Forum > Gaming Discussion > Red Steel 2 Official Thread: "Probably the best third party wii game we've played in recent memory"
Red Steel 2 Official Thread: "Probably the best third party wii game we've played in recent memory"
<< prevnext >>
avatar
Country: GB
Comments: 48092
News Posts: 59775
Joined: 2008-06-21
 
Fri, 15 May 2009 14:38:34
It's not entirely clear.

avatar
Country: GB
Comments: 48092
News Posts: 59775
Joined: 2008-06-21
 
Mon, 18 May 2009 15:05:13

link

“The basic idea is that bashing things with a sword is fun. So we plan to have as much destructibility in the environments as we can.”

“We’re also building a gameplay mechanic around destructible objects.....but I can’t say more than that at the moment.”

avatar
Country: UN
Comments: 16217
News Posts: 1043
Joined: 2008-06-21
 
Tue, 19 May 2009 03:25:49

gamingeek said:

link

“The basic idea is that bashing things with a sword is fun. So we plan to have as much destructibility in the environments as we can.”

“We’re also building a gameplay mechanic around destructible objects.....but I can’t say more than that at the moment.”

 LOL

More developers need that atittude!

*Thinks of Fracture* okay maybe not.

avatar
Country: GB
Comments: 48092
News Posts: 59775
Joined: 2008-06-21
 
Tue, 19 May 2009 11:47:58

“…Defining Red Steel 2 at a high level was easy. Taking all of the steps that were required to get to where I could say what I just said about the Wild West was really hard. We are, in some ways, attempting to redefine the franchise while retaining its roots. If you’re working with a movie license or a long-standing franchise, there are all these rules and constraints. It’s different for us. We are blessed with the opportunity to expand on something and take it in a cool new direction. But it’s hard.

-Producer

avatar
Country: GB
Comments: 48092
News Posts: 59775
Joined: 2008-06-21
 
Tue, 02 Jun 2009 10:14:43

E3 2009: Wii MotionPlus Bundled with Red Steel 2 - June 1, 2009, News
Ubisoft confirms that Red Steel 2 will ship with a Wii MotionPlus bundle.

E3 2009: Red Steel 2 Hands-on - June 1, 2009, Previews
We shoot 'em down and cut 'em up in Ubisoft's gorgeously stylized first-person shooter / sword-fighter sequel.

E3 2009: Red Steel 2 Interview - June 1, 2009, Features
The game's creative director explains the story, setting, art style, MotionPlus, and why it all took so long.

avatar
Country: GB
Comments: 48092
News Posts: 59775
Joined: 2008-06-21
 
Tue, 02 Jun 2009 10:21:10

Red Steel 2 Screenshot

Red Steel 2 Screenshot

Red Steel 2 Screenshot

Red Steel 2 Screenshot

Red Steel 2 Screenshot

Red Steel 2 Screenshot

Holy shit?^

Red Steel 2 Screenshot

Red Steel 2 Screenshot

Red Steel 2 Screenshot

Red Steel 2 Screenshot


avatar
Country: UN
Comments: 16217
News Posts: 1043
Joined: 2008-06-21
 
Tue, 02 Jun 2009 10:49:28
One minor annoying thing is no gore (damn Madworld). How awesome would be able to accurately cut peopel up? Nyaa

avatar
Country: GB
Comments: 48092
News Posts: 59775
Joined: 2008-06-21
 
Tue, 02 Jun 2009 10:56:41

Given the cartoon look they could have had decapitations and limbs being sliced off. Bloodless of course.

But they could have put some blood it, tiny splashes, a stain here or there.

(No jokes folks)

avatar
Country: GB
Comments: 48092
News Posts: 59775
Joined: 2008-06-21
 
Tue, 02 Jun 2009 15:24:26
"The graphics don't ever approach gritty realism, but rather are very intentionally crafted to be stylistic if not recognizably artistic. There's a cel-shaded quality to the characters and worlds and certain particle systems like flames and wind seem to have an almost hand-drawn, comic book quality to them that is simply very pleasing to the eye. Just as impressive to me is that Red Steel 2 is locked at 60 frames per second. Locked. There's not so much as a hiccup in the E3 demo of the game. It's quite a feat since the game features remarkably detailed environments skinned with crisp textures and even spits out scenarios with five or six swordsmen attacking simultaneously, all of them running around with fluid animation. Shortly into my demo, I could not help but draw technical parallels to Metroid Prime 3, which also looks amazing and runs beautifully. It's as though Ubisoft analyzed everything about Retro's engine ad then simply copied it . "We actually shifted to the Lyn Engine, which is internal Ubisoft tech. It's being used for a lot of projects and being developed across multiple platforms, but was originally developed specifically for Wii. We were able to start over with an engine that from the beginning gave us a real head start," said Vandenberghe. This, by the way, is the same engine powering the equally pretty Rabbids Go Home."

