They'll do it to get the remaining Japanese devs on board and completely wipe them out when no one buys the Nextbox so that they can monopolise Japanese development.
Yakuza 6's combat will use Kinect, and Binary Domain 2 will be a Kinect conversation simulator.
But that's the only chance we have of getting either of those games, so maybe it's it a good thing.
They'll do it, if they don't they will get shit for it. Plus Japanese devs makes 360 games for the worldwide audience too and if there is no domestic release that could endanger that.
Foolz said:They'll do it to get the remaining Japanese devs on board and completely wipe them out when no one buys the Nextbox so that they can monopolise Japanese development.
...
Huh?
Ravenprose said:I wonder how many Atari consoles were sold in Japan back in the day?
Wikipedia says, "
The Atari 2800 is the Japanese version of the Atari 2600, released in October 1983. It was the first release of a 2600 designed specifically for the Japanese market, despite companies like Epoch distributing the 2600 in Japan previously.
The 2800 never captured a large market in Japan. It was released a short time after the Nintendo Famicom, which became the dominant console in the Japanese video game market of the time.
Codenamed "Cindy", and designed by Atari engineer Joe Tilly, the Atari 2800 had four controller ports instead of the standard two on the Atari 2600's. The controllers are an all-in one design using a combination of an 8-direction digital joystick and a 270-degree paddle, designed by John Amber. [23]
The 2800's case design departed from the standard 2600 format, using a wedge shape with non-protruding switches.
Around 30 specially branded games were released for the 2800. Their boxes are in Japanese and have a silver/red color scheme similar to the packaging of Atari's 2600 branded games of the time. The cartridges themselves had identical labels as their 2600 branded counterparts.
Sears liked the design of the Atari 2800 so much, they opted to sell a version under their Tele-Games label. It was released in the US in 1983 as the Sears Video Arcade II, and was packaged with 2 controllers and Space Invaders.[23]
The Atari 2800's case style was used as the basis for the Atari 7800's case style by Barney Huang.[23]"
They pretty much have to. It's practically guaranteed to fail in sales, but it's necessary for showing the desire for Japanese support.
Aspro:
Microsoft launches Nextbox. Lures Japanese developers into making games for it with lucrative cash deals, cocaine and prostitutes. Games bomb, companies go bankrupt. Microsoft buys them out cheaply and puts them all to work on making Kinect games.
travo said:Kinect games about cash deals, cocaine and prostitutes.
I never said it would be a bad thing!
travo said:Kinect games about cash deals, cocaine and prostitutes.
There is Rise Of Nightmares, which is basically an gory hokey pokey simulator.
Foolz said:Aspro:
Microsoft launches Nextbox. Lures Japanese developers into making games for it with lucrative cash deals, cocaine and prostitutes. Games bomb, companies go bankrupt. Microsoft buys them out cheaply and puts them all to work on making Kinect games.
It almost worked with From Software.
You think they'll bother next time around?
The last two times they did it as an evangelistic effort directed toward Japanese developers, but this time around, given the relative demise of Japanese development, and the complete shunning of the 360 this time around you think MS will expend the energy on a separate power supply and marketing effort?