Dvader said:Yes please ignore my impressions.
What impressions?
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Tell me to get back to rewriting this site so it's not horrible on mobileDvader said:
Yodariquo said:Dvader said:Yes please ignore my impressions.What impressions?
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Tell me to get back to rewriting this site so it's not horrible on mobileYodariquo said:Dvader said:Yodariquo said:Dvader said:Yes please ignore my impressions.What impressions?
Dvader said:So I spent nearly 10 hours with the game over the last two days and only completed one dungeon and one section of the tower, the rest was spent exploring the world. Yep I am actually "exploring" and because of my high tolerance for repetitiveness I can enjoy doing some of the side quests. I guess I should quickly say that the last dungeon I completed was great, the dungeons alone are worth the price.
At some point between the 3rd and 4th dungeon I believe, I got the ability to transport people and right before the 4th dungeon I got the ability to transport material. To transport someone or something you talk to the person in question and they will say I want to go to a certain location and then you need to take them there while following all the rules of the track and not taking much damage. When taking items you will get attacked and if you get hit you begin to loose your cargo. Basically these side quests are all picking up one thing from point A and taking it to point B, usually takes a good 3-5 minutes to slowly travel the tracks. Not so fun.
Oddly though I am getting that sense of Zelda exploration from all this. Once you gained the ability to transport stuff all the locations you previously visit all of a sudden have new quests for you. I would arrive at a fishing village and now a woman is asking me to find her a new husband, she wanted a burly man with a big nose and beard. Another guy is trying to keep fish fresh so he needs ice. I traveled to this tree village where all sorts of lumberjacks lived so I looked for someone who had a big nose and beard and two people fit that description. Meanwhile they are selling lumber at this location and I recalled that the snow people wanted to build a fence, plus they have the ice I need for the fish. So I travel with this bearded dude back to the fishing village only to find that the guy thinks the woman is ugly, crap. So back to the log village, get the other guy and back to the fishing village, yes a match!
So what do I get for all this painful work, as you make NPCs in the world happy they open up new tracks. Basically it opens up new areas to explore. These tracks can just be a simple shortcut or lead to a new location. The reward I got for the quest I described above gave me access to a pirate hideout where I had to free a locked up prisoner through an awesome mini game. I discovered this random ice mini dungeon, complete with some excellent puzzles, cause I did one of these random quests. So that spirit of discovery is back, there are some great hidden areas to find, you just got to travel a lot... A LOT.
I have to be over 20 hours in this game and I feel like I still have a nice chunk of game to go. This is quickly becoming my handheld game of the year, I know GTA is consistently awesome (I still need to finish it) but the best of ST is better than the best of CW.
bumped.
Yodariquo said:Dvader said:Yodariquo said:Dvader said:Yes please ignore my impressions.What impressions?
aspro said:
bumped.
Huh, did any of you hear something?
Yay!
phantom_leo said:You know what this topic needs? Some impressions from a person who's played a lot of Zelda games.
Hmmm...
Oh well. None to be found!
CHOO! CHOO!
OMG at the cat!
SOrry vader I did read it, but I want to play the game before re-reading all your impressions and then comparing them. Only two days before its mine.
phantom_leo said:^ Not a thing! Let's talk some more about cranes and man-trains!
Yay!
Well if you insist
I just send in a open application to Smit
They were responsible for salvaging the Kursk, Tricolor and Ehime Maru.
Enough talk, let's have some pictures
Kursk salvage
Tricolor salvage
Ehime Maru salvage
Dvader said:I hate this thread.
maybe i should comment since i guess i'm the only other person who's played the game so far. i agree with you completely concerning the quality of the game. like i said, i breezed through the game as quickly as i could and avoided all optional side-quests. reading your impressions makes me wish i had paced myself a bit more and taken more time with the game to get more enjoyment out of it, but oh well. i wanted to play muramasa before i left for christmas and i'm enjoying it immensely so all's good.
also, if you are just past the ocean temple ... you are maybe just a little more than half-way through the main quest. you've got a lot of game left, it could take you as long as you've played so far to get to the end. especially if you get stuck at all at any of the dungeons left (the last few floors of the spirit tower are pretty devious).
it's a great game, i'm glad you're loving it. gg is lucky to be about to play it. everyone else should do the same ... including yoda the hater. no actually, no. yoda is not worthy of this greatness
Wow Bugsie! I thought I was the only person who was playing this game! Here are my totally original impressions:
At some point between the 3rd and 4th dungeon I believe, I got the ability to transport people and right before the 4th dungeon I got the ability to transport material. To transport someone or something you talk to the person in question and they will say I want to go to a certain location and then you need to take them there while following all the rules of the track and not taking much damage. When taking items you will get attacked and if you get hit you begin to loose your cargo. Basically these side quests are all picking up one thing from point A and taking it to point B, usually takes a good 3-5 minutes to slowly travel the tracks. Not so fun.
