Forum > Gaming Discussion > Nintendo 3DS Thread of Baseless Speculation
Nintendo 3DS Thread of Baseless Speculation
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Fri, 09 Apr 2010 12:23:55
There we go again speculating performance decreases when we don't know specs.... What if it's "gc graphics" after the performance hit from 3D then? Nyaa

Speculation to that detail is pointless when we have no real details.
Edited: Fri, 09 Apr 2010 12:24:29
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Fri, 09 Apr 2010 16:46:05
but "baseless speculation" is precisely the point of this thread Happy

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Sat, 10 Apr 2010 20:14:31

Exactamundo dudes. 

*imagine a Michalangelo turtle gif*

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Sun, 25 Apr 2010 12:14:14

1up

First 3D PS3 Games Getting Visual Downgrades
Nature of producing 3D images means downgraded resolutions -- even to sub-HD levels.



Sony released the patch to make all PlayStation 3s ready to play 3D games earlier this week, but here's a small word of notice for really nitpicky technofiles who plan on buying a 3D TV to play them: Those first batch of 3D games will feature reduced graphical fidelity compared to playing them in 2D. 

As part of a thorough look at Sony's 3D development process filled with tons of highly technical details, Eurogamer reveals that two of the first 3D PS3 games -- retrofitted versions of Wipeout HD and MotorStorm: Pacific Rift -- will have downgraded resolutions when played in stereoscopic 3D (via Kotaku). Wipeout HD originally could run as high as 1080p, but will be restricted to 720p in 3D (and with a reduced frame-rate, as well). And MotorStorm: Pacific Rift could run as high as 720p normally, but is actually dropped to a sub-HD resolution when playing in 3D. 

The reason for the drop is the extra processing power it takes to render two different interlaced images (which is how the 3D effect is created), and it echoes concerns Ninja Theory co-founder Tameem Antoniades recently voiced about 3D gaming on the current generation of hardware. "The problem is that to do 3D properly you need to render 60 frames per second, per eye. And at least a 720p resolution [per eye]," Antoniades said. "So in essence that's 1080p rendering at 120 frames per second, and the current generation can only process very rudimentary graphics at that spec." 

So does that mean 3D gaming on the PlayStation 3 (or Xbox 360, for that matter) will fundamentally always remain limited? If we're to take Antoniades at his word, yes -- and this first batch of games is the initial proof. But then it's really a subjective question: If you're playing a game in stereoscopic 3D, would you really mind if it's not also running at the highest possible resolution as well?

How does this relate to 3DS?

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Sun, 25 Apr 2010 12:40:52

gamingeek said:

1up

First 3D PS3 Games Getting Visual Downgrades
Nature of producing 3D images means downgraded resolutions -- even to sub-HD levels.



Sony released the patch to make all PlayStation 3s ready to play 3D games earlier this week, but here's a small word of notice for really nitpicky technofiles who plan on buying a 3D TV to play them: Those first batch of 3D games will feature reduced graphical fidelity compared to playing them in 2D.

As part of a thorough look at Sony's 3D development process filled with tons of highly technical details, Eurogamer reveals that two of the first 3D PS3 games -- retrofitted versions of Wipeout HD and MotorStorm: Pacific Rift -- will have downgraded resolutions when played in stereoscopic 3D (via Kotaku). Wipeout HD originally could run as high as 1080p, but will be restricted to 720p in 3D (and with a reduced frame-rate, as well). And MotorStorm: Pacific Rift could run as high as 720p normally, but is actually dropped to a sub-HD resolution when playing in 3D.

The reason for the drop is the extra processing power it takes to render two different interlaced images (which is how the 3D effect is created), and it echoes concerns Ninja Theory co-founder Tameem Antoniades recently voiced about 3D gaming on the current generation of hardware. "The problem is that to do 3D properly you need to render 60 frames per second, per eye. And at least a 720p resolution [per eye]," Antoniades said. "So in essence that's 1080p rendering at 120 frames per second, and the current generation can only process very rudimentary graphics at that spec."

So does that mean 3D gaming on the PlayStation 3 (or Xbox 360, for that matter) will fundamentally always remain limited? If we're to take Antoniades at his word, yes -- and this first batch of games is the initial proof. But then it's really a subjective question: If you're playing a game in stereoscopic 3D, would you really mind if it's not also running at the highest possible resolution as well?

How does this relate to 3DS?

The is no relation.

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Sun, 25 Apr 2010 12:50:56
Iga_Bobovic said:

The is no relation.


Not even a distant cousin?

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Sun, 25 Apr 2010 14:00:56
Didn't Sony boast they wouldn't have to do any downgrades for their 3D games a while ago?
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The optimist proclaims we live in the best of all possible worlds
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Mon, 26 Apr 2010 02:02:31

Agnates said:
Didn't Sony boast they wouldn't have to do any downgrades for their 3D games a while ago?

They lied.

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