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Nintendo 3DS Thread of Baseless Speculation
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Tue, 23 Mar 2010 18:49:54
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Here's what we know:

Nintendo said:
March 23, 2010

To Whom It May Concern:
Re: Launch of New Portable Game Machine

Nintendo Co., Ltd. (Minami-ward of Kyoto-city, President Satoru Iwata) will launch "Nintendo 3DS"(temp) during the fiscal year ending March 2011, on which games can be enjoyed with 3D effects without the need for any special glasses.

"Nintendo 3DS"(temp) is going to be the new portable game machine to succeed "Nintendo DS series", whose cumulative consolidated sales from Nintendo amounted to 125million units as of the end of December 2009, and will include backward compatibility so that the software for Nintendo DS series, including the ones for Nintendo DSi, can also be enjoyed.

We are planning to announce additional details at E3 show, which is scheduled to be held from June 15, 2010 at Los Angeles in the U.S.

http://www.nintendo.co.jp/ir/pdf/2010/100323e.pdf

http://www.neogaf.com/forum/showthread.php?t=390930

And here's some crazy extrapolation:

Cardboard DS

Virtual DS

What's your unfounded rumour?

Edited: Tue, 23 Mar 2010 18:50:36

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Tue, 23 Mar 2010 18:58:07
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PureDepth or similar tech is my guess.

What I actually want to see, regardless of the 3D, is 8-directional d-pad, maybe two of them (resembling  a reverse Dreamcast setup kinda, to allow for games with traditional camera control like Monster Hunter really), and bigger screens, iphone style perhaps, making it look really sleek both held horizontally and vertically in book mode.

It would be nice if they had a few buttons on the top half as well, to be used in book mode for vertical shooters or some shit, but that's minor and I doubt they'd do it as it would likely mes with the design and aesthetics.

Something like this only good with widescreen screens (that way maybe the buttons would be below the screen, rather than to its sides, with the 2nd d-pad next to the left of the buttons, not below them) Happy
http://i42.tinypic.com/nvv18n.jpg
And by 8 directional I meant a d-pad like this:
http://www.gamesarefun.com/consoles/ps2/segasat.jpg
Heck, maybe it could be an analog circle, providing 360 degrees instead of 8, and possibly pressure sensitive for good, if not quite stick-like camera control in games that need it. Though games should be able to disable the 360 degrees and only provide 8, or even 4, to make beat em up type gameplay actually possible.
Edited: Tue, 23 Mar 2010 19:38:30
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Tue, 23 Mar 2010 19:38:25
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I'm wondering if there will be a beefed up input device somehow. Is there a plausible way to use a device to interact that would not involve a touchscreen - mini-move?
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Tue, 23 Mar 2010 19:38:43
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I'm hoping that it will be sleek and not cumbersome. 

Rumours so far are that it's based on the Tegra design, is as powerful as a GC, has a stick. Uses Sharp's 3D screens with no goggles needed. 

And we know that its backwards compatible. I think it will be like a powerful DS, only with a 3D screen.  

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Tue, 23 Mar 2010 19:50:31
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Some more gaf speculation

Someone on B3D who knows someone (yeah, vague) who got the prototypes said it wasn't Tegra, that the reveal will be at E3 and that the GPU 'will surprise a lot of people'.



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Tue, 23 Mar 2010 20:28:03
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B3D is beyond 3d forums right?

The GPU will surprise, as in higher or lower than GC power? 

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Tue, 23 Mar 2010 20:42:58
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I predict it will be just like playing "The Game" from Star Trek TNG:

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Tue, 23 Mar 2010 20:44:15
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angrymonkey said:
Some more gaf speculation

Someone on B3D who knows someone (yeah, vague) who got the prototypes said it wasn't Tegra, that the reveal will be at E3 and that the GPU 'will surprise a lot of people'.



 So maybe they will creep above $200.  

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Tue, 23 Mar 2010 20:44:46
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aspro said:

I predict it will be just like playing "The Game" from Star Trek TNG:

 That's Ashley-what's-her-face. I used to fancy her. 

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Tue, 23 Mar 2010 20:58:56

gamingeek said:

B3D is beyond 3d forums right?

The GPU will surprise, as in higher or lower than GC power?

He didn't elaborate yet.

gamingeek said:

That's Ashley-what's-her-face. I used to fancy her.

Judd. Should have taken up race car driving.

Edited: Tue, 23 Mar 2010 21:03:37
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Tue, 23 Mar 2010 21:11:40

CVG
Nintendo will release what it's currently calling the Nintendo 3DS - the true "successor" to DS with the ability to display 3D without the need for glasses - by the end of March 2011. Those are the hard facts. But what else do we know and how will it work? CVG spoke to 3D display and industry experts to find out.

