game the know nothing about and then confused when it doesn't happen. The only way anyone knew about that game is if they were reading IGN's developer blog on the game. There were little bits here and there, but that was the only place with any kind of real coverage. A couple of half assed banners on gaming sites just isn't going to draw the attention of enough people. A game like this only has so much appeal so you really have to find the right type of gamers and who knows if enough of them even exist.
Anyway pity it didn't sell better but seriously who didn't see this coming (besides the execs at THQ)?
The truth and logic in this post is unquestionable. I couldn't agree with it more.
Yeah The Last Remnant got some not so kind reviews. The 360 version got a 6.5 from GS while the PC one got a 8.0. They said that all-in-all there is a great game in there that was brought down by some ugly texture pop-in and frame-rate issues. I installed the game on my HDD and while there is texture pop-in it's actually quite minimal and I have yet to encounter any frane-rate issues. I've only played a few hours of it but it does seem pretty good so far.
And shortly before release they announce that it would have no TV advertising. Great idea. Jeez, who runs these companies?
"We don't have a good post-mortem on [Deadly Creatures]," he said, "but one of the key things that we can build on there is we have great technology -- that was [developed by] one our internal studios, Rainbow Studios -- and we have great Wii technology there now and so we're developing other games -- stay tuned for the announcements -- but we intend to leverage that great technology on the Wii in the future."
The game does have a good engine, really atmospheric, it even held up reasonably well on an HDTV (it loses some detail and sharpness). The art holds up really well. On the bad side it had occasional and very minor slowdown and lacked some textural detail in parts. The character models were insanely detailed and exceedingly well animated though.
Oh I didn't know that. SE making PC versions better.
From GAF:
The reason lies in pirating and particularly in China.
First of all let me do a quick introduce about the backbone of Chinese SC/WC3 gaming platform in China:
As we already known Chinese SC players are among the best outside of Korea, and I can guarantee you that most of Chinese SC players don’t even play on Bnet. They play on a gaming platform called Haofang(and few others but Haofang is the 1st and the biggest)
A few thing about Haofang: It is biggest gaming site in China, it has millions of users for many games including SC and WC3. It is free and using LAN(TCP/IP protocol) to allow players to play.
How Haofang works: You download a small program for Haofang, run it, tell it where your SC folder is. You join a room(max 255 players because TCP/IP can handle max to 255)then hit RUN, the little program will load your SC up and instead of log on to Bnet you go to LAN, and can find many games their to play since 255 players in the same room is a lot.
Why it is bad: Because millions of players in China were/are/going to using pirated SC/WC3 to play without any limitation.
Why Blizzard cares: Of course they care, if even SC2 is going to last only half the life of SC the next big market is definitely China (because Korea is given). If things go on like SC/WC3 Blizzard is going to lose tons of money.
Did Blizzard do anything about it: Yes they did but failed. A few year back Blizzard sued Haofang but lost and Haofang is continue to grow and now became the most recognized site in China (among gamers of course).
Why is Haofang able to sneak pass Blizzard: Haofang told that they only allow players play via LAN(TCP/IP) they do not do anything to mess with Blizzard Battle.net and thus can not be judged. I know it is bullshit since it allows players with pirated copies play multi play which is the life of SC, but it holds true in the EULA and Blizzard can do nothing about it.
I couldn't care less about it, anyway. It's been ages since I played at a LAN party, and I doubt I'll ever do it again in my life. In Blizzard I trust. Fuck, I'm getting a gaming rig for SC2.
Bleh. If I stomached Mass Effect's ungodly amount of texture loading on screen and hair-raising framerates, I can deal with TLR just fine.
But yet, you want to buy games like Remake Wii version and Umbrella Chronicles. Sorry this economic excuse won't fly with me! It's a taste issue. As in, you have crappy hobo taste, admit it!
Because they appeal more to him, and he can't buy them all. So in the end, it's all a matter of priorities. There's no economic excuse.
I never really noticed.