avatar
Country: UN
Comments: 17708
News Posts: 764
Joined: 2009-02-25
 
Tue, 02 Jun 2009 15:41:33
I just don't see how someone couldn't like this game, just based on the visuals alone.  I just hope the gameplay holds up.  
avatar
Country: EU
Comments: 9423
News Posts: 9625
Joined: 2008-06-21
 
Tue, 02 Jun 2009 15:44:57
Well I do not know how well the final release will turn out, but this must be one of the coolest games ever. You knock a guy in the air, jump up and knock him down again, while shooting him on the way down! Fuck yeah.
The VG Press
avatar
Country: GB
Comments: 48092
News Posts: 59775
Joined: 2008-06-21
 
Tue, 02 Jun 2009 15:49:39

robio said:
I just don't see how someone couldn't like this game, just based on the visuals alone.  I just hope the gameplay holds up.  

 IGN had a hands on. It works Happy

avatar
Country: UN
Comments: 17708
News Posts: 764
Joined: 2009-02-25
 
Tue, 02 Jun 2009 16:12:56

gamingeek said:

robio said:
I just don't see how someone couldn't like this game, just based on the visuals alone.  I just hope the gameplay holds up.  

IGN had a hands on. It works Happy

Well, as a general rule I try not to get too excited about previews.  It's not often you read one that's anything less than enthusiastic.

avatar
Country: UN
Comments: 16217
News Posts: 1043
Joined: 2008-06-21
 
Wed, 03 Jun 2009 03:57:23

robio said:

gamingeek said:

robio said:
I just don't see how someone couldn't like this game, just based on the visuals alone.  I just hope the gameplay holds up.  

IGN had a hands on. It works Happy

Well, as a general rule I try not to get too excited about previews.  It's not often you read one that's anything less than enthusiastic.

 Amen to that. For awhile every game on GS was called innovative before release, then called derivitive afterwards! LOL

avatar
Country: CY
Comments: 7370
News Posts: 30
Joined: 2008-06-24
 
Wed, 03 Jun 2009 11:28:40

robio said:
I just don't see how someone couldn't like this game, just based on the visuals alone.  I just hope the gameplay holds up.  

i agree.  the art of this game looks fantastic.  is no one else reminded of the look of the most recent prince of persia game?  (is it the same ubisoft team making this?).  the colour contrasts, the thick lines, the effects are all very similar.

the fact that this game apparently plays well is at this point a nice bonus Nyaa

___

Listen to Wu-Tang and watch Kung-Fu

The VG Press

avatar
Country: GB
Comments: 48092
News Posts: 59775
Joined: 2008-06-21
 
Wed, 03 Jun 2009 11:34:13
If I had played the new POP it probably would. 

avatar
Country: UN
Comments: 16217
News Posts: 1043
Joined: 2008-06-21
 
Wed, 03 Jun 2009 13:54:31
It reminds me of Stranger's Wrath actually. Sci-fish Western setting. Obviously a lot less kooky, though.

avatar
Country: CO
Comments: 11520
News Posts: 1163
Joined: 2008-06-24
 
Wed, 03 Jun 2009 14:05:07
I will be buying this game. I'm totally digging the art style, and the video of it in motion sold me on the game, it looks insanely good locked up at 60 fps. Ubi got my money on this title that shows nothing but quality and hard work put into it.
avatar
Country: CO
Comments: 11520
News Posts: 1163
Joined: 2008-06-24
 
Wed, 03 Jun 2009 14:07:17

bugsonglass said:

is no one else reminded of the look of the most recent prince of persia game?  (is it the same ubisoft team making this?).  the colour contrasts, the thick lines, the effects are all very similar.

Yeah, looks like it. Must be a recent trend. Xblades (a shitty DMC clone with a girl in thong instead of a metrosexual demon hunter) has cutscenes like that as well.

I believe the overall look of this game is cleaner than PoP's. More defined in its shapes and lines.

avatar
Country: GB
Comments: 48092
News Posts: 59775
Joined: 2008-06-21
 
Wed, 03 Jun 2009 15:54:48

SteelAttack said:
I will be buying this game. I'm totally digging the art style, and the video of it in motion sold me on the game, it looks insanely good locked up at 60 fps. Ubi got my money on this title that shows nothing but quality and hard work put into it.

 Awesome. 

Even I'm suprised at how this one has turned out. Now I want a new play control version of the original game too. 

<< prevnext >>
Log in or Register for free to comment
Recently Spotted:
*crickets*
Login @ The VG Press
Username:
Password:
Remember me?