Oddly though I am getting that sense of Zelda exploration from all this. Once you gained the ability to transport stuff all the locations you previously visit all of a sudden have new quests for you. I would arrive at a fishing village and now a woman is asking me to find her a new husband, she wanted a burly man with a big nose and beard. Another guy is trying to keep fish fresh so he needs ice. I traveled to this tree village where all sorts of lumberjacks lived so I looked for someone who had a big nose and beard and two people fit that description. Meanwhile they are selling lumber at this location and I recalled that the snow people wanted to build a fence, plus they have the ice I need for the fish. So I travel with this bearded dude back to the fishing village only to find that the guy thinks the woman is ugly, crap. So back to the log village, get the other guy and back to the fishing village, yes a match!
So what do I get for all this painful work, as you make NPCs in the world happy they open up new tracks. Basically it opens up new areas to explore. These tracks can just be a simple shortcut or lead to a new location. The reward I got for the quest I described above gave me access to a pirate hideout where I had to free a locked up prisoner through an awesome mini game. I discovered this random ice mini dungeon, complete with some excellent puzzles, cause I did one of these random quests. So that spirit of discovery is back, there are some great hidden areas to find, you just got to travel a lot... A LOT.
I have to be over 20 hours in this game and I feel like I still have a nice chunk of game to go. This is quickly becoming my handheld game of the year, I know GTA is consistently awesome (I still need to finish it) but the best of ST is better than the best of CW.
SteelAttack said:OMG Iggly is going to find hidden treasure on wrecked ships!
Actually sometimes insurance companies ask the salvaging companies to salvage cargo. Fuck the ship they say, we want the valuable cargo that is worth billions they say. And we will pay you millions they say. So yes they are basically treasure hunters.
phantom_leo said:Wow Bugsie! I thought I was the only person who was playing this game! Here are my totally original impressions:
So I spent nearly 10 hours with the game over the last two days and only completed one dungeon and one section of the tower, the rest was spent exploring the world. Yep I am actually "exploring" and because of my high tolerance for repetitiveness I can enjoy doing some of the side quests. I guess I should quickly say that the last dungeon I completed was great, the dungeons alone are worth the price.
At some point between the 3rd and 4th dungeon I believe, I got the ability to transport people and right before the 4th dungeon I got the ability to transport material. To transport someone or something you talk to the person in question and they will say I want to go to a certain location and then you need to take them there while following all the rules of the track and not taking much damage. When taking items you will get attacked and if you get hit you begin to loose your cargo. Basically these side quests are all picking up one thing from point A and taking it to point B, usually takes a good 3-5 minutes to slowly travel the tracks. Not so fun.
Oddly though I am getting that sense of Zelda exploration from all this. Once you gained the ability to transport stuff all the locations you previously visit all of a sudden have new quests for you. I would arrive at a fishing village and now a woman is asking me to find her a new husband, she wanted a burly man with a big nose and beard. Another guy is trying to keep fish fresh so he needs ice. I traveled to this tree village where all sorts of lumberjacks lived so I looked for someone who had a big nose and beard and two people fit that description. Meanwhile they are selling lumber at this location and I recalled that the snow people wanted to build a fence, plus they have the ice I need for the fish. So I travel with this bearded dude back to the fishing village only to find that the guy thinks the woman is ugly, crap. So back to the log village, get the other guy and back to the fishing village, yes a match!
So what do I get for all this painful work, as you make NPCs in the world happy they open up new tracks. Basically it opens up new areas to explore. These tracks can just be a simple shortcut or lead to a new location. The reward I got for the quest I described above gave me access to a pirate hideout where I had to free a locked up prisoner through an awesome mini game. I discovered this random ice mini dungeon, complete with some excellent puzzles, cause I did one of these random quests. So that spirit of discovery is back, there are some great hidden areas to find, you just got to travel a lot... A LOT.
I have to be over 20 hours in this game and I feel like I still have a nice chunk of game to go. This is quickly becoming my handheld game of the year, I know GTA is consistently awesome (I still need to finish it) but the best of ST is better than the best of CW.
It took me a paragraph to realize.
Played a couple of hours. Got out of the tower and went to the forest, just got out of the lost woods.
Train riding is okay I guess, not as fun as ship sailing at all.
Graphics, I dunno I suppose they are on the same level as Phantom hourglass but for some reason they feel worse. I guess because I've played Square Enix DS games since then which look so much better.
I like the dialogue and interaction with zelda. Having a badass armour suit as a buddy is cool though.
I think after this game I will be done with this Wind Waker styled world. 3 games in this series of world is enough for me. Seeing tetra and the same character models of niko etc is getting old.