Icarian: Kindred Spirits to feature....
Original Soundtrack by Steven Gutheinz
icariangame.com
Iga_Bobovic
Resistance: Retribution Reconnaissance
IGN is kicking off a series of videos that'll take you behind enemy lines.
ign.com
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No Captain Kirk in Star Trek Online
It just wouldn't make historical sense.
eurogamer.net
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Rockstar: GTA DLC amounts to full game
"There's nothing like it," apparently
eurogamer.net
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The King of Fighters '98: Ultimate Match
Ultimate Mondays: Stronger, Faster, Better Trailer
gametrailers.com
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Alganon Status Interview
Quest Online offers an update on its fantasy-themed massively multiplayer endeavor and its distinctive elements
ign.com
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Singularity IGN First-look
Time-travelling weaponry, Godzilla-sized boss encounters and more revealed.
ign.com
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Fire Emblem: Shadow Dragon IGN Review
A reminder that Nintendo can make a hardcore game when it wants to. 8.5
ign.com
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Empire: Total War – 10 Things You Need to Know
From historically accurate moustaches to Sir Isaac "duelling champion" Newton, this game has it all.
ign.com
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New Final Fantasy XIII Characters Revealed
Spikey hair guy, goggle boy, and "the girl."
ign.com
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Mass Effect joins Classic range in March
Extra disc of content and only 20 quid.
eurogamer.net
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Eurogamer Reviews two games
Mystery P.I. Portrait of a Thief & Amazing Adventures: The Forgotten Ruins
eurogamer.net
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Alawar Entertainment Announces Holly 2: Magic Land
Alawar announces new casual hidden object game.
ign.com
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Wind Slayer Interview - Part 1
North American publisher Outspark airs information on Hamelin's colorful side-scroller, which is now in open beta
ign.com
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Silkroad Online Guidebook #54
Joymax has designed Chinese swords to suit those players who like to administer both physical and magical damage
ign.com
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More Crystal Defenders For Wii
Square Enix announces a sequel before we've even gotten the first one!
ign.com
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Grand Theft Auto, now with bloody heart-holding
Sorry MadWorld did it first
nintendoeverything.com
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Warhammer 40k: Dawn of War II IGN Review
Relic conquers new territory with its hybrid-RTS sequel. 9.0
ign.com
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Braid Gets a Release Date
Preorders available through Stardock's Impluse service.
ign.com
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Cross Fire Announces Its Open Beta Success
More than 25,000 players have joined the Cross Fire community.
ign.com
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Penumbra Collection Is Released
The PC horror trilogy hits North American stores.
ign.com
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Men of War Demo Is Available
Single-player demo gives first taste of the campaign in the upcoming World War II RTS.
ign.com
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Get Your Rhythm this April
Nintendo's "tap and flick to the beat" DS game will ship day and date with DSi.
ign.com
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Namco Bandai Pushes DSi
Katamari Damacy puzzler, Mr. Driller, and more on the way!
ign.com
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US Nintendo DSi Hands-on
IGN's impressions of the English version of Nintendo's enhanced handheld.
ign.com
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Nintendo announced the EU release date for the DS
3rd of April, 2 days before the yanks
gamekyo.com
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Sins of a Solar Empire: Entrenchment Exclusive
IGN's has an amazing new trailer that shows the star bases in all their glory!
ign.com
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Skate 2 DLC IGN Hands-On
Three classic areas return and a new Fantasy Plaza is constructed.
ign.com
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Resistance: Retribution Reconnaissance
It's day two of IGN's behind the scenes series, and that means rocket launchers!
ign.com
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DICE 2009 Keynote: Gabe Newell
Valve's head talks about entertainment as a service.
ign.com
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Warhammer Online IGN Hands On
Exclusive new details of the skull smashing, limb chopping, groin stomping Slayer!
ign.com
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Toys, Terrorism and Games
How does a $22 million helicopter relate to game design?
ign.com
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DICE 2009: Fallout 3: The Pitt IGN Hands-on
The Steelers may have won the Super Bowl, but that wasn't enough to save Pittsburgh from destruction.