There have been numerous rumours and leaks on the previously touted 'DS2', suggesting everything from GameCube-quality visuals and tilt/motion functionality to patents for a rumbling stylus. All are merely speculation.

The real meat of today's announcement is the 3D element - without glasses. The three-dimensional revolution is, it seems, just around the corner with major electronics companies releasing the first stereoscopic 3D TV sets over the next few months, and new 3D Blu-ray movies to follow shortly after. But with the benefit of these stunning TVs comes one crucial downfall - the need to wear considerably unsightly specs. So how will Nintendo achieve 3D without glasses on a handheld machine?

3D-capable displays without nerd-lenses have actually been possible for many years, and in various technical ways, too. The principle of 3D is simple: we are able to see the world around us in three-dimensions because our two eyes send a slightly different picture to our brain, thanks to the fact that they're around two inches apart. Our brain processes these two images and makes a single three-dimensional image and so you have depth perception.

The key for all 3D displays is to reproduce this alternate imagery in each eye to fool the brain into building a 3D image. Glasses allow this effect easily - 3DTVs display two separate images alternately at high speed, while synchronised glasses allow your left eye to see one image and your right eye to see another.

3DS won't do this. "Nintendo is likely to use lenticular technology," Neil Dodgson, a 3D displays expert based at Cambridge University told CVG. This, he went on to explain, doesn't need glasses at all.

"A lenticule is a long thin lens, shaped with a flat back and a curved front, like a slice taken off a cylinder." This lenticule, essentially a panel with millions of tiny pixel-sized lenses on it, is placed over an otherwise standard screen.

As Dodgson explains: "The lenticules direct the pixels' light in different directions, so each eye sees only every alternate column of pixels. The graphics chip renders two images, one for the left eye and one for the right. These two images are displayed on the two sets of alternating columns of pixels." Electronics firm Phillips, among others, have been demonstrating displays that effectively employ this system for more than two years.

For this to work, however, you need to view the screen from certain 'zones' or areas in front of the display in order for each of your eyes to see the correct image. "We make zones in the space in front of the display. We aim to set this up so that your left eye will be in one zone and your right eye in another, so each eye sees a different image," explains Dodgson.

This would seem a far more likely method of achieving true 3D than the somewhat faked alternative used in Japanese DSiWare game, 3D Hidden Picture, which uses the DSi camera to track when the console is being moved, adjusting the on-screen image accordingly. This more basic system appears to work well (see the video here) but will only offer depth, not images that appear to stand out. And what happens when you play in complete darkness and the camera can't detect movement? Surely the days of needing a constant external light source to play your handheld disappeared along with the first-gen GBA.

Lenticular tech does, however, have its own set of obstacles: "It restricts where your head can be relative to the screen," said Dodgson. "Once you have got the 3D effect you cannot move your head left/right very much because otherwise your right eye would switch to a zone where it sees the left eye's image and vice-versa. You will also need to be roughly the right distance away from the screen for this to work well: too close or too far away and the effect will break up." This distance, we understand, could be around 15 to 20 inches from your face - about right for a handheld.

This is likely the main reason why TV sets have opted for the glasses-based tech - they allow you more freedom of movement in your living room. But considering you tend to hold a handheld directly in front of you at roughly the right distance anyway means being in the 'zone', to to speak, isn't nearly as much of a problem.

Resolution is another hurdle. With each eye only able to see alternating columns of pixels on the screen, you're only seeing half the pixels at any one time, essentially reducing the resolution of the underlying display by a factor of two. "This means that, to look as good as the current Nintendo hand-held, the new display will need to have twice the resolution on the underlying screen," said Dodgson.

This, along with the need for the 3DS to render everything twice, will require a considerably beefier processor. The rumoured 'GameCube-like' power should have that covered, then.

Dodgson assures us though that lenticular technology won't break the bank; another key reason to believe that Nintendo, a company now known for its focus on keeping hardware prices low, will employ this method of 3D. "It will be cheap to make the lenticules: they can be made cheaply as a single sheet of die-cast plastic that can be pasted in front of the screen," he said.

The need for a higher-resolution screen and more powerful processor will, however, up the price of the unit.

Industry analyst Michael Pachter thinks Nintendo is likely to aim for a similar price range to the £159.99 DSi XL. "Based on charging $189 (US) for the DSi XL, my guess is that Nintendo will try to charge at least that much," Pachter told us.

"If they accomplish the effect with a thicker screen (in order to allow for layering of the image), costs will go in one direction; if they do so by alternating left/right eye images (what's done with current 3D with glasses), costs will go in another. We can't even dream about what a thicker screen with an optical illusion would cost unless we know the specs of the illusion," he added.

Speculating on how Nintendo will achieve the 3D effect, Pachter said: "For what it's worth, my guys think that layering the image on a thicker screen could accomplish the illusion (do you remember those cheap shiny cartoon images that look at you one way when tilted and another when held flat?).

