I think that the big difference between the mario games prior to Galaxy and those since is the development team responsible for them. Galaxy and onwards were created by a new talented team that first worked together on Jungle Beat, which is a hugely underrated marvel. They could do a more explorative Mario game with the same exuberant inventiveness of the Galaxy games, but for some reason it was decided that Mario should return more to his roots from before Mario64 with the 3D games.
Foolz said:Gagan said:Sunshine mechanically is amazing. Having flood lowers the skill floor but adds to the skill ceiling on top of Mario's usual brand of tricks from Mario 64, but without the level design and that lousy camera the game was a bore to play. The addition of Yoshi in that game was unnatural and unnecessary. There was no advantage to it because Yoshi felt less capable than you were on your own. In Galaxy 2 not only do the motion controls work beautifully with Yoshi (see Towers I can say nice things about motion controls), but he's an actual improvement over the base mechanics.
I think there is a happy medium to find between the mechanical brilliance and adventure feel of Mario 64/Sunshine with the novelty driven variety of the Galaxy games. That game would be beast, but it'll be awhile before Miyamoto is ready to pimp out some new Mario.
I believe mention of this was carefully avoided by you in the best platformer podast...
Other than Yoshi being Yoshi and therefore great, at least.
Super Meat Boy was the rightful winner, those bullshit bird levels brought the entire experience down. #NotPetty
Not usually a metacritic guy, but it's batting a 79 on metacritic. In a medium with good critics, that's not that bad. In fact given how recent metascores have been for a lot of games, I would actually argue even by gaming critic standards 79 isn't bad or even meh.
It's getting 6/10s but it's also getting 9/10s too. This is all European press BTW.
My copy arrived. Now should I stick with Snake Eater which I've only just started ... or should I give this one a try?
Can't decide. Probably a bit of both.
I played through the eight levels in World 1 in Yoshi. It's a joy to behold. As you already know it's all about the "yarn" gimmick. Everything is made of yarn or fabric or various other bits of knitting and sewing items and materials like buttons etc. It looks beautiful and is comes into play in fun ways in the game.
The game is very easy so far to play each level from start to finish. It's a "slow" platformer. The focus is much less on timing and precision jumping and much more on exploration. The challenge is not to get to the end of the level but to find all the collectables (of which there are plenty - of four different kinds- and some of them are fiendishly hidden even in the early levels).
It reminds me of Yoshi's Island DS (and the original Yoshi's Island) in a way except you don't have the babies to carry and worry about. It's all about the Yoshis.
Fun game so far. Pleased that I bought it.
Also ... you guys really ought to just go look at the eShop this week while it's all woolly themed. It's beautiful and it's a really nice touch and a good way to promote the game ... which is lovely anyway!
Wish those yarn yoshi amiibo were not so impossible to get hold off
Even though the reviews kind of disappointed me a little on the game I'm still going to get it when it launches here. I think I'll still enjoy it quite a bit.
Original Yoshi's Island had babies, and original Yoshi's Island is GOAT : (
Gagan said:Original Yoshi's Island had babies, and original Yoshi's Island is GOAT : (
I hear you, but inclusion of babies doesn't guarantee the quality of a game. Yoshi's Island DS had babies and a lot of people still hated it (personally I thought it was great but that's another story).
Really enjoying Woolly Yoshi. It's a sweet game, even if ... it's for BABIES!!!
bugsonglass said:I hear you, but inclusion of babies doesn't guarantee the quality of a game. Yoshi's Island DS had babies and a lot of people still hated it (personally I thought it was great but that's another story).
Really enjoying Woolly Yoshi. It's a sweet game, even if ... it's for BABIES!!!
You're thinking of Splatoon.
Foolz said:You're thinking of Splatoon.
That too. But everything is for babies if it has a Nintendo logo on it ... or even near it.
bugsonglass said:That too. But everything is for babies if it has a Nintendo logo on it ... or even near it.
But especially Splatoon. In case you've not seen it:
I finished the game today. May go back to try and find any remaining flowers and yarn balls I didn't get in certain levels. Here's what I wrote in Aarny's thread of finished games which is sort of my review of the game if you like:
___
Updated with Yoshi's Wooly World. It's a great game, I thoroughly enjoyed it. Like Kirby Paintbrush which I played not long ago, it has a very unique look to it. Everything in the game world is made of yarn, fabric, cotton, felt, threads, leather, string, denim etc etc as well as other related items like buttons, pins, zippers, needles and everything is sewn, knitted or stitched together in very inventive and fun ways. It looks absolutely beautiful. And if it weren't for Kirby's Epic Yarn, I'd also say that it looks like nothing else.
The game plays like a platformer in the Yoshi Island series. Yoshi is not fast like Mario but he has a flutter jump which enables him to reach bigger heights and also stay in mid-air for a long time. Learning to use this jump and the hovering is key to playing this game. Playing World 1 I thought this was going to be a walk in the park as far as the difficulty is concerned but I was very wrong. There are some nicely challenging levels which take a lot of effort to get through. Especially if you aim to discover and pick up all the collectables. Which brings me to my next point.
A lot of what the gamer has to enjoy from the game comes from finding all the little hidden areas and all the little challenges which result in you discovering a yarn ball (of which there are five in each level) or a flower (of which there are also five in each level) or a stamp (of which there are twenty in each level). There is a lot of satisfaction from finding all of them and truly completing a level. This in a sense gives the game an element of puzzle solving if you like and it's great.
The game is quite hefty for a platformer. There are six worlds each of which has 8 levels with a mini boss at the end of level 4 and a boss at the end of level 8 in the typical Mario fashion. There is also at least one additional level of higher difficulty in each world which is unlocked after you pick up every flower in every level of that world. Each level consists of many sections and is generally far bigger and takes much longer than a Mario level. The game also has no timer rushing you along which is a very nice touch as it encourages exploration and discovery.
The game is full of great and wonderful ideas which bring great variety to the gameplay and none of which is overused nor does it outstay its welcome. By the time you get used to it, it's gone.
I loved this game and it gave me as it gave me a sense of childlike wonder which I don't often feel with games nowdays (especially being the nasty cynical bastard I've become). I don't know who I would recommend it to. Robio and Travo's boys will probably enjoy it as well as Steel's girls! The rest of you fuckers don't deserve it.
I believe you mean the Flash Liquidizer Ultra Dousing Device or F.L.U.D.D.