ign.com
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Star Ocean: The Last Hope IGN Review
Grab your snuggie and a caffeinated beverage, it's time for some epic JRPG action. 8.0
ign.com
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Halo Wars Review
Ensemble takes Halo, and real-time strategy, to a whole new planet. 8.4
ign.com
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Sony's EU Perspective
Some of Sony's most inventive titles come from across the pond.
ign.com
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DICE 2009: Singularity IGN Impressions
What time is it? Who cares? Let's shoot stuff.
ign.com
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DICE 2009: Building Better Worlds Panel Report
What does it take to create a space that people want to live in?
ign.com
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Resistance: Retribution Reconnaissance Day 3
It's time to hear the voices and see the cutscenes of Grayson's journey
ign.com
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Puzzle Quest: Galactrix IGN Review
The quest to marry puzzle gaming with role-playing continues. 8.4
ign.com
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DICE 2009: A Retailer's Perspective
GameStop's COO discusses why brick and mortar sales are still important.
ign.com
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Singularity Unravel Trailer
Fight the past. Save the future. Prevent the Singularity.
gametrailers.com
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Valkyrie Profile: Covenant of the Plume Update
IGN profiles the next turn-based strategy game from Square Enix.
ign.com
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Small is the New Big
From Miyamoto to World of Goo, everyone is working on small games these days.
ign.com
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DICE 2009: Nintendo to Publish World of Goo
In Japan, Wii owners will enjoy 2D Boy's creation thanks to Nintendo.
ign.com
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travo (2m)
Yes
Then fuck you again. Just for the sake of it.
Yeah, it was a fun, mindless arcade game. That's why I liked it. I agree that it wasn't great, but it was good in a B-movie sense. It was well worth the $5 I payed to play through it anyway.
I can understand your disappointment, though.
Street Figher: Battle of the Asses! Round One!
vs.
With the more muscular, bubble-like butt --AND-- he looks better in a thong!
And dicks up.
What, if anything, do these four men have in common...?
+
=
or
?
Just read this in the IGN CTYD preview:
As for those features that had to be removed, zombies were one of them. There are noticeably fewer undead onscreen than in the 360 game, and they magically "pop in" from nowhere as you run around the mall. Where this is most noticeable is in the transition from cut scenes to gameplay – immediately after seeing rendered video filled with zombies, you're dropped back into the game with just a handful of the ghouls.
Now that is just LAZY. They just used the 360 cutscenes and you get this disparity.
From the Inafune podcast on Wii support:
"Of course the Wii is a very important part of our multi-platform strategy. Games like RE4 on the Wii and Umbrella Chronicles have done quite well for us, and of course there's Monster Hunter. Although it isn't too popular, it was the number one selling title in Japan last year. So that goes to show we are very serious about the Wii as a company. People say that third-party Wii games don't sell in Japan, but I can honestly say that we are cutting no corners with Monster Hunter Tri. There's a lot of pressure to make it succeed, and I'm sure there will be a lot of shocked gamers out there when they see just how good Monster Hunter Tri looks. Please don't worry. We are putting a lot of effort into Wii as well."
You see those RE games launched before 2008 even and now when it comes to Capcom Wii support just about the only game they can talk about is MH3. It's quite telling when they can easily slip into SFIV chat, RE5 chat, Bionic Commando chat, Dark Void chat, Dead Rising 2 chat, DMC4 etc etc. Oh and look they are announcing a new 360 game this monday....
We are making an effort and MH3 is our only proof? Well good on them for doing that, but its the imbalance again. Given the economics there isn't much excuse and leaving so long between the end of the last RE on Wii and starting a new one means that any future game wont come out for well over a year, unless they are hiding one in secret. Even if they matched 1:1 the titlecount on Wii compared to what else they are doing, all that would still only cost half as much to make.
Most definately agreed.
Allright, I did them.
Well I payed twice as much to own it.
Oh shit yeah! Capcom unvieling a new 360 game on Feb. 23rd? Sweet. That's only a few days away too. I wonder what it will be. I'd love to see a Lost Planet 2.