"My guess is that Nintendo has figured something out that is either very cool and advanced, or is a gimmick," said Pachter.

Nintendo 3DS could, from what we've learned, be very special. Our initial impression was that it'd be destined to feature a cut-down, comparatively sub-par 3D effect next to this year's newfangled TVs, largely because of the small size of a handheld's display and Nintendo's tendency to design low-cost hardware.

But on the contrary, established technologies could provide an uncompromised stereoscopic experience cheaply enough to be feasible for a new Nintendo handheld.

We're already praying for Super Mario Galaxy 3DS.

 

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Tue, 23 Mar 2010 21:37:06
Ugh, we're gonna have 2+ months of shitty speculation, come on Nintendo, why you do this Sad
Edited: Tue, 23 Mar 2010 21:37:19
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Tue, 23 Mar 2010 21:41:34
^maybe they are taking the oxygen out of the room for the Move (that is to say, maybe they are over-reacting wildly).  I'm going to put the new DS out of mind until Nintendo comments further.

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Tue, 23 Mar 2010 22:00:27

aspro said:
I'm going to put the new DS out of mind until Nintendo comments further.

Agreed. Speculation leads to hype; hype leads to disappointment; and disappointment leads to crazy fanboy rage in teh forums.

This 3DS announcement has killed any chance of me buying a DSi XL, which saves me money, so I thank you for that, Nintendo. Grinning

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Tue, 23 Mar 2010 22:02:40
^I'll still be getting the XL.  I like the weird variants.  Remember the GBA SP? The mini?

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Tue, 23 Mar 2010 22:08:36
Maybe they're trying to get ahead of a new psp or maybe taking advantage of all the 3d hype that has been building. Funny that sony has been hyping the potential of 3d yet nintendo is the first to announce a product.

Ravenprose said:

This 3DS announcement has killed any chance of me buying a DSi XL, which saves me money, so I thank you for that, Nintendo. Grinning

Me too. Even though I wanted those bigger screens.

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Wed, 24 Mar 2010 03:44:58

Ravenprose said:

Agreed. Speculation leads to hype; hype leads to disappointment; and disappointment leads to crazy fanboy rage in teh forums.

This 3DS announcement has killed any chance of me buying a DSi XL, which saves me money, so I thank you for that, Nintendo. Grinning

bring on the disappointment then!

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Wed, 24 Mar 2010 09:32:53

aspro said:
^maybe they are taking the oxygen out of the room for the Move (that is to say, maybe they are over-reacting wildly).  I'm going to put the new DS out of mind until Nintendo comments further.

What do you mean over reacting Aspro?

I think that this is the same way that the original DS was announced and the same way they introduced motionplus.

It's like a pre-emptive strike I guess.

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Wed, 24 Mar 2010 09:53:47

gamingeek said:

What do you mean over reacting Aspro?

I think that this is the same way that the original DS was announced and the same way they introduced motionplus.

It's like a pre-emptive strike I guess.

 Because the M+ is nothing to worry about.  Ninty has it made in the shade.

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Wed, 24 Mar 2010 10:03:32

“It doesn’t matter about how the screen is tilted as the zone is horizontal only, and can be viewed very well for all vertical angles. All of this makes it the ideal technology for a handheld, and it has already been brought to market with the Fuju 3D camera. If people are designing for 3D for a very specific screen then it should look amazing and take handheld gaming literally into a new dimension. 3D has had a rocky ride and people are often skeptical of whether it will work and be comfortable to watch. James Cameron has proven without doubt that consumers love 3D and it can be amazing and comfortable experience, even for three hours at a time.” - Blitz Games Studios CTO Andrew Oliver

Link

"As a massive advocate of 3D, I'm definitely hoping that it will accelerate 3D adoption within other gaming systems. When done properly 3D really adds a huge level of immersion to games. One of the problems facing its adoption is that some people are jaded about 3D, because it has had a history of being done badly. But when people see new carefully crafted 3D games, they will be convinced it's no fad - it's a fantastic jump into a new dimension." - Blitz Games' chief technical officer Andrew Oliver

More from Andrew Oliver here

"Any new hardware, especially ones designed by Nintendo, will instantly get the third-party community excited about development. There is some inherent risk with going 3D, because the technology is still new and not yet an accepted standard in any entertainment industry; however, Nintendo is known for being well ahead of the curve. Even without the 3D, just being more powerful is still a refreshing announcement. I believe it will keep on targeting these types of consumers and looking to differentiate itself in the market." - EEDAR's Jesse Divnich

More from Divnich and others here

"If it were any other company I would be skeptical of what is being promised, but Nintendo has an incredible track record when it comes to hardware and I would never underestimate them." - Blue Fang COO Scott Triola

More from Triola and other devs here

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