Can't wait for it personally! It does look adorable indeed. Hope it's a good game as well.
Though I'm amongst the few who did enjoy Yoshi's Island DS a good bit. Haven't bought the 3DS one because I heard it's not good at all though I have been tempted by it.
gamingeek said:Still need Kirbys Epic Yarn.
It's totally worth it. Is it on the U shop yet or is it just the other Yoshi game?
bugsonglass said:gamingeek said:Still need Kirbys Epic Yarn.
It's totally worth it. Is it on the U shop yet or is it just the other Yoshi game?
I think I saw it on the U shop, but I'd have to check to be sure myself.
And I find it horrible that Yoshi seems to be the only IP Nintendo is willing to farm out to every developer they find eating from a dumpster. It's the only IP where I'll assume that it's a crap game untill proven otherwise.
SupremeAC said:I think I saw it on the U shop, but I'd have to check to be sure myself.
And I find it horrible that Yoshi seems to be the only IP Nintendo is willing to farm out to every developer they find eating from a dumpster. It's the only IP where I'll assume that it's a crap game untill proven otherwise.
They have been experimenting with others too in more recent years. Next Level did Luigi's Mansion 2. Arpoon has been the developer of choice for the last few Yoshis.
bugsonglass said:They have been experimenting with others too in more recent years. Next Level did Luigi's Mansion 2. Arpoon has been the developer of choice for the last few Yoshis.
The problem isn't that they're developed by external teams. Capcom did a great job with Zelda, Sega made a great F-Zero, Luigi's Mansion 2 is a good example as well. The problem is that Artoon is a mediocre developer at best.
https://www.youtube.com/watch?v=s4pH7Eik7B4
Oh my god that motorcycle Yoshi. Nintendo's monopoly on all things cute must be stopped.
It's an interesting yarn, but I'm not buying it, Nintendo has kirbed my enthusiasm by pulling the wool over my eyes too many times before.
Nintendo should keep to their knitting and make a proper Mario Galaxy sequel.
Different teams. Yoshi game is a third party studio named Good-Feel, initially they did educational games for the DS, and Nintendo outsourced Kirby's Epic Yarn to them, and I guess that studio liked it enough to do it with Yoshi and pitch it to Nintendo. Tezuka's (who mostly produces these days) is supervising so I have faith in the platforming. Besides Galaxy 3 so soon, after 3D World (even with their differences) I feel like runs into the issue of feeling too samey.
SMG2 was one thing, it actually had more new things to add, plus SMG1 was easy town so they could upgrade the difficulty, I don't exactly see Nintendo's answer being lets just make SMG3-Super Meat Boy levels of hard.
Gagan said:Different teams. Yoshi game is a third party studio named Good-Feel, initially they did educational games for the DS, and Nintendo outsourced Kirby's Epic Yarn to them, and I guess that studio liked it enough to do it with Yoshi and pitch it to Nintendo. Tezuka's (who mostly produces these days) is supervising so I have faith in the platforming. Besides Galaxy 3 so soon, after 3D World (even with their differences) I feel like runs into the issue of feeling too samey.
SMG2 was one thing, it actually had more new things to add, plus SMG1 was easy town so they could upgrade the difficulty, I don't exactly see Nintendo's answer being lets just make SMG3-Super Meat Boy levels of hard.
Actully that was just a construct so I could use a pun.
With the news today that Metroid won't be coming around until NX, I think we have to resign ourselves to an SMG like game not coming to Wii U ever.
I'd be happy if SMG3 was just more of SMG2 but in HD and now a closer-to-regular controller with the game pad.
New topic: Has the Wii U had a Mario platformer game on the same level as a SMG? Or is 3D world on the Sunshine level?
Better than Sunshine easily, by a country mile. Sunshine is not a good game. Endearing sure, Mario definitely, mechanically the best mario in 3d, but it's not a good game. The Galaxy games are terrific.
Also bolding your pun Philip? come on, I would never be so lazy as to point out my puns or play on words when I'm spinning a yarn. Get it? Do you get it? right?
Sheesh, you guys are as bad with your puns as that Seth guy bribing Bethesda with his bottlecaps
As for Mario, I don't think that 3D world was on the same level as Galaxy. It couldn't have been, what with their dedication to make it playable by 4 people at a time. I do however, prefer the Mario64 and Sunshine type of levels over those of their sequels, which are just strings of abstract 3D sculptures. I don't think Sunshine was a bad game per se, but the level design and polish aplied to them was just very uneven. Mario games are always about momentum and freedom of movement in a 3D space built to accomodate such. In that regard, Sunshine truely excelled.
Gagan said:
Also bolding your pun Philip? come on, I would never be so lazy as to point out my puns or play on words when I'm spinning a yarn. Get it? Do you get it? right?
why are you needling me?
Okay good to know on 3D world, I'll pick it up.
SupremeAC said:... I don't think Sunshine was a bad game per se, but the level design and polish aplied to them was just very uneven. Mario games are always about momentum and freedom of movement in a 3D space built to accomodate such. In that regard, Sunshine truely excelled.
That sums it up for me too.
Sunshine mechanically is amazing. Having flood lowers the skill floor but adds to the skill ceiling on top of Mario's usual brand of tricks from Mario 64, but without the level design and that lousy camera the game was a bore to play. The addition of Yoshi in that game was unnatural and unnecessary. There was no advantage to it because Yoshi felt less capable than you were on your own. In Galaxy 2 not only do the motion controls work beautifully with Yoshi (see Towers I can say nice things about motion controls), but he's an actual improvement over the base mechanics.
I think there is a happy medium to find between the mechanical brilliance and adventure feel of Mario 64/Sunshine with the novelty driven variety of the Galaxy games. That game would be beast, but it'll be awhile before Miyamoto is ready to pimp out some new Mario.
Gagan said:Sunshine mechanically is amazing. Having flood lowers the skill floor but adds to the skill ceiling on top of Mario's usual brand of tricks from Mario 64, but without the level design and that lousy camera the game was a bore to play. The addition of Yoshi in that game was unnatural and unnecessary. There was no advantage to it because Yoshi felt less capable than you were on your own. In Galaxy 2 not only do the motion controls work beautifully with Yoshi (see Towers I can say nice things about motion controls), but he's an actual improvement over the base mechanics.
I think there is a happy medium to find between the mechanical brilliance and adventure feel of Mario 64/Sunshine with the novelty driven variety of the Galaxy games. That game would be beast, but it'll be awhile before Miyamoto is ready to pimp out some new Mario.
I believe mention of this was carefully avoided by you in the best platformer podast...
Other than Yoshi being Yoshi and therefore great, at least.
https://www.youtube.com/watch?v=loMpdJ5nnfg
Look at that game? It looks adorable as fuck. That game could play like shit and I honestly think I wouldn't care, all the noises he makes, the way the mattress like platforms fold under yoshi's weight, giant yarned up yoshi? It's fantastic. I'm not expecting Yoshi's Island, I just want something significantly better than Yoshi Story, Yoshi's Island DS, Yoshi's New Shitty Island 3DS.
Yoshi should be in good games.