Reggie looks up and screams "Give us Mother 3"
Iwata looks down and whispers "NO!"
mtv.com
Iga_Bobovic
Dylan Cuthbert not interested in StarFo
calls the Wii a toy, and says Miyamoto makes what he wants, not what fans want
g4tv.com
Iga_Bobovic
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travo (9m)
They should replace the title with : Generic Shooter!
LOL the art. And replace the ball with a testicle.
Oh Capcom...
RUMOR - Resident Evil 2, 3, Code Veronica heading to WiiThe information above comes from the magazine Hobby Consolas.
Link
Archie! Yo and Yarc.
http://www.bestbuy.ca/catalog/proddetail.asp?logon=&langid=EN&sku_id=0926INGFS10119307&catid=24344
Madworld, 40 canadian dollars. Doooooooo it.
maybe that is there for the Wii (and ps2) version as well he just had to find something to say about the psp to make it sound special ... seriously what could you say about the psp version of a game to make it sound special if you were pressed to do it? what about what he said about the ps2 version ... oohhh look dual analog, pull guys close for payback!!! yay?
anyway who cares about this game?
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Listen to Wu-Tang and watch Kung-Fu
please buy madworld
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Listen to Wu-Tang and watch Kung-Fu
I'm starting to care. The yahoo screens looked much better and having played Disaster DOC this looks sort of fun, but the big plus is having fate of atlantis on there.
http://uk.gamespot.com/wii/action/indianajonesandthestaffofkings/news.html?sid=6207400
They have a video here of Fate of Atlantis here on Wii.
This is from the interview too:
GS: Did the platform decisions affect development?
MV/JS: Because we wanted to utilize all of the available features that each of the platforms allows, we went about designing the game from the ground up on the DS, PSP, and Wii while using the same overarching story. This allowed us more freedom to really perfect the gameplay that would make the game stand out on each platform: stylus-based combat on the DS, amazing use of physics-based puzzles on the PSP, elaborate environmental HotSet usage on the PS2, and innovative gesture system for the whip on the Wii.
Reggie on selling 3rd party Wii games
Fils-Aime: In the end, the developer needs to create the content, make it world-class. They need to market it and make it available, make it known to as many consumers as possible, to take advantage of the opportunity. And we hope that that continues not only on E- and E 10-rated content, but on T- and M-rated content.
This is so simple but so many developers dont do it.
true, but maybe nintendo could help with the 'make it known' bit. some publishers don't have the means for extensive advertising and aren't big enough to have their own booths at events etc. i'm not saying nintendo should pay for their advertising (though they could if they wanted to be nice) but they could at least name check a few key 3rd party developed games at important events instead of doing half hour presentations of wii music. they could also give them more time and space on the Nintendo channel ... instead of showing me bloody adam & joe tell me about brain training or whatever.
they helped ubisoft at the beginning by pushing games like red steel and rayman and the rabbits because they thought it would help the wii to launch with a seemingly strong line up of titles. look how well those games sold!
Look at a game like professor layton, Nintendo published it for the west (Level 5 went it alone in japan and were rewarded) and pushed it to massive best seller status. had somebody else published the game nintendo would have happily let it sink to obscurity.
so while what reggie is saying is true, i think nintendo could make a huge difference by helping some more 3rd party games with making them known to consumers
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Listen to Wu-Tang and watch Kung-Fu
I've noticed here in the UK, Microsoft have to be paying for some advertising here, a good chunk too as multiformat games like RE5 and GTA IV make it look like its a 360 exclusive or something and it always advertises the console at the end of them.
I think that Nintendo could pay for more supportive marketing but I think that developers have to firstly make a triple A commercially viable game in the first place and market it well themselves. There is no point in making a great niche game and wondering why it doesn't sell or making a game that isn't AAA and then wondeirng why it doesn't sell.
Companies like Capcom can spend $20 million advertising Lost Planet and then spend $1 m advertising Okami in print only and wonder why it doesn't sell?
I'm sitting here halfway across the world and I've got RE5 adverts on my rental dvds. Where is that for other games? Companies have priorities but there is a level of support that is lacking for some titles over others and they can't expect people to go out and purchase games en masse if it doesn't even appear that the publisher can effectively communicate why we should buy their titles in the first place.
There are a couple of new Indy shots I haven't seen.
Then there are the better screens from last week:
http://thevgpress.com/ggweekly/ggweekly_1237849200_4.html
April 4th, 2009 -- Capcom of Japan is proud to announce Street Fighter Babies for the Nintendo Wii Console! This collection of mini-games includes many modern takes on cIassic gaming, including SF Brute Racing, Dhalsim Apple Picking, The Akuma Candy Toss, and Happy Hadouken Dodge Ball. Up to Four players can compete using the Wii Remote controllers. Waggle the remote to make Baby Blanka prance faster! Do an underhanded toss to appease the grumpy Akuma with his favorite Blood Candy! Aim that Hadouken carefully using the Wii Remote's pointer functions! Including a roster of over 24 characters, some old and some playable for the first time in a Street Fighter game, there's sure to be a character for you, your mom, even Grandpa! Featuring Downloadable content over the Nintendo Shop Channel and Online Leaderboards over Nintendo's Wi-Fi Service to compare your scores against players across the world, this truly is the game all Wii Street Fighter fans have been waiting for!
**Preorder at your local retailer before 11/01/09 to receive a limited-edition Akuma, M. Bison or Sagat plushie! Sagat plushie available at Best Buy stores. M. Bison available at GameCrazy stores. Akuma Available at GameStop nationwide locations! Preorders begin 07/01/09!Street Fighter Babies? WTH?
C'mon like it hasn't been done before!
Link!
For the record I hated Puzzle Fighter. Still don't get why people gush all over this.
Oh and what gave the joke away immediately is that this would have still been an original game for the Wii. Capcom doesn't do that. Just remakes, revamps, and ports.
That ain't Puzzle Fighter!
Edit: Doesn't it look like Dee Jay is Flippin' the Bird in the background?
Ah, Zack and Wiki say, "Hello."
Oh my bad. Super Gem Fighter. Yeah I hated that one too.
Though I'll give it props for having Dan as a character. And yes, DJ does look like he's flipping the bird. Either that or giving his signal to Steel that he's planning on coming over to his place later that night.
True. You've found the one exception. And if I may go out on an unpopular the limb that game is one of the most overrated games of this generation on any console. It was no different than half a dozen other single level adventure games from over a decade earlier, yet people wouldn't shut up about how unique it was.
I agree. I don't even like that game. I just like being a smart ass.
Finally you admit it.