Well he is HOT I'll give you that.
Yeah I rarely try to edit posts here.
February 23rd will be a very good day then...
... it's Festivale in Animal Crossing.
Rare axes artist and engineer positionsBanjo and Viva Piñata studio Rare has already axed a number of positions in its art and engineering teams, GamesIndustry.biz understands.
Around 12 positions have gone in both departments, and the company is also reducing the number of project leads, asking employees to reapply for positions elsewhere within the company.
Microsoft Game Studios announced on Tuesday that it intends to restructure the highly-regarded team, in order to simplify development.
By adopting new business and development processes, Rare hopes to be more reactive to the wider changes hitting the Microsoft Corporation, which has led to the company shedding 5000 employees.
However, despite the changes, Rare is currently at work on four different projects and continues to be a flagship studio for Microsoft Game Studios. Earlier this month, Microsoft's Chris Lewis told GamesIndustry.biz that original IP would not be sacrificed by MGS in favour of working on popular franchises.
"If you batten down the hatches and simply work where you know you're already strong, that doesn't give you the future growth that we're all hungry for," he said.
A spokesperson for Rare declined to offer any official comment
---------------------
Grabbed by the Ghoulies sequel?
Cute and cuddly British developer Rare has plenty of enthusiasm for a Grabbed by the Ghoulies sequel, but needs an equal amount of enthusiasm from you to warrant one.
"Yes, we had plans in place for a sequel which was actually quite different and probably would have had an openworld setting," said Rare's Gavin Price during an enlightening and light-hearted retrospective of Ghoulies' development.
"I'd make one tomorrow!" chirped artist Ed Bryan, before software bod James Thomas blurted: "Personally I love the thought of that. Just imagine how much more we could do with it!"
"No," stamped a sombre Gregg Mayles. "The lack of sales and promise of worldwide fame that I was certain Ghoulies would bring has reduced me to a spiritually broken recluse."
Grabbed by the Ghoulies - a silly, haunted-house beat-'em-up - recently joined the ranks of Xbox Originals for sale on Xbox Live. These cost 1200 Microsoft Points (GBP 10.20 / EUR 14.40), which is quite a lot.
But, when asked why people should bother, Gavin Price added: "You could trigger a sequel."
"Here's a fourth reason, too: there's a finished copy of Killer Instinct 3 hidden in the game that will only unlock once a million people have downloaded Ghoulies," he teased, tip-toeing along the is-it-isn't-it-in-development Killer Instinct 3 tightrope.
Grabbed by the Ghoulies was Rare's first piece of work for Microsoft, which we thought was very good.
"[Grabbed by the Ghoulies is] a rollercoaster ride through a zombie-infested house, battling over-friendly vampire chicks and Ninja Imps with help from a rather camp skeleton and a shifty-looking groundskeeper," surmised Ed Bryan, succinctly.
Metroid Prime Wii Hands on IR control
SOLD!
Two things I wanted most when I played MP on GC years ago was widescreen support and the ability to look while moving. Nintendo just made a great game even better.
I really really REALLY hope that one of Rare's next games is Killer Instinct 3. I'm pretty sure it is but I want confirmation like NAO!!!
Agreed!
You forgot
Retro has also brought over a version of the achievement system from Corruption, and while it isn't as complex with only two types of tokens, the sound test is a welcome addition.
Achievements, for achievement whores like Archie, and a freaking sound test
Ditto.
They need to update the art though. I checked the 3D renders of the original two and besides Fulgore and Clacius, they all look horrible. Maybe Cell-Shading, but I do not have high hopes, Rare has horrible character designs.
Achievements for Metroid Prime? Cool. I really enjoyed that game so from the sounds of all they did to re-release it on the Wii I'll most likely pick it up if the price is right.
Eh? Voice samples? I must read this article. What tokens too?
It would be uber funny if their next game actually was Grabbed by the Ghoulies 2. I want Rare's next game to be, uh a new Banjo platformer or Jet Force Gemini.