Forum > Gaming Discussion > Nintendo's Friend Codes - Your opinion of the real reason.
Nintendo's Friend Codes - Your opinion of the real reason.
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Sat, 19 Sep 2009 00:32:37
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By including wi-fi in the DS and the Wii Nintendo has shown (on the hardware side) that they are incredibly forward thinking.  But their Friend Code system actively discourages use of their network.

Why do you think Nintendo went this way?  Have they ever publicly stated the reason?  I know the commonly given reason in the community is that they are protecting children from predators but is this really the reason?

I'll refrain from giving my theories until I hear from all y'all.
generic friend code image

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Sat, 19 Sep 2009 03:33:00
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I'm going to go with it being a subtle jab at Sony and Microsoft that they're not only crushing them with dated hardware, but gimped online.

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Sat, 19 Sep 2009 03:48:39
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Maybe it's cheaper to implement. I can't really think of any other reason.

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Sat, 19 Sep 2009 05:01:23
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I'm not sure I entirely buy that it's for protecting children. I mean beyond that one article, does anybody actually think paedophiles on Live or PSN are a problem?

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Sat, 19 Sep 2009 05:06:42
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Well, if you make online play a pain in the ass to use, which friend codes do, then most people probably won't use it, thus costing you less money while still being able to tout "online play" as a bullet point in your advertising.
Edited: Sat, 19 Sep 2009 10:30:06

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Sat, 19 Sep 2009 10:23:56
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Well, I'll put my suspicions out there. The number one reason I suspect is completely unknowable to Westerners. I think there HAS to be some cultural blindspot that the rest of us just don't understand.

My other theory is that Nintendo is afraid of the weight of their user base hitting their infrastructure and that the friend code system is to throttle off enough users so they can handle the demands on their network.


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Sat, 19 Sep 2009 10:56:29
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i really don't understand game specific codes.  even if there may be a valid reason to require that you are wii friends with somebody before you can play online, surely having exchanged console codes should be enough.  i think guitar hero has already done it and maybe other 3rd party games will make away with game specific codes and hopefully eventually even nintendo will realise there's no point

unless as aspro and raven said, they deliberately want to make things counter-intuitive and cumbersome to avoid too many people using the online services.  but that would go against their giving out presents to people who help others connect etc (or maybe they just want them to connect to the shop WinkWink )

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Sat, 19 Sep 2009 16:41:18
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I think Nintendo are quirky crazy assholes who do whatever they think is best and in crazy land this makes some sort of sense to them.

Its really strange because when it was first announced system codes didn't sound so bad. One code per machine yeah? Early games like Elebits just pulled the system code off your machine for you, other games do this too like Boom Blox and Metroid Prime 3. But then game specific codes were born. And they are, reta****.

If you are friends enough with someone to exchange system codes with each other then you should have no problems playing with anyone with access to their living room. And if they're not savoury, you delete them. Job done.

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Sat, 19 Sep 2009 17:30:44
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Yeah, the issue was never really whether or not you had a number or a username, but how they were implemented.  Using a number could just be a lazy way to make sure everyone is unique and doesn't publically have a name like "Penis McBalls".  But the implementation with individual game codes and no real cohesiveness, I just don't know.

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Sat, 19 Sep 2009 21:21:21

Yodariquo said:
Yeah, the issue was never really whether or not you had a number or a username, but how they were implemented.  Using a number could just be a lazy way to make sure everyone is unique and doesn't publically have a name like "Penis McBalls".  But the implementation with individual game codes and no real cohesiveness, I just don't know.

That's probably the closest thing to the truth.

I can see an engineering group in Japan saying "We don't have the support staff to keep up with a registration system, screening names, checking for existing names etc... We'll make it easy for the customers (and ourselves) and give every machine a unique code."  When you add on top of this that NOA has no technical division whatsoever, so Japan would have to handle it all (including the approval of western names like Penis McBalls) then it would seem an insumountable task to take on your first time through the online process.  

I hope it has given them enough breathing space to evolve the next time around.

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Sun, 20 Sep 2009 12:20:58

The one system code is fine, but the game specific codes is BS. 

What is weird is that Mario kart installs this channel to your wii and you can see who is playing online even without having the disc in the machine. 

And it allows you to invite people just by clicking an icon, you add people from your system code list. 

They can do this and yet why not just do an online channel so you can see who is online regardless of game?

I once read that the wii isn't powerful enough to have an OS running over the top whilst a game is being played that would allow you to IM someone or check online status. 

It's weird because it can be so easy to add someone, for instance in animal crossing if I'm in a friends town and some of their friends come over who I dont know you can instantly hook up by clicking one icon. No code exchange BS. 

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Sun, 20 Sep 2009 12:44:04

gamingeek said:

The one system code is fine, but the game specific codes is BS. 

What is weird is that Mario kart installs this channel to your wii and you can see who is playing online even without having the disc in the machine. 

And it allows you to invite people just by clicking an icon, you add people from your system code list. 

They can do this and yet why not just do an online channel so you can see who is online regardless of game?

I once read that the wii isn't powerful enough to have an OS running over the top whilst a game is being played that would allow you to IM someone or check online status. 

It's weird because it can be so easy to add someone, for instance in animal crossing if I'm in a friends town and some of their friends come over who I dont know you can instantly hook up by clicking one icon. No code exchange BS. 

 Can't you do that on xbox games? :/

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Sun, 20 Sep 2009 12:56:18
I didn't have my xbox online back then so I wonder. 

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Sun, 20 Sep 2009 13:35:51

Foolz said:

gamingeek said:

The one system code is fine, but the game specific codes is BS.

What is weird is that Mario kart installs this channel to your wii and you can see who is playing online even without having the disc in the machine.

And it allows you to invite people just by clicking an icon, you add people from your system code list.

They can do this and yet why not just do an online channel so you can see who is online regardless of game?

I once read that the wii isn't powerful enough to have an OS running over the top whilst a game is being played that would allow you to IM someone or check online status.

It's weird because it can be so easy to add someone, for instance in animal crossing if I'm in a friends town and some of their friends come over who I dont know you can instantly hook up by clicking one icon. No code exchange BS.

Can't you do that on xbox games? :/

You can indeed do that on LIVE.

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Sun, 20 Sep 2009 17:25:29

gamingeek said:

I once read that the wii isn't powerful enough to have an OS running over the top whilst a game is being played that would allow you to IM someone or check online status.

I mean...not you, but the place where you read that crap.

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Mon, 21 Sep 2009 12:18:48

I hope so. But if its not true its even more BS that nintendo can't sort things out.

Is a hard drive intergral to this sort of thing? Is the internal memory not enough?

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